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fix warning on linux
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c966f71cb1
commit
b670f72e84
1 changed files with 3 additions and 7 deletions
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@ -46,7 +46,7 @@ FlowCollisionResult FlowCollisionSphere::checkSegmentCollision(const glm::vec3&
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FlowCollisionResult result;
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auto segment = point2 - point1;
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auto segmentLength = glm::length(segment);
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auto maxDistance = glm::sqrt(glm::pow(collisionResult1._radius, 2) + glm::pow(segmentLength, 2));
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auto maxDistance = glm::sqrt(powf(collisionResult1._radius, 2.0f) + powf(segmentLength, 2.0f));
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if (collisionResult1._distance < maxDistance && collisionResult2._distance < maxDistance) {
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float segmentPercentage = collisionResult1._distance / (collisionResult1._distance + collisionResult2._distance);
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glm::vec3 collisionPoint = point1 + segment * segmentPercentage;
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@ -123,21 +123,17 @@ std::vector<FlowCollisionResult> FlowCollisionSystem::checkFlowThreadCollisions(
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auto prevCollision = collisionData[i - 1];
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nextCollision = _allCollisions[j].computeSphereCollision(flowThread->_positions[i], flowThread->_radius);
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collisionData.push_back(nextCollision);
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bool isTouching = false;
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if (prevCollision._offset > 0.0f) {
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if (i == 1) {
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FlowThreadResults[i - 1].push_back(prevCollision);
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isTouching = true;
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}
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} else if (nextCollision._offset > 0.0f) {
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FlowThreadResults[i].push_back(nextCollision);
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isTouching = true;
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} else {
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FlowCollisionResult segmentCollision = _allCollisions[j].checkSegmentCollision(flowThread->_positions[i - 1], flowThread->_positions[i], prevCollision, nextCollision);
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if (segmentCollision._offset > 0) {
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FlowThreadResults[i - 1].push_back(segmentCollision);
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FlowThreadResults[i].push_back(segmentCollision);
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isTouching = true;
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}
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}
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}
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@ -209,7 +205,7 @@ void FlowNode::update(float deltaTime, const glm::vec3& accelerationOffset) {
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// Add offset
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_acceleration += accelerationOffset;
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float accelerationFactor = glm::pow(_settings._delta, 2) * timeRatio;
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float accelerationFactor = powf(_settings._delta, 2.0f) * timeRatio;
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glm::vec3 deltaAcceleration = _acceleration * accelerationFactor;
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// Calculate new position
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_currentPosition = _currentPosition + (_currentVelocity * _settings._damping) + deltaAcceleration;
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@ -280,7 +276,7 @@ void FlowJoint::update(float deltaTime) {
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glm::vec3 accelerationOffset = glm::vec3(0.0f);
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if (_node._settings._stiffness > 0.0f) {
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glm::vec3 recoveryVector = _recoveryPosition - _node._currentPosition;
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float recoveryFactor = glm::pow(_node._settings._stiffness, 3);
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float recoveryFactor = powf(_node._settings._stiffness, 3.0f);
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accelerationOffset = recoveryVector * recoveryFactor;
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}
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_node.update(deltaTime, accelerationOffset);
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