allowing grip button for interrupting web scroll

This commit is contained in:
Wayne Chen 2018-09-11 17:43:03 -07:00
parent b6c5ae2a68
commit 045ac4cb0d

View file

@ -33,7 +33,7 @@ Script.include("/~/system/libraries/controllers.js");
makeLaserParams(hand, true));
this.grabModuleWantsNearbyOverlay = function(controllerData) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) {
var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var nearGrabModule = getEnabledModuleByName(nearGrabName);
if (nearGrabModule) {
@ -64,12 +64,12 @@ Script.include("/~/system/libraries/controllers.js");
return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
};
this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
this.isPointingAtTriggerable = function(controllerData, triggerPressed, checkEntitiesOnly) {
// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
// but for pointing at locked web entities or non-web overlays user must be pressing trigger
var intersection = controllerData.rayPicks[this.hand];
var objectID = intersection.objectID;
if (intersection.type === Picks.INTERSECTED_OVERLAY) {
if (intersection.type === Picks.INTERSECTED_OVERLAY && !checkEntitiesOnly) {
if ((HMD.tabletID && objectID === HMD.tabletID) ||
(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
@ -118,7 +118,7 @@ Script.include("/~/system/libraries/controllers.js");
controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
var allowThisModule = !otherModuleRunning || isTriggerPressed;
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
this.updateAllwaysOn();
if (isTriggerPressed) {
this.dominantHandOverride = true; // Override dominant hand.
@ -141,11 +141,16 @@ Script.include("/~/system/libraries/controllers.js");
otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand.
var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData);
// only allow for non-near grab
var allowThisModule = !otherModuleRunning && !(grabModuleNeedsToRun && controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE);
var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
if (allowThisModule) {
if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
// if trigger is down + not pointing at a web entity, keep running web surface laser
if (isTriggerPressed && !this.isPointingAtTriggerable(controllerData, isTriggerPressed, true)) {
this.running = true;
return makeRunningValues(true, [], []);
// if trigger is down + pointing at a web entity/overlay, keep running web surface laser
} else if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
this.running = true;
return makeRunningValues(true, [], []);
} else {
@ -155,14 +160,11 @@ Script.include("/~/system/libraries/controllers.js");
return makeRunningValues(false, [], []);
}
}
// if module needs to stop from near grabs or other modules are running, stop it.
this.deleteContextOverlay();
this.running = false;
this.dominantHandOverride = false;
this.objectID = null;
if (this.hand === LEFT_HAND) {
print("allowThisModule = " + allowThisModule);
print("isPointingAtTriggerable = " + (laserOn || this.isPointingAtTriggerable(controllerData, isTriggerPressed)));
}
return makeRunningValues(false, [], []);
};
}