mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 18:23:22 +02:00
staging changes
This commit is contained in:
parent
0a145fbe2e
commit
b6c5ae2a68
3 changed files with 30 additions and 17 deletions
|
@ -31,7 +31,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
|||
var BASIC_TIMER_INTERVAL_MS = 1000 / TARGET_UPDATE_HZ;
|
||||
|
||||
var PROFILE = false;
|
||||
var DEBUG = false;
|
||||
var DEBUG = true;
|
||||
|
||||
if (typeof Test !== "undefined") {
|
||||
PROFILE = true;
|
||||
|
|
|
@ -24,6 +24,9 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
// XXX this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
|
||||
// XXX this.kinematicGrab = (grabbableData.kinematic !== undefined) ? grabbableData.kinematic : NEAR_GRABBING_KINEMATIC;
|
||||
|
||||
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
|
||||
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
|
||||
|
||||
function getGrabOffset(handController) {
|
||||
var offset = GRAB_POINT_SPHERE_OFFSET;
|
||||
if (handController === Controller.Standard.LeftHand) {
|
||||
|
|
|
@ -21,6 +21,10 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
this.otherHand = this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND;
|
||||
this.running = false;
|
||||
|
||||
// parameters for things to be working on
|
||||
this.isObjectEntity = false;
|
||||
this.objectID = null;
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
160,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
|
@ -60,15 +64,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
|
||||
};
|
||||
|
||||
this.isPointingAtNearGrabbableEntity = function(controllerData, triggerPressed) {
|
||||
var intersection = controllerData.rayPicks[this.hand];
|
||||
var objectID = intersection.objectID;
|
||||
if(intersection.type === Picks.INTERSECTED_ENTITY) {
|
||||
return (controllerData.nearbyEntityPropertiesByID[objectID] !== null && triggerPressed);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
|
||||
// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
|
||||
// but for pointing at locked web entities or non-web overlays user must be pressing trigger
|
||||
|
@ -123,14 +118,17 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
|
||||
var allowThisModule = !otherModuleRunning || isTriggerPressed;
|
||||
|
||||
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed) &&
|
||||
!this.isPointingAtNearGrabbableEntity(controllerData, isTriggerPressed)) {
|
||||
if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
|
||||
this.updateAllwaysOn();
|
||||
if (isTriggerPressed) {
|
||||
this.dominantHandOverride = true; // Override dominant hand.
|
||||
this.getOtherModule().dominantHandOverride = false;
|
||||
}
|
||||
if (this.parameters.handLaser.allwaysOn || isTriggerPressed) {
|
||||
var intersection = controllerData.rayPicks[this.hand];
|
||||
// the object is either an entity or an overlay.
|
||||
this.isObjectEntity = (intersection.type === Picks.INTERSECTED_ENTITY);
|
||||
this.objectID = intersection.objectID;
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
}
|
||||
|
@ -142,17 +140,29 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand.
|
||||
otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand.
|
||||
var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData);
|
||||
var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
|
||||
// only allow for non-near grab
|
||||
var allowThisModule = !otherModuleRunning && !(grabModuleNeedsToRun && controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE);
|
||||
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
|
||||
var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
|
||||
if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) &&
|
||||
(controllerData.nearbyEntityProperties[this.hand] !== [])) {
|
||||
this.running = true;
|
||||
return makeRunningValues(true, [], []);
|
||||
if (allowThisModule) {
|
||||
if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
|
||||
this.running = true;
|
||||
return makeRunningValues(true, [], []);
|
||||
} else {
|
||||
this.deleteContextOverlay();
|
||||
this.running = false;
|
||||
this.dominantHandOverride = false;
|
||||
return makeRunningValues(false, [], []);
|
||||
}
|
||||
}
|
||||
this.deleteContextOverlay();
|
||||
this.running = false;
|
||||
this.dominantHandOverride = false;
|
||||
this.objectID = null;
|
||||
if (this.hand === LEFT_HAND) {
|
||||
print("allowThisModule = " + allowThisModule);
|
||||
print("isPointingAtTriggerable = " + (laserOn || this.isPointingAtTriggerable(controllerData, isTriggerPressed)));
|
||||
}
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue