overte-JulianGro/libraries
David Kelly fb99828e30 PR feedback
Code a bit more readable.  Sadly (and I guess it makes sense), a
enum class XXX is not a class, so you cannot have member functions
for it.  I can imagine no way to have a vtable if you are really
representing it as a uint8_t or whatever.  So, I put a stateHas
function in the AudioInjector instead.  Definite improvement.
2016-07-15 17:09:27 -07:00
..
animation
audio PR feedback 2016-07-15 17:09:27 -07:00
audio-client Updated to deal with streaming out of both buffers 2016-07-15 09:55:50 -07:00
auto-updater
avatars don't process packets for ignored avatars 2016-07-13 15:06:31 -07:00
controllers
display-plugins Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
embedded-webserver
entities declare new shape types 2016-07-06 10:50:51 -07:00
entities-renderer fix warnings about implicit casts 2016-07-09 22:55:55 -07:00
fbx
gl Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
gpu Support geometry shaders 2016-07-07 13:36:47 -07:00
gpu-gl Support geometry shaders 2016-07-07 13:36:47 -07:00
input-plugins Merge pull request #8179 from SamGondelman/snapshotFix3 2016-07-12 15:28:51 -07:00
model merge master and resolve conflicts 2016-06-24 03:34:39 +01:00
model-networking
networking only prepare packet list packets if they need a message number 2016-07-13 15:06:31 -07:00
octree
physics fix warnings about implicit casts 2016-07-09 22:55:55 -07:00
plugins make zlib and pcm codecs not actually allocate encoder/decoders 2016-07-11 14:21:32 -07:00
procedural
recording
render
render-utils Merge pull request #8158 from sethalves/raypick-avatars 2016-07-12 15:27:30 -07:00
script-engine move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
shared wrap hull about each mesh part 2016-07-09 22:25:28 -07:00
steamworks-wrapper
ui Allow scripts to receive a visibility changed signal from their windows 2016-06-30 13:22:01 -07:00
ui-plugins