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Merge pull request #8158 from sethalves/raypick-avatars
Raypick avatars
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commit
819cab4aab
9 changed files with 142 additions and 1 deletions
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@ -1085,6 +1085,15 @@ void Avatar::computeShapeInfo(ShapeInfo& shapeInfo) {
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shapeInfo.setOffset(uniformScale * _skeletonModel->getBoundingCapsuleOffset());
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}
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void Avatar::getCapsule(glm::vec3& start, glm::vec3& end, float& radius) {
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ShapeInfo shapeInfo;
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computeShapeInfo(shapeInfo);
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glm::vec3 halfExtents = shapeInfo.getHalfExtents(); // x = radius, y = halfHeight
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start = getPosition() - glm::vec3(0, halfExtents.y, 0) + shapeInfo.getOffset();
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end = getPosition() + glm::vec3(0, halfExtents.y, 0) + shapeInfo.getOffset();
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radius = halfExtents.x;
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}
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void Avatar::setMotionState(AvatarMotionState* motionState) {
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_motionState = motionState;
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}
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@ -154,6 +154,7 @@ public:
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virtual void rebuildCollisionShape();
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virtual void computeShapeInfo(ShapeInfo& shapeInfo);
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void getCapsule(glm::vec3& start, glm::vec3& end, float& radius);
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AvatarMotionState* getMotionState() { return _motionState; }
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@ -398,3 +398,76 @@ AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID)
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return findAvatar(sessionID);
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}
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RayToAvatarIntersectionResult AvatarManager::findRayIntersection(const PickRay& ray,
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const QScriptValue& avatarIdsToInclude,
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const QScriptValue& avatarIdsToDiscard) {
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RayToAvatarIntersectionResult result;
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "findRayIntersection", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(RayToAvatarIntersectionResult, result),
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Q_ARG(const PickRay&, ray),
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Q_ARG(const QScriptValue&, avatarIdsToInclude),
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Q_ARG(const QScriptValue&, avatarIdsToDiscard));
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return result;
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}
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QVector<EntityItemID> avatarsToInclude = qVectorEntityItemIDFromScriptValue(avatarIdsToInclude);
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QVector<EntityItemID> avatarsToDiscard = qVectorEntityItemIDFromScriptValue(avatarIdsToDiscard);
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glm::vec3 normDirection = glm::normalize(ray.direction);
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for (auto avatarData : _avatarHash) {
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auto avatar = std::static_pointer_cast<Avatar>(avatarData);
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if ((avatarsToInclude.size() > 0 && !avatarsToInclude.contains(avatar->getID())) ||
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(avatarsToDiscard.size() > 0 && avatarsToDiscard.contains(avatar->getID()))) {
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continue;
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}
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float distance;
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BoxFace face;
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glm::vec3 surfaceNormal;
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SkeletonModelPointer avatarModel = avatar->getSkeletonModel();
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// It's better to intersect the ray against the avatar's actual mesh, but this is currently difficult to
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// do, because the transformed mesh data only exists over in GPU-land. As a compromise, this code
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// intersects against the avatars capsule and then against the (T-pose) mesh. The end effect is that picking
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// against the avatar is sort-of right, but you likely wont be able to pick against the arms.
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// TODO -- find a way to extract transformed avatar mesh data from the rendering engine.
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// if we weren't picking against the capsule, we would want to pick against the avatarBounds...
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// AABox avatarBounds = avatarModel->getRenderableMeshBound();
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// if (!avatarBounds.findRayIntersection(ray.origin, normDirection, distance, face, surfaceNormal)) {
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// // ray doesn't intersect avatar's bounding-box
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// continue;
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// }
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glm::vec3 start;
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glm::vec3 end;
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float radius;
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avatar->getCapsule(start, end, radius);
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bool intersects = findRayCapsuleIntersection(ray.origin, normDirection, start, end, radius, distance);
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if (!intersects) {
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// ray doesn't intersect avatar's capsule
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continue;
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}
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QString extraInfo;
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intersects = avatarModel->findRayIntersectionAgainstSubMeshes(ray.origin, normDirection,
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distance, face, surfaceNormal, extraInfo, true);
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if (intersects && (!result.intersects || distance < result.distance)) {
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result.intersects = true;
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result.avatarID = avatar->getID();
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result.distance = distance;
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}
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}
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if (result.intersects) {
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result.intersection = ray.origin + normDirection * result.distance;
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}
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return result;
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}
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@ -70,6 +70,10 @@ public:
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void addAvatarToSimulation(Avatar* avatar);
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Q_INVOKABLE RayToAvatarIntersectionResult findRayIntersection(const PickRay& ray,
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const QScriptValue& avatarIdsToInclude = QScriptValue(),
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const QScriptValue& avatarIdsToDiscard = QScriptValue());
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public slots:
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void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
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void updateAvatarRenderStatus(bool shouldRenderAvatars);
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@ -34,6 +34,7 @@
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#include <StreamUtils.h>
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#include <UUID.h>
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#include <shared/JSONHelpers.h>
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#include <ShapeInfo.h>
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#include "AvatarLogging.h"
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@ -1681,3 +1682,25 @@ AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
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});
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return result;
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}
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QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& value) {
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QScriptValue obj = engine->newObject();
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obj.setProperty("intersects", value.intersects);
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QScriptValue avatarIDValue = quuidToScriptValue(engine, value.avatarID);
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obj.setProperty("avatarID", avatarIDValue);
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obj.setProperty("distance", value.distance);
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QScriptValue intersection = vec3toScriptValue(engine, value.intersection);
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obj.setProperty("intersection", intersection);
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return obj;
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}
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void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& value) {
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value.intersects = object.property("intersects").toVariant().toBool();
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QScriptValue avatarIDValue = object.property("avatarID");
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quuidFromScriptValue(avatarIDValue, value.avatarID);
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value.distance = object.property("distance").toVariant().toFloat();
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QScriptValue intersection = object.property("intersection");
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if (intersection.isValid()) {
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vec3FromScriptValue(intersection, value.intersection);
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}
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}
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@ -495,4 +495,19 @@ public:
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void registerAvatarTypes(QScriptEngine* engine);
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class RayToAvatarIntersectionResult {
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public:
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RayToAvatarIntersectionResult() : intersects(false), avatarID(), distance(0) {}
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bool intersects;
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QUuid avatarID;
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float distance;
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glm::vec3 intersection;
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};
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Q_DECLARE_METATYPE(RayToAvatarIntersectionResult)
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QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& results);
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void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& results);
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#endif // hifi_AvatarData_h
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@ -20,6 +20,7 @@
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <ViewFrustum.h>
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#include <GLMHelpers.h>
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#include "AbstractViewStateInterface.h"
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#include "MeshPartPayload.h"
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@ -465,6 +465,7 @@ void ScriptEngine::init() {
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qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
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qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
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qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
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qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
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qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
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qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
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@ -1984,10 +1984,24 @@ function MyController(hand) {
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var noVelocity = false;
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if (this.grabbedEntity !== null) {
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// If this looks like the release after adjusting something still held in the other hand, print the position
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// and rotation of the held thing to help content creators set the userData.
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var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
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if (grabData.refCount > 1) {
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grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
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if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
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print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
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'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
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', "z":' + grabbedProperties.localPosition.z + '}, {"x":' + grabbedProperties.localRotation.x +
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', "y":' + grabbedProperties.localRotation.y + ', "z":' + grabbedProperties.localRotation.z +
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', "w":' + grabbedProperties.localRotation.w + '}]');
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}
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}
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if (this.actionID !== null) {
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Entities.deleteAction(this.grabbedEntity, this.actionID);
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// sometimes we want things to stay right where they are when we let go.
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var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
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var releaseVelocityData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
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if (releaseVelocityData.disableReleaseVelocity === true ||
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// this next line allowed both:
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