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192 lines
6.8 KiB
C++
192 lines
6.8 KiB
C++
//
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// HMDScriptingInterface.cpp
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// interface/src/scripting
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//
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// Created by Thijs Wenker on 1/12/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "HMDScriptingInterface.h"
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#include <QtScript/QScriptContext>
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#include <avatar/AvatarManager.h>
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#include <display-plugins/DisplayPlugin.h>
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#include <display-plugins/CompositorHelper.h>
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#include <OffscreenUi.h>
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#include <plugins/PluginUtils.h>
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#include <QUuid>
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#include "Application.h"
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HMDScriptingInterface::HMDScriptingInterface() {
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connect(qApp, &Application::activeDisplayPluginChanged, [this]{
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emit displayModeChanged(isHMDMode());
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});
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}
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glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {
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glm::vec3 result;
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qApp->getApplicationCompositor().calculateRayUICollisionPoint(position, direction, result);
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return result;
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}
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glm::vec2 HMDScriptingInterface::overlayFromWorldPoint(const glm::vec3& position) const {
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return qApp->getApplicationCompositor().overlayFromSphereSurface(position);
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}
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glm::vec3 HMDScriptingInterface::worldPointFromOverlay(const glm::vec2& overlay) const {
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return qApp->getApplicationCompositor().sphereSurfaceFromOverlay(overlay);
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}
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glm::vec2 HMDScriptingInterface::sphericalToOverlay(const glm::vec2 & position) const {
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return qApp->getApplicationCompositor().sphericalToOverlay(position);
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}
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glm::vec2 HMDScriptingInterface::overlayToSpherical(const glm::vec2 & position) const {
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return qApp->getApplicationCompositor().overlayToSpherical(position);
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}
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bool HMDScriptingInterface::isHMDAvailable(const QString& name) {
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return PluginUtils::isHMDAvailable(name);
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}
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bool HMDScriptingInterface::isHandControllerAvailable(const QString& name) {
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return PluginUtils::isHandControllerAvailable(name);
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}
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bool HMDScriptingInterface::isSubdeviceContainingNameAvailable(const QString& name) {
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return PluginUtils::isSubdeviceContainingNameAvailable(name);
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}
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void HMDScriptingInterface::requestShowHandControllers() {
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_showHandControllersCount++;
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emit shouldShowHandControllersChanged();
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}
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void HMDScriptingInterface::requestHideHandControllers() {
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_showHandControllersCount--;
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emit shouldShowHandControllersChanged();
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}
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bool HMDScriptingInterface::shouldShowHandControllers() const {
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return _showHandControllersCount > 0;
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}
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QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {
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glm::vec3 hudIntersection;
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auto instance = DependencyManager::get<HMDScriptingInterface>();
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if (instance->getHUDLookAtPosition3D(hudIntersection)) {
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glm::vec2 overlayPos = qApp->getApplicationCompositor().overlayFromSphereSurface(hudIntersection);
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return qScriptValueFromValue<glm::vec2>(engine, overlayPos);
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}
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return QScriptValue::NullValue;
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}
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QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) {
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glm::vec3 result;
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auto instance = DependencyManager::get<HMDScriptingInterface>();
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if (instance->getHUDLookAtPosition3D(result)) {
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return qScriptValueFromValue<glm::vec3>(engine, result);
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}
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return QScriptValue::NullValue;
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}
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bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
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Camera* camera = qApp->getCamera();
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glm::vec3 position = camera->getPosition();
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glm::quat orientation = camera->getOrientation();
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glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
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const auto& compositor = qApp->getApplicationCompositor();
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return compositor.calculateRayUICollisionPoint(position, direction, result);
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}
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glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const {
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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return myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
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}
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glm::vec3 HMDScriptingInterface::getPosition() const {
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if (qApp->getActiveDisplayPlugin()->isHmd()) {
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return extractTranslation(getWorldHMDMatrix());
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}
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return glm::vec3();
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}
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glm::quat HMDScriptingInterface::getOrientation() const {
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if (qApp->getActiveDisplayPlugin()->isHmd()) {
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return glm::normalize(glm::quat_cast(getWorldHMDMatrix()));
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}
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return glm::quat();
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}
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bool HMDScriptingInterface::isMounted() const{
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auto displayPlugin = qApp->getActiveDisplayPlugin();
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return (displayPlugin->isHmd() && displayPlugin->isDisplayVisible());
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}
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QString HMDScriptingInterface::preferredAudioInput() const {
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return qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();
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}
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QString HMDScriptingInterface::preferredAudioOutput() const {
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return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
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}
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bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->executeOnUiThread([offscreenUi, enabled] {
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offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
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});
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return qApp->getActiveDisplayPlugin()->setHandLaser(hands,
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enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
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color, direction);
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}
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bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->executeOnUiThread([offscreenUi, enabled] {
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offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
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});
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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auto sensorToWorld = myAvatar->getSensorToWorldMatrix();
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auto worldToSensor = glm::inverse(sensorToWorld);
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auto sensorStart = ::transformPoint(worldToSensor, worldStart);
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auto sensorDirection = ::transformVectorFast(worldToSensor, direction);
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return qApp->getActiveDisplayPlugin()->setExtraLaser(enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
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color, sensorStart, sensorDirection);
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}
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void HMDScriptingInterface::disableExtraLaser() const {
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setExtraLaser(vec3(0), false, vec4(0), vec3(0));
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}
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void HMDScriptingInterface::disableHandLasers(int hands) const {
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setHandLasers(hands, false, vec4(0), vec3(0));
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}
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bool HMDScriptingInterface::suppressKeyboard() {
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return qApp->getActiveDisplayPlugin()->suppressKeyboard();
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}
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void HMDScriptingInterface::unsuppressKeyboard() {
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qApp->getActiveDisplayPlugin()->unsuppressKeyboard();
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}
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bool HMDScriptingInterface::isKeyboardVisible() {
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return qApp->getActiveDisplayPlugin()->isKeyboardVisible();
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}
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void HMDScriptingInterface::centerUI() {
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QMetaObject::invokeMethod(qApp, "centerUI", Qt::QueuedConnection);
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}
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