// // HMDScriptingInterface.cpp // interface/src/scripting // // Created by Thijs Wenker on 1/12/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "HMDScriptingInterface.h" #include #include #include #include #include #include #include #include "Application.h" HMDScriptingInterface::HMDScriptingInterface() { connect(qApp, &Application::activeDisplayPluginChanged, [this]{ emit displayModeChanged(isHMDMode()); }); } glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const { glm::vec3 result; qApp->getApplicationCompositor().calculateRayUICollisionPoint(position, direction, result); return result; } glm::vec2 HMDScriptingInterface::overlayFromWorldPoint(const glm::vec3& position) const { return qApp->getApplicationCompositor().overlayFromSphereSurface(position); } glm::vec3 HMDScriptingInterface::worldPointFromOverlay(const glm::vec2& overlay) const { return qApp->getApplicationCompositor().sphereSurfaceFromOverlay(overlay); } glm::vec2 HMDScriptingInterface::sphericalToOverlay(const glm::vec2 & position) const { return qApp->getApplicationCompositor().sphericalToOverlay(position); } glm::vec2 HMDScriptingInterface::overlayToSpherical(const glm::vec2 & position) const { return qApp->getApplicationCompositor().overlayToSpherical(position); } bool HMDScriptingInterface::isHMDAvailable(const QString& name) { return PluginUtils::isHMDAvailable(name); } bool HMDScriptingInterface::isHandControllerAvailable(const QString& name) { return PluginUtils::isHandControllerAvailable(name); } bool HMDScriptingInterface::isSubdeviceContainingNameAvailable(const QString& name) { return PluginUtils::isSubdeviceContainingNameAvailable(name); } void HMDScriptingInterface::requestShowHandControllers() { _showHandControllersCount++; emit shouldShowHandControllersChanged(); } void HMDScriptingInterface::requestHideHandControllers() { _showHandControllersCount--; emit shouldShowHandControllersChanged(); } bool HMDScriptingInterface::shouldShowHandControllers() const { return _showHandControllersCount > 0; } QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 hudIntersection; auto instance = DependencyManager::get(); if (instance->getHUDLookAtPosition3D(hudIntersection)) { glm::vec2 overlayPos = qApp->getApplicationCompositor().overlayFromSphereSurface(hudIntersection); return qScriptValueFromValue(engine, overlayPos); } return QScriptValue::NullValue; } QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 result; auto instance = DependencyManager::get(); if (instance->getHUDLookAtPosition3D(result)) { return qScriptValueFromValue(engine, result); } return QScriptValue::NullValue; } bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { Camera* camera = qApp->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); const auto& compositor = qApp->getApplicationCompositor(); return compositor.calculateRayUICollisionPoint(position, direction, result); } glm::mat4 HMDScriptingInterface::getWorldHMDMatrix() const { auto myAvatar = DependencyManager::get()->getMyAvatar(); return myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); } glm::vec3 HMDScriptingInterface::getPosition() const { if (qApp->getActiveDisplayPlugin()->isHmd()) { return extractTranslation(getWorldHMDMatrix()); } return glm::vec3(); } glm::quat HMDScriptingInterface::getOrientation() const { if (qApp->getActiveDisplayPlugin()->isHmd()) { return glm::normalize(glm::quat_cast(getWorldHMDMatrix())); } return glm::quat(); } bool HMDScriptingInterface::isMounted() const{ auto displayPlugin = qApp->getActiveDisplayPlugin(); return (displayPlugin->isHmd() && displayPlugin->isDisplayVisible()); } QString HMDScriptingInterface::preferredAudioInput() const { return qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice(); } QString HMDScriptingInterface::preferredAudioOutput() const { return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice(); } bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const { auto offscreenUi = DependencyManager::get(); offscreenUi->executeOnUiThread([offscreenUi, enabled] { offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled); }); return qApp->getActiveDisplayPlugin()->setHandLaser(hands, enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None, color, direction); } bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const { auto offscreenUi = DependencyManager::get(); offscreenUi->executeOnUiThread([offscreenUi, enabled] { offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled); }); auto myAvatar = DependencyManager::get()->getMyAvatar(); auto sensorToWorld = myAvatar->getSensorToWorldMatrix(); auto worldToSensor = glm::inverse(sensorToWorld); auto sensorStart = ::transformPoint(worldToSensor, worldStart); auto sensorDirection = ::transformVectorFast(worldToSensor, direction); return qApp->getActiveDisplayPlugin()->setExtraLaser(enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None, color, sensorStart, sensorDirection); } void HMDScriptingInterface::disableExtraLaser() const { setExtraLaser(vec3(0), false, vec4(0), vec3(0)); } void HMDScriptingInterface::disableHandLasers(int hands) const { setHandLasers(hands, false, vec4(0), vec3(0)); } bool HMDScriptingInterface::suppressKeyboard() { return qApp->getActiveDisplayPlugin()->suppressKeyboard(); } void HMDScriptingInterface::unsuppressKeyboard() { qApp->getActiveDisplayPlugin()->unsuppressKeyboard(); } bool HMDScriptingInterface::isKeyboardVisible() { return qApp->getActiveDisplayPlugin()->isKeyboardVisible(); } void HMDScriptingInterface::centerUI() { QMetaObject::invokeMethod(qApp, "centerUI", Qt::QueuedConnection); }