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179 lines
6.4 KiB
C++
179 lines
6.4 KiB
C++
//
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// AvatarManager.cpp
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// interface/src/avatar
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//
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// Created by Stephen Birarda on 1/23/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <string>
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#include <glm/gtx/string_cast.hpp>
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#include <PerfStat.h>
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#include <UUID.h>
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#include "Application.h"
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#include "Avatar.h"
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#include "Menu.h"
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#include "MyAvatar.h"
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#include "AvatarManager.h"
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// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
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const QUuid MY_AVATAR_KEY; // NULL key
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AvatarManager::AvatarManager(QObject* parent) :
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_avatarFades() {
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// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
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qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
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_myAvatar = QSharedPointer<MyAvatar>(new MyAvatar());
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}
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void AvatarManager::init() {
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_myAvatar->init();
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_myAvatar->setPosition(START_LOCATION);
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_myAvatar->setDisplayingLookatVectors(false);
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_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
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}
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void AvatarManager::updateOtherAvatars(float deltaTime) {
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if (_avatarHash.size() < 2) {
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return;
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}
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
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PerformanceTimer perfTimer("otherAvatars");
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Application* applicationInstance = Application::getInstance();
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glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
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glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
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// simulate avatars
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AvatarHash::iterator avatarIterator = _avatarHash.begin();
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while (avatarIterator != _avatarHash.end()) {
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AvatarSharedPointer sharedAvatar = avatarIterator.value();
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Avatar* avatar = reinterpret_cast<Avatar*>(sharedAvatar.data());
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if (sharedAvatar == _myAvatar || !avatar->isInitialized()) {
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// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
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// DO NOT update uninitialized Avatars
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++avatarIterator;
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continue;
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}
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if (!shouldKillAvatar(sharedAvatar)) {
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// this avatar's mixer is still around, go ahead and simulate it
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avatar->simulate(deltaTime);
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avatar->setMouseRay(mouseOrigin, mouseDirection);
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++avatarIterator;
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} else {
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// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
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avatarIterator = erase(avatarIterator);
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}
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}
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// simulate avatar fades
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simulateAvatarFades(deltaTime);
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}
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void AvatarManager::renderAvatars(Avatar::RenderMode renderMode, bool selfAvatarOnly) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::renderAvatars()");
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bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
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glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
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if (!selfAvatarOnly) {
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foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
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Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
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if (!avatar->isInitialized()) {
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continue;
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}
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avatar->render(cameraPosition, renderMode);
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avatar->setDisplayingLookatVectors(renderLookAtVectors);
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}
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renderAvatarFades(cameraPosition, renderMode);
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} else {
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// just render myAvatar
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_myAvatar->render(cameraPosition, renderMode);
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_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
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}
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}
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void AvatarManager::simulateAvatarFades(float deltaTime) {
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QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
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const float SHRINK_RATE = 0.9f;
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const float MIN_FADE_SCALE = 0.001f;
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while (fadingIterator != _avatarFades.end()) {
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Avatar* avatar = static_cast<Avatar*>(fadingIterator->data());
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avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
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if (avatar->getTargetScale() < MIN_FADE_SCALE) {
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fadingIterator = _avatarFades.erase(fadingIterator);
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} else {
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avatar->simulate(deltaTime);
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++fadingIterator;
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}
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}
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}
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void AvatarManager::renderAvatarFades(const glm::vec3& cameraPosition, Avatar::RenderMode renderMode) {
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// render avatar fades
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Glower glower(renderMode == Avatar::NORMAL_RENDER_MODE ? 1.0f : 0.0f);
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foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
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Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
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if (avatar != static_cast<Avatar*>(_myAvatar.data()) && avatar->isInitialized()) {
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avatar->render(cameraPosition, renderMode);
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}
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}
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}
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AvatarSharedPointer AvatarManager::newSharedAvatar() {
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return AvatarSharedPointer(new Avatar());
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}
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AvatarHash::iterator AvatarManager::erase(const AvatarHash::iterator& iterator) {
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if (iterator.key() != MY_AVATAR_KEY) {
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if (reinterpret_cast<Avatar*>(iterator.value().data())->isInitialized()) {
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_avatarFades.push_back(iterator.value());
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}
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return AvatarHashMap::erase(iterator);
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} else {
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// never remove _myAvatar from the list
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AvatarHash::iterator returnIterator = iterator;
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return ++returnIterator;
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}
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}
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void AvatarManager::clearOtherAvatars() {
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// clear any avatars that came from an avatar-mixer
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AvatarHash::iterator removeAvatar = _avatarHash.begin();
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while (removeAvatar != _avatarHash.end()) {
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removeAvatar = erase(removeAvatar);
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}
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_myAvatar->clearLookAtTargetAvatar();
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}
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void AvatarManager::setLocalLights(const QVector<Model::LocalLight>& localLights) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setLocalLights", Q_ARG(const QVector<Model::LocalLight>&, localLights));
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return;
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}
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_localLights = localLights;
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}
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QVector<Model::LocalLight> AvatarManager::getLocalLights() const {
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if (QThread::currentThread() != thread()) {
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QVector<Model::LocalLight> result;
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QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "getLocalLights", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QVector<Model::LocalLight>, result));
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return result;
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}
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return _localLights;
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}
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