// // AvatarManager.cpp // interface/src/avatar // // Created by Stephen Birarda on 1/23/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include "Application.h" #include "Avatar.h" #include "Menu.h" #include "MyAvatar.h" #include "AvatarManager.h" // We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key. const QUuid MY_AVATAR_KEY; // NULL key AvatarManager::AvatarManager(QObject* parent) : _avatarFades() { // register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar qRegisterMetaType >("NodeWeakPointer"); _myAvatar = QSharedPointer(new MyAvatar()); } void AvatarManager::init() { _myAvatar->init(); _myAvatar->setPosition(START_LOCATION); _myAvatar->setDisplayingLookatVectors(false); _avatarHash.insert(MY_AVATAR_KEY, _myAvatar); } void AvatarManager::updateOtherAvatars(float deltaTime) { if (_avatarHash.size() < 2) { return; } bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateAvatars()"); PerformanceTimer perfTimer("otherAvatars"); Application* applicationInstance = Application::getInstance(); glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin(); glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection(); // simulate avatars AvatarHash::iterator avatarIterator = _avatarHash.begin(); while (avatarIterator != _avatarHash.end()) { AvatarSharedPointer sharedAvatar = avatarIterator.value(); Avatar* avatar = reinterpret_cast(sharedAvatar.data()); if (sharedAvatar == _myAvatar || !avatar->isInitialized()) { // DO NOT update _myAvatar! Its update has already been done earlier in the main loop. // DO NOT update uninitialized Avatars ++avatarIterator; continue; } if (!shouldKillAvatar(sharedAvatar)) { // this avatar's mixer is still around, go ahead and simulate it avatar->simulate(deltaTime); avatar->setMouseRay(mouseOrigin, mouseDirection); ++avatarIterator; } else { // the mixer that owned this avatar is gone, give it to the vector of fades and kill it avatarIterator = erase(avatarIterator); } } // simulate avatar fades simulateAvatarFades(deltaTime); } void AvatarManager::renderAvatars(Avatar::RenderMode renderMode, bool selfAvatarOnly) { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::renderAvatars()"); bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors); glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); if (!selfAvatarOnly) { foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) { Avatar* avatar = static_cast(avatarPointer.data()); if (!avatar->isInitialized()) { continue; } avatar->render(cameraPosition, renderMode); avatar->setDisplayingLookatVectors(renderLookAtVectors); } renderAvatarFades(cameraPosition, renderMode); } else { // just render myAvatar _myAvatar->render(cameraPosition, renderMode); _myAvatar->setDisplayingLookatVectors(renderLookAtVectors); } } void AvatarManager::simulateAvatarFades(float deltaTime) { QVector::iterator fadingIterator = _avatarFades.begin(); const float SHRINK_RATE = 0.9f; const float MIN_FADE_SCALE = 0.001f; while (fadingIterator != _avatarFades.end()) { Avatar* avatar = static_cast(fadingIterator->data()); avatar->setTargetScale(avatar->getScale() * SHRINK_RATE); if (avatar->getTargetScale() < MIN_FADE_SCALE) { fadingIterator = _avatarFades.erase(fadingIterator); } else { avatar->simulate(deltaTime); ++fadingIterator; } } } void AvatarManager::renderAvatarFades(const glm::vec3& cameraPosition, Avatar::RenderMode renderMode) { // render avatar fades Glower glower(renderMode == Avatar::NORMAL_RENDER_MODE ? 1.0f : 0.0f); foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) { Avatar* avatar = static_cast(fadingAvatar.data()); if (avatar != static_cast(_myAvatar.data()) && avatar->isInitialized()) { avatar->render(cameraPosition, renderMode); } } } AvatarSharedPointer AvatarManager::newSharedAvatar() { return AvatarSharedPointer(new Avatar()); } AvatarHash::iterator AvatarManager::erase(const AvatarHash::iterator& iterator) { if (iterator.key() != MY_AVATAR_KEY) { if (reinterpret_cast(iterator.value().data())->isInitialized()) { _avatarFades.push_back(iterator.value()); } return AvatarHashMap::erase(iterator); } else { // never remove _myAvatar from the list AvatarHash::iterator returnIterator = iterator; return ++returnIterator; } } void AvatarManager::clearOtherAvatars() { // clear any avatars that came from an avatar-mixer AvatarHash::iterator removeAvatar = _avatarHash.begin(); while (removeAvatar != _avatarHash.end()) { removeAvatar = erase(removeAvatar); } _myAvatar->clearLookAtTargetAvatar(); } void AvatarManager::setLocalLights(const QVector& localLights) { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "setLocalLights", Q_ARG(const QVector&, localLights)); return; } _localLights = localLights; } QVector AvatarManager::getLocalLights() const { if (QThread::currentThread() != thread()) { QVector result; QMetaObject::invokeMethod(const_cast(this), "getLocalLights", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVector, result)); return result; } return _localLights; }