overte-JulianGro/libraries/script-engine/src/ScriptEngine.cpp
2017-02-23 10:57:06 -08:00

1884 lines
81 KiB
C++

//
// ScriptEngine.cpp
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <chrono>
#include <thread>
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QFileInfo>
#include <QtCore/QTimer>
#include <QtCore/QThread>
#include <QtCore/QRegularExpression>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QApplication>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <QtScript/QScriptContextInfo>
#include <QtScript/QScriptValue>
#include <QtScript/QScriptValueIterator>
#include <QtScriptTools/QScriptEngineDebugger>
#include <AudioConstants.h>
#include <AudioEffectOptions.h>
#include <AvatarData.h>
#include <EntityScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <PathUtils.h>
#include <ResourceScriptingInterface.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <UUID.h>
#include <ui/Menu.h>
#include <controllers/ScriptingInterface.h>
#include <AnimationObject.h>
#include "ArrayBufferViewClass.h"
#include "BatchLoader.h"
#include "DataViewClass.h"
#include "EventTypes.h"
#include "FileScriptingInterface.h" // unzip project
#include "MenuItemProperties.h"
#include "ScriptAudioInjector.h"
#include "ScriptCache.h"
#include "ScriptEngineLogging.h"
#include "ScriptEngine.h"
#include "TypedArrays.h"
#include "XMLHttpRequestClass.h"
#include "WebSocketClass.h"
#include "RecordingScriptingInterface.h"
#include "ScriptEngines.h"
#include "TabletScriptingInterface.h"
#include <Profile.h>
#include "MIDIEvent.h"
const QString BaseScriptEngine::SCRIPT_EXCEPTION_FORMAT { "[UncaughtException] %1 in %2:%3" };
static const QScriptEngine::QObjectWrapOptions DEFAULT_QOBJECT_WRAP_OPTIONS =
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects;
static const bool HIFI_AUTOREFRESH_FILE_SCRIPTS { true };
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
Q_LOGGING_CATEGORY(scriptengineScript, "hifi.scriptengine.script")
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
QString message = "";
for (int i = 0; i < context->argumentCount(); i++) {
if (i > 0) {
message += " ";
}
message += context->argument(i).toString();
}
qCDebug(scriptengineScript).noquote() << "script:print()<<" << message; // noquote() so that \n is treated as newline
message = message.replace("\\", "\\\\")
.replace("\n", "\\n")
.replace("\r", "\\r")
.replace("'", "\\'");
// FIXME - this approach neeeds revisiting. print() comes here, which ends up doing an evaluate?
engine->evaluate("Script.print('" + message + "')");
return QScriptValue();
}
QScriptValue avatarDataToScriptValue(QScriptEngine* engine, AvatarData* const &in) {
return engine->newQObject(in, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
}
void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
out = qobject_cast<AvatarData*>(object.toQObject());
}
Q_DECLARE_METATYPE(controller::InputController*)
//static int inputControllerPointerId = qRegisterMetaType<controller::InputController*>();
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
return engine->newQObject(in, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
}
void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
out = qobject_cast<controller::InputController*>(object.toQObject());
}
// FIXME Come up with a way to properly encode entity IDs in filename
// The purpose of the following two function is to embed entity ids into entity script filenames
// so that they show up in stacktraces
//
// Extract the url portion of a url that has been encoded with encodeEntityIdIntoEntityUrl(...)
QString extractUrlFromEntityUrl(const QString& url) {
auto parts = url.split(' ', QString::SkipEmptyParts);
if (parts.length() > 0) {
return parts[0];
} else {
return "";
}
}
// Encode an entity id into an entity url
// Example: http://www.example.com/some/path.js [EntityID:{9fdd355f-d226-4887-9484-44432d29520e}]
QString encodeEntityIdIntoEntityUrl(const QString& url, const QString& entityID) {
return url + " [EntityID:" + entityID + "]";
}
QString BaseScriptEngine::lintScript(const QString& sourceCode, const QString& fileName, const int lineNumber) {
const auto syntaxCheck = checkSyntax(sourceCode);
if (syntaxCheck.state() != syntaxCheck.Valid) {
const auto error = syntaxCheck.errorMessage();
const auto line = QString::number(syntaxCheck.errorLineNumber());
const auto column = QString::number(syntaxCheck.errorColumnNumber());
const auto message = QString("[SyntaxError] %1 in %2:%3(%4)").arg(error, fileName, line, column);
return message;
}
return QString();
}
QString BaseScriptEngine::formatUncaughtException(const QString& overrideFileName) {
QString message;
if (hasUncaughtException()) {
const auto error = uncaughtException();
const auto backtrace = uncaughtExceptionBacktrace();
const auto exception = error.toString();
auto filename = overrideFileName;
if (filename.isEmpty()) {
QScriptContextInfo ctx { currentContext() };
filename = ctx.fileName();
}
const auto line = QString::number(uncaughtExceptionLineNumber());
message = QString(SCRIPT_EXCEPTION_FORMAT).arg(exception, overrideFileName, line);
if (!backtrace.empty()) {
static const auto lineSeparator = "\n ";
message += QString("\n[Backtrace]%1%2").arg(lineSeparator, backtrace.join(lineSeparator));
}
}
return message;
}
QString ScriptEngine::reportUncaughtException(const QString& overrideFileName) {
QString message;
if (!hasUncaughtException()) {
return message;
}
message = formatUncaughtException(overrideFileName.isEmpty() ? _fileNameString : overrideFileName);
scriptErrorMessage(qPrintable(message));
return message;
}
int ScriptEngine::processLevelMaxRetries { ScriptRequest::MAX_RETRIES };
ScriptEngine::ScriptEngine(Context context, const QString& scriptContents, const QString& fileNameString) :
_context(context),
_scriptContents(scriptContents),
_timerFunctionMap(),
_fileNameString(fileNameString),
_arrayBufferClass(new ArrayBufferClass(this))
{
DependencyManager::get<ScriptEngines>()->addScriptEngine(this);
connect(this, &QScriptEngine::signalHandlerException, this, [this](const QScriptValue& exception) {
reportUncaughtException();
clearExceptions();
});
setProcessEventsInterval(MSECS_PER_SECOND);
if (isEntityServerScript()) {
qCDebug(scriptengine) << "isEntityServerScript() -- limiting maxRetries to 1";
processLevelMaxRetries = 1;
}
qCDebug(scriptengine) << getContext() << "processLevelMaxRetries =" << processLevelMaxRetries;
}
QString ScriptEngine::getContext() const {
switch (_context) {
case CLIENT_SCRIPT:
return "client";
case ENTITY_CLIENT_SCRIPT:
return "entity_client";
case ENTITY_SERVER_SCRIPT:
return "entity_server";
case AGENT_SCRIPT:
return "agent";
default:
return "unknown";
}
return "unknown";
}
ScriptEngine::~ScriptEngine() {
scriptInfoMessage("Script Engine shutting down:" + getFilename());
auto scriptEngines = DependencyManager::get<ScriptEngines>();
if (scriptEngines) {
scriptEngines->removeScriptEngine(this);
} else {
scriptWarningMessage("Script destroyed after ScriptEngines!");
}
}
void ScriptEngine::disconnectNonEssentialSignals() {
disconnect();
QThread* workerThread;
// Ensure the thread should be running, and does exist
if (_isRunning && _isThreaded && (workerThread = thread())) {
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
}
}
void ScriptEngine::runDebuggable() {
static QMenuBar* menuBar { nullptr };
static QMenu* scriptDebugMenu { nullptr };
static size_t scriptMenuCount { 0 };
if (!scriptDebugMenu) {
for (auto window : qApp->topLevelWidgets()) {
auto mainWindow = qobject_cast<QMainWindow*>(window);
if (mainWindow) {
menuBar = mainWindow->menuBar();
break;
}
}
if (menuBar) {
scriptDebugMenu = menuBar->addMenu("Script Debug");
}
}
init();
_isRunning = true;
_debuggable = true;
_debugger = new QScriptEngineDebugger(this);
_debugger->attachTo(this);
QMenu* parentMenu = scriptDebugMenu;
QMenu* scriptMenu { nullptr };
if (parentMenu) {
++scriptMenuCount;
scriptMenu = parentMenu->addMenu(_fileNameString);
scriptMenu->addMenu(_debugger->createStandardMenu(qApp->activeWindow()));
} else {
qWarning() << "Unable to add script debug menu";
}
QScriptValue result = evaluate(_scriptContents, _fileNameString);
_lastUpdate = usecTimestampNow();
QTimer* timer = new QTimer(this);
connect(this, &ScriptEngine::finished, [this, timer, parentMenu, scriptMenu] {
if (scriptMenu) {
parentMenu->removeAction(scriptMenu->menuAction());
--scriptMenuCount;
if (0 == scriptMenuCount) {
menuBar->removeAction(scriptDebugMenu->menuAction());
scriptDebugMenu = nullptr;
}
}
disconnect(timer);
});
connect(timer, &QTimer::timeout, [this, timer] {
if (_isFinished) {
if (!_isRunning) {
return;
}
stopAllTimers(); // make sure all our timers are stopped if the script is ending
emit scriptEnding();
emit finished(_fileNameString, this);
_isRunning = false;
emit runningStateChanged();
emit doneRunning();
timer->deleteLater();
return;
}
qint64 now = usecTimestampNow();
// we check for 'now' in the past in case people set their clock back
if (_lastUpdate < now) {
float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
if (!_isFinished) {
emit update(deltaTime);
}
}
_lastUpdate = now;
// Debug and clear exceptions
if (hasUncaughtException()) {
reportUncaughtException();
clearExceptions();
}
});
timer->start(10);
}
void ScriptEngine::runInThread() {
Q_ASSERT_X(!_isThreaded, "ScriptEngine::runInThread()", "runInThread should not be called more than once");
if (_isThreaded) {
qCWarning(scriptengine) << "ScriptEngine already running in thread: " << getFilename();
return;
}
_isThreaded = true;
// The thread interface cannot live on itself, and we want to move this into the thread, so
// the thread cannot have this as a parent.
QThread* workerThread = new QThread();
workerThread->setObjectName(QString("Script Thread:") + getFilename());
moveToThread(workerThread);
// NOTE: If you connect any essential signals for proper shutdown or cleanup of
// the script engine, make sure to add code to "reconnect" them to the
// disconnectNonEssentialSignals() method
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
workerThread->start();
}
void ScriptEngine::executeOnScriptThread(std::function<void()> function, bool blocking ) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "executeOnScriptThread", blocking ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(std::function<void()>, function));
return;
}
function();
}
void ScriptEngine::waitTillDoneRunning() {
auto workerThread = thread();
if (_isThreaded && workerThread) {
// We should never be waiting (blocking) on our own thread
assert(workerThread != QThread::currentThread());
// Engine should be stopped already, but be defensive
stop();
auto startedWaiting = usecTimestampNow();
while (workerThread->isRunning()) {
// If the final evaluation takes too long, then tell the script engine to stop running
auto elapsedUsecs = usecTimestampNow() - startedWaiting;
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
workerThread->quit();
if (isEvaluating()) {
qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
abortEvaluation();
} else {
qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
auto context = currentContext();
if (context) {
context->throwError("Timed out during shutdown");
}
}
// Wait for the scripting thread to stop running, as
// flooding it with aborts/exceptions will persist it longer
static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
if (workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
workerThread->terminate();
}
}
// NOTE: This will be called on the main application thread from stopAllScripts.
// The application thread will need to continue to process events, because
// the scripts will likely need to marshall messages across to the main thread, e.g.
// if they access Settings or Menu in any of their shutdown code. So:
// Process events for the main application thread, allowing invokeMethod calls to pass between threads.
QCoreApplication::processEvents();
// In some cases (debugging), processEvents may give the thread enough time to shut down, so recheck it.
if (!thread()) {
break;
}
// Avoid a pure busy wait
QThread::yieldCurrentThread();
}
scriptInfoMessage("Script Engine has stopped:" + getFilename());
}
}
QString ScriptEngine::getFilename() const {
QStringList fileNameParts = _fileNameString.split("/");
QString lastPart;
if (!fileNameParts.isEmpty()) {
lastPart = fileNameParts.last();
}
return lastPart;
}
void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
if (_isRunning) {
return;
}
QUrl url = expandScriptUrl(scriptURL);
_fileNameString = url.toString();
_isReloading = reload;
const auto maxRetries = 0; // for consistency with previous scriptCache->getScript() behavior
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->getScriptContents(url.toString(), [this](const QString& url, const QString& scriptContents, bool isURL, bool success, const QString&status) {
qCDebug(scriptengine) << "loadURL" << url << status << QThread::currentThread();
if (!success) {
scriptErrorMessage("ERROR Loading file (" + status + "):" + url);
emit errorLoadingScript(_fileNameString);
return;
}
_scriptContents = scriptContents;
{
static const QString DEBUG_FLAG("#debug");
if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
qCWarning(scriptengine) << "NOTE: ScriptEngine for " << QUrl(url).fileName() << " will be launched in debug mode";
_debuggable = true;
}
}
emit scriptLoaded(url);
}, reload, maxRetries);
}
void ScriptEngine::scriptErrorMessage(const QString& message) {
qCCritical(scriptengine) << message;
emit errorMessage(message);
}
void ScriptEngine::scriptWarningMessage(const QString& message) {
qCWarning(scriptengine) << message;
emit warningMessage(message);
}
void ScriptEngine::scriptInfoMessage(const QString& message) {
qCInfo(scriptengine) << message;
emit infoMessage(message);
}
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
// callAnimationStateHandler requires that the type be registered.
// These two are meaningful, if we ever do want to use them...
static QScriptValue animVarMapToScriptValue(QScriptEngine* engine, const AnimVariantMap& parameters) {
QStringList unused;
return parameters.animVariantMapToScriptValue(engine, unused, false);
}
static void animVarMapFromScriptValue(const QScriptValue& value, AnimVariantMap& parameters) {
parameters.animVariantMapFromScriptValue(value);
}
// ... while these two are not. But none of the four are ever used.
static QScriptValue resultHandlerToScriptValue(QScriptEngine* engine, const AnimVariantResultHandler& resultHandler) {
qCCritical(scriptengine) << "Attempt to marshall result handler to javascript";
assert(false);
return QScriptValue();
}
static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantResultHandler& resultHandler) {
qCCritical(scriptengine) << "Attempt to marshall result handler from javascript";
assert(false);
}
// Templated qScriptRegisterMetaType fails to compile with raw pointers
using ScriptableResourceRawPtr = ScriptableResource*;
static QScriptValue scriptableResourceToScriptValue(QScriptEngine* engine, const ScriptableResourceRawPtr& resource) {
// The first script to encounter this resource will track its memory.
// In this way, it will be more likely to GC.
// This fails in the case that the resource is used across many scripts, but
// in that case it would be too difficult to tell which one should track the memory, and
// this serves the common case (use in a single script).
auto data = resource->getResource();
if (data && !resource->isInScript()) {
resource->setInScript(true);
QObject::connect(data.data(), SIGNAL(updateSize(qint64)), engine, SLOT(updateMemoryCost(qint64)));
}
auto object = engine->newQObject(
const_cast<ScriptableResourceRawPtr>(resource),
QScriptEngine::ScriptOwnership,
DEFAULT_QOBJECT_WRAP_OPTIONS);
return object;
}
static void scriptableResourceFromScriptValue(const QScriptValue& value, ScriptableResourceRawPtr& resource) {
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
}
static QScriptValue createScriptableResourcePrototype(QScriptEngine* engine) {
auto prototype = engine->newObject();
// Expose enum State to JS/QML via properties
QObject* state = new QObject(engine);
state->setObjectName("ResourceState");
auto metaEnum = QMetaEnum::fromType<ScriptableResource::State>();
for (int i = 0; i < metaEnum.keyCount(); ++i) {
state->setProperty(metaEnum.key(i), metaEnum.value(i));
}
auto prototypeState = engine->newQObject(state, QScriptEngine::QtOwnership,
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeSlots | QScriptEngine::ExcludeSuperClassMethods);
prototype.setProperty("State", prototypeState);
return prototype;
}
void ScriptEngine::init() {
if (_isInitialized) {
return; // only initialize once
}
_isInitialized = true;
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->init();
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
if (_entityScripts.contains(entityID)) {
if (isEntityScriptRunning(entityID)) {
qCWarning(scriptengine) << "deletingEntity while entity script is still running!" << entityID;
}
_entityScripts.remove(entityID);
}
});
// register various meta-types
registerMetaTypes(this);
registerMIDIMetaTypes(this);
registerEventTypes(this);
registerMenuItemProperties(this);
registerAnimationTypes(this);
registerAvatarTypes(this);
registerAudioMetaTypes(this);
qScriptRegisterMetaType(this, EntityPropertyFlagsToScriptValue, EntityPropertyFlagsFromScriptValue);
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
qScriptRegisterMetaType(this, AvatarEntityMapToScriptValue, AvatarEntityMapFromScriptValue);
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(this);
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(this);
qScriptRegisterSequenceMetaType<QVector<QString> >(this);
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
globalObject().setProperty("WebSocket", webSocketConstructorValue);
QScriptValue printConstructorValue = newFunction(debugPrint);
globalObject().setProperty("print", printConstructorValue);
QScriptValue audioEffectOptionsConstructorValue = newFunction(AudioEffectOptions::constructor);
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
registerGlobalObject("Script", this);
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
registerGlobalObject("Entities", entityScriptingInterface.data());
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
registerGlobalObject("Mat4", &_mat4Library);
registerGlobalObject("Uuid", &_uuidLibrary);
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
registerGlobalObject("File", new FileScriptingInterface(this));
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
// Scriptable cache access
auto resourcePrototype = createScriptableResourcePrototype(this);
globalObject().setProperty("Resource", resourcePrototype);
setDefaultPrototype(qMetaTypeId<ScriptableResource*>(), resourcePrototype);
qScriptRegisterMetaType(this, scriptableResourceToScriptValue, scriptableResourceFromScriptValue);
// constants
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
registerGlobalObject("Tablet", DependencyManager::get<TabletScriptingInterface>().data());
registerGlobalObject("Assets", &_assetScriptingInterface);
registerGlobalObject("Resources", DependencyManager::get<ResourceScriptingInterface>().data());
}
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerValue() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
#endif
QMetaObject::invokeMethod(this, "registerValue",
Q_ARG(const QString&, valueName),
Q_ARG(QScriptValue, value));
return;
}
QStringList pathToValue = valueName.split(".");
int partsToGo = pathToValue.length();
QScriptValue partObject = globalObject();
for (const auto& pathPart : pathToValue) {
partsToGo--;
if (!partObject.property(pathPart).isValid()) {
if (partsToGo > 0) {
//QObject *object = new QObject;
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
partObject.setProperty(pathPart, partValue);
} else {
partObject.setProperty(pathPart, value);
}
}
partObject = partObject.property(pathPart);
}
}
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerGlobalObject",
Q_ARG(const QString&, name),
Q_ARG(QObject*, object));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
#endif
if (!globalObject().property(name).isValid()) {
if (object) {
QScriptValue value = newQObject(object, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
globalObject().setProperty(name, value);
} else {
globalObject().setProperty(name, QScriptValue());
}
}
}
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerFunction",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
#endif
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
globalObject().setProperty(name, scriptFun);
}
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerFunction",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
#endif
QScriptValue object = globalObject().property(parent);
if (object.isValid()) {
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
object.setProperty(name, scriptFun);
}
}
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, const QString& parent) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
" name:" << name << "parent:" << parent;
#endif
QMetaObject::invokeMethod(this, "registerGetterSetter",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, getter),
Q_ARG(QScriptEngine::FunctionSignature, setter),
Q_ARG(const QString&, parent));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
#endif
QScriptValue setterFunction = newFunction(setter, 1);
QScriptValue getterFunction = newFunction(getter);
if (!parent.isNull() && !parent.isEmpty()) {
QScriptValue object = globalObject().property(parent);
if (object.isValid()) {
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
}
} else {
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
}
}
// Unregister the handlers for this eventName and entityID.
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << " eventName:" << eventName;
#endif
QMetaObject::invokeMethod(this, "removeEventHandler",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
#endif
if (!_registeredHandlers.contains(entityID)) {
return;
}
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
CallbackList& handlersForEvent = handlersOnEntity[eventName];
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
for (int i = 0; i < handlersForEvent.count(); ++i) {
if (handlersForEvent[i].function.equals(handler)) {
handlersForEvent.removeAt(i);
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
}
}
}
// Register the handler.
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << " eventName:" << eventName;
#endif
QMetaObject::invokeMethod(this, "addEventHandler",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
#endif
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
// Connect up ALL the handlers to the global entities object's signals.
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
auto entities = DependencyManager::get<EntityScriptingInterface>();
// Bug? These handlers are deleted when entityID is deleted, which is nice.
// But if they are created by an entity script on a different entity, should they also be deleted when the entity script unloads?
// E.g., suppose a bow has an entity script that causes arrows to be created with a potential lifetime greater than the bow,
// and that the entity script adds (e.g., collision) handlers to the arrows. Should those handlers fire if the bow is unloaded?
// Also, what about when the entity script is REloaded?
// For now, we are leaving them around. Changing that would require some non-trivial digging around to find the
// handlers that were added while a given currentEntityIdentifier was in place. I don't think this is dangerous. Just perhaps unexpected. -HRS
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
_registeredHandlers.remove(entityID);
});
// Two common cases of event handler, differing only in argument signature.
using SingleEntityHandler = std::function<void(const EntityItemID&)>;
auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
return [this, eventName](const EntityItemID& entityItemID) {
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
};
};
using PointerHandler = std::function<void(const EntityItemID&, const PointerEvent&)>;
auto makePointerHandler = [this](QString eventName) -> PointerHandler {
return [this, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
};
};
using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
collisionToScriptValue(this, collision) });
};
};
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makePointerHandler("mousePressOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makePointerHandler("mouseMoveOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makePointerHandler("mouseReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makePointerHandler("clickDownOnEntity"));
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makePointerHandler("holdingClickOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makePointerHandler("clickReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makePointerHandler("hoverEnterEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makePointerHandler("hoverOverEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makePointerHandler("hoverLeaveEntity"));
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
}
if (!_registeredHandlers.contains(entityID)) {
_registeredHandlers[entityID] = RegisteredEventHandlers();
}
CallbackList& handlersForEvent = _registeredHandlers[entityID][eventName];
CallbackData handlerData = { handler, currentEntityIdentifier, currentSandboxURL };
handlersForEvent << handlerData; // Note that the same handler can be added many times. See removeEntityEventHandler().
}
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return QScriptValue(); // bail early
}
if (QThread::currentThread() != thread()) {
QScriptValue result;
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"sourceCode:" << sourceCode << " fileName:" << fileName << "lineNumber:" << lineNumber;
#endif
QMetaObject::invokeMethod(this, "evaluate", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, result),
Q_ARG(const QString&, sourceCode),
Q_ARG(const QString&, fileName),
Q_ARG(int, lineNumber));
return result;
}
// Check syntax
auto syntaxError = lintScript(sourceCode, fileName);
QScriptProgram program { sourceCode, fileName, lineNumber };
if (!syntaxError.isEmpty() || program.isNull()) {
scriptErrorMessage(qPrintable(syntaxError));
return QScriptValue();
}
++_evaluatesPending;
auto result = BaseScriptEngine::evaluate(program);
--_evaluatesPending;
if (hasUncaughtException()) {
result = uncaughtException();
reportUncaughtException(program.fileName());
emit evaluationFinished(result, true);
clearExceptions();
} else {
emit evaluationFinished(result, false);
}
return result;
}
void ScriptEngine::run() {
auto filenameParts = _fileNameString.split("/");
auto name = filenameParts.size() > 0 ? filenameParts[filenameParts.size() - 1] : "unknown";
PROFILE_SET_THREAD_NAME("Script: " + name);
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return; // bail early - avoid setting state in init(), as evaluate() will bail too
}
if (!_isInitialized) {
init();
}
_isRunning = true;
emit runningStateChanged();
QScriptValue result = evaluate(_scriptContents, _fileNameString);
#ifdef _WIN32
// VS13 does not sleep_until unless it uses the system_clock, see:
// https://www.reddit.com/r/cpp_questions/comments/3o71ic/sleep_until_not_working_with_a_time_pointsteady/
using clock = std::chrono::system_clock;
#else
using clock = std::chrono::high_resolution_clock;
#endif
clock::time_point startTime = clock::now();
int thisFrame = 0;
auto nodeList = DependencyManager::get<NodeList>();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_lastUpdate = usecTimestampNow();
std::chrono::microseconds totalUpdates(0);
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
while (!_isFinished) {
auto beforeSleep = clock::now();
// Throttle to SCRIPT_FPS
// We'd like to try to keep the script at a solid SCRIPT_FPS update rate. And so we will
// calculate a sleepUntil to be the time from our start time until the original target
// sleepUntil for this frame. This approach will allow us to "catch up" in the event
// that some of our script udpates/frames take a little bit longer than the target average
// to execute.
// NOTE: if we go to variable SCRIPT_FPS, then we will need to reconsider this approach
const std::chrono::microseconds TARGET_SCRIPT_FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1);
clock::time_point targetSleepUntil(startTime + (thisFrame++ * TARGET_SCRIPT_FRAME_DURATION));
// However, if our sleepUntil is not at least our average update and timer execution time
// into the future it means our script is taking too long in its updates, and we want to
// punish the script a little bit. So we will force the sleepUntil to be at least our
// averageUpdate + averageTimerPerFrame time into the future.
auto averageUpdate = totalUpdates / thisFrame;
auto averageTimerPerFrame = _totalTimerExecution / thisFrame;
auto averageTimerAndUpdate = averageUpdate + averageTimerPerFrame;
auto sleepUntil = std::max(targetSleepUntil, beforeSleep + averageTimerAndUpdate);
// We don't want to actually sleep for too long, because it causes our scripts to hang
// on shutdown and stop... so we want to loop and sleep until we've spent our time in
// purgatory, constantly checking to see if our script was asked to end
bool processedEvents = false;
while (!_isFinished && clock::now() < sleepUntil) {
{
PROFILE_RANGE(script, "processEvents-sleep");
QCoreApplication::processEvents(); // before we sleep again, give events a chance to process
}
processedEvents = true;
// If after processing events, we're past due, exit asap
if (clock::now() >= sleepUntil) {
break;
}
// We only want to sleep a small amount so that any pending events (like timers or invokeMethod events)
// will be able to process quickly.
static const int SMALL_SLEEP_AMOUNT = 100;
auto smallSleepUntil = clock::now() + static_cast<std::chrono::microseconds>(SMALL_SLEEP_AMOUNT);
std::this_thread::sleep_until(smallSleepUntil);
}
PROFILE_RANGE(script, "ScriptMainLoop");
#ifdef SCRIPT_DELAY_DEBUG
{
auto actuallySleptUntil = clock::now();
uint64_t seconds = std::chrono::duration_cast<std::chrono::seconds>(actuallySleptUntil - startTime).count();
if (seconds > 0) { // avoid division by zero and time travel
uint64_t fps = thisFrame / seconds;
// Overreporting artificially reduces the reported rate
if (thisFrame % SCRIPT_FPS == 0) {
qCDebug(scriptengine) <<
"Frame:" << thisFrame <<
"Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(actuallySleptUntil - beforeSleep).count() <<
"Avg Updates (us):" << averageUpdate.count() <<
"FPS:" << fps;
}
}
}
#endif
if (_isFinished) {
break;
}
// Only call this if we didn't processEvents as part of waiting for next frame
if (!processedEvents) {
PROFILE_RANGE(script, "processEvents");
QCoreApplication::processEvents();
}
if (_isFinished) {
break;
}
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
entityScriptingInterface->getEntityPacketSender()->process();
}
}
qint64 now = usecTimestampNow();
// we check for 'now' in the past in case people set their clock back
if (_emitScriptUpdates() && _lastUpdate < now) {
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
if (!_isFinished) {
auto preUpdate = clock::now();
{
PROFILE_RANGE(script, "ScriptUpdate");
emit update(deltaTime);
}
auto postUpdate = clock::now();
auto elapsed = (postUpdate - preUpdate);
totalUpdates += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
}
}
_lastUpdate = now;
// Debug and clear exceptions
if (hasUncaughtException()) {
reportUncaughtException();
clearExceptions();
}
}
scriptInfoMessage("Script Engine stopping:" + getFilename());
stopAllTimers(); // make sure all our timers are stopped if the script is ending
emit scriptEnding();
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
// wait here till the edit packet sender is completely done sending
while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
entityScriptingInterface->getEntityPacketSender()->process();
QCoreApplication::processEvents();
}
} else {
// FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
}
}
emit finished(_fileNameString, this);
_isRunning = false;
emit runningStateChanged();
emit doneRunning();
}
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
// we want to only call it in our own run "shutdown" processing.
void ScriptEngine::stopAllTimers() {
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
while (i.hasNext()) {
i.next();
QTimer* timer = i.key();
stopTimer(timer);
}
}
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
QVector<QTimer*> toDelete;
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
while (i.hasNext()) {
i.next();
if (i.value().definingEntityIdentifier != entityID) {
continue;
}
QTimer* timer = i.key();
toDelete << timer; // don't delete while we're iterating. save it.
}
for (auto timer:toDelete) { // now reap 'em
stopTimer(timer);
}
}
void ScriptEngine::stop(bool marshal) {
_isStopping = true; // this can be done on any thread
if (marshal) {
QMetaObject::invokeMethod(this, "stop");
return;
}
if (!_isFinished) {
_isFinished = true;
emit runningStateChanged();
}
}
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callAnimationStateHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "callAnimationStateHandler",
Q_ARG(QScriptValue, callback),
Q_ARG(AnimVariantMap, parameters),
Q_ARG(QStringList, names),
Q_ARG(bool, useNames),
Q_ARG(AnimVariantResultHandler, resultHandler));
return;
}
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
QScriptValueList callingArguments;
callingArguments << javascriptParameters;
assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
QScriptValue result = callback.call(QScriptValue(), callingArguments);
// validate result from callback function.
if (result.isValid() && result.isObject()) {
resultHandler(result);
} else {
qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
}
}
void ScriptEngine::updateMemoryCost(const qint64& deltaSize) {
if (deltaSize > 0) {
reportAdditionalMemoryCost(deltaSize);
}
}
void ScriptEngine::timerFired() {
{
auto engine = DependencyManager::get<ScriptEngines>();
if (!engine || engine->isStopped()) {
scriptWarningMessage("Script.timerFired() while shutting down is ignored... parent script:" + getFilename());
return; // bail early
}
}
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
CallbackData timerData = _timerFunctionMap.value(callingTimer);
if (!callingTimer->isActive()) {
// this timer is done, we can kill it
_timerFunctionMap.remove(callingTimer);
delete callingTimer;
}
// call the associated JS function, if it exists
if (timerData.function.isValid()) {
auto preTimer = p_high_resolution_clock::now();
callWithEnvironment(timerData.definingEntityIdentifier, timerData.definingSandboxURL, timerData.function, timerData.function, QScriptValueList());
auto postTimer = p_high_resolution_clock::now();
auto elapsed = (postTimer - preTimer);
_totalTimerExecution += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
}
}
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
// create the timer, add it to the map, and start it
QTimer* newTimer = new QTimer(this);
newTimer->setSingleShot(isSingleShot);
// The default timer type is not very accurate below about 200ms http://doc.qt.io/qt-5/qt.html#TimerType-enum
static const int MIN_TIMEOUT_FOR_COARSE_TIMER = 200;
if (intervalMS < MIN_TIMEOUT_FOR_COARSE_TIMER) {
newTimer->setTimerType(Qt::PreciseTimer);
}
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
// make sure the timer stops when the script does
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
CallbackData timerData = {function, currentEntityIdentifier, currentSandboxURL };
_timerFunctionMap.insert(newTimer, timerData);
newTimer->start(intervalMS);
return newTimer;
}
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
scriptWarningMessage("Script.setInterval() while shutting down is ignored... parent script:" + getFilename());
return NULL; // bail early
}
return setupTimerWithInterval(function, intervalMS, false);
}
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
scriptWarningMessage("Script.setTimeout() while shutting down is ignored... parent script:" + getFilename());
return NULL; // bail early
}
return setupTimerWithInterval(function, timeoutMS, true);
}
void ScriptEngine::stopTimer(QTimer *timer) {
if (_timerFunctionMap.contains(timer)) {
timer->stop();
_timerFunctionMap.remove(timer);
delete timer;
}
}
QUrl ScriptEngine::resolvePath(const QString& include) const {
QUrl url(include);
// first lets check to see if it's already a full URL
if (!url.scheme().isEmpty()) {
return expandScriptUrl(url);
}
QScriptContextInfo contextInfo { currentContext()->parentContext() };
// we apparently weren't a fully qualified url, so, let's assume we're relative
// to the original URL of our script
QUrl parentURL = contextInfo.fileName();
if (parentURL.isEmpty()) {
if (_parentURL.isEmpty()) {
parentURL = QUrl(_fileNameString);
} else {
parentURL = QUrl(_parentURL);
}
}
// if the parent URL's scheme is empty, then this is probably a local file...
if (parentURL.scheme().isEmpty()) {
parentURL = QUrl::fromLocalFile(_fileNameString);
}
// at this point we should have a legitimate fully qualified URL for our parent
url = expandScriptUrl(parentURL.resolved(url));
return url;
}
QUrl ScriptEngine::resourcesPath() const {
return QUrl::fromLocalFile(PathUtils::resourcesPath());
}
void ScriptEngine::print(const QString& message) {
emit printedMessage(message);
}
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
// when all of the files have finished loading.
// If no callback is specified, the included files will be loaded synchronously and will block execution until
// all of the files have finished loading.
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
scriptWarningMessage("Script.include() while shutting down is ignored... includeFiles:"
+ includeFiles.join(",") + "parent script:" + getFilename());
return; // bail early
}
QList<QUrl> urls;
bool knowsSensitivity = false;
Qt::CaseSensitivity sensitivity { Qt::CaseSensitive };
auto getSensitivity = [&]() {
if (!knowsSensitivity) {
QString path = currentSandboxURL.path();
QFileInfo upperFI(path.toUpper());
QFileInfo lowerFI(path.toLower());
sensitivity = (upperFI == lowerFI) ? Qt::CaseInsensitive : Qt::CaseSensitive;
knowsSensitivity = true;
}
return sensitivity;
};
// Guard against meaningless query and fragment parts.
// Do NOT use PreferLocalFile as its behavior is unpredictable (e.g., on defaultScriptsLocation())
const auto strippingFlags = QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment;
for (QString includeFile : includeFiles) {
QString file = ResourceManager::normalizeURL(includeFile);
QUrl thisURL;
bool isStandardLibrary = false;
if (file.startsWith("/~/")) {
thisURL = expandScriptUrl(QUrl::fromLocalFile(expandScriptPath(file)));
QUrl defaultScriptsLoc = defaultScriptsLocation();
if (!defaultScriptsLoc.isParentOf(thisURL)) {
scriptWarningMessage("Script.include() -- skipping" + file + "-- outside of standard libraries");
continue;
}
isStandardLibrary = true;
} else {
thisURL = resolvePath(file);
}
if (!isStandardLibrary && !currentSandboxURL.isEmpty() && (thisURL.scheme() == "file") &&
(currentSandboxURL.scheme() != "file" ||
!thisURL.toString(strippingFlags).startsWith(currentSandboxURL.toString(strippingFlags), getSensitivity()))) {
scriptWarningMessage("Script.include() ignoring file path" + thisURL.toString()
+ "outside of original entity script" + currentSandboxURL.toString());
} else {
// We could also check here for CORS, but we don't yet.
// It turns out that QUrl.resolve will not change hosts and copy authority, so we don't need to check that here.
urls.append(thisURL);
}
}
// If there are no URLs left to download, don't bother attempting to download anything and return early
if (urls.size() == 0) {
return;
}
BatchLoader* loader = new BatchLoader(urls);
EntityItemID capturedEntityIdentifier = currentEntityIdentifier;
QUrl capturedSandboxURL = currentSandboxURL;
auto evaluateScripts = [=](const QMap<QUrl, QString>& data, const QMap<QUrl, QString>& status) {
auto parentURL = _parentURL;
for (QUrl url : urls) {
QString contents = data[url];
if (contents.isNull()) {
scriptErrorMessage("Error loading file (" + status[url] +"): " + url.toString());
} else {
std::lock_guard<std::recursive_mutex> lock(_lock);
if (!_includedURLs.contains(url)) {
_includedURLs << url;
// Set the parent url so that path resolution will be relative
// to this script's url during its initial evaluation
_parentURL = url.toString();
auto operation = [&]() {
evaluate(contents, url.toString());
};
doWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, operation);
} else {
scriptWarningMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
}
}
}
_parentURL = parentURL;
if (callback.isFunction()) {
callWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, QScriptValue(callback), QScriptValue(), QScriptValueList());
}
loader->deleteLater();
};
connect(loader, &BatchLoader::finished, this, evaluateScripts);
// If we are destroyed before the loader completes, make sure to clean it up
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
loader->start(processLevelMaxRetries);
if (!callback.isFunction() && !loader->isFinished()) {
QEventLoop loop;
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
loop.exec();
}
}
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
scriptWarningMessage("Script.include() while shutting down is ignored... includeFile:"
+ includeFile + "parent script:" + getFilename());
return; // bail early
}
QStringList urls;
urls.append(includeFile);
include(urls, callback);
}
// NOTE: The load() command is similar to the include() command except that it loads the script
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
// the Application or other context will connect to in order to know to actually load the script
void ScriptEngine::load(const QString& loadFile) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
scriptWarningMessage("Script.load() while shutting down is ignored... loadFile:"
+ loadFile + "parent script:" + getFilename());
return; // bail early
}
if (!currentEntityIdentifier.isInvalidID()) {
scriptWarningMessage("Script.load() from entity script is ignored... loadFile:"
+ loadFile + "parent script:" + getFilename() + "entity: " + currentEntityIdentifier.toString());
return; // bail early
}
QUrl url = resolvePath(loadFile);
if (_isReloading) {
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->deleteScript(url.toString());
emit reloadScript(url.toString(), false);
} else {
emit loadScript(url.toString(), false);
}
}
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) {
if (QThread::currentThread() != thread()) {
qCDebug(scriptengine) << "*** ERROR *** ScriptEngine::forwardHandlerCall() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
assert(false);
return ;
}
if (!_registeredHandlers.contains(entityID)) {
return;
}
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
if (!handlersOnEntity.contains(eventName)) {
return;
}
CallbackList handlersForEvent = handlersOnEntity[eventName];
if (!handlersForEvent.isEmpty()) {
for (int i = 0; i < handlersForEvent.count(); ++i) {
// handlersForEvent[i] can contain many handlers that may have each been added by different interface or entity scripts,
// and the entity scripts may be for entities other than the one this is a handler for.
// Fortunately, the definingEntityIdentifier captured the entity script id (if any) when the handler was added.
CallbackData& handler = handlersForEvent[i];
callWithEnvironment(handler.definingEntityIdentifier, handler.definingSandboxURL, handler.function, QScriptValue(), eventHandlerArgs);
}
}
}
int ScriptEngine::getNumRunningEntityScripts() const {
int sum = 0;
for (auto& st : _entityScripts) {
if (st.status == EntityScriptStatus::RUNNING) {
++sum;
}
}
return sum;
}
QString ScriptEngine::getEntityScriptStatus(const EntityItemID& entityID) {
if (_entityScripts.contains(entityID))
return EntityScriptStatus_::valueToKey(_entityScripts[entityID].status).toLower();
return QString();
}
bool ScriptEngine::getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const {
auto it = _entityScripts.constFind(entityID);
if (it == _entityScripts.constEnd()) {
return false;
}
details = it.value();
return true;
}
void ScriptEngine::setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details) {
_entityScripts[entityID] = details;
emit entityScriptDetailsUpdated();
}
void ScriptEngine::updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus &status, const QString& errorInfo) {
EntityScriptDetails &details = _entityScripts[entityID];
details.status = status;
details.errorInfo = errorInfo;
emit entityScriptDetailsUpdated();
}
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
auto engine = theEngine.data();
engine->executeOnScriptThread([=]{
EntityScriptDetails details = engine->_entityScripts[entityID];
if (details.status == EntityScriptStatus::PENDING || details.status == EntityScriptStatus::UNLOADED) {
engine->updateEntityScriptStatus(entityID, EntityScriptStatus::LOADING, QThread::currentThread()->objectName());
}
});
// NOTE: If the script content is not currently in the cache, the LAMBDA here will be called on the Main Thread
// which means we're guaranteed that it's not the correct thread for the ScriptEngine. This means
// when we get into entityScriptContentAvailable() we will likely invokeMethod() to get it over
// to the "Entities" ScriptEngine thread.
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [theEngine, entityID](const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString &status) {
QSharedPointer<ScriptEngine> strongEngine = theEngine.toStrongRef();
if (strongEngine) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread ["
<< QThread::currentThread() << "] expected thread [" << strongEngine->thread() << "]";
#endif
strongEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success, status);
}
}, forceRedownload, processLevelMaxRetries);
}
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success , const QString& status) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread ["
<< QThread::currentThread() << "], invoking on correct thread [" << thread()
<< "] " "entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:"
<< contents << "isURL:" << isURL << "success:" << success;
#endif
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, scriptOrURL),
Q_ARG(const QString&, contents),
Q_ARG(bool, isURL),
Q_ARG(bool, success),
Q_ARG(const QString&, status));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
auto scriptCache = DependencyManager::get<ScriptCache>();
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
auto fileName = isURL ? scriptOrURL : "EmbeddedEntityScript";
EntityScriptDetails newDetails;
newDetails.scriptText = scriptOrURL;
if (!success) {
newDetails.status = EntityScriptStatus::ERROR_LOADING_SCRIPT;
newDetails.errorInfo = "Failed to load script (" + status + ")";
setEntityScriptDetails(entityID, newDetails);
return;
}
auto syntaxError = lintScript(contents, fileName);
QScriptProgram program { contents, fileName };
if (!syntaxError.isNull() || program.isNull()) {
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
newDetails.errorInfo = QString("Bad syntax (%1)").arg(syntaxError);
setEntityScriptDetails(entityID, newDetails);
qCDebug(scriptengine) << newDetails.errorInfo << scriptOrURL;
return; // done processing script
}
if (isURL) {
setParentURL(scriptOrURL);
}
const int SANDBOX_TIMEOUT = 0.25 * MSECS_PER_SECOND;
BaseScriptEngine sandbox;
sandbox.setProcessEventsInterval(SANDBOX_TIMEOUT);
QScriptValue testConstructor;
{
QTimer timeout;
timeout.setSingleShot(true);
timeout.start(SANDBOX_TIMEOUT);
connect(&timeout, &QTimer::timeout, [&sandbox, SANDBOX_TIMEOUT, scriptOrURL]{
auto context = sandbox.currentContext();
if (context) {
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable timeout(" << scriptOrURL << ")";
// Guard against infinite loops and non-performant code
context->throwError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT));
}
});
testConstructor = sandbox.evaluate(program);
}
QString exceptionMessage = sandbox.formatUncaughtException(program.fileName());
if (!exceptionMessage.isNull()) {
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
newDetails.errorInfo = exceptionMessage;
setEntityScriptDetails(entityID, newDetails);
qCDebug(scriptengine) << "----- ScriptEngine::entityScriptContentAvailable -- hadUncaughtExceptions (" << scriptOrURL << ")";
return;
}
if (!testConstructor.isFunction()) {
QString testConstructorType = QString(testConstructor.toVariant().typeName());
if (testConstructorType == "") {
testConstructorType = "empty";
}
QString testConstructorValue = testConstructor.toString();
const int maxTestConstructorValueSize = 80;
if (testConstructorValue.size() > maxTestConstructorValueSize) {
testConstructorValue = testConstructorValue.mid(0, maxTestConstructorValueSize) + "...";
}
scriptErrorMessage("Error -- ScriptEngine::loadEntityScript() entity:" + entityID.toString()
+ "failed to load entity script -- expected a function, got " + testConstructorType
+ "," + testConstructorValue
+ "," + scriptOrURL);
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
newDetails.errorInfo = "Could not find constructor";
setEntityScriptDetails(entityID, newDetails);
qCDebug(scriptengine) << "----- ScriptEngine::entityScriptContentAvailable -- failed to run (" << scriptOrURL << ")";
return; // done processing script
}
int64_t lastModified = 0;
if (isFileUrl) {
QString file = QUrl(scriptOrURL).toLocalFile();
lastModified = (quint64)QFileInfo(file).lastModified().toMSecsSinceEpoch();
}
QScriptValue entityScriptConstructor, entityScriptObject;
QUrl sandboxURL = currentSandboxURL.isEmpty() ? scriptOrURL : currentSandboxURL;
auto initialization = [&]{
entityScriptConstructor = evaluate(contents, fileName);
entityScriptObject = entityScriptConstructor.construct();
};
doWithEnvironment(entityID, sandboxURL, initialization);
newDetails.status = EntityScriptStatus::RUNNING;
newDetails.scriptObject = entityScriptObject;
newDetails.lastModified = lastModified;
newDetails.definingSandboxURL = sandboxURL;
setEntityScriptDetails(entityID, newDetails);
if (isURL) {
setParentURL("");
}
// if we got this far, then call the preload method
callEntityScriptMethod(entityID, "preload");
}
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID;
#endif
QMetaObject::invokeMethod(this, "unloadEntityScript",
Q_ARG(const EntityItemID&, entityID));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
"entityID:" << entityID;
#endif
if (_entityScripts.contains(entityID)) {
if (isEntityScriptRunning(entityID)) {
callEntityScriptMethod(entityID, "unload");
}
EntityScriptDetails newDetails;
newDetails.status = EntityScriptStatus::UNLOADED;
setEntityScriptDetails(entityID, newDetails);
stopAllTimersForEntityScript(entityID);
}
}
void ScriptEngine::unloadAllEntityScripts() {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
#endif
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
#endif
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
unloadEntityScript(entityID);
}
_entityScripts.clear();
emit entityScriptDetailsUpdated();
#ifdef DEBUG_ENGINE_STATE
qCDebug(scriptengine) << "---- CURRENT STATE OF ENGINE: --------------------------";
QScriptValueIterator it(globalObject());
while (it.hasNext()) {
it.next();
qCDebug(scriptengine) << it.name() << ":" << it.value().toString();
}
qCDebug(scriptengine) << "--------------------------------------------------------";
#endif // DEBUG_ENGINE_STATE
}
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
if (!HIFI_AUTOREFRESH_FILE_SCRIPTS || !_entityScripts.contains(entityID)) {
return;
}
static bool recurseGuard = false;
if (recurseGuard) {
return;
}
recurseGuard = true;
EntityScriptDetails details = _entityScripts[entityID];
// Check to see if a file based script needs to be reloaded (easier debugging)
if (details.lastModified > 0) {
QString filePath = QUrl(details.scriptText).toLocalFile();
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
if (lastModified > details.lastModified) {
scriptInfoMessage("Reloading modified script " + details.scriptText);
QFile file(filePath);
file.open(QIODevice::ReadOnly);
QString scriptContents = QTextStream(&file).readAll();
this->unloadEntityScript(entityID);
this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true, "Success");
if (!isEntityScriptRunning(entityID)) {
scriptWarningMessage("Reload script " + details.scriptText + " failed");
} else {
details = _entityScripts[entityID];
}
}
}
recurseGuard = false;
}
// Execute operation in the appropriate context for (the possibly empty) entityID.
// Even if entityID is supplied as currentEntityIdentifier, this still documents the source
// of the code being executed (e.g., if we ever sandbox different entity scripts, or provide different
// global values for different entity scripts).
void ScriptEngine::doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation) {
EntityItemID oldIdentifier = currentEntityIdentifier;
QUrl oldSandboxURL = currentSandboxURL;
currentEntityIdentifier = entityID;
currentSandboxURL = sandboxURL;
#if DEBUG_CURRENT_ENTITY
QScriptValue oldData = this->globalObject().property("debugEntityID");
this->globalObject().setProperty("debugEntityID", entityID.toScriptValue(this)); // Make the entityID available to javascript as a global.
operation();
this->globalObject().setProperty("debugEntityID", oldData);
#else
operation();
#endif
if (hasUncaughtException()) {
reportUncaughtException();
clearExceptions();
}
currentEntityIdentifier = oldIdentifier;
currentSandboxURL = oldSandboxURL;
}
void ScriptEngine::callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args) {
auto operation = [&]() {
function.call(thisObject, args);
};
doWithEnvironment(entityID, sandboxURL, operation);
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName;
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const QStringList&, params));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName;
#endif
if (HIFI_AUTOREFRESH_FILE_SCRIPTS && methodName != "unload") {
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << qScriptValueFromSequence(this, params);
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
}
}
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const PointerEvent&, event));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "event: pointerEvent";
#endif
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << event.toScriptValue(this);
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
}
}
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const EntityItemID&, otherID),
Q_ARG(const Collision&, collision));
return;
}
#ifdef THREAD_DEBUGGING
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
#endif
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
refreshFileScript(entityID);
}
if (isEntityScriptRunning(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << otherID.toScriptValue(this);
args << collisionToScriptValue(this, collision);
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
}
}
}