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1884 lines
81 KiB
C++
1884 lines
81 KiB
C++
//
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// ScriptEngine.cpp
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// libraries/script-engine/src
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//
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// Created by Brad Hefta-Gaub on 12/14/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <chrono>
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#include <thread>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QEventLoop>
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#include <QtCore/QFileInfo>
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#include <QtCore/QTimer>
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#include <QtCore/QThread>
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#include <QtCore/QRegularExpression>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QApplication>
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#include <QtNetwork/QNetworkRequest>
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#include <QtNetwork/QNetworkReply>
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#include <QtScript/QScriptContextInfo>
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#include <QtScript/QScriptValue>
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#include <QtScript/QScriptValueIterator>
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#include <QtScriptTools/QScriptEngineDebugger>
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#include <AudioConstants.h>
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#include <AudioEffectOptions.h>
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#include <AvatarData.h>
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#include <EntityScriptingInterface.h>
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#include <MessagesClient.h>
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#include <NetworkAccessManager.h>
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#include <PathUtils.h>
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#include <ResourceScriptingInterface.h>
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#include <NodeList.h>
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#include <udt/PacketHeaders.h>
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#include <UUID.h>
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#include <ui/Menu.h>
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#include <controllers/ScriptingInterface.h>
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#include <AnimationObject.h>
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#include "ArrayBufferViewClass.h"
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#include "BatchLoader.h"
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#include "DataViewClass.h"
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#include "EventTypes.h"
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#include "FileScriptingInterface.h" // unzip project
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#include "MenuItemProperties.h"
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#include "ScriptAudioInjector.h"
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#include "ScriptCache.h"
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#include "ScriptEngineLogging.h"
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#include "ScriptEngine.h"
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#include "TypedArrays.h"
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#include "XMLHttpRequestClass.h"
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#include "WebSocketClass.h"
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#include "RecordingScriptingInterface.h"
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#include "ScriptEngines.h"
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#include "TabletScriptingInterface.h"
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#include <Profile.h>
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#include "MIDIEvent.h"
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const QString BaseScriptEngine::SCRIPT_EXCEPTION_FORMAT { "[UncaughtException] %1 in %2:%3" };
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static const QScriptEngine::QObjectWrapOptions DEFAULT_QOBJECT_WRAP_OPTIONS =
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QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects;
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static const bool HIFI_AUTOREFRESH_FILE_SCRIPTS { true };
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Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
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int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
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Q_LOGGING_CATEGORY(scriptengineScript, "hifi.scriptengine.script")
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static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
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QString message = "";
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for (int i = 0; i < context->argumentCount(); i++) {
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if (i > 0) {
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message += " ";
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}
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message += context->argument(i).toString();
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}
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qCDebug(scriptengineScript).noquote() << "script:print()<<" << message; // noquote() so that \n is treated as newline
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message = message.replace("\\", "\\\\")
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.replace("\n", "\\n")
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.replace("\r", "\\r")
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.replace("'", "\\'");
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// FIXME - this approach neeeds revisiting. print() comes here, which ends up doing an evaluate?
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engine->evaluate("Script.print('" + message + "')");
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return QScriptValue();
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}
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QScriptValue avatarDataToScriptValue(QScriptEngine* engine, AvatarData* const &in) {
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return engine->newQObject(in, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
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}
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void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
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out = qobject_cast<AvatarData*>(object.toQObject());
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}
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Q_DECLARE_METATYPE(controller::InputController*)
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//static int inputControllerPointerId = qRegisterMetaType<controller::InputController*>();
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QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
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return engine->newQObject(in, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
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}
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void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
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out = qobject_cast<controller::InputController*>(object.toQObject());
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}
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// FIXME Come up with a way to properly encode entity IDs in filename
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// The purpose of the following two function is to embed entity ids into entity script filenames
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// so that they show up in stacktraces
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//
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// Extract the url portion of a url that has been encoded with encodeEntityIdIntoEntityUrl(...)
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QString extractUrlFromEntityUrl(const QString& url) {
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auto parts = url.split(' ', QString::SkipEmptyParts);
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if (parts.length() > 0) {
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return parts[0];
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} else {
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return "";
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}
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}
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// Encode an entity id into an entity url
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// Example: http://www.example.com/some/path.js [EntityID:{9fdd355f-d226-4887-9484-44432d29520e}]
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QString encodeEntityIdIntoEntityUrl(const QString& url, const QString& entityID) {
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return url + " [EntityID:" + entityID + "]";
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}
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QString BaseScriptEngine::lintScript(const QString& sourceCode, const QString& fileName, const int lineNumber) {
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const auto syntaxCheck = checkSyntax(sourceCode);
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if (syntaxCheck.state() != syntaxCheck.Valid) {
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const auto error = syntaxCheck.errorMessage();
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const auto line = QString::number(syntaxCheck.errorLineNumber());
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const auto column = QString::number(syntaxCheck.errorColumnNumber());
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const auto message = QString("[SyntaxError] %1 in %2:%3(%4)").arg(error, fileName, line, column);
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return message;
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}
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return QString();
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}
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QString BaseScriptEngine::formatUncaughtException(const QString& overrideFileName) {
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QString message;
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if (hasUncaughtException()) {
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const auto error = uncaughtException();
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const auto backtrace = uncaughtExceptionBacktrace();
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const auto exception = error.toString();
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auto filename = overrideFileName;
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if (filename.isEmpty()) {
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QScriptContextInfo ctx { currentContext() };
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filename = ctx.fileName();
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}
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const auto line = QString::number(uncaughtExceptionLineNumber());
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message = QString(SCRIPT_EXCEPTION_FORMAT).arg(exception, overrideFileName, line);
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if (!backtrace.empty()) {
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static const auto lineSeparator = "\n ";
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message += QString("\n[Backtrace]%1%2").arg(lineSeparator, backtrace.join(lineSeparator));
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}
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}
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return message;
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}
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QString ScriptEngine::reportUncaughtException(const QString& overrideFileName) {
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QString message;
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if (!hasUncaughtException()) {
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return message;
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}
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message = formatUncaughtException(overrideFileName.isEmpty() ? _fileNameString : overrideFileName);
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scriptErrorMessage(qPrintable(message));
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return message;
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}
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int ScriptEngine::processLevelMaxRetries { ScriptRequest::MAX_RETRIES };
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ScriptEngine::ScriptEngine(Context context, const QString& scriptContents, const QString& fileNameString) :
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_context(context),
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_scriptContents(scriptContents),
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_timerFunctionMap(),
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_fileNameString(fileNameString),
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_arrayBufferClass(new ArrayBufferClass(this))
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{
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DependencyManager::get<ScriptEngines>()->addScriptEngine(this);
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connect(this, &QScriptEngine::signalHandlerException, this, [this](const QScriptValue& exception) {
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reportUncaughtException();
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clearExceptions();
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});
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setProcessEventsInterval(MSECS_PER_SECOND);
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if (isEntityServerScript()) {
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qCDebug(scriptengine) << "isEntityServerScript() -- limiting maxRetries to 1";
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processLevelMaxRetries = 1;
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}
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qCDebug(scriptengine) << getContext() << "processLevelMaxRetries =" << processLevelMaxRetries;
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}
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QString ScriptEngine::getContext() const {
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switch (_context) {
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case CLIENT_SCRIPT:
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return "client";
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case ENTITY_CLIENT_SCRIPT:
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return "entity_client";
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case ENTITY_SERVER_SCRIPT:
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return "entity_server";
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case AGENT_SCRIPT:
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return "agent";
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default:
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return "unknown";
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}
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return "unknown";
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}
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ScriptEngine::~ScriptEngine() {
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scriptInfoMessage("Script Engine shutting down:" + getFilename());
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auto scriptEngines = DependencyManager::get<ScriptEngines>();
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if (scriptEngines) {
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scriptEngines->removeScriptEngine(this);
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} else {
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scriptWarningMessage("Script destroyed after ScriptEngines!");
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}
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}
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void ScriptEngine::disconnectNonEssentialSignals() {
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disconnect();
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QThread* workerThread;
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// Ensure the thread should be running, and does exist
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if (_isRunning && _isThreaded && (workerThread = thread())) {
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connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
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connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
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}
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}
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void ScriptEngine::runDebuggable() {
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static QMenuBar* menuBar { nullptr };
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static QMenu* scriptDebugMenu { nullptr };
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static size_t scriptMenuCount { 0 };
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if (!scriptDebugMenu) {
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for (auto window : qApp->topLevelWidgets()) {
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auto mainWindow = qobject_cast<QMainWindow*>(window);
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if (mainWindow) {
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menuBar = mainWindow->menuBar();
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break;
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}
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}
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if (menuBar) {
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scriptDebugMenu = menuBar->addMenu("Script Debug");
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}
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}
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init();
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_isRunning = true;
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_debuggable = true;
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_debugger = new QScriptEngineDebugger(this);
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_debugger->attachTo(this);
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QMenu* parentMenu = scriptDebugMenu;
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QMenu* scriptMenu { nullptr };
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if (parentMenu) {
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++scriptMenuCount;
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scriptMenu = parentMenu->addMenu(_fileNameString);
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scriptMenu->addMenu(_debugger->createStandardMenu(qApp->activeWindow()));
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} else {
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qWarning() << "Unable to add script debug menu";
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}
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QScriptValue result = evaluate(_scriptContents, _fileNameString);
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_lastUpdate = usecTimestampNow();
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QTimer* timer = new QTimer(this);
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connect(this, &ScriptEngine::finished, [this, timer, parentMenu, scriptMenu] {
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if (scriptMenu) {
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parentMenu->removeAction(scriptMenu->menuAction());
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--scriptMenuCount;
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if (0 == scriptMenuCount) {
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menuBar->removeAction(scriptDebugMenu->menuAction());
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scriptDebugMenu = nullptr;
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}
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}
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disconnect(timer);
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});
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connect(timer, &QTimer::timeout, [this, timer] {
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if (_isFinished) {
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if (!_isRunning) {
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return;
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}
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stopAllTimers(); // make sure all our timers are stopped if the script is ending
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emit scriptEnding();
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emit finished(_fileNameString, this);
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_isRunning = false;
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emit runningStateChanged();
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emit doneRunning();
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timer->deleteLater();
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return;
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}
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qint64 now = usecTimestampNow();
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// we check for 'now' in the past in case people set their clock back
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if (_lastUpdate < now) {
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float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
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if (!_isFinished) {
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emit update(deltaTime);
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}
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}
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_lastUpdate = now;
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// Debug and clear exceptions
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if (hasUncaughtException()) {
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reportUncaughtException();
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clearExceptions();
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}
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});
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timer->start(10);
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}
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void ScriptEngine::runInThread() {
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Q_ASSERT_X(!_isThreaded, "ScriptEngine::runInThread()", "runInThread should not be called more than once");
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if (_isThreaded) {
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qCWarning(scriptengine) << "ScriptEngine already running in thread: " << getFilename();
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return;
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}
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_isThreaded = true;
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// The thread interface cannot live on itself, and we want to move this into the thread, so
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// the thread cannot have this as a parent.
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QThread* workerThread = new QThread();
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workerThread->setObjectName(QString("Script Thread:") + getFilename());
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moveToThread(workerThread);
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// NOTE: If you connect any essential signals for proper shutdown or cleanup of
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// the script engine, make sure to add code to "reconnect" them to the
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// disconnectNonEssentialSignals() method
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connect(workerThread, &QThread::started, this, &ScriptEngine::run);
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connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
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connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
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workerThread->start();
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}
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void ScriptEngine::executeOnScriptThread(std::function<void()> function, bool blocking ) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "executeOnScriptThread", blocking ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
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Q_ARG(std::function<void()>, function));
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return;
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}
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function();
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}
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void ScriptEngine::waitTillDoneRunning() {
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auto workerThread = thread();
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if (_isThreaded && workerThread) {
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// We should never be waiting (blocking) on our own thread
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assert(workerThread != QThread::currentThread());
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// Engine should be stopped already, but be defensive
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stop();
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auto startedWaiting = usecTimestampNow();
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while (workerThread->isRunning()) {
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// If the final evaluation takes too long, then tell the script engine to stop running
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auto elapsedUsecs = usecTimestampNow() - startedWaiting;
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static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
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if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
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workerThread->quit();
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if (isEvaluating()) {
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qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
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abortEvaluation();
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} else {
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qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
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auto context = currentContext();
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if (context) {
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context->throwError("Timed out during shutdown");
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}
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}
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// Wait for the scripting thread to stop running, as
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// flooding it with aborts/exceptions will persist it longer
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static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
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if (workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
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workerThread->terminate();
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}
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}
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// NOTE: This will be called on the main application thread from stopAllScripts.
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// The application thread will need to continue to process events, because
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// the scripts will likely need to marshall messages across to the main thread, e.g.
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// if they access Settings or Menu in any of their shutdown code. So:
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// Process events for the main application thread, allowing invokeMethod calls to pass between threads.
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QCoreApplication::processEvents();
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// In some cases (debugging), processEvents may give the thread enough time to shut down, so recheck it.
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if (!thread()) {
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break;
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}
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// Avoid a pure busy wait
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QThread::yieldCurrentThread();
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}
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scriptInfoMessage("Script Engine has stopped:" + getFilename());
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}
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}
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QString ScriptEngine::getFilename() const {
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QStringList fileNameParts = _fileNameString.split("/");
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QString lastPart;
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if (!fileNameParts.isEmpty()) {
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lastPart = fileNameParts.last();
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}
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return lastPart;
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}
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void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
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if (_isRunning) {
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return;
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}
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QUrl url = expandScriptUrl(scriptURL);
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_fileNameString = url.toString();
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_isReloading = reload;
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const auto maxRetries = 0; // for consistency with previous scriptCache->getScript() behavior
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auto scriptCache = DependencyManager::get<ScriptCache>();
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scriptCache->getScriptContents(url.toString(), [this](const QString& url, const QString& scriptContents, bool isURL, bool success, const QString&status) {
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qCDebug(scriptengine) << "loadURL" << url << status << QThread::currentThread();
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if (!success) {
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scriptErrorMessage("ERROR Loading file (" + status + "):" + url);
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emit errorLoadingScript(_fileNameString);
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return;
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}
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_scriptContents = scriptContents;
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{
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static const QString DEBUG_FLAG("#debug");
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if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
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qCWarning(scriptengine) << "NOTE: ScriptEngine for " << QUrl(url).fileName() << " will be launched in debug mode";
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_debuggable = true;
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}
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}
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emit scriptLoaded(url);
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}, reload, maxRetries);
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}
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void ScriptEngine::scriptErrorMessage(const QString& message) {
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qCCritical(scriptengine) << message;
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emit errorMessage(message);
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}
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void ScriptEngine::scriptWarningMessage(const QString& message) {
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qCWarning(scriptengine) << message;
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emit warningMessage(message);
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}
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void ScriptEngine::scriptInfoMessage(const QString& message) {
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qCInfo(scriptengine) << message;
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emit infoMessage(message);
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}
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// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
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// callAnimationStateHandler requires that the type be registered.
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// These two are meaningful, if we ever do want to use them...
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static QScriptValue animVarMapToScriptValue(QScriptEngine* engine, const AnimVariantMap& parameters) {
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QStringList unused;
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return parameters.animVariantMapToScriptValue(engine, unused, false);
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}
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static void animVarMapFromScriptValue(const QScriptValue& value, AnimVariantMap& parameters) {
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parameters.animVariantMapFromScriptValue(value);
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}
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// ... while these two are not. But none of the four are ever used.
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static QScriptValue resultHandlerToScriptValue(QScriptEngine* engine, const AnimVariantResultHandler& resultHandler) {
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qCCritical(scriptengine) << "Attempt to marshall result handler to javascript";
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assert(false);
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return QScriptValue();
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}
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static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantResultHandler& resultHandler) {
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qCCritical(scriptengine) << "Attempt to marshall result handler from javascript";
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assert(false);
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}
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// Templated qScriptRegisterMetaType fails to compile with raw pointers
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using ScriptableResourceRawPtr = ScriptableResource*;
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static QScriptValue scriptableResourceToScriptValue(QScriptEngine* engine, const ScriptableResourceRawPtr& resource) {
|
|
// The first script to encounter this resource will track its memory.
|
|
// In this way, it will be more likely to GC.
|
|
// This fails in the case that the resource is used across many scripts, but
|
|
// in that case it would be too difficult to tell which one should track the memory, and
|
|
// this serves the common case (use in a single script).
|
|
auto data = resource->getResource();
|
|
if (data && !resource->isInScript()) {
|
|
resource->setInScript(true);
|
|
QObject::connect(data.data(), SIGNAL(updateSize(qint64)), engine, SLOT(updateMemoryCost(qint64)));
|
|
}
|
|
|
|
auto object = engine->newQObject(
|
|
const_cast<ScriptableResourceRawPtr>(resource),
|
|
QScriptEngine::ScriptOwnership,
|
|
DEFAULT_QOBJECT_WRAP_OPTIONS);
|
|
return object;
|
|
}
|
|
|
|
static void scriptableResourceFromScriptValue(const QScriptValue& value, ScriptableResourceRawPtr& resource) {
|
|
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
|
|
}
|
|
|
|
static QScriptValue createScriptableResourcePrototype(QScriptEngine* engine) {
|
|
auto prototype = engine->newObject();
|
|
|
|
// Expose enum State to JS/QML via properties
|
|
QObject* state = new QObject(engine);
|
|
state->setObjectName("ResourceState");
|
|
auto metaEnum = QMetaEnum::fromType<ScriptableResource::State>();
|
|
for (int i = 0; i < metaEnum.keyCount(); ++i) {
|
|
state->setProperty(metaEnum.key(i), metaEnum.value(i));
|
|
}
|
|
|
|
auto prototypeState = engine->newQObject(state, QScriptEngine::QtOwnership,
|
|
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeSlots | QScriptEngine::ExcludeSuperClassMethods);
|
|
prototype.setProperty("State", prototypeState);
|
|
|
|
return prototype;
|
|
}
|
|
|
|
void ScriptEngine::init() {
|
|
if (_isInitialized) {
|
|
return; // only initialize once
|
|
}
|
|
|
|
_isInitialized = true;
|
|
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
entityScriptingInterface->init();
|
|
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
|
|
if (_entityScripts.contains(entityID)) {
|
|
if (isEntityScriptRunning(entityID)) {
|
|
qCWarning(scriptengine) << "deletingEntity while entity script is still running!" << entityID;
|
|
}
|
|
_entityScripts.remove(entityID);
|
|
}
|
|
});
|
|
|
|
|
|
// register various meta-types
|
|
registerMetaTypes(this);
|
|
registerMIDIMetaTypes(this);
|
|
registerEventTypes(this);
|
|
registerMenuItemProperties(this);
|
|
registerAnimationTypes(this);
|
|
registerAvatarTypes(this);
|
|
registerAudioMetaTypes(this);
|
|
|
|
qScriptRegisterMetaType(this, EntityPropertyFlagsToScriptValue, EntityPropertyFlagsFromScriptValue);
|
|
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
|
|
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
|
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
|
|
qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
|
|
qScriptRegisterMetaType(this, AvatarEntityMapToScriptValue, AvatarEntityMapFromScriptValue);
|
|
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
|
|
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
|
|
|
|
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(this);
|
|
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(this);
|
|
qScriptRegisterSequenceMetaType<QVector<QString> >(this);
|
|
|
|
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
|
|
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
|
|
|
|
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
|
|
globalObject().setProperty("WebSocket", webSocketConstructorValue);
|
|
|
|
QScriptValue printConstructorValue = newFunction(debugPrint);
|
|
globalObject().setProperty("print", printConstructorValue);
|
|
|
|
QScriptValue audioEffectOptionsConstructorValue = newFunction(AudioEffectOptions::constructor);
|
|
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
|
|
|
|
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
|
|
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
|
|
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
|
|
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
|
|
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
|
|
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
|
|
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
|
|
|
|
registerGlobalObject("Script", this);
|
|
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
|
|
registerGlobalObject("Entities", entityScriptingInterface.data());
|
|
registerGlobalObject("Quat", &_quatLibrary);
|
|
registerGlobalObject("Vec3", &_vec3Library);
|
|
registerGlobalObject("Mat4", &_mat4Library);
|
|
registerGlobalObject("Uuid", &_uuidLibrary);
|
|
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
|
|
|
|
registerGlobalObject("File", new FileScriptingInterface(this));
|
|
|
|
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
|
|
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
|
|
|
|
// Scriptable cache access
|
|
auto resourcePrototype = createScriptableResourcePrototype(this);
|
|
globalObject().setProperty("Resource", resourcePrototype);
|
|
setDefaultPrototype(qMetaTypeId<ScriptableResource*>(), resourcePrototype);
|
|
qScriptRegisterMetaType(this, scriptableResourceToScriptValue, scriptableResourceFromScriptValue);
|
|
|
|
// constants
|
|
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
|
|
|
|
registerGlobalObject("Tablet", DependencyManager::get<TabletScriptingInterface>().data());
|
|
registerGlobalObject("Assets", &_assetScriptingInterface);
|
|
registerGlobalObject("Resources", DependencyManager::get<ResourceScriptingInterface>().data());
|
|
}
|
|
|
|
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerValue() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerValue",
|
|
Q_ARG(const QString&, valueName),
|
|
Q_ARG(QScriptValue, value));
|
|
return;
|
|
}
|
|
|
|
QStringList pathToValue = valueName.split(".");
|
|
int partsToGo = pathToValue.length();
|
|
QScriptValue partObject = globalObject();
|
|
|
|
for (const auto& pathPart : pathToValue) {
|
|
partsToGo--;
|
|
if (!partObject.property(pathPart).isValid()) {
|
|
if (partsToGo > 0) {
|
|
//QObject *object = new QObject;
|
|
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
|
|
partObject.setProperty(pathPart, partValue);
|
|
} else {
|
|
partObject.setProperty(pathPart, value);
|
|
}
|
|
}
|
|
partObject = partObject.property(pathPart);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGlobalObject",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QObject*, object));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
if (!globalObject().property(name).isValid()) {
|
|
if (object) {
|
|
QScriptValue value = newQObject(object, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
|
|
globalObject().setProperty(name, value);
|
|
} else {
|
|
globalObject().setProperty(name, QScriptValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
globalObject().setProperty(name, scriptFun);
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
object.setProperty(name, scriptFun);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
|
QScriptEngine::FunctionSignature setter, const QString& parent) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
" name:" << name << "parent:" << parent;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGetterSetter",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, getter),
|
|
Q_ARG(QScriptEngine::FunctionSignature, setter),
|
|
Q_ARG(const QString&, parent));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
|
|
#endif
|
|
|
|
QScriptValue setterFunction = newFunction(setter, 1);
|
|
QScriptValue getterFunction = newFunction(getter);
|
|
|
|
if (!parent.isNull() && !parent.isEmpty()) {
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
} else {
|
|
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
}
|
|
|
|
// Unregister the handlers for this eventName and entityID.
|
|
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "removeEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
CallbackList& handlersForEvent = handlersOnEntity[eventName];
|
|
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
if (handlersForEvent[i].function.equals(handler)) {
|
|
handlersForEvent.removeAt(i);
|
|
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
|
|
}
|
|
}
|
|
}
|
|
// Register the handler.
|
|
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "addEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
|
|
// Connect up ALL the handlers to the global entities object's signals.
|
|
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
|
|
auto entities = DependencyManager::get<EntityScriptingInterface>();
|
|
// Bug? These handlers are deleted when entityID is deleted, which is nice.
|
|
// But if they are created by an entity script on a different entity, should they also be deleted when the entity script unloads?
|
|
// E.g., suppose a bow has an entity script that causes arrows to be created with a potential lifetime greater than the bow,
|
|
// and that the entity script adds (e.g., collision) handlers to the arrows. Should those handlers fire if the bow is unloaded?
|
|
// Also, what about when the entity script is REloaded?
|
|
// For now, we are leaving them around. Changing that would require some non-trivial digging around to find the
|
|
// handlers that were added while a given currentEntityIdentifier was in place. I don't think this is dangerous. Just perhaps unexpected. -HRS
|
|
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
|
|
_registeredHandlers.remove(entityID);
|
|
});
|
|
|
|
// Two common cases of event handler, differing only in argument signature.
|
|
using SingleEntityHandler = std::function<void(const EntityItemID&)>;
|
|
auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
|
|
};
|
|
};
|
|
|
|
using PointerHandler = std::function<void(const EntityItemID&, const PointerEvent&)>;
|
|
auto makePointerHandler = [this](QString eventName) -> PointerHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
|
|
};
|
|
};
|
|
|
|
using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
|
|
auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
|
|
return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
|
|
forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
|
|
collisionToScriptValue(this, collision) });
|
|
};
|
|
};
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makePointerHandler("mousePressOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makePointerHandler("mouseMoveOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makePointerHandler("mouseReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makePointerHandler("clickDownOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makePointerHandler("holdingClickOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makePointerHandler("clickReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makePointerHandler("hoverEnterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makePointerHandler("hoverOverEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makePointerHandler("hoverLeaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
_registeredHandlers[entityID] = RegisteredEventHandlers();
|
|
}
|
|
CallbackList& handlersForEvent = _registeredHandlers[entityID][eventName];
|
|
CallbackData handlerData = { handler, currentEntityIdentifier, currentSandboxURL };
|
|
handlersForEvent << handlerData; // Note that the same handler can be added many times. See removeEntityEventHandler().
|
|
}
|
|
|
|
|
|
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
return QScriptValue(); // bail early
|
|
}
|
|
|
|
if (QThread::currentThread() != thread()) {
|
|
QScriptValue result;
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"sourceCode:" << sourceCode << " fileName:" << fileName << "lineNumber:" << lineNumber;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "evaluate", Qt::BlockingQueuedConnection,
|
|
Q_RETURN_ARG(QScriptValue, result),
|
|
Q_ARG(const QString&, sourceCode),
|
|
Q_ARG(const QString&, fileName),
|
|
Q_ARG(int, lineNumber));
|
|
return result;
|
|
}
|
|
|
|
// Check syntax
|
|
auto syntaxError = lintScript(sourceCode, fileName);
|
|
QScriptProgram program { sourceCode, fileName, lineNumber };
|
|
if (!syntaxError.isEmpty() || program.isNull()) {
|
|
scriptErrorMessage(qPrintable(syntaxError));
|
|
return QScriptValue();
|
|
}
|
|
|
|
++_evaluatesPending;
|
|
auto result = BaseScriptEngine::evaluate(program);
|
|
--_evaluatesPending;
|
|
|
|
if (hasUncaughtException()) {
|
|
result = uncaughtException();
|
|
reportUncaughtException(program.fileName());
|
|
emit evaluationFinished(result, true);
|
|
clearExceptions();
|
|
} else {
|
|
emit evaluationFinished(result, false);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ScriptEngine::run() {
|
|
auto filenameParts = _fileNameString.split("/");
|
|
auto name = filenameParts.size() > 0 ? filenameParts[filenameParts.size() - 1] : "unknown";
|
|
PROFILE_SET_THREAD_NAME("Script: " + name);
|
|
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
return; // bail early - avoid setting state in init(), as evaluate() will bail too
|
|
}
|
|
|
|
if (!_isInitialized) {
|
|
init();
|
|
}
|
|
|
|
_isRunning = true;
|
|
emit runningStateChanged();
|
|
|
|
QScriptValue result = evaluate(_scriptContents, _fileNameString);
|
|
|
|
#ifdef _WIN32
|
|
// VS13 does not sleep_until unless it uses the system_clock, see:
|
|
// https://www.reddit.com/r/cpp_questions/comments/3o71ic/sleep_until_not_working_with_a_time_pointsteady/
|
|
using clock = std::chrono::system_clock;
|
|
#else
|
|
using clock = std::chrono::high_resolution_clock;
|
|
#endif
|
|
|
|
clock::time_point startTime = clock::now();
|
|
int thisFrame = 0;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
|
|
_lastUpdate = usecTimestampNow();
|
|
|
|
std::chrono::microseconds totalUpdates(0);
|
|
|
|
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
|
|
while (!_isFinished) {
|
|
auto beforeSleep = clock::now();
|
|
|
|
// Throttle to SCRIPT_FPS
|
|
// We'd like to try to keep the script at a solid SCRIPT_FPS update rate. And so we will
|
|
// calculate a sleepUntil to be the time from our start time until the original target
|
|
// sleepUntil for this frame. This approach will allow us to "catch up" in the event
|
|
// that some of our script udpates/frames take a little bit longer than the target average
|
|
// to execute.
|
|
// NOTE: if we go to variable SCRIPT_FPS, then we will need to reconsider this approach
|
|
const std::chrono::microseconds TARGET_SCRIPT_FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1);
|
|
clock::time_point targetSleepUntil(startTime + (thisFrame++ * TARGET_SCRIPT_FRAME_DURATION));
|
|
|
|
// However, if our sleepUntil is not at least our average update and timer execution time
|
|
// into the future it means our script is taking too long in its updates, and we want to
|
|
// punish the script a little bit. So we will force the sleepUntil to be at least our
|
|
// averageUpdate + averageTimerPerFrame time into the future.
|
|
auto averageUpdate = totalUpdates / thisFrame;
|
|
auto averageTimerPerFrame = _totalTimerExecution / thisFrame;
|
|
auto averageTimerAndUpdate = averageUpdate + averageTimerPerFrame;
|
|
auto sleepUntil = std::max(targetSleepUntil, beforeSleep + averageTimerAndUpdate);
|
|
|
|
// We don't want to actually sleep for too long, because it causes our scripts to hang
|
|
// on shutdown and stop... so we want to loop and sleep until we've spent our time in
|
|
// purgatory, constantly checking to see if our script was asked to end
|
|
bool processedEvents = false;
|
|
while (!_isFinished && clock::now() < sleepUntil) {
|
|
|
|
{
|
|
PROFILE_RANGE(script, "processEvents-sleep");
|
|
QCoreApplication::processEvents(); // before we sleep again, give events a chance to process
|
|
}
|
|
processedEvents = true;
|
|
|
|
// If after processing events, we're past due, exit asap
|
|
if (clock::now() >= sleepUntil) {
|
|
break;
|
|
}
|
|
|
|
// We only want to sleep a small amount so that any pending events (like timers or invokeMethod events)
|
|
// will be able to process quickly.
|
|
static const int SMALL_SLEEP_AMOUNT = 100;
|
|
auto smallSleepUntil = clock::now() + static_cast<std::chrono::microseconds>(SMALL_SLEEP_AMOUNT);
|
|
std::this_thread::sleep_until(smallSleepUntil);
|
|
}
|
|
|
|
PROFILE_RANGE(script, "ScriptMainLoop");
|
|
|
|
#ifdef SCRIPT_DELAY_DEBUG
|
|
{
|
|
auto actuallySleptUntil = clock::now();
|
|
uint64_t seconds = std::chrono::duration_cast<std::chrono::seconds>(actuallySleptUntil - startTime).count();
|
|
if (seconds > 0) { // avoid division by zero and time travel
|
|
uint64_t fps = thisFrame / seconds;
|
|
// Overreporting artificially reduces the reported rate
|
|
if (thisFrame % SCRIPT_FPS == 0) {
|
|
qCDebug(scriptengine) <<
|
|
"Frame:" << thisFrame <<
|
|
"Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(actuallySleptUntil - beforeSleep).count() <<
|
|
"Avg Updates (us):" << averageUpdate.count() <<
|
|
"FPS:" << fps;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
// Only call this if we didn't processEvents as part of waiting for next frame
|
|
if (!processedEvents) {
|
|
PROFILE_RANGE(script, "processEvents");
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
}
|
|
}
|
|
|
|
qint64 now = usecTimestampNow();
|
|
|
|
// we check for 'now' in the past in case people set their clock back
|
|
if (_emitScriptUpdates() && _lastUpdate < now) {
|
|
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
|
|
if (!_isFinished) {
|
|
auto preUpdate = clock::now();
|
|
{
|
|
PROFILE_RANGE(script, "ScriptUpdate");
|
|
emit update(deltaTime);
|
|
}
|
|
auto postUpdate = clock::now();
|
|
auto elapsed = (postUpdate - preUpdate);
|
|
totalUpdates += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
|
}
|
|
}
|
|
_lastUpdate = now;
|
|
|
|
// Debug and clear exceptions
|
|
if (hasUncaughtException()) {
|
|
reportUncaughtException();
|
|
clearExceptions();
|
|
}
|
|
}
|
|
|
|
scriptInfoMessage("Script Engine stopping:" + getFilename());
|
|
|
|
stopAllTimers(); // make sure all our timers are stopped if the script is ending
|
|
emit scriptEnding();
|
|
|
|
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
// wait here till the edit packet sender is completely done sending
|
|
while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
QCoreApplication::processEvents();
|
|
}
|
|
} else {
|
|
// FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
|
|
}
|
|
}
|
|
|
|
emit finished(_fileNameString, this);
|
|
|
|
_isRunning = false;
|
|
emit runningStateChanged();
|
|
emit doneRunning();
|
|
}
|
|
|
|
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
|
|
// we want to only call it in our own run "shutdown" processing.
|
|
void ScriptEngine::stopAllTimers() {
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
QTimer* timer = i.key();
|
|
stopTimer(timer);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
|
|
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
|
|
QVector<QTimer*> toDelete;
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (i.value().definingEntityIdentifier != entityID) {
|
|
continue;
|
|
}
|
|
QTimer* timer = i.key();
|
|
toDelete << timer; // don't delete while we're iterating. save it.
|
|
}
|
|
for (auto timer:toDelete) { // now reap 'em
|
|
stopTimer(timer);
|
|
}
|
|
|
|
}
|
|
|
|
void ScriptEngine::stop(bool marshal) {
|
|
_isStopping = true; // this can be done on any thread
|
|
|
|
if (marshal) {
|
|
QMetaObject::invokeMethod(this, "stop");
|
|
return;
|
|
}
|
|
if (!_isFinished) {
|
|
_isFinished = true;
|
|
emit runningStateChanged();
|
|
}
|
|
}
|
|
|
|
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
|
|
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callAnimationStateHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "callAnimationStateHandler",
|
|
Q_ARG(QScriptValue, callback),
|
|
Q_ARG(AnimVariantMap, parameters),
|
|
Q_ARG(QStringList, names),
|
|
Q_ARG(bool, useNames),
|
|
Q_ARG(AnimVariantResultHandler, resultHandler));
|
|
return;
|
|
}
|
|
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
|
|
QScriptValueList callingArguments;
|
|
callingArguments << javascriptParameters;
|
|
assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
|
|
QScriptValue result = callback.call(QScriptValue(), callingArguments);
|
|
|
|
// validate result from callback function.
|
|
if (result.isValid() && result.isObject()) {
|
|
resultHandler(result);
|
|
} else {
|
|
qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::updateMemoryCost(const qint64& deltaSize) {
|
|
if (deltaSize > 0) {
|
|
reportAdditionalMemoryCost(deltaSize);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::timerFired() {
|
|
{
|
|
auto engine = DependencyManager::get<ScriptEngines>();
|
|
if (!engine || engine->isStopped()) {
|
|
scriptWarningMessage("Script.timerFired() while shutting down is ignored... parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
}
|
|
|
|
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
|
|
CallbackData timerData = _timerFunctionMap.value(callingTimer);
|
|
|
|
if (!callingTimer->isActive()) {
|
|
// this timer is done, we can kill it
|
|
_timerFunctionMap.remove(callingTimer);
|
|
delete callingTimer;
|
|
}
|
|
|
|
// call the associated JS function, if it exists
|
|
if (timerData.function.isValid()) {
|
|
auto preTimer = p_high_resolution_clock::now();
|
|
callWithEnvironment(timerData.definingEntityIdentifier, timerData.definingSandboxURL, timerData.function, timerData.function, QScriptValueList());
|
|
auto postTimer = p_high_resolution_clock::now();
|
|
auto elapsed = (postTimer - preTimer);
|
|
_totalTimerExecution += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
|
|
// create the timer, add it to the map, and start it
|
|
QTimer* newTimer = new QTimer(this);
|
|
newTimer->setSingleShot(isSingleShot);
|
|
|
|
// The default timer type is not very accurate below about 200ms http://doc.qt.io/qt-5/qt.html#TimerType-enum
|
|
static const int MIN_TIMEOUT_FOR_COARSE_TIMER = 200;
|
|
if (intervalMS < MIN_TIMEOUT_FOR_COARSE_TIMER) {
|
|
newTimer->setTimerType(Qt::PreciseTimer);
|
|
}
|
|
|
|
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
|
|
|
|
// make sure the timer stops when the script does
|
|
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
|
|
|
|
CallbackData timerData = {function, currentEntityIdentifier, currentSandboxURL };
|
|
_timerFunctionMap.insert(newTimer, timerData);
|
|
|
|
newTimer->start(intervalMS);
|
|
return newTimer;
|
|
}
|
|
|
|
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
scriptWarningMessage("Script.setInterval() while shutting down is ignored... parent script:" + getFilename());
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, intervalMS, false);
|
|
}
|
|
|
|
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
scriptWarningMessage("Script.setTimeout() while shutting down is ignored... parent script:" + getFilename());
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, timeoutMS, true);
|
|
}
|
|
|
|
void ScriptEngine::stopTimer(QTimer *timer) {
|
|
if (_timerFunctionMap.contains(timer)) {
|
|
timer->stop();
|
|
_timerFunctionMap.remove(timer);
|
|
delete timer;
|
|
}
|
|
}
|
|
|
|
QUrl ScriptEngine::resolvePath(const QString& include) const {
|
|
QUrl url(include);
|
|
// first lets check to see if it's already a full URL
|
|
if (!url.scheme().isEmpty()) {
|
|
return expandScriptUrl(url);
|
|
}
|
|
|
|
QScriptContextInfo contextInfo { currentContext()->parentContext() };
|
|
|
|
|
|
// we apparently weren't a fully qualified url, so, let's assume we're relative
|
|
// to the original URL of our script
|
|
QUrl parentURL = contextInfo.fileName();
|
|
if (parentURL.isEmpty()) {
|
|
if (_parentURL.isEmpty()) {
|
|
parentURL = QUrl(_fileNameString);
|
|
} else {
|
|
parentURL = QUrl(_parentURL);
|
|
}
|
|
}
|
|
|
|
// if the parent URL's scheme is empty, then this is probably a local file...
|
|
if (parentURL.scheme().isEmpty()) {
|
|
parentURL = QUrl::fromLocalFile(_fileNameString);
|
|
}
|
|
|
|
// at this point we should have a legitimate fully qualified URL for our parent
|
|
url = expandScriptUrl(parentURL.resolved(url));
|
|
return url;
|
|
}
|
|
|
|
QUrl ScriptEngine::resourcesPath() const {
|
|
return QUrl::fromLocalFile(PathUtils::resourcesPath());
|
|
}
|
|
|
|
void ScriptEngine::print(const QString& message) {
|
|
emit printedMessage(message);
|
|
}
|
|
|
|
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
|
|
// when all of the files have finished loading.
|
|
// If no callback is specified, the included files will be loaded synchronously and will block execution until
|
|
// all of the files have finished loading.
|
|
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
scriptWarningMessage("Script.include() while shutting down is ignored... includeFiles:"
|
|
+ includeFiles.join(",") + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
QList<QUrl> urls;
|
|
bool knowsSensitivity = false;
|
|
Qt::CaseSensitivity sensitivity { Qt::CaseSensitive };
|
|
auto getSensitivity = [&]() {
|
|
if (!knowsSensitivity) {
|
|
QString path = currentSandboxURL.path();
|
|
QFileInfo upperFI(path.toUpper());
|
|
QFileInfo lowerFI(path.toLower());
|
|
sensitivity = (upperFI == lowerFI) ? Qt::CaseInsensitive : Qt::CaseSensitive;
|
|
knowsSensitivity = true;
|
|
}
|
|
return sensitivity;
|
|
};
|
|
|
|
// Guard against meaningless query and fragment parts.
|
|
// Do NOT use PreferLocalFile as its behavior is unpredictable (e.g., on defaultScriptsLocation())
|
|
const auto strippingFlags = QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment;
|
|
for (QString includeFile : includeFiles) {
|
|
QString file = ResourceManager::normalizeURL(includeFile);
|
|
QUrl thisURL;
|
|
bool isStandardLibrary = false;
|
|
if (file.startsWith("/~/")) {
|
|
thisURL = expandScriptUrl(QUrl::fromLocalFile(expandScriptPath(file)));
|
|
QUrl defaultScriptsLoc = defaultScriptsLocation();
|
|
if (!defaultScriptsLoc.isParentOf(thisURL)) {
|
|
scriptWarningMessage("Script.include() -- skipping" + file + "-- outside of standard libraries");
|
|
continue;
|
|
}
|
|
isStandardLibrary = true;
|
|
} else {
|
|
thisURL = resolvePath(file);
|
|
}
|
|
|
|
if (!isStandardLibrary && !currentSandboxURL.isEmpty() && (thisURL.scheme() == "file") &&
|
|
(currentSandboxURL.scheme() != "file" ||
|
|
!thisURL.toString(strippingFlags).startsWith(currentSandboxURL.toString(strippingFlags), getSensitivity()))) {
|
|
|
|
scriptWarningMessage("Script.include() ignoring file path" + thisURL.toString()
|
|
+ "outside of original entity script" + currentSandboxURL.toString());
|
|
} else {
|
|
// We could also check here for CORS, but we don't yet.
|
|
// It turns out that QUrl.resolve will not change hosts and copy authority, so we don't need to check that here.
|
|
urls.append(thisURL);
|
|
}
|
|
}
|
|
|
|
// If there are no URLs left to download, don't bother attempting to download anything and return early
|
|
if (urls.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
BatchLoader* loader = new BatchLoader(urls);
|
|
EntityItemID capturedEntityIdentifier = currentEntityIdentifier;
|
|
QUrl capturedSandboxURL = currentSandboxURL;
|
|
|
|
auto evaluateScripts = [=](const QMap<QUrl, QString>& data, const QMap<QUrl, QString>& status) {
|
|
auto parentURL = _parentURL;
|
|
for (QUrl url : urls) {
|
|
QString contents = data[url];
|
|
if (contents.isNull()) {
|
|
scriptErrorMessage("Error loading file (" + status[url] +"): " + url.toString());
|
|
} else {
|
|
std::lock_guard<std::recursive_mutex> lock(_lock);
|
|
if (!_includedURLs.contains(url)) {
|
|
_includedURLs << url;
|
|
// Set the parent url so that path resolution will be relative
|
|
// to this script's url during its initial evaluation
|
|
_parentURL = url.toString();
|
|
auto operation = [&]() {
|
|
evaluate(contents, url.toString());
|
|
};
|
|
|
|
doWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, operation);
|
|
} else {
|
|
scriptWarningMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
|
|
}
|
|
}
|
|
}
|
|
_parentURL = parentURL;
|
|
|
|
if (callback.isFunction()) {
|
|
callWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, QScriptValue(callback), QScriptValue(), QScriptValueList());
|
|
}
|
|
|
|
loader->deleteLater();
|
|
};
|
|
|
|
connect(loader, &BatchLoader::finished, this, evaluateScripts);
|
|
|
|
// If we are destroyed before the loader completes, make sure to clean it up
|
|
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
|
|
|
|
loader->start(processLevelMaxRetries);
|
|
|
|
if (!callback.isFunction() && !loader->isFinished()) {
|
|
QEventLoop loop;
|
|
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
|
|
loop.exec();
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
scriptWarningMessage("Script.include() while shutting down is ignored... includeFile:"
|
|
+ includeFile + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
|
|
QStringList urls;
|
|
urls.append(includeFile);
|
|
include(urls, callback);
|
|
}
|
|
|
|
// NOTE: The load() command is similar to the include() command except that it loads the script
|
|
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
|
|
// the Application or other context will connect to in order to know to actually load the script
|
|
void ScriptEngine::load(const QString& loadFile) {
|
|
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
|
|
scriptWarningMessage("Script.load() while shutting down is ignored... loadFile:"
|
|
+ loadFile + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
if (!currentEntityIdentifier.isInvalidID()) {
|
|
scriptWarningMessage("Script.load() from entity script is ignored... loadFile:"
|
|
+ loadFile + "parent script:" + getFilename() + "entity: " + currentEntityIdentifier.toString());
|
|
return; // bail early
|
|
}
|
|
|
|
QUrl url = resolvePath(loadFile);
|
|
if (_isReloading) {
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
scriptCache->deleteScript(url.toString());
|
|
emit reloadScript(url.toString(), false);
|
|
} else {
|
|
emit loadScript(url.toString(), false);
|
|
}
|
|
}
|
|
|
|
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
|
|
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) {
|
|
if (QThread::currentThread() != thread()) {
|
|
qCDebug(scriptengine) << "*** ERROR *** ScriptEngine::forwardHandlerCall() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
assert(false);
|
|
return ;
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
if (!handlersOnEntity.contains(eventName)) {
|
|
return;
|
|
}
|
|
CallbackList handlersForEvent = handlersOnEntity[eventName];
|
|
if (!handlersForEvent.isEmpty()) {
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
// handlersForEvent[i] can contain many handlers that may have each been added by different interface or entity scripts,
|
|
// and the entity scripts may be for entities other than the one this is a handler for.
|
|
// Fortunately, the definingEntityIdentifier captured the entity script id (if any) when the handler was added.
|
|
CallbackData& handler = handlersForEvent[i];
|
|
callWithEnvironment(handler.definingEntityIdentifier, handler.definingSandboxURL, handler.function, QScriptValue(), eventHandlerArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ScriptEngine::getNumRunningEntityScripts() const {
|
|
int sum = 0;
|
|
for (auto& st : _entityScripts) {
|
|
if (st.status == EntityScriptStatus::RUNNING) {
|
|
++sum;
|
|
}
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
QString ScriptEngine::getEntityScriptStatus(const EntityItemID& entityID) {
|
|
if (_entityScripts.contains(entityID))
|
|
return EntityScriptStatus_::valueToKey(_entityScripts[entityID].status).toLower();
|
|
return QString();
|
|
}
|
|
|
|
bool ScriptEngine::getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const {
|
|
auto it = _entityScripts.constFind(entityID);
|
|
if (it == _entityScripts.constEnd()) {
|
|
return false;
|
|
}
|
|
details = it.value();
|
|
return true;
|
|
}
|
|
|
|
void ScriptEngine::setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details) {
|
|
_entityScripts[entityID] = details;
|
|
emit entityScriptDetailsUpdated();
|
|
}
|
|
|
|
void ScriptEngine::updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus &status, const QString& errorInfo) {
|
|
EntityScriptDetails &details = _entityScripts[entityID];
|
|
details.status = status;
|
|
details.errorInfo = errorInfo;
|
|
emit entityScriptDetailsUpdated();
|
|
}
|
|
|
|
// since all of these operations can be asynch we will always do the actual work in the response handler
|
|
// for the download
|
|
void ScriptEngine::loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
|
|
auto engine = theEngine.data();
|
|
engine->executeOnScriptThread([=]{
|
|
EntityScriptDetails details = engine->_entityScripts[entityID];
|
|
if (details.status == EntityScriptStatus::PENDING || details.status == EntityScriptStatus::UNLOADED) {
|
|
engine->updateEntityScriptStatus(entityID, EntityScriptStatus::LOADING, QThread::currentThread()->objectName());
|
|
}
|
|
});
|
|
|
|
// NOTE: If the script content is not currently in the cache, the LAMBDA here will be called on the Main Thread
|
|
// which means we're guaranteed that it's not the correct thread for the ScriptEngine. This means
|
|
// when we get into entityScriptContentAvailable() we will likely invokeMethod() to get it over
|
|
// to the "Entities" ScriptEngine thread.
|
|
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [theEngine, entityID](const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString &status) {
|
|
QSharedPointer<ScriptEngine> strongEngine = theEngine.toStrongRef();
|
|
if (strongEngine) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread ["
|
|
<< QThread::currentThread() << "] expected thread [" << strongEngine->thread() << "]";
|
|
#endif
|
|
strongEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success, status);
|
|
}
|
|
}, forceRedownload, processLevelMaxRetries);
|
|
}
|
|
|
|
// since all of these operations can be asynch we will always do the actual work in the response handler
|
|
// for the download
|
|
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success , const QString& status) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread ["
|
|
<< QThread::currentThread() << "], invoking on correct thread [" << thread()
|
|
<< "] " "entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:"
|
|
<< contents << "isURL:" << isURL << "success:" << success;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, scriptOrURL),
|
|
Q_ARG(const QString&, contents),
|
|
Q_ARG(bool, isURL),
|
|
Q_ARG(bool, success),
|
|
Q_ARG(const QString&, status));
|
|
return;
|
|
}
|
|
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
|
#endif
|
|
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
|
|
auto fileName = isURL ? scriptOrURL : "EmbeddedEntityScript";
|
|
|
|
EntityScriptDetails newDetails;
|
|
newDetails.scriptText = scriptOrURL;
|
|
|
|
if (!success) {
|
|
newDetails.status = EntityScriptStatus::ERROR_LOADING_SCRIPT;
|
|
newDetails.errorInfo = "Failed to load script (" + status + ")";
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
return;
|
|
}
|
|
|
|
auto syntaxError = lintScript(contents, fileName);
|
|
QScriptProgram program { contents, fileName };
|
|
if (!syntaxError.isNull() || program.isNull()) {
|
|
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
|
|
newDetails.errorInfo = QString("Bad syntax (%1)").arg(syntaxError);
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
qCDebug(scriptengine) << newDetails.errorInfo << scriptOrURL;
|
|
return; // done processing script
|
|
}
|
|
|
|
if (isURL) {
|
|
setParentURL(scriptOrURL);
|
|
}
|
|
|
|
const int SANDBOX_TIMEOUT = 0.25 * MSECS_PER_SECOND;
|
|
BaseScriptEngine sandbox;
|
|
sandbox.setProcessEventsInterval(SANDBOX_TIMEOUT);
|
|
QScriptValue testConstructor;
|
|
{
|
|
QTimer timeout;
|
|
timeout.setSingleShot(true);
|
|
timeout.start(SANDBOX_TIMEOUT);
|
|
connect(&timeout, &QTimer::timeout, [&sandbox, SANDBOX_TIMEOUT, scriptOrURL]{
|
|
auto context = sandbox.currentContext();
|
|
if (context) {
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable timeout(" << scriptOrURL << ")";
|
|
|
|
// Guard against infinite loops and non-performant code
|
|
context->throwError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT));
|
|
}
|
|
});
|
|
testConstructor = sandbox.evaluate(program);
|
|
}
|
|
|
|
QString exceptionMessage = sandbox.formatUncaughtException(program.fileName());
|
|
if (!exceptionMessage.isNull()) {
|
|
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
|
|
newDetails.errorInfo = exceptionMessage;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
qCDebug(scriptengine) << "----- ScriptEngine::entityScriptContentAvailable -- hadUncaughtExceptions (" << scriptOrURL << ")";
|
|
return;
|
|
}
|
|
|
|
if (!testConstructor.isFunction()) {
|
|
QString testConstructorType = QString(testConstructor.toVariant().typeName());
|
|
if (testConstructorType == "") {
|
|
testConstructorType = "empty";
|
|
}
|
|
QString testConstructorValue = testConstructor.toString();
|
|
const int maxTestConstructorValueSize = 80;
|
|
if (testConstructorValue.size() > maxTestConstructorValueSize) {
|
|
testConstructorValue = testConstructorValue.mid(0, maxTestConstructorValueSize) + "...";
|
|
}
|
|
scriptErrorMessage("Error -- ScriptEngine::loadEntityScript() entity:" + entityID.toString()
|
|
+ "failed to load entity script -- expected a function, got " + testConstructorType
|
|
+ "," + testConstructorValue
|
|
+ "," + scriptOrURL);
|
|
|
|
newDetails.status = EntityScriptStatus::ERROR_RUNNING_SCRIPT;
|
|
newDetails.errorInfo = "Could not find constructor";
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
|
|
qCDebug(scriptengine) << "----- ScriptEngine::entityScriptContentAvailable -- failed to run (" << scriptOrURL << ")";
|
|
return; // done processing script
|
|
}
|
|
|
|
int64_t lastModified = 0;
|
|
if (isFileUrl) {
|
|
QString file = QUrl(scriptOrURL).toLocalFile();
|
|
lastModified = (quint64)QFileInfo(file).lastModified().toMSecsSinceEpoch();
|
|
}
|
|
QScriptValue entityScriptConstructor, entityScriptObject;
|
|
QUrl sandboxURL = currentSandboxURL.isEmpty() ? scriptOrURL : currentSandboxURL;
|
|
auto initialization = [&]{
|
|
entityScriptConstructor = evaluate(contents, fileName);
|
|
entityScriptObject = entityScriptConstructor.construct();
|
|
};
|
|
doWithEnvironment(entityID, sandboxURL, initialization);
|
|
|
|
newDetails.status = EntityScriptStatus::RUNNING;
|
|
newDetails.scriptObject = entityScriptObject;
|
|
newDetails.lastModified = lastModified;
|
|
newDetails.definingSandboxURL = sandboxURL;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
|
|
if (isURL) {
|
|
setParentURL("");
|
|
}
|
|
|
|
// if we got this far, then call the preload method
|
|
callEntityScriptMethod(entityID, "preload");
|
|
}
|
|
|
|
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadEntityScript",
|
|
Q_ARG(const EntityItemID&, entityID));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
if (_entityScripts.contains(entityID)) {
|
|
if (isEntityScriptRunning(entityID)) {
|
|
callEntityScriptMethod(entityID, "unload");
|
|
}
|
|
EntityScriptDetails newDetails;
|
|
newDetails.status = EntityScriptStatus::UNLOADED;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
stopAllTimersForEntityScript(entityID);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::unloadAllEntityScripts() {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
|
|
#endif
|
|
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
|
|
unloadEntityScript(entityID);
|
|
}
|
|
_entityScripts.clear();
|
|
emit entityScriptDetailsUpdated();
|
|
|
|
#ifdef DEBUG_ENGINE_STATE
|
|
qCDebug(scriptengine) << "---- CURRENT STATE OF ENGINE: --------------------------";
|
|
QScriptValueIterator it(globalObject());
|
|
while (it.hasNext()) {
|
|
it.next();
|
|
qCDebug(scriptengine) << it.name() << ":" << it.value().toString();
|
|
}
|
|
qCDebug(scriptengine) << "--------------------------------------------------------";
|
|
#endif // DEBUG_ENGINE_STATE
|
|
}
|
|
|
|
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
|
|
if (!HIFI_AUTOREFRESH_FILE_SCRIPTS || !_entityScripts.contains(entityID)) {
|
|
return;
|
|
}
|
|
|
|
static bool recurseGuard = false;
|
|
if (recurseGuard) {
|
|
return;
|
|
}
|
|
recurseGuard = true;
|
|
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
// Check to see if a file based script needs to be reloaded (easier debugging)
|
|
if (details.lastModified > 0) {
|
|
QString filePath = QUrl(details.scriptText).toLocalFile();
|
|
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
|
|
if (lastModified > details.lastModified) {
|
|
scriptInfoMessage("Reloading modified script " + details.scriptText);
|
|
|
|
QFile file(filePath);
|
|
file.open(QIODevice::ReadOnly);
|
|
QString scriptContents = QTextStream(&file).readAll();
|
|
this->unloadEntityScript(entityID);
|
|
this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true, "Success");
|
|
if (!isEntityScriptRunning(entityID)) {
|
|
scriptWarningMessage("Reload script " + details.scriptText + " failed");
|
|
} else {
|
|
details = _entityScripts[entityID];
|
|
}
|
|
}
|
|
}
|
|
recurseGuard = false;
|
|
}
|
|
|
|
// Execute operation in the appropriate context for (the possibly empty) entityID.
|
|
// Even if entityID is supplied as currentEntityIdentifier, this still documents the source
|
|
// of the code being executed (e.g., if we ever sandbox different entity scripts, or provide different
|
|
// global values for different entity scripts).
|
|
void ScriptEngine::doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation) {
|
|
EntityItemID oldIdentifier = currentEntityIdentifier;
|
|
QUrl oldSandboxURL = currentSandboxURL;
|
|
currentEntityIdentifier = entityID;
|
|
currentSandboxURL = sandboxURL;
|
|
|
|
#if DEBUG_CURRENT_ENTITY
|
|
QScriptValue oldData = this->globalObject().property("debugEntityID");
|
|
this->globalObject().setProperty("debugEntityID", entityID.toScriptValue(this)); // Make the entityID available to javascript as a global.
|
|
operation();
|
|
this->globalObject().setProperty("debugEntityID", oldData);
|
|
#else
|
|
operation();
|
|
#endif
|
|
if (hasUncaughtException()) {
|
|
reportUncaughtException();
|
|
clearExceptions();
|
|
}
|
|
|
|
currentEntityIdentifier = oldIdentifier;
|
|
currentSandboxURL = oldSandboxURL;
|
|
}
|
|
void ScriptEngine::callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args) {
|
|
auto operation = [&]() {
|
|
function.call(thisObject, args);
|
|
};
|
|
doWithEnvironment(entityID, sandboxURL, operation);
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const QStringList&, params));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS && methodName != "unload") {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << qScriptValueFromSequence(this, params);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const PointerEvent&, event));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: pointerEvent";
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << event.toScriptValue(this);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const EntityItemID&, otherID),
|
|
Q_ARG(const Collision&, collision));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << otherID.toScriptValue(this);
|
|
args << collisionToScriptValue(this, collision);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|