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805 lines
27 KiB
C++
805 lines
27 KiB
C++
//
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// Overlays.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Overlays.h"
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#include <limits>
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#include <QtScript/QScriptValueIterator>
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#include <OffscreenUi.h>
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#include <render/Scene.h>
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#include <RegisteredMetaTypes.h>
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#include "Application.h"
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#include "InterfaceLogging.h"
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#include "Image3DOverlay.h"
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#include "Circle3DOverlay.h"
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#include "Cube3DOverlay.h"
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#include "Shape3DOverlay.h"
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#include "ImageOverlay.h"
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#include "Line3DOverlay.h"
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#include "LocalModelsOverlay.h"
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#include "ModelOverlay.h"
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#include "Rectangle3DOverlay.h"
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#include "Sphere3DOverlay.h"
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#include "Grid3DOverlay.h"
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#include "TextOverlay.h"
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#include "RectangleOverlay.h"
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#include "Text3DOverlay.h"
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#include "Web3DOverlay.h"
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#include <QtQuick/QQuickWindow>
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Q_LOGGING_CATEGORY(trace_render_overlays, "trace.render.overlays")
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void Overlays::cleanupAllOverlays() {
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{
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QWriteLocker lock(&_lock);
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QWriteLocker deleteLock(&_deleteLock);
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foreach(Overlay::Pointer overlay, _overlaysHUD) {
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_overlaysToDelete.push_back(overlay);
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}
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foreach(Overlay::Pointer overlay, _overlaysWorld) {
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_overlaysToDelete.push_back(overlay);
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}
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_overlaysHUD.clear();
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_overlaysWorld.clear();
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_panels.clear();
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}
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cleanupOverlaysToDelete();
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}
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void Overlays::init() {
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_scriptEngine = new QScriptEngine();
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}
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void Overlays::update(float deltatime) {
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{
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QWriteLocker lock(&_lock);
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foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
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thisOverlay->update(deltatime);
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}
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foreach(Overlay::Pointer thisOverlay, _overlaysWorld) {
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thisOverlay->update(deltatime);
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}
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}
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cleanupOverlaysToDelete();
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}
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void Overlays::cleanupOverlaysToDelete() {
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if (!_overlaysToDelete.isEmpty()) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::PendingChanges pendingChanges;
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{
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QWriteLocker lock(&_deleteLock);
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do {
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Overlay::Pointer overlay = _overlaysToDelete.takeLast();
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auto itemID = overlay->getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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overlay->removeFromScene(overlay, scene, pendingChanges);
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}
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} while (!_overlaysToDelete.isEmpty());
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}
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if (pendingChanges._removedItems.size() > 0) {
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scene->enqueuePendingChanges(pendingChanges);
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}
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}
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}
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void Overlays::renderHUD(RenderArgs* renderArgs) {
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PROFILE_RANGE(render_overlays, __FUNCTION__);
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QReadLocker lock(&_lock);
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto textureCache = DependencyManager::get<TextureCache>();
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auto size = qApp->getUiSize();
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int width = size.x;
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int height = size.y;
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
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foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
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// Reset all batch pipeline settings between overlay
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geometryCache->useSimpleDrawPipeline(batch);
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batch.setResourceTexture(0, textureCache->getWhiteTexture()); // FIXME - do we really need to do this??
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batch.setProjectionTransform(legacyProjection);
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batch.setModelTransform(Transform());
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batch.resetViewTransform();
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thisOverlay->render(renderArgs);
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}
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}
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void Overlays::disable() {
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QWriteLocker lock(&_lock);
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_enabled = false;
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}
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void Overlays::enable() {
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QWriteLocker lock(&_lock);
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_enabled = true;
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}
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Overlay::Pointer Overlays::getOverlay(OverlayID id) const {
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if (_overlaysHUD.contains(id)) {
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return _overlaysHUD[id];
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}
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if (_overlaysWorld.contains(id)) {
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return _overlaysWorld[id];
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}
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return nullptr;
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}
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OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties) {
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Overlay::Pointer thisOverlay = nullptr;
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if (type == ImageOverlay::TYPE) {
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thisOverlay = std::make_shared<ImageOverlay>();
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} else if (type == Image3DOverlay::TYPE || type == "billboard") { // "billboard" for backwards compatibility
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thisOverlay = std::make_shared<Image3DOverlay>();
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} else if (type == TextOverlay::TYPE) {
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thisOverlay = std::make_shared<TextOverlay>();
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} else if (type == Text3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Text3DOverlay>();
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} else if (type == Shape3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Shape3DOverlay>();
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} else if (type == Cube3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Cube3DOverlay>();
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} else if (type == Sphere3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Sphere3DOverlay>();
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} else if (type == Circle3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Circle3DOverlay>();
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} else if (type == Rectangle3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Rectangle3DOverlay>();
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} else if (type == Line3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Line3DOverlay>();
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} else if (type == Grid3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Grid3DOverlay>();
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} else if (type == LocalModelsOverlay::TYPE) {
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thisOverlay = std::make_shared<LocalModelsOverlay>(qApp->getEntityClipboardRenderer());
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} else if (type == ModelOverlay::TYPE) {
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thisOverlay = std::make_shared<ModelOverlay>();
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} else if (type == Web3DOverlay::TYPE) {
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thisOverlay = std::make_shared<Web3DOverlay>();
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} else if (type == RectangleOverlay::TYPE) {
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thisOverlay = std::make_shared<RectangleOverlay>();
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}
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if (thisOverlay) {
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thisOverlay->setProperties(properties.toMap());
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return addOverlay(thisOverlay);
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}
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return UNKNOWN_OVERLAY_ID;
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}
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OverlayID Overlays::addOverlay(Overlay::Pointer overlay) {
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QWriteLocker lock(&_lock);
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OverlayID thisID = OverlayID(QUuid::createUuid());
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overlay->setOverlayID(thisID);
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overlay->setStackOrder(_stackOrder++);
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if (overlay->is3D()) {
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_overlaysWorld[thisID] = overlay;
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render::ScenePointer scene = qApp->getMain3DScene();
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render::PendingChanges pendingChanges;
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overlay->addToScene(overlay, scene, pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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} else {
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_overlaysHUD[thisID] = overlay;
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}
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return thisID;
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}
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OverlayID Overlays::cloneOverlay(OverlayID id) {
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Overlay::Pointer thisOverlay = getOverlay(id);
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if (thisOverlay) {
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OverlayID cloneId = addOverlay(Overlay::Pointer(thisOverlay->createClone()));
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auto attachable = std::dynamic_pointer_cast<PanelAttachable>(thisOverlay);
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if (attachable && attachable->getParentPanel()) {
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attachable->getParentPanel()->addChild(cloneId);
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}
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return cloneId;
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}
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return UNKNOWN_OVERLAY_ID; // Not found
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}
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bool Overlays::editOverlay(OverlayID id, const QVariant& properties) {
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QWriteLocker lock(&_lock);
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Overlay::Pointer thisOverlay = getOverlay(id);
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if (thisOverlay) {
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thisOverlay->setProperties(properties.toMap());
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return true;
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}
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return false;
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}
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bool Overlays::editOverlays(const QVariant& propertiesById) {
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QVariantMap map = propertiesById.toMap();
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bool success = true;
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QWriteLocker lock(&_lock);
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for (const auto& key : map.keys()) {
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OverlayID id = OverlayID(key);
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Overlay::Pointer thisOverlay = getOverlay(id);
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if (!thisOverlay) {
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success = false;
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continue;
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}
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QVariant properties = map[key];
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thisOverlay->setProperties(properties.toMap());
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}
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return success;
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}
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void Overlays::deleteOverlay(OverlayID id) {
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Overlay::Pointer overlayToDelete;
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{
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QWriteLocker lock(&_lock);
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if (_overlaysHUD.contains(id)) {
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overlayToDelete = _overlaysHUD.take(id);
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} else if (_overlaysWorld.contains(id)) {
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overlayToDelete = _overlaysWorld.take(id);
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} else {
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return;
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}
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}
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auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlayToDelete);
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if (attachable && attachable->getParentPanel()) {
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attachable->getParentPanel()->removeChild(id);
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attachable->setParentPanel(nullptr);
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}
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QWriteLocker lock(&_deleteLock);
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_overlaysToDelete.push_back(overlayToDelete);
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emit overlayDeleted(id);
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}
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QString Overlays::getOverlayType(OverlayID overlayId) const {
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Overlay::Pointer overlay = getOverlay(overlayId);
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if (overlay) {
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return overlay->getType();
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}
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return "";
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}
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QObject* Overlays::getOverlayObject(OverlayID id) {
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Overlay::Pointer thisOverlay = getOverlay(id);
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if (thisOverlay) {
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return qobject_cast<QObject*>(&(*thisOverlay));
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}
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return nullptr;
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}
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OverlayID Overlays::getParentPanel(OverlayID childId) const {
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Overlay::Pointer overlay = getOverlay(childId);
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auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
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if (attachable) {
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return _panels.key(attachable->getParentPanel());
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} else if (_panels.contains(childId)) {
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return _panels.key(getPanel(childId)->getParentPanel());
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}
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return UNKNOWN_OVERLAY_ID;
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}
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void Overlays::setParentPanel(OverlayID childId, OverlayID panelId) {
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auto attachable = std::dynamic_pointer_cast<PanelAttachable>(getOverlay(childId));
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if (attachable) {
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if (_panels.contains(panelId)) {
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auto panel = getPanel(panelId);
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panel->addChild(childId);
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attachable->setParentPanel(panel);
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} else {
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auto panel = attachable->getParentPanel();
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if (panel) {
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panel->removeChild(childId);
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attachable->setParentPanel(nullptr);
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}
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}
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} else if (_panels.contains(childId)) {
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OverlayPanel::Pointer child = getPanel(childId);
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if (_panels.contains(panelId)) {
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auto panel = getPanel(panelId);
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panel->addChild(childId);
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child->setParentPanel(panel);
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} else {
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auto panel = child->getParentPanel();
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if (panel) {
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panel->removeChild(childId);
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child->setParentPanel(0);
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}
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}
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}
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}
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OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
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glm::vec2 pointCopy = point;
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QReadLocker lock(&_lock);
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if (!_enabled) {
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return UNKNOWN_OVERLAY_ID;
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}
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QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
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i.toBack();
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const float LARGE_NEGATIVE_FLOAT = -9999999;
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glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
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glm::vec3 direction(0, 0, 1);
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BoxFace thisFace;
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glm::vec3 thisSurfaceNormal;
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float distance;
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unsigned int bestStackOrder = 0;
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OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
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while (i.hasPrevious()) {
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i.previous();
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OverlayID thisID = i.key();
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if (i.value()->is3D()) {
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auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
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if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) {
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if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace, thisSurfaceNormal)) {
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return thisID;
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}
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}
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} else {
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auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
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if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
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thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
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if (thisOverlay->getStackOrder() > bestStackOrder) {
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bestOverlayID = thisID;
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bestStackOrder = thisOverlay->getStackOrder();
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}
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}
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}
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}
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return bestOverlayID;
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}
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OverlayPropertyResult Overlays::getProperty(OverlayID id, const QString& property) {
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OverlayPropertyResult result;
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Overlay::Pointer thisOverlay = getOverlay(id);
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QReadLocker lock(&_lock);
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if (thisOverlay && thisOverlay->supportsGetProperty()) {
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result.value = thisOverlay->getProperty(property);
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}
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return result;
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}
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OverlayPropertyResult::OverlayPropertyResult() {
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}
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QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value) {
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if (!value.value.isValid()) {
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return QScriptValue::UndefinedValue;
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}
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return engine->toScriptValue(value.value);
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}
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void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value) {
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value.value = object.toVariant();
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}
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RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray, bool precisionPicking,
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const QScriptValue& overlayIDsToInclude,
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const QScriptValue& overlayIDsToDiscard,
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bool visibleOnly, bool collidableOnly) {
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float bestDistance = std::numeric_limits<float>::max();
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bool bestIsFront = false;
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const QVector<OverlayID> overlaysToInclude = qVectorOverlayIDFromScriptValue(overlayIDsToInclude);
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const QVector<OverlayID> overlaysToDiscard = qVectorOverlayIDFromScriptValue(overlayIDsToDiscard);
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RayToOverlayIntersectionResult result;
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QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
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i.toBack();
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while (i.hasPrevious()) {
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i.previous();
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OverlayID thisID = i.key();
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auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
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if ((overlaysToDiscard.size() > 0 && overlaysToDiscard.contains(thisID)) ||
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(overlaysToInclude.size() > 0 && !overlaysToInclude.contains(thisID))) {
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continue;
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}
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if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
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float thisDistance;
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BoxFace thisFace;
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glm::vec3 thisSurfaceNormal;
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QString thisExtraInfo;
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if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance,
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thisFace, thisSurfaceNormal, thisExtraInfo)) {
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bool isDrawInFront = thisOverlay->getDrawInFront();
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if (thisDistance < bestDistance && (!bestIsFront || isDrawInFront)) {
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bestIsFront = isDrawInFront;
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bestDistance = thisDistance;
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result.intersects = true;
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result.distance = thisDistance;
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result.face = thisFace;
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result.surfaceNormal = thisSurfaceNormal;
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result.overlayID = thisID;
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result.intersection = ray.origin + (ray.direction * thisDistance);
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result.extraInfo = thisExtraInfo;
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}
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}
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}
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}
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return result;
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}
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RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() :
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intersects(false),
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overlayID(UNKNOWN_OVERLAY_ID),
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distance(0),
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face(),
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intersection(),
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extraInfo()
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{
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}
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QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) {
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auto obj = engine->newObject();
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obj.setProperty("intersects", value.intersects);
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obj.setProperty("overlayID", OverlayIDtoScriptValue(engine, value.overlayID));
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obj.setProperty("distance", value.distance);
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QString faceName = "";
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// handle BoxFace
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switch (value.face) {
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case MIN_X_FACE:
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faceName = "MIN_X_FACE";
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break;
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case MAX_X_FACE:
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faceName = "MAX_X_FACE";
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break;
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case MIN_Y_FACE:
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faceName = "MIN_Y_FACE";
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break;
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case MAX_Y_FACE:
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faceName = "MAX_Y_FACE";
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break;
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case MIN_Z_FACE:
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faceName = "MIN_Z_FACE";
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break;
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case MAX_Z_FACE:
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faceName = "MAX_Z_FACE";
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break;
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default:
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case UNKNOWN_FACE:
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faceName = "UNKNOWN_FACE";
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break;
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}
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obj.setProperty("face", faceName);
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auto intersection = vec3toScriptValue(engine, value.intersection);
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obj.setProperty("intersection", intersection);
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obj.setProperty("extraInfo", value.extraInfo);
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return obj;
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}
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void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& objectVar, RayToOverlayIntersectionResult& value) {
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QVariantMap object = objectVar.toVariant().toMap();
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value.intersects = object["intersects"].toBool();
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value.overlayID = OverlayID(QUuid(object["overlayID"].toString()));
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value.distance = object["distance"].toFloat();
|
|
|
|
QString faceName = object["face"].toString();
|
|
if (faceName == "MIN_X_FACE") {
|
|
value.face = MIN_X_FACE;
|
|
} else if (faceName == "MAX_X_FACE") {
|
|
value.face = MAX_X_FACE;
|
|
} else if (faceName == "MIN_Y_FACE") {
|
|
value.face = MIN_Y_FACE;
|
|
} else if (faceName == "MAX_Y_FACE") {
|
|
value.face = MAX_Y_FACE;
|
|
} else if (faceName == "MIN_Z_FACE") {
|
|
value.face = MIN_Z_FACE;
|
|
} else if (faceName == "MAX_Z_FACE") {
|
|
value.face = MAX_Z_FACE;
|
|
} else {
|
|
value.face = UNKNOWN_FACE;
|
|
};
|
|
auto intersection = object["intersection"];
|
|
if (intersection.isValid()) {
|
|
bool valid;
|
|
auto newIntersection = vec3FromVariant(intersection, valid);
|
|
if (valid) {
|
|
value.intersection = newIntersection;
|
|
}
|
|
}
|
|
value.extraInfo = object["extraInfo"].toString();
|
|
}
|
|
|
|
bool Overlays::isLoaded(OverlayID id) {
|
|
QReadLocker lock(&_lock);
|
|
Overlay::Pointer thisOverlay = getOverlay(id);
|
|
if (!thisOverlay) {
|
|
return false; // not found
|
|
}
|
|
return thisOverlay->isLoaded();
|
|
}
|
|
|
|
QSizeF Overlays::textSize(OverlayID id, const QString& text) const {
|
|
Overlay::Pointer thisOverlay = _overlaysHUD[id];
|
|
if (thisOverlay) {
|
|
if (auto textOverlay = std::dynamic_pointer_cast<TextOverlay>(thisOverlay)) {
|
|
return textOverlay->textSize(text);
|
|
}
|
|
} else {
|
|
thisOverlay = _overlaysWorld[id];
|
|
if (auto text3dOverlay = std::dynamic_pointer_cast<Text3DOverlay>(thisOverlay)) {
|
|
return text3dOverlay->textSize(text);
|
|
}
|
|
}
|
|
return QSizeF(0.0f, 0.0f);
|
|
}
|
|
|
|
OverlayID Overlays::addPanel(OverlayPanel::Pointer panel) {
|
|
QWriteLocker lock(&_lock);
|
|
|
|
OverlayID thisID = QUuid::createUuid();
|
|
_panels[thisID] = panel;
|
|
|
|
return thisID;
|
|
}
|
|
|
|
OverlayID Overlays::addPanel(const QVariant& properties) {
|
|
OverlayPanel::Pointer panel = std::make_shared<OverlayPanel>();
|
|
panel->init(_scriptEngine);
|
|
panel->setProperties(properties.toMap());
|
|
return addPanel(panel);
|
|
}
|
|
|
|
void Overlays::editPanel(OverlayID panelId, const QVariant& properties) {
|
|
if (_panels.contains(panelId)) {
|
|
_panels[panelId]->setProperties(properties.toMap());
|
|
}
|
|
}
|
|
|
|
OverlayPropertyResult Overlays::getPanelProperty(OverlayID panelId, const QString& property) {
|
|
OverlayPropertyResult result;
|
|
if (_panels.contains(panelId)) {
|
|
OverlayPanel::Pointer thisPanel = getPanel(panelId);
|
|
QReadLocker lock(&_lock);
|
|
result.value = thisPanel->getProperty(property);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
void Overlays::deletePanel(OverlayID panelId) {
|
|
OverlayPanel::Pointer panelToDelete;
|
|
|
|
{
|
|
QWriteLocker lock(&_lock);
|
|
if (_panels.contains(panelId)) {
|
|
panelToDelete = _panels.take(panelId);
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
while (!panelToDelete->getChildren().isEmpty()) {
|
|
OverlayID childId = panelToDelete->popLastChild();
|
|
deleteOverlay(childId);
|
|
deletePanel(childId);
|
|
}
|
|
|
|
emit panelDeleted(panelId);
|
|
}
|
|
|
|
bool Overlays::isAddedOverlay(OverlayID id) {
|
|
return _overlaysHUD.contains(id) || _overlaysWorld.contains(id);
|
|
}
|
|
|
|
void Overlays::sendMousePressOnOverlay(OverlayID overlayID, const PointerEvent& event) {
|
|
emit mousePressOnOverlay(overlayID, event);
|
|
}
|
|
|
|
void Overlays::sendMouseReleaseOnOverlay(OverlayID overlayID, const PointerEvent& event) {
|
|
emit mouseReleaseOnOverlay(overlayID, event);
|
|
}
|
|
|
|
void Overlays::sendMouseMoveOnOverlay(OverlayID overlayID, const PointerEvent& event) {
|
|
emit mouseMoveOnOverlay(overlayID, event);
|
|
}
|
|
|
|
void Overlays::sendHoverEnterOverlay(OverlayID id, PointerEvent event) {
|
|
emit hoverEnterOverlay(id, event);
|
|
}
|
|
|
|
void Overlays::sendHoverOverOverlay(OverlayID id, PointerEvent event) {
|
|
emit hoverOverOverlay(id, event);
|
|
}
|
|
|
|
void Overlays::sendHoverLeaveOverlay(OverlayID id, PointerEvent event) {
|
|
emit hoverLeaveOverlay(id, event);
|
|
}
|
|
|
|
OverlayID Overlays::getKeyboardFocusOverlay() const {
|
|
return qApp->getKeyboardFocusOverlay();
|
|
}
|
|
|
|
void Overlays::setKeyboardFocusOverlay(OverlayID id) {
|
|
qApp->setKeyboardFocusOverlay(id);
|
|
}
|
|
|
|
float Overlays::width() const {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
return offscreenUi->getWindow()->size().width();
|
|
}
|
|
|
|
float Overlays::height() const {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
return offscreenUi->getWindow()->size().height();
|
|
}
|
|
|
|
static const uint32_t MOUSE_POINTER_ID = 0;
|
|
|
|
static glm::vec2 projectOntoOverlayXYPlane(glm::vec3 position, glm::quat rotation, glm::vec2 dimensions, const PickRay& pickRay,
|
|
const RayToOverlayIntersectionResult& rayPickResult) {
|
|
|
|
// Project the intersection point onto the local xy plane of the overlay.
|
|
float distance;
|
|
glm::vec3 planePosition = position;
|
|
glm::vec3 planeNormal = rotation * Vectors::UNIT_Z;
|
|
glm::vec3 overlayDimensions = glm::vec3(dimensions.x, dimensions.y, 0.0f);
|
|
glm::vec3 rayDirection = pickRay.direction;
|
|
glm::vec3 rayStart = pickRay.origin;
|
|
glm::vec3 p;
|
|
if (rayPlaneIntersection(planePosition, planeNormal, rayStart, rayDirection, distance)) {
|
|
p = rayStart + rayDirection * distance;
|
|
} else {
|
|
p = rayPickResult.intersection;
|
|
}
|
|
glm::vec3 localP = glm::inverse(rotation) * (p - position);
|
|
glm::vec3 normalizedP = (localP / overlayDimensions) + glm::vec3(0.5f);
|
|
return glm::vec2(normalizedP.x * overlayDimensions.x,
|
|
(1.0f - normalizedP.y) * overlayDimensions.y); // flip y-axis
|
|
}
|
|
|
|
static uint32_t toPointerButtons(const QMouseEvent& event) {
|
|
uint32_t buttons = 0;
|
|
buttons |= event.buttons().testFlag(Qt::LeftButton) ? PointerEvent::PrimaryButton : 0;
|
|
buttons |= event.buttons().testFlag(Qt::RightButton) ? PointerEvent::SecondaryButton : 0;
|
|
buttons |= event.buttons().testFlag(Qt::MiddleButton) ? PointerEvent::TertiaryButton : 0;
|
|
return buttons;
|
|
}
|
|
|
|
static PointerEvent::Button toPointerButton(const QMouseEvent& event) {
|
|
switch (event.button()) {
|
|
case Qt::LeftButton:
|
|
return PointerEvent::PrimaryButton;
|
|
case Qt::RightButton:
|
|
return PointerEvent::SecondaryButton;
|
|
case Qt::MiddleButton:
|
|
return PointerEvent::TertiaryButton;
|
|
default:
|
|
return PointerEvent::NoButtons;
|
|
}
|
|
}
|
|
|
|
PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay ray,
|
|
RayToOverlayIntersectionResult rayPickResult, QMouseEvent* event, PointerEvent::EventType eventType) {
|
|
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(overlay);
|
|
|
|
QReadLocker lock(&_lock);
|
|
auto position = thisOverlay->getPosition();
|
|
auto rotation = thisOverlay->getRotation();
|
|
auto dimensions = thisOverlay->getSize();
|
|
|
|
glm::vec2 pos2D = projectOntoOverlayXYPlane(position, rotation, dimensions, ray, rayPickResult);
|
|
PointerEvent pointerEvent(eventType, MOUSE_POINTER_ID,
|
|
pos2D, rayPickResult.intersection,
|
|
rayPickResult.surfaceNormal, ray.direction,
|
|
toPointerButton(*event), toPointerButtons(*event));
|
|
|
|
return pointerEvent;
|
|
}
|
|
|
|
void Overlays::mousePressEvent(QMouseEvent* event) {
|
|
PerformanceTimer perfTimer("Overlays::mousePressEvent");
|
|
|
|
PickRay ray = qApp->computePickRay(event->x(), event->y());
|
|
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
|
|
if (rayPickResult.intersects) {
|
|
_currentClickingOnOverlayID = rayPickResult.overlayID;
|
|
|
|
// Only Web overlays can have focus.
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(_currentClickingOnOverlayID));
|
|
if (thisOverlay) {
|
|
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Press);
|
|
emit mousePressOnOverlay(_currentClickingOnOverlayID, pointerEvent);
|
|
} else {
|
|
emit mousePressOffOverlay();
|
|
}
|
|
} else {
|
|
emit mousePressOffOverlay();
|
|
}
|
|
}
|
|
|
|
void Overlays::mouseReleaseEvent(QMouseEvent* event) {
|
|
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");
|
|
|
|
PickRay ray = qApp->computePickRay(event->x(), event->y());
|
|
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
|
|
if (rayPickResult.intersects) {
|
|
|
|
// Only Web overlays can have focus.
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(rayPickResult.overlayID));
|
|
if (thisOverlay) {
|
|
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Release);
|
|
emit mouseReleaseOnOverlay(rayPickResult.overlayID, pointerEvent);
|
|
}
|
|
}
|
|
|
|
_currentClickingOnOverlayID = UNKNOWN_OVERLAY_ID;
|
|
}
|
|
|
|
void Overlays::mouseMoveEvent(QMouseEvent* event) {
|
|
PerformanceTimer perfTimer("Overlays::mouseMoveEvent");
|
|
|
|
PickRay ray = qApp->computePickRay(event->x(), event->y());
|
|
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
|
|
if (rayPickResult.intersects) {
|
|
|
|
// Only Web overlays can have focus.
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(rayPickResult.overlayID));
|
|
if (thisOverlay) {
|
|
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move);
|
|
emit mouseMoveOnOverlay(rayPickResult.overlayID, pointerEvent);
|
|
|
|
// If previously hovering over a different overlay then leave hover on that overlay.
|
|
if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID && rayPickResult.overlayID != _currentHoverOverOverlayID) {
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(_currentHoverOverOverlayID));
|
|
if (thisOverlay) {
|
|
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move);
|
|
emit hoverLeaveOverlay(_currentHoverOverOverlayID, pointerEvent);
|
|
}
|
|
}
|
|
|
|
// If hovering over a new overlay then enter hover on that overlay.
|
|
if (rayPickResult.overlayID != _currentHoverOverOverlayID) {
|
|
emit hoverEnterOverlay(rayPickResult.overlayID, pointerEvent);
|
|
}
|
|
|
|
// Hover over current overlay.
|
|
emit hoverOverOverlay(rayPickResult.overlayID, pointerEvent);
|
|
|
|
_currentHoverOverOverlayID = rayPickResult.overlayID;
|
|
}
|
|
} else {
|
|
// If previously hovering an overlay then leave hover.
|
|
if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID) {
|
|
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(_currentHoverOverOverlayID));
|
|
if (thisOverlay) {
|
|
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move);
|
|
emit hoverLeaveOverlay(_currentHoverOverOverlayID, pointerEvent);
|
|
}
|
|
|
|
_currentHoverOverOverlayID = UNKNOWN_OVERLAY_ID;
|
|
}
|
|
}
|
|
}
|