// // Overlays.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Overlays.h" #include #include #include #include #include #include "Application.h" #include "InterfaceLogging.h" #include "Image3DOverlay.h" #include "Circle3DOverlay.h" #include "Cube3DOverlay.h" #include "Shape3DOverlay.h" #include "ImageOverlay.h" #include "Line3DOverlay.h" #include "LocalModelsOverlay.h" #include "ModelOverlay.h" #include "Rectangle3DOverlay.h" #include "Sphere3DOverlay.h" #include "Grid3DOverlay.h" #include "TextOverlay.h" #include "RectangleOverlay.h" #include "Text3DOverlay.h" #include "Web3DOverlay.h" #include Q_LOGGING_CATEGORY(trace_render_overlays, "trace.render.overlays") void Overlays::cleanupAllOverlays() { { QWriteLocker lock(&_lock); QWriteLocker deleteLock(&_deleteLock); foreach(Overlay::Pointer overlay, _overlaysHUD) { _overlaysToDelete.push_back(overlay); } foreach(Overlay::Pointer overlay, _overlaysWorld) { _overlaysToDelete.push_back(overlay); } _overlaysHUD.clear(); _overlaysWorld.clear(); _panels.clear(); } cleanupOverlaysToDelete(); } void Overlays::init() { _scriptEngine = new QScriptEngine(); } void Overlays::update(float deltatime) { { QWriteLocker lock(&_lock); foreach(Overlay::Pointer thisOverlay, _overlaysHUD) { thisOverlay->update(deltatime); } foreach(Overlay::Pointer thisOverlay, _overlaysWorld) { thisOverlay->update(deltatime); } } cleanupOverlaysToDelete(); } void Overlays::cleanupOverlaysToDelete() { if (!_overlaysToDelete.isEmpty()) { render::ScenePointer scene = qApp->getMain3DScene(); render::PendingChanges pendingChanges; { QWriteLocker lock(&_deleteLock); do { Overlay::Pointer overlay = _overlaysToDelete.takeLast(); auto itemID = overlay->getRenderItemID(); if (render::Item::isValidID(itemID)) { overlay->removeFromScene(overlay, scene, pendingChanges); } } while (!_overlaysToDelete.isEmpty()); } if (pendingChanges._removedItems.size() > 0) { scene->enqueuePendingChanges(pendingChanges); } } } void Overlays::renderHUD(RenderArgs* renderArgs) { PROFILE_RANGE(render_overlays, __FUNCTION__); QReadLocker lock(&_lock); gpu::Batch& batch = *renderArgs->_batch; auto geometryCache = DependencyManager::get(); auto textureCache = DependencyManager::get(); auto size = qApp->getUiSize(); int width = size.x; int height = size.y; mat4 legacyProjection = glm::ortho(0, width, height, 0, -1000, 1000); foreach(Overlay::Pointer thisOverlay, _overlaysHUD) { // Reset all batch pipeline settings between overlay geometryCache->useSimpleDrawPipeline(batch); batch.setResourceTexture(0, textureCache->getWhiteTexture()); // FIXME - do we really need to do this?? batch.setProjectionTransform(legacyProjection); batch.setModelTransform(Transform()); batch.resetViewTransform(); thisOverlay->render(renderArgs); } } void Overlays::disable() { QWriteLocker lock(&_lock); _enabled = false; } void Overlays::enable() { QWriteLocker lock(&_lock); _enabled = true; } Overlay::Pointer Overlays::getOverlay(OverlayID id) const { if (_overlaysHUD.contains(id)) { return _overlaysHUD[id]; } if (_overlaysWorld.contains(id)) { return _overlaysWorld[id]; } return nullptr; } OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties) { Overlay::Pointer thisOverlay = nullptr; if (type == ImageOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Image3DOverlay::TYPE || type == "billboard") { // "billboard" for backwards compatibility thisOverlay = std::make_shared(); } else if (type == TextOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Text3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Shape3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Cube3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Sphere3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Circle3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Rectangle3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Line3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Grid3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == LocalModelsOverlay::TYPE) { thisOverlay = std::make_shared(qApp->getEntityClipboardRenderer()); } else if (type == ModelOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == Web3DOverlay::TYPE) { thisOverlay = std::make_shared(); } else if (type == RectangleOverlay::TYPE) { thisOverlay = std::make_shared(); } if (thisOverlay) { thisOverlay->setProperties(properties.toMap()); return addOverlay(thisOverlay); } return UNKNOWN_OVERLAY_ID; } OverlayID Overlays::addOverlay(Overlay::Pointer overlay) { QWriteLocker lock(&_lock); OverlayID thisID = OverlayID(QUuid::createUuid()); overlay->setOverlayID(thisID); overlay->setStackOrder(_stackOrder++); if (overlay->is3D()) { _overlaysWorld[thisID] = overlay; render::ScenePointer scene = qApp->getMain3DScene(); render::PendingChanges pendingChanges; overlay->addToScene(overlay, scene, pendingChanges); scene->enqueuePendingChanges(pendingChanges); } else { _overlaysHUD[thisID] = overlay; } return thisID; } OverlayID Overlays::cloneOverlay(OverlayID id) { Overlay::Pointer thisOverlay = getOverlay(id); if (thisOverlay) { OverlayID cloneId = addOverlay(Overlay::Pointer(thisOverlay->createClone())); auto attachable = std::dynamic_pointer_cast(thisOverlay); if (attachable && attachable->getParentPanel()) { attachable->getParentPanel()->addChild(cloneId); } return cloneId; } return UNKNOWN_OVERLAY_ID; // Not found } bool Overlays::editOverlay(OverlayID id, const QVariant& properties) { QWriteLocker lock(&_lock); Overlay::Pointer thisOverlay = getOverlay(id); if (thisOverlay) { thisOverlay->setProperties(properties.toMap()); return true; } return false; } bool Overlays::editOverlays(const QVariant& propertiesById) { QVariantMap map = propertiesById.toMap(); bool success = true; QWriteLocker lock(&_lock); for (const auto& key : map.keys()) { OverlayID id = OverlayID(key); Overlay::Pointer thisOverlay = getOverlay(id); if (!thisOverlay) { success = false; continue; } QVariant properties = map[key]; thisOverlay->setProperties(properties.toMap()); } return success; } void Overlays::deleteOverlay(OverlayID id) { Overlay::Pointer overlayToDelete; { QWriteLocker lock(&_lock); if (_overlaysHUD.contains(id)) { overlayToDelete = _overlaysHUD.take(id); } else if (_overlaysWorld.contains(id)) { overlayToDelete = _overlaysWorld.take(id); } else { return; } } auto attachable = std::dynamic_pointer_cast(overlayToDelete); if (attachable && attachable->getParentPanel()) { attachable->getParentPanel()->removeChild(id); attachable->setParentPanel(nullptr); } QWriteLocker lock(&_deleteLock); _overlaysToDelete.push_back(overlayToDelete); emit overlayDeleted(id); } QString Overlays::getOverlayType(OverlayID overlayId) const { Overlay::Pointer overlay = getOverlay(overlayId); if (overlay) { return overlay->getType(); } return ""; } QObject* Overlays::getOverlayObject(OverlayID id) { Overlay::Pointer thisOverlay = getOverlay(id); if (thisOverlay) { return qobject_cast(&(*thisOverlay)); } return nullptr; } OverlayID Overlays::getParentPanel(OverlayID childId) const { Overlay::Pointer overlay = getOverlay(childId); auto attachable = std::dynamic_pointer_cast(overlay); if (attachable) { return _panels.key(attachable->getParentPanel()); } else if (_panels.contains(childId)) { return _panels.key(getPanel(childId)->getParentPanel()); } return UNKNOWN_OVERLAY_ID; } void Overlays::setParentPanel(OverlayID childId, OverlayID panelId) { auto attachable = std::dynamic_pointer_cast(getOverlay(childId)); if (attachable) { if (_panels.contains(panelId)) { auto panel = getPanel(panelId); panel->addChild(childId); attachable->setParentPanel(panel); } else { auto panel = attachable->getParentPanel(); if (panel) { panel->removeChild(childId); attachable->setParentPanel(nullptr); } } } else if (_panels.contains(childId)) { OverlayPanel::Pointer child = getPanel(childId); if (_panels.contains(panelId)) { auto panel = getPanel(panelId); panel->addChild(childId); child->setParentPanel(panel); } else { auto panel = child->getParentPanel(); if (panel) { panel->removeChild(childId); child->setParentPanel(0); } } } } OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) { glm::vec2 pointCopy = point; QReadLocker lock(&_lock); if (!_enabled) { return UNKNOWN_OVERLAY_ID; } QMapIterator i(_overlaysHUD); i.toBack(); const float LARGE_NEGATIVE_FLOAT = -9999999; glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT); glm::vec3 direction(0, 0, 1); BoxFace thisFace; glm::vec3 thisSurfaceNormal; float distance; unsigned int bestStackOrder = 0; OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID; while (i.hasPrevious()) { i.previous(); OverlayID thisID = i.key(); if (i.value()->is3D()) { auto thisOverlay = std::dynamic_pointer_cast(i.value()); if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) { if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace, thisSurfaceNormal)) { return thisID; } } } else { auto thisOverlay = std::dynamic_pointer_cast(i.value()); if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() && thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) { if (thisOverlay->getStackOrder() > bestStackOrder) { bestOverlayID = thisID; bestStackOrder = thisOverlay->getStackOrder(); } } } } return bestOverlayID; } OverlayPropertyResult Overlays::getProperty(OverlayID id, const QString& property) { OverlayPropertyResult result; Overlay::Pointer thisOverlay = getOverlay(id); QReadLocker lock(&_lock); if (thisOverlay && thisOverlay->supportsGetProperty()) { result.value = thisOverlay->getProperty(property); } return result; } OverlayPropertyResult::OverlayPropertyResult() { } QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value) { if (!value.value.isValid()) { return QScriptValue::UndefinedValue; } return engine->toScriptValue(value.value); } void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value) { value.value = object.toVariant(); } RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray, bool precisionPicking, const QScriptValue& overlayIDsToInclude, const QScriptValue& overlayIDsToDiscard, bool visibleOnly, bool collidableOnly) { float bestDistance = std::numeric_limits::max(); bool bestIsFront = false; const QVector overlaysToInclude = qVectorOverlayIDFromScriptValue(overlayIDsToInclude); const QVector overlaysToDiscard = qVectorOverlayIDFromScriptValue(overlayIDsToDiscard); RayToOverlayIntersectionResult result; QMapIterator i(_overlaysWorld); i.toBack(); while (i.hasPrevious()) { i.previous(); OverlayID thisID = i.key(); auto thisOverlay = std::dynamic_pointer_cast(i.value()); if ((overlaysToDiscard.size() > 0 && overlaysToDiscard.contains(thisID)) || (overlaysToInclude.size() > 0 && !overlaysToInclude.contains(thisID))) { continue; } if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) { float thisDistance; BoxFace thisFace; glm::vec3 thisSurfaceNormal; QString thisExtraInfo; if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance, thisFace, thisSurfaceNormal, thisExtraInfo)) { bool isDrawInFront = thisOverlay->getDrawInFront(); if (thisDistance < bestDistance && (!bestIsFront || isDrawInFront)) { bestIsFront = isDrawInFront; bestDistance = thisDistance; result.intersects = true; result.distance = thisDistance; result.face = thisFace; result.surfaceNormal = thisSurfaceNormal; result.overlayID = thisID; result.intersection = ray.origin + (ray.direction * thisDistance); result.extraInfo = thisExtraInfo; } } } } return result; } RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() : intersects(false), overlayID(UNKNOWN_OVERLAY_ID), distance(0), face(), intersection(), extraInfo() { } QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) { auto obj = engine->newObject(); obj.setProperty("intersects", value.intersects); obj.setProperty("overlayID", OverlayIDtoScriptValue(engine, value.overlayID)); obj.setProperty("distance", value.distance); QString faceName = ""; // handle BoxFace switch (value.face) { case MIN_X_FACE: faceName = "MIN_X_FACE"; break; case MAX_X_FACE: faceName = "MAX_X_FACE"; break; case MIN_Y_FACE: faceName = "MIN_Y_FACE"; break; case MAX_Y_FACE: faceName = "MAX_Y_FACE"; break; case MIN_Z_FACE: faceName = "MIN_Z_FACE"; break; case MAX_Z_FACE: faceName = "MAX_Z_FACE"; break; default: case UNKNOWN_FACE: faceName = "UNKNOWN_FACE"; break; } obj.setProperty("face", faceName); auto intersection = vec3toScriptValue(engine, value.intersection); obj.setProperty("intersection", intersection); obj.setProperty("extraInfo", value.extraInfo); return obj; } void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& objectVar, RayToOverlayIntersectionResult& value) { QVariantMap object = objectVar.toVariant().toMap(); value.intersects = object["intersects"].toBool(); value.overlayID = OverlayID(QUuid(object["overlayID"].toString())); value.distance = object["distance"].toFloat(); QString faceName = object["face"].toString(); if (faceName == "MIN_X_FACE") { value.face = MIN_X_FACE; } else if (faceName == "MAX_X_FACE") { value.face = MAX_X_FACE; } else if (faceName == "MIN_Y_FACE") { value.face = MIN_Y_FACE; } else if (faceName == "MAX_Y_FACE") { value.face = MAX_Y_FACE; } else if (faceName == "MIN_Z_FACE") { value.face = MIN_Z_FACE; } else if (faceName == "MAX_Z_FACE") { value.face = MAX_Z_FACE; } else { value.face = UNKNOWN_FACE; }; auto intersection = object["intersection"]; if (intersection.isValid()) { bool valid; auto newIntersection = vec3FromVariant(intersection, valid); if (valid) { value.intersection = newIntersection; } } value.extraInfo = object["extraInfo"].toString(); } bool Overlays::isLoaded(OverlayID id) { QReadLocker lock(&_lock); Overlay::Pointer thisOverlay = getOverlay(id); if (!thisOverlay) { return false; // not found } return thisOverlay->isLoaded(); } QSizeF Overlays::textSize(OverlayID id, const QString& text) const { Overlay::Pointer thisOverlay = _overlaysHUD[id]; if (thisOverlay) { if (auto textOverlay = std::dynamic_pointer_cast(thisOverlay)) { return textOverlay->textSize(text); } } else { thisOverlay = _overlaysWorld[id]; if (auto text3dOverlay = std::dynamic_pointer_cast(thisOverlay)) { return text3dOverlay->textSize(text); } } return QSizeF(0.0f, 0.0f); } OverlayID Overlays::addPanel(OverlayPanel::Pointer panel) { QWriteLocker lock(&_lock); OverlayID thisID = QUuid::createUuid(); _panels[thisID] = panel; return thisID; } OverlayID Overlays::addPanel(const QVariant& properties) { OverlayPanel::Pointer panel = std::make_shared(); panel->init(_scriptEngine); panel->setProperties(properties.toMap()); return addPanel(panel); } void Overlays::editPanel(OverlayID panelId, const QVariant& properties) { if (_panels.contains(panelId)) { _panels[panelId]->setProperties(properties.toMap()); } } OverlayPropertyResult Overlays::getPanelProperty(OverlayID panelId, const QString& property) { OverlayPropertyResult result; if (_panels.contains(panelId)) { OverlayPanel::Pointer thisPanel = getPanel(panelId); QReadLocker lock(&_lock); result.value = thisPanel->getProperty(property); } return result; } void Overlays::deletePanel(OverlayID panelId) { OverlayPanel::Pointer panelToDelete; { QWriteLocker lock(&_lock); if (_panels.contains(panelId)) { panelToDelete = _panels.take(panelId); } else { return; } } while (!panelToDelete->getChildren().isEmpty()) { OverlayID childId = panelToDelete->popLastChild(); deleteOverlay(childId); deletePanel(childId); } emit panelDeleted(panelId); } bool Overlays::isAddedOverlay(OverlayID id) { return _overlaysHUD.contains(id) || _overlaysWorld.contains(id); } void Overlays::sendMousePressOnOverlay(OverlayID overlayID, const PointerEvent& event) { emit mousePressOnOverlay(overlayID, event); } void Overlays::sendMouseReleaseOnOverlay(OverlayID overlayID, const PointerEvent& event) { emit mouseReleaseOnOverlay(overlayID, event); } void Overlays::sendMouseMoveOnOverlay(OverlayID overlayID, const PointerEvent& event) { emit mouseMoveOnOverlay(overlayID, event); } void Overlays::sendHoverEnterOverlay(OverlayID id, PointerEvent event) { emit hoverEnterOverlay(id, event); } void Overlays::sendHoverOverOverlay(OverlayID id, PointerEvent event) { emit hoverOverOverlay(id, event); } void Overlays::sendHoverLeaveOverlay(OverlayID id, PointerEvent event) { emit hoverLeaveOverlay(id, event); } OverlayID Overlays::getKeyboardFocusOverlay() const { return qApp->getKeyboardFocusOverlay(); } void Overlays::setKeyboardFocusOverlay(OverlayID id) { qApp->setKeyboardFocusOverlay(id); } float Overlays::width() const { auto offscreenUi = DependencyManager::get(); return offscreenUi->getWindow()->size().width(); } float Overlays::height() const { auto offscreenUi = DependencyManager::get(); return offscreenUi->getWindow()->size().height(); } static const uint32_t MOUSE_POINTER_ID = 0; static glm::vec2 projectOntoOverlayXYPlane(glm::vec3 position, glm::quat rotation, glm::vec2 dimensions, const PickRay& pickRay, const RayToOverlayIntersectionResult& rayPickResult) { // Project the intersection point onto the local xy plane of the overlay. float distance; glm::vec3 planePosition = position; glm::vec3 planeNormal = rotation * Vectors::UNIT_Z; glm::vec3 overlayDimensions = glm::vec3(dimensions.x, dimensions.y, 0.0f); glm::vec3 rayDirection = pickRay.direction; glm::vec3 rayStart = pickRay.origin; glm::vec3 p; if (rayPlaneIntersection(planePosition, planeNormal, rayStart, rayDirection, distance)) { p = rayStart + rayDirection * distance; } else { p = rayPickResult.intersection; } glm::vec3 localP = glm::inverse(rotation) * (p - position); glm::vec3 normalizedP = (localP / overlayDimensions) + glm::vec3(0.5f); return glm::vec2(normalizedP.x * overlayDimensions.x, (1.0f - normalizedP.y) * overlayDimensions.y); // flip y-axis } static uint32_t toPointerButtons(const QMouseEvent& event) { uint32_t buttons = 0; buttons |= event.buttons().testFlag(Qt::LeftButton) ? PointerEvent::PrimaryButton : 0; buttons |= event.buttons().testFlag(Qt::RightButton) ? PointerEvent::SecondaryButton : 0; buttons |= event.buttons().testFlag(Qt::MiddleButton) ? PointerEvent::TertiaryButton : 0; return buttons; } static PointerEvent::Button toPointerButton(const QMouseEvent& event) { switch (event.button()) { case Qt::LeftButton: return PointerEvent::PrimaryButton; case Qt::RightButton: return PointerEvent::SecondaryButton; case Qt::MiddleButton: return PointerEvent::TertiaryButton; default: return PointerEvent::NoButtons; } } PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay ray, RayToOverlayIntersectionResult rayPickResult, QMouseEvent* event, PointerEvent::EventType eventType) { auto thisOverlay = std::dynamic_pointer_cast(overlay); QReadLocker lock(&_lock); auto position = thisOverlay->getPosition(); auto rotation = thisOverlay->getRotation(); auto dimensions = thisOverlay->getSize(); glm::vec2 pos2D = projectOntoOverlayXYPlane(position, rotation, dimensions, ray, rayPickResult); PointerEvent pointerEvent(eventType, MOUSE_POINTER_ID, pos2D, rayPickResult.intersection, rayPickResult.surfaceNormal, ray.direction, toPointerButton(*event), toPointerButtons(*event)); return pointerEvent; } void Overlays::mousePressEvent(QMouseEvent* event) { PerformanceTimer perfTimer("Overlays::mousePressEvent"); PickRay ray = qApp->computePickRay(event->x(), event->y()); RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray); if (rayPickResult.intersects) { _currentClickingOnOverlayID = rayPickResult.overlayID; // Only Web overlays can have focus. auto thisOverlay = std::dynamic_pointer_cast(getOverlay(_currentClickingOnOverlayID)); if (thisOverlay) { auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Press); emit mousePressOnOverlay(_currentClickingOnOverlayID, pointerEvent); } else { emit mousePressOffOverlay(); } } else { emit mousePressOffOverlay(); } } void Overlays::mouseReleaseEvent(QMouseEvent* event) { PerformanceTimer perfTimer("Overlays::mouseReleaseEvent"); PickRay ray = qApp->computePickRay(event->x(), event->y()); RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray); if (rayPickResult.intersects) { // Only Web overlays can have focus. auto thisOverlay = std::dynamic_pointer_cast(getOverlay(rayPickResult.overlayID)); if (thisOverlay) { auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Release); emit mouseReleaseOnOverlay(rayPickResult.overlayID, pointerEvent); } } _currentClickingOnOverlayID = UNKNOWN_OVERLAY_ID; } void Overlays::mouseMoveEvent(QMouseEvent* event) { PerformanceTimer perfTimer("Overlays::mouseMoveEvent"); PickRay ray = qApp->computePickRay(event->x(), event->y()); RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray); if (rayPickResult.intersects) { // Only Web overlays can have focus. auto thisOverlay = std::dynamic_pointer_cast(getOverlay(rayPickResult.overlayID)); if (thisOverlay) { auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move); emit mouseMoveOnOverlay(rayPickResult.overlayID, pointerEvent); // If previously hovering over a different overlay then leave hover on that overlay. if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID && rayPickResult.overlayID != _currentHoverOverOverlayID) { auto thisOverlay = std::dynamic_pointer_cast(getOverlay(_currentHoverOverOverlayID)); if (thisOverlay) { auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move); emit hoverLeaveOverlay(_currentHoverOverOverlayID, pointerEvent); } } // If hovering over a new overlay then enter hover on that overlay. if (rayPickResult.overlayID != _currentHoverOverOverlayID) { emit hoverEnterOverlay(rayPickResult.overlayID, pointerEvent); } // Hover over current overlay. emit hoverOverOverlay(rayPickResult.overlayID, pointerEvent); _currentHoverOverOverlayID = rayPickResult.overlayID; } } else { // If previously hovering an overlay then leave hover. if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID) { auto thisOverlay = std::dynamic_pointer_cast(getOverlay(_currentHoverOverOverlayID)); if (thisOverlay) { auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Move); emit hoverLeaveOverlay(_currentHoverOverOverlayID, pointerEvent); } _currentHoverOverOverlayID = UNKNOWN_OVERLAY_ID; } } }