overte-JulianGro/libraries/entities/src/SimpleEntitySimulation.cpp
2015-05-22 22:38:02 -07:00

69 lines
2.5 KiB
C++

//
// SimpleEntitySimulation.cpp
// libraries/entities/src
//
// Created by Andrew Meadows on 2014.11.24
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
//#include <PerfStat.h>
#include "EntityItem.h"
#include "SimpleEntitySimulation.h"
#include "EntitiesLogging.h"
const quint64 AUTO_REMOVE_SIMULATION_OWNER_USEC = 2 * USECS_PER_SECOND;
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
// If an Entity has a simulation owner and we don't get an update for some amount of time,
// clear the owner. This guards against an interface failing to release the Entity when it
// has finished simulating it.
auto nodeList = DependencyManager::get<LimitedNodeList>();
SetOfEntities::iterator itemItr = _hasSimulationOwnerEntities.begin();
while (itemItr != _hasSimulationOwnerEntities.end()) {
EntityItemPointer entity = *itemItr;
if (entity->getSimulatorID().isNull()) {
itemItr = _hasSimulationOwnerEntities.erase(itemItr);
} else if (now - entity->getLastChangedOnServer() >= AUTO_REMOVE_SIMULATION_OWNER_USEC) {
SharedNodePointer ownerNode = nodeList->nodeWithUUID(entity->getSimulatorID());
if (ownerNode.isNull() || !ownerNode->isAlive()) {
qCDebug(entities) << "auto-removing simulation owner" << entity->getSimulatorID();
// TODO: zero velocities when we clear simulatorID?
entity->setSimulatorID(QUuid());
itemItr = _hasSimulationOwnerEntities.erase(itemItr);
} else {
++itemItr;
}
} else {
++itemItr;
}
}
}
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
EntitySimulation::addEntityInternal(entity);
if (!entity->getSimulatorID().isNull()) {
_hasSimulationOwnerEntities.insert(entity);
}
}
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
_hasSimulationOwnerEntities.remove(entity);
}
void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
EntitySimulation::changeEntityInternal(entity);
if (!entity->getSimulatorID().isNull()) {
_hasSimulationOwnerEntities.insert(entity);
}
entity->clearDirtyFlags();
}
void SimpleEntitySimulation::clearEntitiesInternal() {
_hasSimulationOwnerEntities.clear();
}