ZappoMan
9988f2d1cd
EnitityItem smart pointers
2015-05-22 22:38:02 -07:00
Andrew Meadows
7e9e223b3e
merge upstream/master into andrew/nova
2015-05-12 21:48:55 -07:00
Andrew Meadows
45d4fa91ab
add a TODO comment
2015-05-12 21:46:04 -07:00
Atlante45
00864afe53
Quiet compiler
2015-05-12 17:06:40 +02:00
Andrew Meadows
411bf1a35c
fix for entity-server kinematic simulation
2015-05-06 17:48:10 -07:00
Seth Alves
c63b8a93ec
oops fix endless loop
2015-05-06 15:48:45 -07:00
Seth Alves
4c3cbea261
don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownership
2015-05-06 15:32:02 -07:00
Andrew Meadows
d5f4c5a0ef
add/delete/cleanup of physical entities works
2015-05-05 10:10:08 -07:00
Andrew Meadows
3c9474b736
non-phys kinematic objs move to EntitySimulation
...
out of SimpleEntitySimulation
2015-05-01 13:43:50 -07:00
Andrew Meadows
c2d614b884
remove _movableButStoppedEntities
2015-05-01 11:19:01 -07:00
Andrew Meadows
b023fe582a
make things compile
2015-05-01 10:44:50 -07:00
Andrew Meadows
9f8b266a03
fix some compile problems
2015-04-30 13:56:37 -07:00
Andrew Meadows
c3901939e6
make some things compile after reorganization
2015-04-30 13:02:18 -07:00
Andrew Meadows
c0a5753317
PhysicalEntitySimulation sends outgoing packets
2015-04-28 17:12:29 -07:00
Andrew Meadows
2f9306ee77
SimpleEntitySimulation abides to new API
2015-04-28 16:28:03 -07:00
Seth Alves
d90dec066c
if an entity has no simulatorID, pull it out of list of entities with simulatorIDs
2015-04-17 11:12:13 -07:00
Seth Alves
d7059d8f2d
add code for uuids in wire protocol. some debugging prints
2015-04-16 14:46:38 -07:00
Seth Alves
6c4d232ad9
respond to code review
2015-04-15 16:08:15 -07:00
Seth Alves
afca5440f0
entity-server will automatically clear simulation-owner ID if it doesn't get an update for 2 seconds
2015-04-15 10:58:56 -07:00
Andrew Meadows
fd8e3f6169
add moved entities to lists for sorting
...
and also for outgoing packet updates
2014-12-12 13:28:12 -08:00
Andrew Meadows
3fd2f12a73
merge upstream/master into andrew/inertia
...
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntitySimulation.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/SimpleEntitySimulation.cpp
libraries/entities/src/SimpleEntitySimulation.h
libraries/entities/src/SphereEntityItem.cpp
2014-12-09 12:41:53 -08:00
Andrew Meadows
675a2dd989
add DIRTY_UPDATEABLE flag for changes that need it
2014-12-08 16:32:25 -08:00
Andrew Meadows
6fdfde31d9
whoops, forgot to increment the iterator
2014-12-08 11:20:27 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
...
* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
c9ea6885c1
PhysicsEngine is now an EntitySimulation
2014-12-02 15:29:41 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
...
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
dd3a7b9b9d
EntitySimulation takes EntityItem* rather than ID
2014-11-26 12:12:43 -08:00
Andrew Meadows
0d98555740
add EntitySimulation and SimpleEntitySimulation
2014-11-24 22:29:24 -08:00