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This could occur if the GLEscrow queue has extra frames in it. When new textures were fetched, before this fix, they were simply popped from the queue. This commit introduces a loop, that will fetch from the queue until it is empty. |
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hifiNeuron | ||
hifiSdl2 | ||
hifiSixense | ||
oculus | ||
oculusLegacy | ||
openvr | ||
CMakeLists.txt |