overte-JulianGro/interface/src/ui/overlays/Sphere3DOverlay.cpp
2015-09-22 17:22:09 -07:00

58 lines
1.7 KiB
C++

//
// Sphere3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Sphere3DOverlay.h"
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <gpu/Batch.h>
#include <SharedUtil.h>
QString const Sphere3DOverlay::TYPE = "sphere";
// Sphere overlays should fit inside a cube of the specified dimensions, hence it needs to be a half unit sphere.
// However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_OVERLAY_SCALE = 0.5f;
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{
}
void Sphere3DOverlay::render(RenderArgs* args) {
if (!_visible) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 sphereColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
batch->setModelTransform(Transform());
Transform transform = _transform;
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
if (_isSolid) {
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(*batch, transform, sphereColor);
} else {
DependencyManager::get<DeferredLightingEffect>()->renderWireSphereInstance(*batch, transform, sphereColor);
}
}
}
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}