Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Bradley Austin Davis
0c0af812c2
CR comments
2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34
Fixing lighting and atmosphere
2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
Zander Otavka
da2afca391
Expose overlay type checking to JavaScript.
2015-07-31 11:26:04 -07:00
Brad Davis
5b494c23fd
More header cleanup
2015-07-18 22:38:26 -07:00
ZappoMan
819fa852b8
first pass at GlowEctomy
2015-07-15 12:47:59 -07:00
Eric Levin
3d06b011aa
adding batch to renderHUD
2015-07-03 13:27:00 -07:00
ericrius1
8be1fd28e5
stripping naked gl calls from overlays to allow vive and oculus plugins to work
2015-07-02 13:57:00 -07:00
Atlante45
e3d22ef94b
Fix overlays getBounds + code cleanup
2015-06-24 16:13:42 -07:00
Ryan Huffman
8241a2170b
Update cube, line, and sphere overlays to use batches
2015-06-16 09:50:42 -07:00
ZappoMan
912b851eb7
remove crufty references to QGLWidget
2015-02-25 12:54:34 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
ZappoMan
11b4400099
move all glut-ness to geometry cache
2014-12-18 11:20:17 -08:00
ZappoMan
fc1e1ecfc0
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
2014-12-16 11:27:44 -08:00
ZappoMan
41c135c4e5
move GlowEffect to libraries
2014-12-15 19:19:21 -08:00
ZappoMan
e0a017e963
make GeometryCache work with DependancyManager
2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
Thijs Wenker
38ed104397
added const to copy constructors
2014-11-15 00:21:50 +01:00
Thijs Wenker
ba5491bc8b
moved writeToClone to copy constructor
2014-11-14 22:55:25 +01:00
Thijs Wenker
709ad84933
added clone functionality to Overlays:
...
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
3e9bc23c2f
moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
2014-10-29 10:19:04 -07:00
Sam Gateau
bd5c6517a5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
...
Conflicts:
interface/src/ui/MetavoxelEditor.cpp
interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
...
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
ZappoMan
6846426f23
CR feedback
2014-10-03 10:13:56 -07:00
ZappoMan
515789927b
fix float defines from CR feedback
2014-10-03 09:43:46 -07:00
ZappoMan
16cdc2614f
added circle overlays
2014-09-30 10:06:39 -07:00
ZappoMan
bffd236640
add glowLevel, and pulse to all overlays
2014-09-29 16:44:40 -07:00
Atlante45
ab0a0165c7
Working version of editModels.js
2014-05-02 11:19:12 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
ZappoMan
a56b7e341d
reorganize files in interface directory
2014-03-22 20:22:05 -07:00