mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 20:15:15 +02:00
167 lines
5.2 KiB
C++
167 lines
5.2 KiB
C++
//
|
|
// GeometryCache.h
|
|
// interface/src/renderer
|
|
//
|
|
// Created by Andrzej Kapolka on 6/21/13.
|
|
// Copyright 2013 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_GeometryCache_h
|
|
#define hifi_GeometryCache_h
|
|
|
|
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
|
|
#include "InterfaceConfig.h"
|
|
|
|
#include <QMap>
|
|
#include <QOpenGLBuffer>
|
|
|
|
#include <ResourceCache.h>
|
|
|
|
#include <FBXReader.h>
|
|
|
|
#include <AnimationCache.h>
|
|
|
|
class Model;
|
|
class NetworkGeometry;
|
|
class NetworkMesh;
|
|
class NetworkTexture;
|
|
|
|
/// Stores cached geometry.
|
|
class GeometryCache : public ResourceCache {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
GeometryCache();
|
|
virtual ~GeometryCache();
|
|
|
|
void renderHemisphere(int slices, int stacks);
|
|
void renderSphere(float radius, int slices, int stacks);
|
|
void renderSquare(int xDivisions, int yDivisions);
|
|
void renderHalfCylinder(int slices, int stacks);
|
|
void renderCone(float base, float height, int slices, int stacks);
|
|
void renderGrid(int xDivisions, int yDivisions);
|
|
|
|
/// Loads geometry from the specified URL.
|
|
/// \param fallback a fallback URL to load if the desired one is unavailable
|
|
/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
|
|
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
|
|
|
|
/// Adds the specified model to the list requiring vertex blends.
|
|
void noteRequiresBlend(Model* model);
|
|
|
|
public slots:
|
|
|
|
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
|
|
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
|
|
|
|
protected:
|
|
|
|
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
|
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
|
|
|
private:
|
|
|
|
typedef QPair<int, int> IntPair;
|
|
typedef QPair<GLuint, GLuint> VerticesIndices;
|
|
|
|
QHash<IntPair, VerticesIndices> _hemisphereVBOs;
|
|
QHash<IntPair, VerticesIndices> _sphereVBOs;
|
|
QHash<IntPair, VerticesIndices> _squareVBOs;
|
|
QHash<IntPair, VerticesIndices> _halfCylinderVBOs;
|
|
QHash<IntPair, VerticesIndices> _coneVBOs;
|
|
QHash<IntPair, QOpenGLBuffer> _gridBuffers;
|
|
|
|
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
|
|
|
|
QList<QPointer<Model> > _modelsRequiringBlends;
|
|
int _pendingBlenders;
|
|
};
|
|
|
|
/// Geometry loaded from the network.
|
|
class NetworkGeometry : public Resource {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
/// A hysteresis value indicating that we have no state memory.
|
|
static const float NO_HYSTERESIS;
|
|
|
|
NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback, bool delayLoad,
|
|
const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
|
|
|
|
/// Checks whether the geometry and its textures are loaded.
|
|
bool isLoadedWithTextures() const;
|
|
|
|
/// Returns a pointer to the geometry appropriate for the specified distance.
|
|
/// \param hysteresis a hysteresis parameter that prevents rapid model switching
|
|
QSharedPointer<NetworkGeometry> getLODOrFallback(float distance, float& hysteresis, bool delayLoad = false) const;
|
|
|
|
const FBXGeometry& getFBXGeometry() const { return _geometry; }
|
|
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
|
|
|
|
QVector<int> getJointMappings(const AnimationPointer& animation);
|
|
|
|
virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
|
|
virtual void setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities);
|
|
virtual void clearLoadPriority(const QPointer<QObject>& owner);
|
|
|
|
void setTextureWithNameToURL(const QString& name, const QUrl& url);
|
|
|
|
protected:
|
|
|
|
virtual void init();
|
|
virtual void downloadFinished(QNetworkReply* reply);
|
|
virtual void reinsert();
|
|
|
|
Q_INVOKABLE void setGeometry(const FBXGeometry& geometry);
|
|
|
|
private:
|
|
|
|
friend class GeometryCache;
|
|
|
|
void setLODParent(const QWeakPointer<NetworkGeometry>& lodParent) { _lodParent = lodParent; }
|
|
|
|
QVariantHash _mapping;
|
|
QUrl _textureBase;
|
|
QSharedPointer<NetworkGeometry> _fallback;
|
|
|
|
QMap<float, QSharedPointer<NetworkGeometry> > _lods;
|
|
FBXGeometry _geometry;
|
|
QVector<NetworkMesh> _meshes;
|
|
|
|
QWeakPointer<NetworkGeometry> _lodParent;
|
|
|
|
QHash<QWeakPointer<Animation>, QVector<int> > _jointMappings;
|
|
};
|
|
|
|
/// The state associated with a single mesh part.
|
|
class NetworkMeshPart {
|
|
public:
|
|
|
|
QString diffuseTextureName;
|
|
QSharedPointer<NetworkTexture> diffuseTexture;
|
|
QString normalTextureName;
|
|
QSharedPointer<NetworkTexture> normalTexture;
|
|
QString specularTextureName;
|
|
QSharedPointer<NetworkTexture> specularTexture;
|
|
|
|
bool isTranslucent() const;
|
|
};
|
|
|
|
/// The state associated with a single mesh.
|
|
class NetworkMesh {
|
|
public:
|
|
|
|
QOpenGLBuffer indexBuffer;
|
|
QOpenGLBuffer vertexBuffer;
|
|
|
|
QVector<NetworkMeshPart> parts;
|
|
|
|
int getTranslucentPartCount(const FBXMesh& fbxMesh) const;
|
|
};
|
|
|
|
#endif // hifi_GeometryCache_h
|