Andrzej Kapolka
3b56f613e2
Cone render function, some cleanup of GeometryCache methods.
2014-11-04 13:21:51 -08:00
Stephen Birarda
209c12cb1c
repairs for texture replacement by name
2014-10-27 16:52:22 -07:00
Stephen Birarda
cc28fe958e
add a hack method to NetworkGeometry to change a material texture by name
2014-10-21 15:44:34 -07:00
Stephen Birarda
047ee0a513
pipe texture names through to NetworkTexture
2014-10-21 12:20:12 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
e0a56b4a95
Rejiggered the blender handling: allow up to N blenders active at once so
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that with small numbers of avatars, the blenders can stack for lower latency.
2014-09-17 17:57:08 -07:00
Andrzej Kapolka
fbd1efad81
Allow specifying material opacity.
2014-09-16 17:52:39 -07:00
Andrzej Kapolka
49a0645677
Animation bits.
2014-05-20 15:23:15 -07:00
Andrzej Kapolka
363f545f7c
After uploading, refresh the uploaded files so that they are immediately
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redownloaded.
2014-05-09 17:50:08 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
a2dc58f7f9
Moved FBX code to its own library so that we can use it for bots.
2014-04-14 17:15:58 -07:00
Stephen Birarda
ae4b8348a2
fix header include guards via regex
2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38
initial regex replacement of headers
2014-04-08 17:30:36 -07:00
Andrzej Kapolka
635f3b6dc3
Perform the mesh blending in worker threads and only when we've actually
...
received new data. Closes #2075 . Closes #2348 .
2014-03-18 16:38:05 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrzej Kapolka
34ddddae1b
Basic LRU cache. Closes #2234 .
2014-03-10 12:06:07 -07:00
Andrzej Kapolka
d2f947aee1
Working on LRU cache for resources.
2014-03-10 10:49:38 -07:00
Andrzej Kapolka
2f27d8ecd3
Process geometry/textures in worker threads (via QThreadPool). Closes #2137 .
2014-02-28 16:14:02 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrzej Kapolka
29f7954d20
Factored out bits common to resource caches, added global limit on number of
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resources being requested at any one time.
2014-02-27 18:13:40 -08:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
...
beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
1afd3ab712
Fixes for OS X warnings.
2014-02-13 17:07:57 -08:00
Andrzej Kapolka
078b15c02d
Add some hysteresis on the LOD switching to prevent rapid switching back
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and forth.
2014-02-13 16:20:43 -08:00
Andrzej Kapolka
ff01470850
Wait until each LOD level is actually requested before we start loading;
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before a level is loaded, try to use the closest already-loaded level.
2014-02-13 14:25:01 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrzej Kapolka
b6d77ec637
Switched from loading FBX and FST simultaneously to loading FST first, then
...
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model. Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
...
added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
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ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
Andrzej Kapolka
0a3d6ae5e0
More work on metavoxel editing (grid, etc.)
2014-01-21 19:31:56 -08:00
Andrzej Kapolka
0694a7d4a5
When we fail to download textures or geometry, retry after steadily increasing
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delays. Closes #1471 .
2014-01-13 16:09:36 -08:00
Andrzej Kapolka
c8b2ed0213
More progress on reading skeletons.
2013-10-17 17:30:34 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
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untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
4c073426c8
Ball and cone color from average geometry colors.
2013-10-10 13:41:50 -07:00
Andrzej Kapolka
5756733aef
Load mapping and use it for offset, joint mappings, blendshape mappings.
2013-10-03 14:03:01 -07:00
Andrzej Kapolka
3c3cf0b002
Basic geometry sharing/texture loading.
2013-10-01 10:50:09 -07:00
Hifi Test Account
d725bcdbff
Fix renderHalfCylinder so it only has 2 args now.
2013-08-06 18:09:51 -07:00
Mark Peng
57efea40ee
Add untested renderHalfCylinder function to GeometryCache/
2013-08-05 19:52:02 -07:00
Andrzej Kapolka
03de2f3ea7
Render a green plane with fog, per Grayson's request.
2013-08-05 11:41:42 -07:00
Andrzej Kapolka
ef7c6ebdc6
Basic blinking.
2013-06-21 18:11:31 -07:00