overte-JulianGro/interface/src/scripting/LimitlessVoiceRecognitionScriptingInterface.cpp
2017-03-29 12:47:58 -07:00

64 lines
2.7 KiB
C++

//
// SpeechRecognitionScriptingInterface.h
// interface/src/scripting
//
// Created by Trevor Berninger on 3/20/17.
// Copyright 2017 Limitless ltd.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <src/InterfaceLogging.h>
#include <src/ui/AvatarInputs.h>
#include <QtConcurrent/QtConcurrentRun>
#include "LimitlessVoiceRecognitionScriptingInterface.h"
const float LimitlessVoiceRecognitionScriptingInterface::_audioLevelThreshold = 0.33f;
const int LimitlessVoiceRecognitionScriptingInterface::_voiceTimeoutDuration = 2000;
LimitlessVoiceRecognitionScriptingInterface::LimitlessVoiceRecognitionScriptingInterface() :
_shouldStartListeningForVoice(false)
{
_voiceTimer.setSingleShot(true);
connect(&_voiceTimer, &QTimer::timeout, this, &LimitlessVoiceRecognitionScriptingInterface::voiceTimeout);
connect(&_connection, &LimitlessConnection::onReceivedTranscription, this, [this](QString transcription){emit onReceivedTranscription(transcription);});
connect(&_connection, &LimitlessConnection::onFinishedSpeaking, this, [this](QString transcription){emit onFinishedSpeaking(transcription);});
_connection.moveToThread(&_connectionThread);
_connectionThread.setObjectName("Limitless Connection");
_connectionThread.start();
}
void LimitlessVoiceRecognitionScriptingInterface::update() {
const float audioLevel = AvatarInputs::getInstance()->loudnessToAudioLevel(DependencyManager::get<AudioClient>()->getAudioAverageInputLoudness());
if (_shouldStartListeningForVoice) {
if (_connection._streamingAudioForTranscription) {
if (audioLevel > _audioLevelThreshold) {
if (_voiceTimer.isActive()) {
_voiceTimer.stop();
}
} else if (!_voiceTimer.isActive()){
_voiceTimer.start(_voiceTimeoutDuration);
}
} else if (audioLevel > _audioLevelThreshold) {
// to make sure invoke doesn't get called twice before the method actually gets called
_connection._streamingAudioForTranscription = true;
QMetaObject::invokeMethod(&_connection, "startListening", Q_ARG(QString, authCode));
}
}
}
void LimitlessVoiceRecognitionScriptingInterface::setListeningToVoice(bool listening) {
_shouldStartListeningForVoice = listening;
}
void LimitlessVoiceRecognitionScriptingInterface::setAuthKey(QString key) {
authCode = key;
}
void LimitlessVoiceRecognitionScriptingInterface::voiceTimeout() {
if (_connection._streamingAudioForTranscription) {
QMetaObject::invokeMethod(&_connection, "stopListening");
}
}