mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 20:35:17 +02:00
122 lines
4.9 KiB
C++
122 lines
4.9 KiB
C++
|
|
// HMDScriptingInterface.h
|
|
// interface/src/scripting
|
|
//
|
|
// Created by Thijs Wenker on 1/12/15.
|
|
// Copyright 2015 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_HMDScriptingInterface_h
|
|
#define hifi_HMDScriptingInterface_h
|
|
|
|
#include <atomic>
|
|
|
|
#include <QtScript/QScriptValue>
|
|
class QScriptContext;
|
|
class QScriptEngine;
|
|
|
|
#include <GLMHelpers.h>
|
|
#include <DependencyManager.h>
|
|
#include <display-plugins/AbstractHMDScriptingInterface.h>
|
|
|
|
|
|
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
|
|
Q_OBJECT
|
|
Q_PROPERTY(glm::vec3 position READ getPosition)
|
|
Q_PROPERTY(glm::quat orientation READ getOrientation)
|
|
Q_PROPERTY(bool mounted READ isMounted)
|
|
Q_PROPERTY(bool showTablet READ getShouldShowTablet)
|
|
Q_PROPERTY(QUuid tabletID READ getCurrentTabletFrameID WRITE setCurrentTabletFrameID)
|
|
Q_PROPERTY(QUuid homeButtonID READ getCurrentHomeButtonID WRITE setCurrentHomeButtonID)
|
|
Q_PROPERTY(QUuid tabletScreenID READ getCurrentTabletScreenID WRITE setCurrentTabletScreenID)
|
|
|
|
public:
|
|
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
|
|
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
|
|
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
|
|
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
|
|
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
|
|
Q_INVOKABLE QString preferredAudioInput() const;
|
|
Q_INVOKABLE QString preferredAudioOutput() const;
|
|
|
|
Q_INVOKABLE bool isHMDAvailable(const QString& name = "");
|
|
Q_INVOKABLE bool isHandControllerAvailable(const QString& name = "");
|
|
Q_INVOKABLE bool isSubdeviceContainingNameAvailable(const QString& name);
|
|
|
|
Q_INVOKABLE void requestShowHandControllers();
|
|
Q_INVOKABLE void requestHideHandControllers();
|
|
Q_INVOKABLE bool shouldShowHandControllers() const;
|
|
|
|
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
|
|
Q_INVOKABLE void disableHandLasers(int hands) const;
|
|
|
|
Q_INVOKABLE bool setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
|
|
Q_INVOKABLE void disableExtraLaser() const;
|
|
|
|
|
|
/// Suppress the activation of any on-screen keyboard so that a script operation will
|
|
/// not be interrupted by a keyboard popup
|
|
/// Returns false if there is already an active keyboard displayed.
|
|
/// Clients should re-enable the keyboard when the operation is complete and ensure
|
|
/// that they balance any call to suppressKeyboard() that returns true with a corresponding
|
|
/// call to unsuppressKeyboard() within a reasonable amount of time
|
|
Q_INVOKABLE bool suppressKeyboard();
|
|
|
|
/// Enable the keyboard following a suppressKeyboard call
|
|
Q_INVOKABLE void unsuppressKeyboard();
|
|
|
|
/// Query the display plugin to determine the current VR keyboard visibility
|
|
Q_INVOKABLE bool isKeyboardVisible();
|
|
|
|
// rotate the overlay UI sphere so that it is centered about the the current HMD position and orientation
|
|
Q_INVOKABLE void centerUI();
|
|
|
|
Q_INVOKABLE void closeTablet();
|
|
|
|
Q_INVOKABLE void openTablet();
|
|
|
|
signals:
|
|
bool shouldShowHandControllersChanged();
|
|
|
|
public:
|
|
HMDScriptingInterface();
|
|
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
|
|
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
|
|
|
|
bool isMounted() const;
|
|
|
|
void toggleShouldShowTablet() { _showTablet = !_showTablet; }
|
|
void setShouldShowTablet(bool value) { _showTablet = value; }
|
|
bool getShouldShowTablet() const { return _showTablet; }
|
|
|
|
void setCurrentTabletFrameID(QUuid tabletID) { _tabletUIID = tabletID; }
|
|
QUuid getCurrentTabletFrameID() const { return _tabletUIID; }
|
|
|
|
void setCurrentHomeButtonID(QUuid homeButtonID) { _homeButtonID = homeButtonID; }
|
|
QUuid getCurrentHomeButtonID() const { return _homeButtonID; }
|
|
|
|
void setCurrentTabletScreenID(QUuid tabletID) { _tabletScreenID = tabletID; }
|
|
QUuid getCurrentTabletScreenID() const { return _tabletScreenID; }
|
|
|
|
private:
|
|
bool _showTablet { false };
|
|
QUuid _tabletUIID; // this is the entityID of the tablet frame
|
|
QUuid _tabletScreenID; // this is the overlayID which is part of (a child of) the tablet-ui.
|
|
QUuid _homeButtonID;
|
|
QUuid _tabletEntityID;
|
|
|
|
// Get the position of the HMD
|
|
glm::vec3 getPosition() const;
|
|
|
|
// Get the orientation of the HMD
|
|
glm::quat getOrientation() const;
|
|
|
|
bool getHUDLookAtPosition3D(glm::vec3& result) const;
|
|
glm::mat4 getWorldHMDMatrix() const;
|
|
std::atomic<int> _showHandControllersCount { 0 };
|
|
};
|
|
|
|
#endif // hifi_HMDScriptingInterface_h
|