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63 lines
No EOL
2.5 KiB
JavaScript
63 lines
No EOL
2.5 KiB
JavaScript
(function() {
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var BASE_PATH = "http://mpassets.highfidelity.com/3fd92e5e-93cf-4bc1-b2f1-c6bae5629814-v1/";
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Script.include(BASE_PATH + "pUtils.js");
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var TIMEOUT = 150;
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var _this;
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function XylophoneKey() {
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_this = this;
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return;
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}
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XylophoneKey.prototype = {
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sound: null,
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isWaiting: false,
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homePos: null,
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injector: null,
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preload: function(entityID) {
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_this.entityID = entityID;
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var soundURL = BASE_PATH + JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile;
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//_this.homePos = Entities.getEntityProperties(entityID, ["position"]).position;
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//Entities.editEntity(_this.entityID, {position: _this.homePos}); //This is the workaround for collisionWithEntity not being triggered after entity is reloaded.
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_this.sound = SoundCache.getSound(soundURL);
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MyAvatar.collisionWithEntity.connect(function(collision){
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print ("The avatar collided with an entity.");
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if (!_this.isWaiting && collision.type == 0) {_this.hit();}
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});
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},
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collisionWithEntity: function(thisEntity, otherEntity, collision) {
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if (!_this.isWaiting && collision.type == 0) {_this.hit();}
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},
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clickDownOnEntity: function() {
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_this.hit();
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},
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hit: function() {
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_this.isWaiting = true;
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_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
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_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
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Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
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editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_gray.png");
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var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
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Entities.editEntity(_this.entityID, {position: newPos});
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_this.timeout();
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},
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timeout: function() {
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Script.setTimeout(function() {
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editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_black.png");
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Entities.editEntity(_this.entityID, {position: _this.homePos});
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_this.isWaiting = false;
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}, TIMEOUT)
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},
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};
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return new XylophoneKey();
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}); |