Overte open source metaverse platform.
Find a file
2013-03-29 09:17:46 -07:00
domain * Moved load file and create sphere from VoxelSystem to VoxelTree 2013-03-28 13:54:28 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector Using shared utils and changing modifier data type 2013-03-25 16:25:25 -06:00
interface comment out threshold frames to hopefully reduce clicks 2013-03-29 09:17:33 -07:00
mixer remove some of the explicit floats to hunt down digital noise 2013-03-29 08:29:43 -07:00
shared tweak 2013-03-29 09:12:52 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel tweak 2013-03-29 08:53:28 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt Stream injector 2013-03-22 20:42:56 -06:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.