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https://github.com/JulianGro/overte.git
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839 lines
30 KiB
C++
839 lines
30 KiB
C++
//
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// SharedUtil.cpp
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// libraries/shared/src
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//
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// Created by Stephen Birarda on 2/22/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <cstdlib>
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#include <cstdio>
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#include <cstring>
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#include <cctype>
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#include <time.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#ifdef __APPLE__
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#include <CoreFoundation/CoreFoundation.h>
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#endif
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#include <QtCore/QDebug>
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#include <QDateTime>
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#include <QElapsedTimer>
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#include <QThread>
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#include "OctalCode.h"
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#include "SharedUtil.h"
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static int usecTimestampNowAdjust = 0; // in usec
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void usecTimestampNowForceClockSkew(int clockSkew) {
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::usecTimestampNowAdjust = clockSkew;
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}
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quint64 usecTimestampNow() {
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static bool usecTimestampNowIsInitialized = false;
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static qint64 TIME_REFERENCE = 0; // in usec
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static QElapsedTimer timestampTimer;
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if (!usecTimestampNowIsInitialized) {
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TIME_REFERENCE = QDateTime::currentMSecsSinceEpoch() * 1000; // ms to usec
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timestampTimer.start();
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usecTimestampNowIsInitialized = true;
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}
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// usec nsec to usec usec
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return TIME_REFERENCE + timestampTimer.nsecsElapsed() / 1000 + ::usecTimestampNowAdjust;
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}
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float randFloat() {
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return (rand() % 10000)/10000.f;
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}
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int randIntInRange (int min, int max) {
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return min + (rand() % ((max + 1) - min));
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}
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float randFloatInRange (float min,float max) {
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return min + ((rand() % 10000)/10000.f * (max-min));
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}
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float randomSign() {
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return randomBoolean() ? -1.0 : 1.0;
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}
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unsigned char randomColorValue(int miniumum) {
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return miniumum + (rand() % (256 - miniumum));
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}
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bool randomBoolean() {
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return rand() % 2;
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}
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bool shouldDo(float desiredInterval, float deltaTime) {
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return randFloat() < deltaTime / desiredInterval;
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}
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// Safe version of glm::mix; based on the code in Nick Bobick's article,
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// http://www.gamasutra.com/features/19980703/quaternions_01.htm (via Clyde,
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// https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java)
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glm::quat safeMix(const glm::quat& q1, const glm::quat& q2, float proportion) {
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float cosa = q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w;
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float ox = q2.x, oy = q2.y, oz = q2.z, ow = q2.w, s0, s1;
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// adjust signs if necessary
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if (cosa < 0.0f) {
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cosa = -cosa;
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ox = -ox;
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oy = -oy;
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oz = -oz;
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ow = -ow;
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}
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// calculate coefficients; if the angle is too close to zero, we must fall back
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// to linear interpolation
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if ((1.0f - cosa) > EPSILON) {
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float angle = acosf(cosa), sina = sinf(angle);
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s0 = sinf((1.0f - proportion) * angle) / sina;
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s1 = sinf(proportion * angle) / sina;
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} else {
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s0 = 1.0f - proportion;
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s1 = proportion;
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}
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return glm::normalize(glm::quat(s0 * q1.w + s1 * ow, s0 * q1.x + s1 * ox, s0 * q1.y + s1 * oy, s0 * q1.z + s1 * oz));
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}
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void outputBufferBits(const unsigned char* buffer, int length, QDebug* continuedDebug) {
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for (int i = 0; i < length; i++) {
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outputBits(buffer[i], continuedDebug);
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}
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}
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void outputBits(unsigned char byte, QDebug* continuedDebug) {
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QDebug debug = qDebug().nospace();
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if (continuedDebug) {
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debug = *continuedDebug;
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debug.nospace();
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}
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QString resultString;
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if (isalnum(byte)) {
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resultString.sprintf("[ %d (%c): ", byte, byte);
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} else {
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resultString.sprintf("[ %d (0x%x): ", byte, byte);
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}
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debug << qPrintable(resultString);
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for (int i = 0; i < 8; i++) {
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resultString.sprintf("%d", byte >> (7 - i) & 1);
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debug << qPrintable(resultString);
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}
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debug << " ]";
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}
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int numberOfOnes(unsigned char byte) {
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static const int nbits[256] = {
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0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4,1,2,2,3,2,3,3,4,2,3,3,
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4,3,4,4,5,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,
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4,5,3,4,4,5,4,5,5,6,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,
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3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,2,3,3,4,3,4,4,5,3,4,4,5,
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4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,1,2,2,3,2,3,3,
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4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,2,3,
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3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,
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6,6,7,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,
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4,5,5,6,5,6,6,7,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5,
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6,5,6,6,7,5,6,6,7,6,7,7,8
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};
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return nbits[(unsigned char) byte];
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}
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bool oneAtBit(unsigned char byte, int bitIndex) {
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return (byte >> (7 - bitIndex) & 1);
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}
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void setAtBit(unsigned char& byte, int bitIndex) {
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byte += (1 << (7 - bitIndex));
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}
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void clearAtBit(unsigned char& byte, int bitIndex) {
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if (oneAtBit(byte, bitIndex)) {
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byte -= (1 << (7 - bitIndex));
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}
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}
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int getSemiNibbleAt(unsigned char& byte, int bitIndex) {
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return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
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}
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int getNthBit(unsigned char byte, int ordinal) {
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const int ERROR_RESULT = -1;
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const int MIN_ORDINAL = 1;
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const int MAX_ORDINAL = 8;
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if (ordinal < MIN_ORDINAL || ordinal > MAX_ORDINAL) {
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return ERROR_RESULT;
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}
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int bitsSet = 0;
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for (int bitIndex = 0; bitIndex < MAX_ORDINAL; bitIndex++) {
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if (oneAtBit(byte, bitIndex)) {
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bitsSet++;
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}
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if (bitsSet == ordinal) {
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return bitIndex;
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}
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}
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return ERROR_RESULT;
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}
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bool isBetween(int64_t value, int64_t max, int64_t min) {
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return ((value <= max) && (value >= min));
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}
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void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) {
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//assert(value <= 3 && value >= 0);
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byte += ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
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}
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bool isInEnvironment(const char* environment) {
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char* environmentString = getenv("HIFI_ENVIRONMENT");
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if (environmentString && strcmp(environmentString, environment) == 0) {
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return true;
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} else {
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return false;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Function: getCmdOption()
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// Description: Handy little function to tell you if a command line flag and option was
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// included while launching the application, and to get the option value
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// immediately following the flag. For example if you ran:
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// ./app -i filename.txt
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// then you're using the "-i" flag to set the input file name.
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// Usage: char * inputFilename = getCmdOption(argc, argv, "-i");
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// Complaints: Brad :)
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const char* getCmdOption(int argc, const char * argv[],const char* option) {
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// check each arg
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for (int i=0; i < argc; i++) {
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// if the arg matches the desired option
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if (strcmp(option,argv[i])==0 && i+1 < argc) {
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// then return the next option
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return argv[i+1];
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}
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Function: getCmdOption()
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// Description: Handy little function to tell you if a command line option flag was
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// included while launching the application. Returns bool true/false
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// Usage: bool wantDump = cmdOptionExists(argc, argv, "-d");
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// Complaints: Brad :)
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bool cmdOptionExists(int argc, const char * argv[],const char* option) {
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// check each arg
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for (int i=0; i < argc; i++) {
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// if the arg matches the desired option
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if (strcmp(option,argv[i])==0) {
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// then return the next option
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return true;
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}
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}
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return false;
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}
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void sharedMessageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
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fprintf(stdout, "%s", message.toLocal8Bit().constData());
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}
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unsigned char* pointToOctalCode(float x, float y, float z, float s) {
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return pointToVoxel(x, y, z, s);
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}
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/// Given a universal point with location x,y,z this will return the voxel
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/// voxel code corresponding to the closest voxel which encloses a cube with
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/// lower corners at x,y,z, having side of length S.
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/// The input values x,y,z range 0.0 <= v < 1.0
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/// IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are
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/// done with it.
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unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) {
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// special case for size 1, the root node
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if (s >= 1.0f) {
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unsigned char* voxelOut = new unsigned char;
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*voxelOut = 0;
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return voxelOut;
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}
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float xTest, yTest, zTest, sTest;
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xTest = yTest = zTest = sTest = 0.5f;
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// First determine the voxelSize that will properly encode a
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// voxel of size S.
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unsigned int voxelSizeInOctets = 1;
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while (sTest > s) {
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sTest /= 2.0f;
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voxelSizeInOctets++;
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}
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unsigned int voxelSizeInBytes = bytesRequiredForCodeLength(voxelSizeInOctets); // (voxelSizeInBits/8)+1;
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unsigned int voxelBufferSize = voxelSizeInBytes + sizeof(rgbColor); // 3 for color
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// allocate our resulting buffer
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unsigned char* voxelOut = new unsigned char[voxelBufferSize];
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// first byte of buffer is always our size in octets
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voxelOut[0]=voxelSizeInOctets;
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sTest = 0.5f; // reset sTest so we can do this again.
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unsigned char byte = 0; // we will be adding coding bits here
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int bitInByteNDX = 0; // keep track of where we are in byte as we go
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int byteNDX = 1; // keep track of where we are in buffer of bytes as we go
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unsigned int octetsDone = 0;
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// Now we actually fill out the voxel code
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while (octetsDone < voxelSizeInOctets) {
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if (x >= xTest) {
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//<write 1 bit>
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byte = (byte << 1) | true;
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xTest += sTest/2.0f;
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} else {
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//<write 0 bit;>
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byte = (byte << 1) | false;
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xTest -= sTest/2.0f;
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}
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bitInByteNDX++;
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// If we've reached the last bit of the byte, then we want to copy this byte
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// into our buffer. And get ready to start on a new byte
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if (bitInByteNDX == 8) {
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voxelOut[byteNDX]=byte;
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byteNDX++;
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bitInByteNDX=0;
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byte=0;
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}
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if (y >= yTest) {
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//<write 1 bit>
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byte = (byte << 1) | true;
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yTest += sTest/2.0f;
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} else {
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//<write 0 bit;>
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byte = (byte << 1) | false;
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yTest -= sTest/2.0f;
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}
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bitInByteNDX++;
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// If we've reached the last bit of the byte, then we want to copy this byte
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// into our buffer. And get ready to start on a new byte
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if (bitInByteNDX == 8) {
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voxelOut[byteNDX]=byte;
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byteNDX++;
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bitInByteNDX=0;
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byte=0;
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}
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if (z >= zTest) {
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//<write 1 bit>
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byte = (byte << 1) | true;
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zTest += sTest/2.0f;
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} else {
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//<write 0 bit;>
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byte = (byte << 1) | false;
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zTest -= sTest/2.0f;
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}
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bitInByteNDX++;
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// If we've reached the last bit of the byte, then we want to copy this byte
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// into our buffer. And get ready to start on a new byte
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if (bitInByteNDX == 8) {
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voxelOut[byteNDX]=byte;
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byteNDX++;
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bitInByteNDX=0;
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byte=0;
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}
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octetsDone++;
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sTest /= 2.0f;
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}
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// If we've got here, and we didn't fill the last byte, we need to zero pad this
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// byte before we copy it into our buffer.
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if (bitInByteNDX > 0 && bitInByteNDX < 8) {
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// Pad the last byte
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while (bitInByteNDX < 8) {
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byte = (byte << 1) | false;
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bitInByteNDX++;
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}
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// Copy it into our output buffer
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voxelOut[byteNDX]=byte;
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byteNDX++;
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}
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// copy color data
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voxelOut[byteNDX]=r;
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voxelOut[byteNDX+1]=g;
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voxelOut[byteNDX+2]=b;
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return voxelOut;
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}
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void printVoxelCode(unsigned char* voxelCode) {
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unsigned char octets = voxelCode[0];
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unsigned int voxelSizeInBits = octets*3;
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unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1;
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unsigned int voxelSizeInOctets = (voxelSizeInBits/3);
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unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color
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qDebug("octets=%d",octets);
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qDebug("voxelSizeInBits=%d",voxelSizeInBits);
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qDebug("voxelSizeInBytes=%d",voxelSizeInBytes);
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qDebug("voxelSizeInOctets=%d",voxelSizeInOctets);
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qDebug("voxelBufferSize=%d",voxelBufferSize);
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for(unsigned int i=0; i < voxelBufferSize; i++) {
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QDebug voxelBufferDebug = qDebug();
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voxelBufferDebug << "i =" << i;
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outputBits(voxelCode[i], &voxelBufferDebug);
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}
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}
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#ifdef _WIN32
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void usleep(int waitTime) {
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const quint64 BUSY_LOOP_USECS = 2000;
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quint64 compTime = waitTime + usecTimestampNow();
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quint64 compTimeSleep = compTime - BUSY_LOOP_USECS;
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while (true) {
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if (usecTimestampNow() < compTimeSleep) {
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QThread::msleep(1);
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}
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if (usecTimestampNow() >= compTime) {
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break;
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}
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}
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}
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#endif
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// Inserts the value and key into three arrays sorted by the key array, the first array is the value,
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// the second array is a sorted key for the value, the third array is the index for the value in it original
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// non-sorted array
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// returns -1 if size exceeded
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// originalIndexArray is optional
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int insertIntoSortedArrays(void* value, float key, int originalIndex,
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void** valueArray, float* keyArray, int* originalIndexArray,
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int currentCount, int maxCount) {
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if (currentCount < maxCount) {
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int i = 0;
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if (currentCount > 0) {
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while (i < currentCount && key > keyArray[i]) {
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i++;
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}
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// i is our desired location
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// shift array elements to the right
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if (i < currentCount && i+1 < maxCount) {
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memmove(&valueArray[i + 1], &valueArray[i], sizeof(void*) * (currentCount - i));
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memmove(&keyArray[i + 1], &keyArray[i], sizeof(float) * (currentCount - i));
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if (originalIndexArray) {
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memmove(&originalIndexArray[i + 1], &originalIndexArray[i], sizeof(int) * (currentCount - i));
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}
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}
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}
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// place new element at i
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valueArray[i] = value;
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keyArray[i] = key;
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if (originalIndexArray) {
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originalIndexArray[i] = originalIndex;
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}
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return currentCount + 1;
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}
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return -1; // error case
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}
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int removeFromSortedArrays(void* value, void** valueArray, float* keyArray, int* originalIndexArray,
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int currentCount, int maxCount) {
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int i = 0;
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if (currentCount > 0) {
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while (i < currentCount && value != valueArray[i]) {
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i++;
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}
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if (value == valueArray[i] && i < currentCount) {
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// i is the location of the item we were looking for
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// shift array elements to the left
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memmove(&valueArray[i], &valueArray[i + 1], sizeof(void*) * ((currentCount-1) - i));
|
|
memmove(&keyArray[i], &keyArray[i + 1], sizeof(float) * ((currentCount-1) - i));
|
|
if (originalIndexArray) {
|
|
memmove(&originalIndexArray[i], &originalIndexArray[i + 1], sizeof(int) * ((currentCount-1) - i));
|
|
}
|
|
return currentCount-1;
|
|
}
|
|
}
|
|
return -1; // error case
|
|
}
|
|
|
|
// Allows sending of fixed-point numbers: radix 1 makes 15.1 number, radix 8 makes 8.8 number, etc
|
|
int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int radix) {
|
|
int16_t outVal = (int16_t)(scalar * (float)(1 << radix));
|
|
memcpy(buffer, &outVal, sizeof(uint16_t));
|
|
return sizeof(uint16_t);
|
|
}
|
|
|
|
int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* destinationPointer, int radix) {
|
|
*destinationPointer = *byteFixedPointer / (float)(1 << radix);
|
|
return sizeof(int16_t);
|
|
}
|
|
|
|
int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix) {
|
|
const unsigned char* startPosition = destBuffer;
|
|
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.x, radix);
|
|
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.y, radix);
|
|
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.z, radix);
|
|
return destBuffer - startPosition;
|
|
}
|
|
|
|
int unpackFloatVec3FromSignedTwoByteFixed(const unsigned char* sourceBuffer, glm::vec3& destination, int radix) {
|
|
const unsigned char* startPosition = sourceBuffer;
|
|
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.x), radix);
|
|
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.y), radix);
|
|
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.z), radix);
|
|
return sourceBuffer - startPosition;
|
|
}
|
|
|
|
|
|
int packFloatAngleToTwoByte(unsigned char* buffer, float degrees) {
|
|
const float ANGLE_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 360.f);
|
|
|
|
uint16_t angleHolder = floorf((degrees + 180.f) * ANGLE_CONVERSION_RATIO);
|
|
memcpy(buffer, &angleHolder, sizeof(uint16_t));
|
|
|
|
return sizeof(uint16_t);
|
|
}
|
|
|
|
int unpackFloatAngleFromTwoByte(const uint16_t* byteAnglePointer, float* destinationPointer) {
|
|
*destinationPointer = (*byteAnglePointer / (float) std::numeric_limits<uint16_t>::max()) * 360.f - 180.f;
|
|
return sizeof(uint16_t);
|
|
}
|
|
|
|
int packOrientationQuatToBytes(unsigned char* buffer, const glm::quat& quatInput) {
|
|
const float QUAT_PART_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 2.f);
|
|
uint16_t quatParts[4];
|
|
quatParts[0] = floorf((quatInput.x + 1.f) * QUAT_PART_CONVERSION_RATIO);
|
|
quatParts[1] = floorf((quatInput.y + 1.f) * QUAT_PART_CONVERSION_RATIO);
|
|
quatParts[2] = floorf((quatInput.z + 1.f) * QUAT_PART_CONVERSION_RATIO);
|
|
quatParts[3] = floorf((quatInput.w + 1.f) * QUAT_PART_CONVERSION_RATIO);
|
|
|
|
memcpy(buffer, &quatParts, sizeof(quatParts));
|
|
return sizeof(quatParts);
|
|
}
|
|
|
|
int unpackOrientationQuatFromBytes(const unsigned char* buffer, glm::quat& quatOutput) {
|
|
uint16_t quatParts[4];
|
|
memcpy(&quatParts, buffer, sizeof(quatParts));
|
|
|
|
quatOutput.x = ((quatParts[0] / (float) std::numeric_limits<uint16_t>::max()) * 2.f) - 1.f;
|
|
quatOutput.y = ((quatParts[1] / (float) std::numeric_limits<uint16_t>::max()) * 2.f) - 1.f;
|
|
quatOutput.z = ((quatParts[2] / (float) std::numeric_limits<uint16_t>::max()) * 2.f) - 1.f;
|
|
quatOutput.w = ((quatParts[3] / (float) std::numeric_limits<uint16_t>::max()) * 2.f) - 1.f;
|
|
|
|
return sizeof(quatParts);
|
|
}
|
|
|
|
float SMALL_LIMIT = 10.f;
|
|
float LARGE_LIMIT = 1000.f;
|
|
|
|
int packFloatRatioToTwoByte(unsigned char* buffer, float ratio) {
|
|
// if the ratio is less than 10, then encode it as a positive number scaled from 0 to int16::max()
|
|
int16_t ratioHolder;
|
|
|
|
if (ratio < SMALL_LIMIT) {
|
|
const float SMALL_RATIO_CONVERSION_RATIO = (std::numeric_limits<int16_t>::max() / SMALL_LIMIT);
|
|
ratioHolder = floorf(ratio * SMALL_RATIO_CONVERSION_RATIO);
|
|
} else {
|
|
const float LARGE_RATIO_CONVERSION_RATIO = std::numeric_limits<int16_t>::min() / LARGE_LIMIT;
|
|
ratioHolder = floorf((std::min(ratio,LARGE_LIMIT) - SMALL_LIMIT) * LARGE_RATIO_CONVERSION_RATIO);
|
|
}
|
|
memcpy(buffer, &ratioHolder, sizeof(ratioHolder));
|
|
return sizeof(ratioHolder);
|
|
}
|
|
|
|
int unpackFloatRatioFromTwoByte(const unsigned char* buffer, float& ratio) {
|
|
int16_t ratioHolder;
|
|
memcpy(&ratioHolder, buffer, sizeof(ratioHolder));
|
|
|
|
// If it's positive, than the original ratio was less than SMALL_LIMIT
|
|
if (ratioHolder > 0) {
|
|
ratio = (ratioHolder / (float) std::numeric_limits<int16_t>::max()) * SMALL_LIMIT;
|
|
} else {
|
|
// If it's negative, than the original ratio was between SMALL_LIMIT and LARGE_LIMIT
|
|
ratio = ((ratioHolder / (float) std::numeric_limits<int16_t>::min()) * LARGE_LIMIT) + SMALL_LIMIT;
|
|
}
|
|
return sizeof(ratioHolder);
|
|
}
|
|
|
|
int packClipValueToTwoByte(unsigned char* buffer, float clipValue) {
|
|
// Clip values must be less than max signed 16bit integers
|
|
assert(clipValue < std::numeric_limits<int16_t>::max());
|
|
int16_t holder;
|
|
|
|
// if the clip is less than 10, then encode it as a positive number scaled from 0 to int16::max()
|
|
if (clipValue < SMALL_LIMIT) {
|
|
const float SMALL_RATIO_CONVERSION_RATIO = (std::numeric_limits<int16_t>::max() / SMALL_LIMIT);
|
|
holder = floorf(clipValue * SMALL_RATIO_CONVERSION_RATIO);
|
|
} else {
|
|
// otherwise we store it as a negative integer
|
|
holder = -1 * floorf(clipValue);
|
|
}
|
|
memcpy(buffer, &holder, sizeof(holder));
|
|
return sizeof(holder);
|
|
}
|
|
|
|
int unpackClipValueFromTwoByte(const unsigned char* buffer, float& clipValue) {
|
|
int16_t holder;
|
|
memcpy(&holder, buffer, sizeof(holder));
|
|
|
|
// If it's positive, than the original clipValue was less than SMALL_LIMIT
|
|
if (holder > 0) {
|
|
clipValue = (holder / (float) std::numeric_limits<int16_t>::max()) * SMALL_LIMIT;
|
|
} else {
|
|
// If it's negative, than the original holder can be found as the opposite sign of holder
|
|
clipValue = -1.0f * holder;
|
|
}
|
|
return sizeof(holder);
|
|
}
|
|
|
|
int packFloatToByte(unsigned char* buffer, float value, float scaleBy) {
|
|
quint8 holder;
|
|
const float CONVERSION_RATIO = (255 / scaleBy);
|
|
holder = floorf(value * CONVERSION_RATIO);
|
|
memcpy(buffer, &holder, sizeof(holder));
|
|
return sizeof(holder);
|
|
}
|
|
|
|
int unpackFloatFromByte(const unsigned char* buffer, float& value, float scaleBy) {
|
|
quint8 holder;
|
|
memcpy(&holder, buffer, sizeof(holder));
|
|
value = ((float)holder / (float) 255) * scaleBy;
|
|
return sizeof(holder);
|
|
}
|
|
|
|
unsigned char debug::DEADBEEF[] = { 0xDE, 0xAD, 0xBE, 0xEF };
|
|
int debug::DEADBEEF_SIZE = sizeof(DEADBEEF);
|
|
void debug::setDeadBeef(void* memoryVoid, int size) {
|
|
unsigned char* memoryAt = (unsigned char*)memoryVoid;
|
|
int deadBeefSet = 0;
|
|
int chunks = size / DEADBEEF_SIZE;
|
|
for (int i = 0; i < chunks; i++) {
|
|
memcpy(memoryAt + (i * DEADBEEF_SIZE), DEADBEEF, DEADBEEF_SIZE);
|
|
deadBeefSet += DEADBEEF_SIZE;
|
|
}
|
|
memcpy(memoryAt + deadBeefSet, DEADBEEF, size - deadBeefSet);
|
|
}
|
|
|
|
void debug::checkDeadBeef(void* memoryVoid, int size) {
|
|
assert(memcmp((unsigned char*)memoryVoid, DEADBEEF, std::min(size, DEADBEEF_SIZE)) != 0);
|
|
}
|
|
|
|
// Safe version of glm::eulerAngles; uses the factorization method described in David Eberly's
|
|
// http://www.geometrictools.com/Documentation/EulerAngles.pdf (via Clyde,
|
|
// https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java)
|
|
glm::vec3 safeEulerAngles(const glm::quat& q) {
|
|
float sy = 2.0f * (q.y * q.w - q.x * q.z);
|
|
glm::vec3 eulers;
|
|
if (sy < 1.0f - EPSILON) {
|
|
if (sy > -1.0f + EPSILON) {
|
|
eulers = glm::vec3(
|
|
atan2f(q.y * q.z + q.x * q.w, 0.5f - (q.x * q.x + q.y * q.y)),
|
|
asinf(sy),
|
|
atan2f(q.x * q.y + q.z * q.w, 0.5f - (q.y * q.y + q.z * q.z)));
|
|
|
|
} else {
|
|
// not a unique solution; x + z = atan2(-m21, m11)
|
|
eulers = glm::vec3(
|
|
0.0f,
|
|
- PI_OVER_TWO,
|
|
atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z)));
|
|
}
|
|
} else {
|
|
// not a unique solution; x - z = atan2(-m21, m11)
|
|
eulers = glm::vec3(
|
|
0.0f,
|
|
PI_OVER_TWO,
|
|
-atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z)));
|
|
}
|
|
|
|
// adjust so that z, rather than y, is in [-pi/2, pi/2]
|
|
if (eulers.z < -PI_OVER_TWO) {
|
|
if (eulers.x < 0.0f) {
|
|
eulers.x += PI;
|
|
} else {
|
|
eulers.x -= PI;
|
|
}
|
|
eulers.y = -eulers.y;
|
|
if (eulers.y < 0.0f) {
|
|
eulers.y += PI;
|
|
} else {
|
|
eulers.y -= PI;
|
|
}
|
|
eulers.z += PI;
|
|
|
|
} else if (eulers.z > PI_OVER_TWO) {
|
|
if (eulers.x < 0.0f) {
|
|
eulers.x += PI;
|
|
} else {
|
|
eulers.x -= PI;
|
|
}
|
|
eulers.y = -eulers.y;
|
|
if (eulers.y < 0.0f) {
|
|
eulers.y += PI;
|
|
} else {
|
|
eulers.y -= PI;
|
|
}
|
|
eulers.z -= PI;
|
|
}
|
|
return eulers;
|
|
}
|
|
|
|
// Helper function returns the positive angle (in radians) between two 3D vectors
|
|
float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
|
return acosf((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2)));
|
|
}
|
|
|
|
// Helper function return the rotation from the first vector onto the second
|
|
glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
|
float angle = angleBetween(v1, v2);
|
|
if (glm::isnan(angle) || angle < EPSILON) {
|
|
return glm::quat();
|
|
}
|
|
glm::vec3 axis;
|
|
if (angle > 179.99f * RADIANS_PER_DEGREE) { // 180 degree rotation; must use another axis
|
|
axis = glm::cross(v1, glm::vec3(1.0f, 0.0f, 0.0f));
|
|
float axisLength = glm::length(axis);
|
|
if (axisLength < EPSILON) { // parallel to x; y will work
|
|
axis = glm::normalize(glm::cross(v1, glm::vec3(0.0f, 1.0f, 0.0f)));
|
|
} else {
|
|
axis /= axisLength;
|
|
}
|
|
} else {
|
|
axis = glm::normalize(glm::cross(v1, v2));
|
|
}
|
|
return glm::angleAxis(angle, axis);
|
|
}
|
|
|
|
glm::vec3 extractTranslation(const glm::mat4& matrix) {
|
|
return glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
|
}
|
|
|
|
void setTranslation(glm::mat4& matrix, const glm::vec3& translation) {
|
|
matrix[3][0] = translation.x;
|
|
matrix[3][1] = translation.y;
|
|
matrix[3][2] = translation.z;
|
|
}
|
|
|
|
glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal) {
|
|
// uses the iterative polar decomposition algorithm described by Ken Shoemake at
|
|
// http://www.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf
|
|
// code adapted from Clyde, https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Matrix4f.java
|
|
|
|
// start with the contents of the upper 3x3 portion of the matrix
|
|
glm::mat3 upper = glm::mat3(matrix);
|
|
if (!assumeOrthogonal) {
|
|
for (int i = 0; i < 10; i++) {
|
|
// store the results of the previous iteration
|
|
glm::mat3 previous = upper;
|
|
|
|
// compute average of the matrix with its inverse transpose
|
|
float sd00 = previous[1][1] * previous[2][2] - previous[2][1] * previous[1][2];
|
|
float sd10 = previous[0][1] * previous[2][2] - previous[2][1] * previous[0][2];
|
|
float sd20 = previous[0][1] * previous[1][2] - previous[1][1] * previous[0][2];
|
|
float det = previous[0][0] * sd00 + previous[2][0] * sd20 - previous[1][0] * sd10;
|
|
if (fabs(det) == 0.0f) {
|
|
// determinant is zero; matrix is not invertible
|
|
break;
|
|
}
|
|
float hrdet = 0.5f / det;
|
|
upper[0][0] = +sd00 * hrdet + previous[0][0] * 0.5f;
|
|
upper[1][0] = -sd10 * hrdet + previous[1][0] * 0.5f;
|
|
upper[2][0] = +sd20 * hrdet + previous[2][0] * 0.5f;
|
|
|
|
upper[0][1] = -(previous[1][0] * previous[2][2] - previous[2][0] * previous[1][2]) * hrdet + previous[0][1] * 0.5f;
|
|
upper[1][1] = +(previous[0][0] * previous[2][2] - previous[2][0] * previous[0][2]) * hrdet + previous[1][1] * 0.5f;
|
|
upper[2][1] = -(previous[0][0] * previous[1][2] - previous[1][0] * previous[0][2]) * hrdet + previous[2][1] * 0.5f;
|
|
|
|
upper[0][2] = +(previous[1][0] * previous[2][1] - previous[2][0] * previous[1][1]) * hrdet + previous[0][2] * 0.5f;
|
|
upper[1][2] = -(previous[0][0] * previous[2][1] - previous[2][0] * previous[0][1]) * hrdet + previous[1][2] * 0.5f;
|
|
upper[2][2] = +(previous[0][0] * previous[1][1] - previous[1][0] * previous[0][1]) * hrdet + previous[2][2] * 0.5f;
|
|
|
|
// compute the difference; if it's small enough, we're done
|
|
glm::mat3 diff = upper - previous;
|
|
if (diff[0][0] * diff[0][0] + diff[1][0] * diff[1][0] + diff[2][0] * diff[2][0] + diff[0][1] * diff[0][1] +
|
|
diff[1][1] * diff[1][1] + diff[2][1] * diff[2][1] + diff[0][2] * diff[0][2] + diff[1][2] * diff[1][2] +
|
|
diff[2][2] * diff[2][2] < EPSILON) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now that we have a nice orthogonal matrix, we can extract the rotation quaternion
|
|
// using the method described in http://en.wikipedia.org/wiki/Rotation_matrix#Conversions
|
|
float x2 = fabs(1.0f + upper[0][0] - upper[1][1] - upper[2][2]);
|
|
float y2 = fabs(1.0f - upper[0][0] + upper[1][1] - upper[2][2]);
|
|
float z2 = fabs(1.0f - upper[0][0] - upper[1][1] + upper[2][2]);
|
|
float w2 = fabs(1.0f + upper[0][0] + upper[1][1] + upper[2][2]);
|
|
return glm::normalize(glm::quat(0.5f * sqrtf(w2),
|
|
0.5f * sqrtf(x2) * (upper[1][2] >= upper[2][1] ? 1.0f : -1.0f),
|
|
0.5f * sqrtf(y2) * (upper[2][0] >= upper[0][2] ? 1.0f : -1.0f),
|
|
0.5f * sqrtf(z2) * (upper[0][1] >= upper[1][0] ? 1.0f : -1.0f)));
|
|
}
|
|
|
|
glm::vec3 extractScale(const glm::mat4& matrix) {
|
|
return glm::vec3(glm::length(matrix[0]), glm::length(matrix[1]), glm::length(matrix[2]));
|
|
}
|
|
|
|
float extractUniformScale(const glm::mat4& matrix) {
|
|
return extractUniformScale(extractScale(matrix));
|
|
}
|
|
|
|
float extractUniformScale(const glm::vec3& scale) {
|
|
return (scale.x + scale.y + scale.z) / 3.0f;
|
|
}
|
|
|
|
bool isNaN(float value) {
|
|
return value != value;
|
|
}
|
|
|
|
bool isSimilarOrientation(const glm::quat& orientionA, const glm::quat& orientionB, float similarEnough) {
|
|
// Compute the angular distance between the two orientations
|
|
float angleOrientation = orientionA == orientionB ? 0.0f : glm::degrees(glm::angle(orientionA * glm::inverse(orientionB)));
|
|
if (isNaN(angleOrientation)) {
|
|
angleOrientation = 0.0f;
|
|
}
|
|
return (angleOrientation <= similarEnough);
|
|
}
|
|
|
|
bool isSimilarPosition(const glm::vec3& positionA, const glm::vec3& positionB, float similarEnough) {
|
|
// Compute the distance between the two points
|
|
float positionDistance = glm::distance(positionA, positionB);
|
|
return (positionDistance <= similarEnough);
|
|
}
|
|
|
|
QByteArray createByteArray(const glm::vec3& vector) {
|
|
return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z);
|
|
}
|