// // SharedUtil.cpp // libraries/shared/src // // Created by Stephen Birarda on 2/22/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #ifdef _WIN32 #include #endif #ifdef __APPLE__ #include #endif #include #include #include #include #include "OctalCode.h" #include "SharedUtil.h" static int usecTimestampNowAdjust = 0; // in usec void usecTimestampNowForceClockSkew(int clockSkew) { ::usecTimestampNowAdjust = clockSkew; } quint64 usecTimestampNow() { static bool usecTimestampNowIsInitialized = false; static qint64 TIME_REFERENCE = 0; // in usec static QElapsedTimer timestampTimer; if (!usecTimestampNowIsInitialized) { TIME_REFERENCE = QDateTime::currentMSecsSinceEpoch() * 1000; // ms to usec timestampTimer.start(); usecTimestampNowIsInitialized = true; } // usec nsec to usec usec return TIME_REFERENCE + timestampTimer.nsecsElapsed() / 1000 + ::usecTimestampNowAdjust; } float randFloat() { return (rand() % 10000)/10000.f; } int randIntInRange (int min, int max) { return min + (rand() % ((max + 1) - min)); } float randFloatInRange (float min,float max) { return min + ((rand() % 10000)/10000.f * (max-min)); } float randomSign() { return randomBoolean() ? -1.0 : 1.0; } unsigned char randomColorValue(int miniumum) { return miniumum + (rand() % (256 - miniumum)); } bool randomBoolean() { return rand() % 2; } bool shouldDo(float desiredInterval, float deltaTime) { return randFloat() < deltaTime / desiredInterval; } // Safe version of glm::mix; based on the code in Nick Bobick's article, // http://www.gamasutra.com/features/19980703/quaternions_01.htm (via Clyde, // https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java) glm::quat safeMix(const glm::quat& q1, const glm::quat& q2, float proportion) { float cosa = q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w; float ox = q2.x, oy = q2.y, oz = q2.z, ow = q2.w, s0, s1; // adjust signs if necessary if (cosa < 0.0f) { cosa = -cosa; ox = -ox; oy = -oy; oz = -oz; ow = -ow; } // calculate coefficients; if the angle is too close to zero, we must fall back // to linear interpolation if ((1.0f - cosa) > EPSILON) { float angle = acosf(cosa), sina = sinf(angle); s0 = sinf((1.0f - proportion) * angle) / sina; s1 = sinf(proportion * angle) / sina; } else { s0 = 1.0f - proportion; s1 = proportion; } return glm::normalize(glm::quat(s0 * q1.w + s1 * ow, s0 * q1.x + s1 * ox, s0 * q1.y + s1 * oy, s0 * q1.z + s1 * oz)); } void outputBufferBits(const unsigned char* buffer, int length, QDebug* continuedDebug) { for (int i = 0; i < length; i++) { outputBits(buffer[i], continuedDebug); } } void outputBits(unsigned char byte, QDebug* continuedDebug) { QDebug debug = qDebug().nospace(); if (continuedDebug) { debug = *continuedDebug; debug.nospace(); } QString resultString; if (isalnum(byte)) { resultString.sprintf("[ %d (%c): ", byte, byte); } else { resultString.sprintf("[ %d (0x%x): ", byte, byte); } debug << qPrintable(resultString); for (int i = 0; i < 8; i++) { resultString.sprintf("%d", byte >> (7 - i) & 1); debug << qPrintable(resultString); } debug << " ]"; } int numberOfOnes(unsigned char byte) { static const int nbits[256] = { 0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4,1,2,2,3,2,3,3,4,2,3,3, 4,3,4,4,5,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4, 4,5,3,4,4,5,4,5,5,6,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2, 3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,2,3,3,4,3,4,4,5,3,4,4,5, 4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,1,2,2,3,2,3,3, 4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,2,3, 3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5, 6,6,7,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6, 4,5,5,6,5,6,6,7,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5, 6,5,6,6,7,5,6,6,7,6,7,7,8 }; return nbits[(unsigned char) byte]; } bool oneAtBit(unsigned char byte, int bitIndex) { return (byte >> (7 - bitIndex) & 1); } void setAtBit(unsigned char& byte, int bitIndex) { byte += (1 << (7 - bitIndex)); } void clearAtBit(unsigned char& byte, int bitIndex) { if (oneAtBit(byte, bitIndex)) { byte -= (1 << (7 - bitIndex)); } } int getSemiNibbleAt(unsigned char& byte, int bitIndex) { return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11 } int getNthBit(unsigned char byte, int ordinal) { const int ERROR_RESULT = -1; const int MIN_ORDINAL = 1; const int MAX_ORDINAL = 8; if (ordinal < MIN_ORDINAL || ordinal > MAX_ORDINAL) { return ERROR_RESULT; } int bitsSet = 0; for (int bitIndex = 0; bitIndex < MAX_ORDINAL; bitIndex++) { if (oneAtBit(byte, bitIndex)) { bitsSet++; } if (bitsSet == ordinal) { return bitIndex; } } return ERROR_RESULT; } bool isBetween(int64_t value, int64_t max, int64_t min) { return ((value <= max) && (value >= min)); } void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) { //assert(value <= 3 && value >= 0); byte += ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11 } bool isInEnvironment(const char* environment) { char* environmentString = getenv("HIFI_ENVIRONMENT"); if (environmentString && strcmp(environmentString, environment) == 0) { return true; } else { return false; } } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line flag and option was // included while launching the application, and to get the option value // immediately following the flag. For example if you ran: // ./app -i filename.txt // then you're using the "-i" flag to set the input file name. // Usage: char * inputFilename = getCmdOption(argc, argv, "-i"); // Complaints: Brad :) const char* getCmdOption(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0 && i+1 < argc) { // then return the next option return argv[i+1]; } } return NULL; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line option flag was // included while launching the application. Returns bool true/false // Usage: bool wantDump = cmdOptionExists(argc, argv, "-d"); // Complaints: Brad :) bool cmdOptionExists(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0) { // then return the next option return true; } } return false; } void sharedMessageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) { fprintf(stdout, "%s", message.toLocal8Bit().constData()); } unsigned char* pointToOctalCode(float x, float y, float z, float s) { return pointToVoxel(x, y, z, s); } /// Given a universal point with location x,y,z this will return the voxel /// voxel code corresponding to the closest voxel which encloses a cube with /// lower corners at x,y,z, having side of length S. /// The input values x,y,z range 0.0 <= v < 1.0 /// IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are /// done with it. unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) { // special case for size 1, the root node if (s >= 1.0f) { unsigned char* voxelOut = new unsigned char; *voxelOut = 0; return voxelOut; } float xTest, yTest, zTest, sTest; xTest = yTest = zTest = sTest = 0.5f; // First determine the voxelSize that will properly encode a // voxel of size S. unsigned int voxelSizeInOctets = 1; while (sTest > s) { sTest /= 2.0f; voxelSizeInOctets++; } unsigned int voxelSizeInBytes = bytesRequiredForCodeLength(voxelSizeInOctets); // (voxelSizeInBits/8)+1; unsigned int voxelBufferSize = voxelSizeInBytes + sizeof(rgbColor); // 3 for color // allocate our resulting buffer unsigned char* voxelOut = new unsigned char[voxelBufferSize]; // first byte of buffer is always our size in octets voxelOut[0]=voxelSizeInOctets; sTest = 0.5f; // reset sTest so we can do this again. unsigned char byte = 0; // we will be adding coding bits here int bitInByteNDX = 0; // keep track of where we are in byte as we go int byteNDX = 1; // keep track of where we are in buffer of bytes as we go unsigned int octetsDone = 0; // Now we actually fill out the voxel code while (octetsDone < voxelSizeInOctets) { if (x >= xTest) { // byte = (byte << 1) | true; xTest += sTest/2.0f; } else { // byte = (byte << 1) | false; xTest -= sTest/2.0f; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (y >= yTest) { // byte = (byte << 1) | true; yTest += sTest/2.0f; } else { // byte = (byte << 1) | false; yTest -= sTest/2.0f; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (z >= zTest) { // byte = (byte << 1) | true; zTest += sTest/2.0f; } else { // byte = (byte << 1) | false; zTest -= sTest/2.0f; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } octetsDone++; sTest /= 2.0f; } // If we've got here, and we didn't fill the last byte, we need to zero pad this // byte before we copy it into our buffer. if (bitInByteNDX > 0 && bitInByteNDX < 8) { // Pad the last byte while (bitInByteNDX < 8) { byte = (byte << 1) | false; bitInByteNDX++; } // Copy it into our output buffer voxelOut[byteNDX]=byte; byteNDX++; } // copy color data voxelOut[byteNDX]=r; voxelOut[byteNDX+1]=g; voxelOut[byteNDX+2]=b; return voxelOut; } void printVoxelCode(unsigned char* voxelCode) { unsigned char octets = voxelCode[0]; unsigned int voxelSizeInBits = octets*3; unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color qDebug("octets=%d",octets); qDebug("voxelSizeInBits=%d",voxelSizeInBits); qDebug("voxelSizeInBytes=%d",voxelSizeInBytes); qDebug("voxelSizeInOctets=%d",voxelSizeInOctets); qDebug("voxelBufferSize=%d",voxelBufferSize); for(unsigned int i=0; i < voxelBufferSize; i++) { QDebug voxelBufferDebug = qDebug(); voxelBufferDebug << "i =" << i; outputBits(voxelCode[i], &voxelBufferDebug); } } #ifdef _WIN32 void usleep(int waitTime) { const quint64 BUSY_LOOP_USECS = 2000; quint64 compTime = waitTime + usecTimestampNow(); quint64 compTimeSleep = compTime - BUSY_LOOP_USECS; while (true) { if (usecTimestampNow() < compTimeSleep) { QThread::msleep(1); } if (usecTimestampNow() >= compTime) { break; } } } #endif // Inserts the value and key into three arrays sorted by the key array, the first array is the value, // the second array is a sorted key for the value, the third array is the index for the value in it original // non-sorted array // returns -1 if size exceeded // originalIndexArray is optional int insertIntoSortedArrays(void* value, float key, int originalIndex, void** valueArray, float* keyArray, int* originalIndexArray, int currentCount, int maxCount) { if (currentCount < maxCount) { int i = 0; if (currentCount > 0) { while (i < currentCount && key > keyArray[i]) { i++; } // i is our desired location // shift array elements to the right if (i < currentCount && i+1 < maxCount) { memmove(&valueArray[i + 1], &valueArray[i], sizeof(void*) * (currentCount - i)); memmove(&keyArray[i + 1], &keyArray[i], sizeof(float) * (currentCount - i)); if (originalIndexArray) { memmove(&originalIndexArray[i + 1], &originalIndexArray[i], sizeof(int) * (currentCount - i)); } } } // place new element at i valueArray[i] = value; keyArray[i] = key; if (originalIndexArray) { originalIndexArray[i] = originalIndex; } return currentCount + 1; } return -1; // error case } int removeFromSortedArrays(void* value, void** valueArray, float* keyArray, int* originalIndexArray, int currentCount, int maxCount) { int i = 0; if (currentCount > 0) { while (i < currentCount && value != valueArray[i]) { i++; } if (value == valueArray[i] && i < currentCount) { // i is the location of the item we were looking for // shift array elements to the left memmove(&valueArray[i], &valueArray[i + 1], sizeof(void*) * ((currentCount-1) - i)); memmove(&keyArray[i], &keyArray[i + 1], sizeof(float) * ((currentCount-1) - i)); if (originalIndexArray) { memmove(&originalIndexArray[i], &originalIndexArray[i + 1], sizeof(int) * ((currentCount-1) - i)); } return currentCount-1; } } return -1; // error case } // Allows sending of fixed-point numbers: radix 1 makes 15.1 number, radix 8 makes 8.8 number, etc int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int radix) { int16_t outVal = (int16_t)(scalar * (float)(1 << radix)); memcpy(buffer, &outVal, sizeof(uint16_t)); return sizeof(uint16_t); } int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* destinationPointer, int radix) { *destinationPointer = *byteFixedPointer / (float)(1 << radix); return sizeof(int16_t); } int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix) { const unsigned char* startPosition = destBuffer; destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.x, radix); destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.y, radix); destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.z, radix); return destBuffer - startPosition; } int unpackFloatVec3FromSignedTwoByteFixed(const unsigned char* sourceBuffer, glm::vec3& destination, int radix) { const unsigned char* startPosition = sourceBuffer; sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.x), radix); sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.y), radix); sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.z), radix); return sourceBuffer - startPosition; } int packFloatAngleToTwoByte(unsigned char* buffer, float degrees) { const float ANGLE_CONVERSION_RATIO = (std::numeric_limits::max() / 360.f); uint16_t angleHolder = floorf((degrees + 180.f) * ANGLE_CONVERSION_RATIO); memcpy(buffer, &angleHolder, sizeof(uint16_t)); return sizeof(uint16_t); } int unpackFloatAngleFromTwoByte(const uint16_t* byteAnglePointer, float* destinationPointer) { *destinationPointer = (*byteAnglePointer / (float) std::numeric_limits::max()) * 360.f - 180.f; return sizeof(uint16_t); } int packOrientationQuatToBytes(unsigned char* buffer, const glm::quat& quatInput) { const float QUAT_PART_CONVERSION_RATIO = (std::numeric_limits::max() / 2.f); uint16_t quatParts[4]; quatParts[0] = floorf((quatInput.x + 1.f) * QUAT_PART_CONVERSION_RATIO); quatParts[1] = floorf((quatInput.y + 1.f) * QUAT_PART_CONVERSION_RATIO); quatParts[2] = floorf((quatInput.z + 1.f) * QUAT_PART_CONVERSION_RATIO); quatParts[3] = floorf((quatInput.w + 1.f) * QUAT_PART_CONVERSION_RATIO); memcpy(buffer, &quatParts, sizeof(quatParts)); return sizeof(quatParts); } int unpackOrientationQuatFromBytes(const unsigned char* buffer, glm::quat& quatOutput) { uint16_t quatParts[4]; memcpy(&quatParts, buffer, sizeof(quatParts)); quatOutput.x = ((quatParts[0] / (float) std::numeric_limits::max()) * 2.f) - 1.f; quatOutput.y = ((quatParts[1] / (float) std::numeric_limits::max()) * 2.f) - 1.f; quatOutput.z = ((quatParts[2] / (float) std::numeric_limits::max()) * 2.f) - 1.f; quatOutput.w = ((quatParts[3] / (float) std::numeric_limits::max()) * 2.f) - 1.f; return sizeof(quatParts); } float SMALL_LIMIT = 10.f; float LARGE_LIMIT = 1000.f; int packFloatRatioToTwoByte(unsigned char* buffer, float ratio) { // if the ratio is less than 10, then encode it as a positive number scaled from 0 to int16::max() int16_t ratioHolder; if (ratio < SMALL_LIMIT) { const float SMALL_RATIO_CONVERSION_RATIO = (std::numeric_limits::max() / SMALL_LIMIT); ratioHolder = floorf(ratio * SMALL_RATIO_CONVERSION_RATIO); } else { const float LARGE_RATIO_CONVERSION_RATIO = std::numeric_limits::min() / LARGE_LIMIT; ratioHolder = floorf((std::min(ratio,LARGE_LIMIT) - SMALL_LIMIT) * LARGE_RATIO_CONVERSION_RATIO); } memcpy(buffer, &ratioHolder, sizeof(ratioHolder)); return sizeof(ratioHolder); } int unpackFloatRatioFromTwoByte(const unsigned char* buffer, float& ratio) { int16_t ratioHolder; memcpy(&ratioHolder, buffer, sizeof(ratioHolder)); // If it's positive, than the original ratio was less than SMALL_LIMIT if (ratioHolder > 0) { ratio = (ratioHolder / (float) std::numeric_limits::max()) * SMALL_LIMIT; } else { // If it's negative, than the original ratio was between SMALL_LIMIT and LARGE_LIMIT ratio = ((ratioHolder / (float) std::numeric_limits::min()) * LARGE_LIMIT) + SMALL_LIMIT; } return sizeof(ratioHolder); } int packClipValueToTwoByte(unsigned char* buffer, float clipValue) { // Clip values must be less than max signed 16bit integers assert(clipValue < std::numeric_limits::max()); int16_t holder; // if the clip is less than 10, then encode it as a positive number scaled from 0 to int16::max() if (clipValue < SMALL_LIMIT) { const float SMALL_RATIO_CONVERSION_RATIO = (std::numeric_limits::max() / SMALL_LIMIT); holder = floorf(clipValue * SMALL_RATIO_CONVERSION_RATIO); } else { // otherwise we store it as a negative integer holder = -1 * floorf(clipValue); } memcpy(buffer, &holder, sizeof(holder)); return sizeof(holder); } int unpackClipValueFromTwoByte(const unsigned char* buffer, float& clipValue) { int16_t holder; memcpy(&holder, buffer, sizeof(holder)); // If it's positive, than the original clipValue was less than SMALL_LIMIT if (holder > 0) { clipValue = (holder / (float) std::numeric_limits::max()) * SMALL_LIMIT; } else { // If it's negative, than the original holder can be found as the opposite sign of holder clipValue = -1.0f * holder; } return sizeof(holder); } int packFloatToByte(unsigned char* buffer, float value, float scaleBy) { quint8 holder; const float CONVERSION_RATIO = (255 / scaleBy); holder = floorf(value * CONVERSION_RATIO); memcpy(buffer, &holder, sizeof(holder)); return sizeof(holder); } int unpackFloatFromByte(const unsigned char* buffer, float& value, float scaleBy) { quint8 holder; memcpy(&holder, buffer, sizeof(holder)); value = ((float)holder / (float) 255) * scaleBy; return sizeof(holder); } unsigned char debug::DEADBEEF[] = { 0xDE, 0xAD, 0xBE, 0xEF }; int debug::DEADBEEF_SIZE = sizeof(DEADBEEF); void debug::setDeadBeef(void* memoryVoid, int size) { unsigned char* memoryAt = (unsigned char*)memoryVoid; int deadBeefSet = 0; int chunks = size / DEADBEEF_SIZE; for (int i = 0; i < chunks; i++) { memcpy(memoryAt + (i * DEADBEEF_SIZE), DEADBEEF, DEADBEEF_SIZE); deadBeefSet += DEADBEEF_SIZE; } memcpy(memoryAt + deadBeefSet, DEADBEEF, size - deadBeefSet); } void debug::checkDeadBeef(void* memoryVoid, int size) { assert(memcmp((unsigned char*)memoryVoid, DEADBEEF, std::min(size, DEADBEEF_SIZE)) != 0); } // Safe version of glm::eulerAngles; uses the factorization method described in David Eberly's // http://www.geometrictools.com/Documentation/EulerAngles.pdf (via Clyde, // https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java) glm::vec3 safeEulerAngles(const glm::quat& q) { float sy = 2.0f * (q.y * q.w - q.x * q.z); glm::vec3 eulers; if (sy < 1.0f - EPSILON) { if (sy > -1.0f + EPSILON) { eulers = glm::vec3( atan2f(q.y * q.z + q.x * q.w, 0.5f - (q.x * q.x + q.y * q.y)), asinf(sy), atan2f(q.x * q.y + q.z * q.w, 0.5f - (q.y * q.y + q.z * q.z))); } else { // not a unique solution; x + z = atan2(-m21, m11) eulers = glm::vec3( 0.0f, - PI_OVER_TWO, atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z))); } } else { // not a unique solution; x - z = atan2(-m21, m11) eulers = glm::vec3( 0.0f, PI_OVER_TWO, -atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z))); } // adjust so that z, rather than y, is in [-pi/2, pi/2] if (eulers.z < -PI_OVER_TWO) { if (eulers.x < 0.0f) { eulers.x += PI; } else { eulers.x -= PI; } eulers.y = -eulers.y; if (eulers.y < 0.0f) { eulers.y += PI; } else { eulers.y -= PI; } eulers.z += PI; } else if (eulers.z > PI_OVER_TWO) { if (eulers.x < 0.0f) { eulers.x += PI; } else { eulers.x -= PI; } eulers.y = -eulers.y; if (eulers.y < 0.0f) { eulers.y += PI; } else { eulers.y -= PI; } eulers.z -= PI; } return eulers; } // Helper function returns the positive angle (in radians) between two 3D vectors float angleBetween(const glm::vec3& v1, const glm::vec3& v2) { return acosf((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2))); } // Helper function return the rotation from the first vector onto the second glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2) { float angle = angleBetween(v1, v2); if (glm::isnan(angle) || angle < EPSILON) { return glm::quat(); } glm::vec3 axis; if (angle > 179.99f * RADIANS_PER_DEGREE) { // 180 degree rotation; must use another axis axis = glm::cross(v1, glm::vec3(1.0f, 0.0f, 0.0f)); float axisLength = glm::length(axis); if (axisLength < EPSILON) { // parallel to x; y will work axis = glm::normalize(glm::cross(v1, glm::vec3(0.0f, 1.0f, 0.0f))); } else { axis /= axisLength; } } else { axis = glm::normalize(glm::cross(v1, v2)); } return glm::angleAxis(angle, axis); } glm::vec3 extractTranslation(const glm::mat4& matrix) { return glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]); } void setTranslation(glm::mat4& matrix, const glm::vec3& translation) { matrix[3][0] = translation.x; matrix[3][1] = translation.y; matrix[3][2] = translation.z; } glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal) { // uses the iterative polar decomposition algorithm described by Ken Shoemake at // http://www.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf // code adapted from Clyde, https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Matrix4f.java // start with the contents of the upper 3x3 portion of the matrix glm::mat3 upper = glm::mat3(matrix); if (!assumeOrthogonal) { for (int i = 0; i < 10; i++) { // store the results of the previous iteration glm::mat3 previous = upper; // compute average of the matrix with its inverse transpose float sd00 = previous[1][1] * previous[2][2] - previous[2][1] * previous[1][2]; float sd10 = previous[0][1] * previous[2][2] - previous[2][1] * previous[0][2]; float sd20 = previous[0][1] * previous[1][2] - previous[1][1] * previous[0][2]; float det = previous[0][0] * sd00 + previous[2][0] * sd20 - previous[1][0] * sd10; if (fabs(det) == 0.0f) { // determinant is zero; matrix is not invertible break; } float hrdet = 0.5f / det; upper[0][0] = +sd00 * hrdet + previous[0][0] * 0.5f; upper[1][0] = -sd10 * hrdet + previous[1][0] * 0.5f; upper[2][0] = +sd20 * hrdet + previous[2][0] * 0.5f; upper[0][1] = -(previous[1][0] * previous[2][2] - previous[2][0] * previous[1][2]) * hrdet + previous[0][1] * 0.5f; upper[1][1] = +(previous[0][0] * previous[2][2] - previous[2][0] * previous[0][2]) * hrdet + previous[1][1] * 0.5f; upper[2][1] = -(previous[0][0] * previous[1][2] - previous[1][0] * previous[0][2]) * hrdet + previous[2][1] * 0.5f; upper[0][2] = +(previous[1][0] * previous[2][1] - previous[2][0] * previous[1][1]) * hrdet + previous[0][2] * 0.5f; upper[1][2] = -(previous[0][0] * previous[2][1] - previous[2][0] * previous[0][1]) * hrdet + previous[1][2] * 0.5f; upper[2][2] = +(previous[0][0] * previous[1][1] - previous[1][0] * previous[0][1]) * hrdet + previous[2][2] * 0.5f; // compute the difference; if it's small enough, we're done glm::mat3 diff = upper - previous; if (diff[0][0] * diff[0][0] + diff[1][0] * diff[1][0] + diff[2][0] * diff[2][0] + diff[0][1] * diff[0][1] + diff[1][1] * diff[1][1] + diff[2][1] * diff[2][1] + diff[0][2] * diff[0][2] + diff[1][2] * diff[1][2] + diff[2][2] * diff[2][2] < EPSILON) { break; } } } // now that we have a nice orthogonal matrix, we can extract the rotation quaternion // using the method described in http://en.wikipedia.org/wiki/Rotation_matrix#Conversions float x2 = fabs(1.0f + upper[0][0] - upper[1][1] - upper[2][2]); float y2 = fabs(1.0f - upper[0][0] + upper[1][1] - upper[2][2]); float z2 = fabs(1.0f - upper[0][0] - upper[1][1] + upper[2][2]); float w2 = fabs(1.0f + upper[0][0] + upper[1][1] + upper[2][2]); return glm::normalize(glm::quat(0.5f * sqrtf(w2), 0.5f * sqrtf(x2) * (upper[1][2] >= upper[2][1] ? 1.0f : -1.0f), 0.5f * sqrtf(y2) * (upper[2][0] >= upper[0][2] ? 1.0f : -1.0f), 0.5f * sqrtf(z2) * (upper[0][1] >= upper[1][0] ? 1.0f : -1.0f))); } glm::vec3 extractScale(const glm::mat4& matrix) { return glm::vec3(glm::length(matrix[0]), glm::length(matrix[1]), glm::length(matrix[2])); } float extractUniformScale(const glm::mat4& matrix) { return extractUniformScale(extractScale(matrix)); } float extractUniformScale(const glm::vec3& scale) { return (scale.x + scale.y + scale.z) / 3.0f; } bool isNaN(float value) { return value != value; } bool isSimilarOrientation(const glm::quat& orientionA, const glm::quat& orientionB, float similarEnough) { // Compute the angular distance between the two orientations float angleOrientation = orientionA == orientionB ? 0.0f : glm::degrees(glm::angle(orientionA * glm::inverse(orientionB))); if (isNaN(angleOrientation)) { angleOrientation = 0.0f; } return (angleOrientation <= similarEnough); } bool isSimilarPosition(const glm::vec3& positionA, const glm::vec3& positionB, float similarEnough) { // Compute the distance between the two points float positionDistance = glm::distance(positionA, positionB); return (positionDistance <= similarEnough); } QByteArray createByteArray(const glm::vec3& vector) { return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z); }