Stephen Birarda
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f97932353b
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fix conditional inclusion of voxel in vertices and color arrays
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2013-03-20 16:28:28 -07:00 |
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Stephen Birarda
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1efbaef44b
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only add voxel to be drawn if not transparent
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2013-03-20 16:21:45 -07:00 |
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Stephen Birarda
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e8f84aee78
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fix rendering bugs
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2013-03-20 15:32:12 -07:00 |
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Stephen Birarda
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634e9c4bf7
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parse the bitstream tree and create an in memory representation to render
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2013-03-20 13:25:11 -07:00 |
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Stephen Birarda
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92fc1ed1a6
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receive bitstream from voxel server on client
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2013-03-19 15:51:48 -07:00 |
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Stephen Birarda
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42fe3ce077
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remove unused methods from VoxelSystem
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2013-03-15 12:27:00 -07:00 |
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Stephen Birarda
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99e21be12c
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include cstring for memcpy
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2013-03-13 13:29:39 -07:00 |
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Stephen Birarda
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012b4a92fd
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add a missing glBindBuffer that caused client to crash on voxel drawing
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2013-03-13 11:58:58 -07:00 |
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Philip Rosedale
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5c1bd68580
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Merge remote-tracking branch 'origin/master'
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2013-03-08 16:00:17 -08:00 |
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Philip Rosedale
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f014fcd0ac
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transmitter tweaks
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2013-03-08 15:58:49 -08:00 |
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Stephen Birarda
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686404be2b
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add a voxel server
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2013-03-08 14:32:06 -08:00 |
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Philip Rosedale
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26fd44f030
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100,000 voxel death star with concentric shells
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2013-03-06 16:58:38 -08:00 |
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Stephen Birarda
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f004479e39
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bump up to 300000 voxels, with color
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2013-03-06 14:34:14 -08:00 |
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Stephen Birarda
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e16cd4ffc3
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use vertex buffer objects to speed up voxel rendering
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2013-03-06 13:56:11 -08:00 |
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Stephen Birarda
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0fbb534566
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randomly draw 50000 voxels for glDrawElements test
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2013-03-06 12:04:27 -08:00 |
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Philip Rosedale
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67115ccad4
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First commit of 'Death Star' voxel planet
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2013-02-21 11:25:52 -08:00 |
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Philip Rosedale
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5f60bf6376
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recursive position vector is same as rendering.
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2013-02-20 21:42:10 -08:00 |
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Philip Rosedale
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15fd9638d6
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remove deadhead (of self) at origin. First commit of voxels with LOD, recursive test pattern.
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2013-02-20 21:38:42 -08:00 |
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Philip Rosedale
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bd45740dc6
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Partial progress on new voxel model.
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2013-02-18 08:59:44 -08:00 |
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