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receive bitstream from voxel server on client
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parent
482e65c296
commit
92fc1ed1a6
2 changed files with 56 additions and 40 deletions
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@ -6,9 +6,10 @@
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include "VoxelSystem.h"
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#include <AgentList.h>
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#include <cstring>
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#include <SharedUtil.h>
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#include <AgentList.h>
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#include "VoxelSystem.h"
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const int MAX_VOXELS_PER_SYSTEM = 500000;
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@ -37,53 +38,66 @@ GLubyte identityIndices[] = { 0,1,2, 0,2,3,
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VoxelSystem::VoxelSystem() {
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voxelsRendered = 0;
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tree = new VoxelTree();
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}
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VoxelSystem::~VoxelSystem() {
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delete[] verticesArray;
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delete[] colorsArray;
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delete tree;
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}
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void VoxelSystem::parseData(void *data, int size) {
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// ignore the first char, it's a V to tell us that this is voxel data
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char *voxelDataPtr = (char *) data + 1;
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// output the bits received from the voxel server
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unsigned char *voxelData = (unsigned char *) data + 1;
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printf("Received a packet of %d bytes from VS\n", size);
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// ask the VoxelTree to read the bitstream into the tree
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tree->readBitstreamToTree(voxelData, size - 1);
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// output the VoxelTree data to see if it matches the server
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tree->printTreeForDebugging(tree->rootNode);
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GLfloat *position = new GLfloat[3];
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GLubyte *color = new GLubyte[3];
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// get pointers to position of last append of data
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GLfloat *parseVerticesPtr = lastAddPointer;
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GLubyte *parseColorsPtr = colorsArray + (lastAddPointer - verticesArray);
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int voxelsInData = 0;
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// pull voxels out of the received data and put them into our internal memory structure
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while ((voxelDataPtr - (char *) data) < size) {
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memcpy(position, voxelDataPtr, 3 * sizeof(float));
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voxelDataPtr += 3 * sizeof(float);
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memcpy(color, voxelDataPtr, 3);
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voxelDataPtr += 3;
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for (int v = 0; v < VERTEX_POINTS_PER_VOXEL; v++) {
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parseVerticesPtr[v] = position[v % 3] + (identityVertices[v] * CUBE_WIDTH);
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}
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parseVerticesPtr += VERTEX_POINTS_PER_VOXEL;
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for (int c = 0; c < COLOR_VALUES_PER_VOXEL; c++) {
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parseColorsPtr[c] = color[c % 3];
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}
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parseColorsPtr += COLOR_VALUES_PER_VOXEL;
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voxelsInData++;
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}
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// increase the lastAddPointer to the new spot, increase the number of rendered voxels
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lastAddPointer = parseVerticesPtr;
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voxelsRendered += voxelsInData;
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// // ignore the first char, it's a V to tell us that this is voxel data
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// char *voxelDataPtr = (char *) data + 1;
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//
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// GLfloat *position = new GLfloat[3];
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// GLubyte *color = new GLubyte[3];
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//
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// // get pointers to position of last append of data
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// GLfloat *parseVerticesPtr = lastAddPointer;
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// GLubyte *parseColorsPtr = colorsArray + (lastAddPointer - verticesArray);
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//
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// int voxelsInData = 0;
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//
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// // pull voxels out of the received data and put them into our internal memory structure
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// while ((voxelDataPtr - (char *) data) < size) {
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//
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// memcpy(position, voxelDataPtr, 3 * sizeof(float));
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// voxelDataPtr += 3 * sizeof(float);
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// memcpy(color, voxelDataPtr, 3);
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// voxelDataPtr += 3;
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//
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// for (int v = 0; v < VERTEX_POINTS_PER_VOXEL; v++) {
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// parseVerticesPtr[v] = position[v % 3] + (identityVertices[v] * CUBE_WIDTH);
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// }
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//
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// parseVerticesPtr += VERTEX_POINTS_PER_VOXEL;
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//
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// for (int c = 0; c < COLOR_VALUES_PER_VOXEL; c++) {
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// parseColorsPtr[c] = color[c % 3];
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// }
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//
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// parseColorsPtr += COLOR_VALUES_PER_VOXEL;
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//
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//
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// voxelsInData++;
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// }
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//
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// // increase the lastAddPointer to the new spot, increase the number of rendered voxels
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// lastAddPointer = parseVerticesPtr;
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// voxelsRendered += voxelsInData;
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}
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VoxelSystem* VoxelSystem::clone() const {
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@ -14,6 +14,7 @@
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#include <iostream>
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#include <UDPSocket.h>
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#include <AgentData.h>
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#include <VoxelTree.h>
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#include "Util.h"
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#include "world.h"
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@ -34,6 +35,7 @@ public:
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int getVoxelsRendered() {return voxelsRendered;};
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private:
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int voxelsRendered;
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VoxelTree *tree;
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GLfloat *verticesArray;
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GLubyte *colorsArray;
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GLfloat *lastAddPointer;
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