Anthony Thibault
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e54754c4ce
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Merge pull request #14926 from luiscuenca/flowCpp
Cpp implementation of the Flow script
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2019-02-21 17:10:05 -08:00 |
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luiscuenca
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dcbf57ee0b
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Fix linux warning and HMD breaks flow
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2019-02-21 16:41:24 -07:00 |
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Sam Gondelman
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9aa99f24f0
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Merge pull request #14905 from SamGondelman/materialMapping
Case 20242: FST materialMapping supports our material JSON format
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2019-02-15 11:21:51 -08:00 |
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Anthony Thibault
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39b4eaac34
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Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd .
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2019-02-14 16:13:00 -08:00 |
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SamGondelman
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fdbcf4b2ea
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cleanup and expose mapped materials to getScriptableModel
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2019-02-12 12:03:35 -08:00 |
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SamGondelman
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f75a3e1a72
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it's working!
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2019-02-12 11:41:47 -08:00 |
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SamGondelman
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61346437da
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working on material mapping
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2019-02-12 09:22:31 -08:00 |
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SamGondelman
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77a8ddb3f0
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Merge remote-tracking branch 'upstream/master' into materialMapping
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2019-02-11 16:35:05 -08:00 |
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SamGondelman
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4f03157f39
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working on fst material mapping
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2019-02-11 10:20:55 -08:00 |
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Sabrina Shanman
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baf72eaae0
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Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
Case 20887: Move FST joint property handling to the model preparation step
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2019-02-08 15:02:23 -08:00 |
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Anthony Thibault
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569bef50fd
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AnimPose operator* optimizations
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2019-02-05 14:48:05 -08:00 |
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sabrina-shanman
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203e8e2455
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Realize joint properties isFree and freeLineage are unused, so tear them out
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2019-01-29 11:55:35 -08:00 |
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Adam Smith
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dadd49f535
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Merge pull request #14667 from SamGondelman/NOverlays9
Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
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2019-01-24 14:36:27 -08:00 |
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Sam Gateau
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3ec9290dca
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Merge pull request #14619 from SamGondelman/matTarget
Case 20240: Better material entity targeting
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2019-01-23 15:47:22 -08:00 |
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SamGondelman
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10068cc42c
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merge with master
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2019-01-08 12:14:32 -08:00 |
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SamGondelman
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1b5c1d0677
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working on primitiveMode and groupCulled
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2019-01-08 10:02:03 -08:00 |
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SamGondelman
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b609cfaa2b
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renderLayer
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2019-01-07 15:43:35 -08:00 |
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Andrew Meadows
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0072684d98
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remove cruft and fix error in transform to mesh frame
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2019-01-04 12:37:23 -08:00 |
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SamGondelman
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3578df7a0e
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material targeting
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2018-12-19 13:28:33 -08:00 |
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amantley
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c8cd65c3bd
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
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amantley
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80ebde1036
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started cleanup of pr
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2018-11-14 17:27:45 -08:00 |
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amantley
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8256c652fc
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added the hook to put the copy of the mutated bind poses into tthe skeleton
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2018-11-14 17:02:25 -08:00 |
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Dante Ruiz
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501746b156
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3D Keyboard
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2018-11-08 09:58:53 -08:00 |
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sabrina-shanman
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cbca77b12f
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
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sabrina-shanman
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becee7f010
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Re-name FBXGeometry to HFMGeometry and do the same for related classes
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2018-10-30 17:28:42 -07:00 |
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SamGondelman
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47c6825aea
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CR
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2018-10-18 11:08:53 -07:00 |
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SamGondelman
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327c2f4e3d
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
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sam gateau
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5d0f2e3035
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And more changes for better syntax and less useless stuff
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2018-10-02 13:09:04 -07:00 |
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sam gateau
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ff24a99032
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Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
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2018-10-02 11:18:20 -07:00 |
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Sam Gateau
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c95c736b1f
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FOUnd a working path for gl41
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2018-10-01 22:50:29 -07:00 |
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Sam Gateau
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d1d4920c35
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Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
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2018-10-01 21:35:18 -07:00 |
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sam gateau
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392e2ff535
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trying and failing andad trying and rince and repeat
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2018-10-01 17:45:16 -07:00 |
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Sam Gateau
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5842416ae6
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Exploring the possible packing schemes and trying to debug the tangent
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2018-09-30 23:11:36 -07:00 |
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sam gateau
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1ff4c54c1c
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Packing normal and tangents
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2018-09-28 17:49:52 -07:00 |
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Sam Gateau
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faf489855c
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Packing the offsets and catching up performances
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2018-09-28 02:13:08 -07:00 |
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sam gateau
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215818e313
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adjusting page size but still seeing a perf drop
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2018-09-27 17:18:43 -07:00 |
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Sam Gateau
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8923055e91
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Exploring the bad peroformances
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2018-09-27 00:15:34 -07:00 |
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sam gateau
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34203c67b0
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Addressing the merge with master
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2018-09-26 15:42:13 -07:00 |
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sam gateau
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1e112d3c84
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bringing back a bug fix from samuel
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2018-09-26 14:15:42 -07:00 |
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SamGondelman
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21cd3948ae
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improve blender queuing
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2018-09-25 12:07:05 -07:00 |
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sam gateau
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7cf7eaa7c8
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Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape
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2018-09-24 17:34:42 -07:00 |
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SamGondelman
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d772cdb34a
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please
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2018-09-24 10:16:35 -07:00 |
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sam gateau
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5d80a89094
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Apply fix to gl41 backend needed for proper Resource BUffer on gl41
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2018-09-20 16:09:08 -07:00 |
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sam gateau
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4fc6466250
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update shaders
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2018-09-19 17:27:58 -07:00 |
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sam gateau
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ec6117e9bb
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bringing the blendshape in skin shader only work in master
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2018-09-18 17:40:29 -07:00 |
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SamGondelman
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2b2091290e
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fix everything
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2018-09-12 15:32:35 -07:00 |
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SamGondelman
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1a36693161
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I hate blendshapes
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2018-09-11 16:58:38 -07:00 |
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SamGondelman
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cde2dc2eaa
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please work
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2018-09-05 17:04:05 -07:00 |
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SamGondelman
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028092f803
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fix blendshapes one last time
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2018-08-31 13:33:45 -07:00 |
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Sam Gondelman
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067d7b280d
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Merge pull request #13900 from SamGondelman/blendshapeCrash
Fix blendshape crash
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2018-08-30 17:10:24 -07:00 |
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