Commit graph

742 commits

Author SHA1 Message Date
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
luiscuenca
dcbf57ee0b Fix linux warning and HMD breaks flow 2019-02-21 16:41:24 -07:00
Sam Gondelman
9aa99f24f0
Merge pull request #14905 from SamGondelman/materialMapping
Case 20242: FST materialMapping supports our material JSON format
2019-02-15 11:21:51 -08:00
Anthony Thibault
39b4eaac34 Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd.
2019-02-14 16:13:00 -08:00
SamGondelman
fdbcf4b2ea cleanup and expose mapped materials to getScriptableModel 2019-02-12 12:03:35 -08:00
SamGondelman
f75a3e1a72 it's working! 2019-02-12 11:41:47 -08:00
SamGondelman
61346437da working on material mapping 2019-02-12 09:22:31 -08:00
SamGondelman
77a8ddb3f0 Merge remote-tracking branch 'upstream/master' into materialMapping 2019-02-11 16:35:05 -08:00
SamGondelman
4f03157f39 working on fst material mapping 2019-02-11 10:20:55 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
Anthony Thibault
569bef50fd AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
sabrina-shanman
203e8e2455 Realize joint properties isFree and freeLineage are unused, so tear them out 2019-01-29 11:55:35 -08:00
Adam Smith
dadd49f535
Merge pull request #14667 from SamGondelman/NOverlays9
Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
2019-01-24 14:36:27 -08:00
Sam Gateau
3ec9290dca
Merge pull request #14619 from SamGondelman/matTarget
Case 20240: Better material entity targeting
2019-01-23 15:47:22 -08:00
SamGondelman
10068cc42c merge with master 2019-01-08 12:14:32 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
Andrew Meadows
0072684d98 remove cruft and fix error in transform to mesh frame 2019-01-04 12:37:23 -08:00
SamGondelman
3578df7a0e material targeting 2018-12-19 13:28:33 -08:00
amantley
c8cd65c3bd added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
amantley
80ebde1036 started cleanup of pr 2018-11-14 17:27:45 -08:00
amantley
8256c652fc added the hook to put the copy of the mutated bind poses into tthe skeleton 2018-11-14 17:02:25 -08:00
Dante Ruiz
501746b156 3D Keyboard 2018-11-08 09:58:53 -08:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
SamGondelman
47c6825aea CR 2018-10-18 11:08:53 -07:00
SamGondelman
327c2f4e3d move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
sam gateau
5d0f2e3035 And more changes for better syntax and less useless stuff 2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032 Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform 2018-10-02 11:18:20 -07:00
Sam Gateau
c95c736b1f FOUnd a working path for gl41 2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35 Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport 2018-10-01 21:35:18 -07:00
sam gateau
392e2ff535 trying and failing andad trying and rince and repeat 2018-10-01 17:45:16 -07:00
Sam Gateau
5842416ae6 Exploring the possible packing schemes and trying to debug the tangent 2018-09-30 23:11:36 -07:00
sam gateau
1ff4c54c1c Packing normal and tangents 2018-09-28 17:49:52 -07:00
Sam Gateau
faf489855c Packing the offsets and catching up performances 2018-09-28 02:13:08 -07:00
sam gateau
215818e313 adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
Sam Gateau
8923055e91 Exploring the bad peroformances 2018-09-27 00:15:34 -07:00
sam gateau
34203c67b0 Addressing the merge with master 2018-09-26 15:42:13 -07:00
sam gateau
1e112d3c84 bringing back a bug fix from samuel 2018-09-26 14:15:42 -07:00
SamGondelman
21cd3948ae improve blender queuing 2018-09-25 12:07:05 -07:00
sam gateau
7cf7eaa7c8 Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape 2018-09-24 17:34:42 -07:00
SamGondelman
d772cdb34a please 2018-09-24 10:16:35 -07:00
sam gateau
5d80a89094 Apply fix to gl41 backend needed for proper Resource BUffer on gl41 2018-09-20 16:09:08 -07:00
sam gateau
4fc6466250 update shaders 2018-09-19 17:27:58 -07:00
sam gateau
ec6117e9bb bringing the blendshape in skin shader only work in master 2018-09-18 17:40:29 -07:00
SamGondelman
2b2091290e fix everything 2018-09-12 15:32:35 -07:00
SamGondelman
1a36693161 I hate blendshapes 2018-09-11 16:58:38 -07:00
SamGondelman
cde2dc2eaa please work 2018-09-05 17:04:05 -07:00
SamGondelman
028092f803 fix blendshapes one last time 2018-08-31 13:33:45 -07:00
Sam Gondelman
067d7b280d
Merge pull request #13900 from SamGondelman/blendshapeCrash
Fix blendshape crash
2018-08-30 17:10:24 -07:00