Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
David Kelly
b68a07e930
Merge pull request #9197 from davidkelly/dk/injectorVolume
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No longer applying volume when reading audio injector buffer
2016-12-16 15:11:33 -08:00
Ken Cooke
b4994a3d89
Ambisonic resampler, optimized using AVX2.
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int16_t and float versions.
Removed unused SSE2 version.
Removed unused getExactInput().
Refactored to remove nested #ifdefs.
2016-12-14 15:18:41 -08:00
David Kelly
a8157ae2cd
Typo, plus some CR feedback
2016-12-13 17:48:30 -08:00
David Kelly
d6b99ce57e
Removed volume from AudioInjectorLocalBuffer
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Since it doesn't use it. Now clamping at 0-1 in the
AudioInjector::getVolume() call. This is better -- one spot so it now
always gets clamped.
2016-12-13 17:34:56 -08:00
Zach Fox
44c6eb303b
Fix the bug
2016-12-13 12:46:31 -08:00
Clément Brisset
050c0fe14a
Merge pull request #9188 from kencooke/audio-wav-parser
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Fix and improve the WAV file loader
2016-12-12 17:51:20 -08:00
Zach Fox
7030c7b0a6
Space bubble improvements ( #9142 )
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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
David Kelly
3f3d922eca
No longer applying volume when reading audio injector buffer
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Since we also apply the gain in HRTF (on both server and client), the
mono sources sort of had volume^2 applied to them.
2016-12-12 12:01:02 -08:00
Ken Cooke
e4b5c14ea3
PR feedback
2016-12-07 10:15:55 -08:00
Ken Cooke
0f10975a59
Robust WAV parser.
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Skips extraneous chunks, handles WAVE_FORMAT_EXTENSIBLE, supports arbitrary sample rates.
2016-12-07 08:44:10 -08:00
Ken Cooke
975cbd8e44
Replace test renderer with spatialized binaural renderer
2016-12-06 10:12:36 -08:00
Ken Cooke
e93e1a7c4f
Preliminary support for Ambisonic audio injectors.
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Supports 4-channel WAV files, presumed to be B-format (FuMa) first-order Ambisonic.
Supports WAV with arbitrary sample rate (needs optimization).
Supports soundfield volume and orientation set via script.
Supports localOnly client-side injection using simple (non-spatialized) test renderer.
2016-12-02 18:20:57 -08:00
Ken Cooke
452f081366
Add support for WAV assets with arbitrary sample rate, not just 48khz. Fast path when already 24khz.
2016-11-30 14:56:11 -08:00
Ken Cooke
7ad384d731
reformat to meet Coding Standard, more explicit license
2016-11-30 10:44:27 -08:00
Ken Cooke
812d28dbff
Fix compiler warnings
2016-11-29 14:39:49 -08:00
Ken Cooke
68085947a0
replace tabs with spaces
2016-11-29 14:12:41 -08:00
Ken Cooke
5d05fd389f
First-order Ambisonic renderer, optimized for AVX2
2016-11-29 12:53:19 -08:00
Ken Cooke
ec53c6a030
Add support for mono or multichannel audio output.
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At the end of the audio pipeline, optional upmix/downmix to the device channel format.
2016-11-17 06:56:49 -08:00
Zach Pomerantz
3bea1069f2
fix unit conversion for audio fade factor
2016-10-21 16:10:33 -07:00
Clément Brisset
b63eb6ba9f
Merge pull request #8665 from zzmp/feat/audio-stats
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move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
Zach Pomerantz
afce8c4a45
STEREO_FACTOR -> AudioConstants::STEREO
2016-10-05 13:02:28 -07:00
Zach Pomerantz
5af95c6062
store channels on audio stream
2016-10-05 12:04:24 -07:00
Zach Pomerantz
05aded5c9d
differentiate smaples/frames from dropped audio
2016-10-04 18:45:03 -07:00
Zach Pomerantz
00fabb77b4
use proper audio frame naming
2016-10-04 18:27:56 -07:00
Zach Pomerantz
972a611d03
retain stereo on dead audio resampling
2016-10-04 17:54:20 -07:00
Zach Pomerantz
768354e49f
loopback local injectors on server echo
2016-09-29 15:25:17 -07:00
Zach Pomerantz
055fabf57b
fix audio AppendFlag semantics
2016-09-26 18:51:51 -07:00
Brad Hefta-Gaub
ee6719f94a
Merge pull request #8652 from zzmp/fix/audio-injector
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fix injector restart fail on lack of local interface
2016-09-23 16:07:16 -07:00
Zach Pomerantz
912db1c0e1
silence audiostream logging
2016-09-23 15:32:23 -07:00
Chris Collins
be33524990
Merge pull request #8636 from zzmp/clean/audio-config
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strip unused audio settings, hide the rest
2016-09-23 15:08:48 -07:00
Zach Pomerantz
faba165408
fix injector fail on lack of local if
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- consolidate codepaths for new/restarted injections
- allow network injection without local injection
2016-09-23 15:03:38 -07:00
Zach Pomerantz
09a96796de
bring audio stream initializers to standard
2016-09-23 11:58:15 -07:00
Zach Pomerantz
e2ff738fc3
strip unused audio settings
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- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
9e2ec27b29
always play audio injectors locally
2016-09-21 17:20:51 -07:00
Chris Collins
3d9f231543
Merge pull request #8609 from zzmp/fix/audio-stats
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fix audio network stats
2016-09-19 09:08:35 -07:00
Zach Pomerantz
b6d093889c
add AudioConstants::SAMPLE_SIZE
2016-09-16 14:20:50 -07:00
Zach Pomerantz
0d3a9af6a6
wait 10s before growing jitter
2016-09-16 12:03:54 -07:00
Zach Pomerantz
177466e4c7
calculate unplayed ms on all streams/buffers as max
2016-09-15 17:54:41 -07:00
Zach Pomerantz
9792d025fa
clean up audio stats
2016-09-15 13:09:06 -07:00
Ken Cooke
3a41b285a0
Fix local audio injectors, that got disabled somehow
2016-09-13 17:21:48 -07:00
Brad Hefta-Gaub
dbf29ba79d
Merge pull request #8569 from jherico/gli
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Stuttering: Upgrade GLM & add GLI integration
2016-09-09 12:11:08 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Zach Pomerantz
7b8f616099
add audiostream (jitter) logging
2016-09-08 17:23:56 -07:00
Brad Hefta-Gaub
a40a9f1d73
Merge pull request #8575 from kencooke/neon_optimization
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Added ARM NEON optimized audio sample rate conversion
2016-09-08 09:58:47 -07:00
Ken Cooke
9457d49103
Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio
2016-09-06 20:56:20 -07:00
Ken Cooke
284bbfdf06
Remove extraneous code
2016-09-06 17:09:59 -07:00
Ken Cooke
b47000eab2
Added ARM NEON optimized audio sample rate conversion
2016-09-06 16:53:06 -07:00
Brad Hefta-Gaub
a51f66e9ff
Merge pull request #8553 from zzmp/clean/audio-ring-buffer
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clean and comment AudioRingBuffer
2016-09-02 20:16:06 -07:00
Stephen Birarda
dae40c944b
fix audio and audio-client compile for android
2016-08-31 16:55:19 -07:00