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https://github.com/JulianGro/overte.git
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fix injector fail on lack of local if
- consolidate codepaths for new/restarted injections - allow network injection without local injection
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parent
fdb4addf53
commit
faba165408
3 changed files with 41 additions and 75 deletions
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@ -96,26 +96,6 @@ void AudioInjector::finish() {
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}
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}
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void AudioInjector::setupInjection() {
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if (!_hasSetup) {
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_hasSetup = true;
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// check if we need to offset the sound by some number of seconds
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if (_options.secondOffset > 0.0f) {
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// convert the offset into a number of bytes
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int byteOffset = (int) floorf(AudioConstants::SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
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byteOffset *= sizeof(int16_t);
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_currentSendOffset = byteOffset;
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} else {
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_currentSendOffset = 0;
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}
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} else {
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qCDebug(audio) << "AudioInjector::setupInjection called but already setup.";
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}
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}
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void AudioInjector::restart() {
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// grab the AudioInjectorManager
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auto injectorManager = DependencyManager::get<AudioInjectorManager>();
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@ -143,30 +123,37 @@ void AudioInjector::restart() {
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// check our state to decide if we need extra handling for the restart request
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if (stateHas(AudioInjectorState::Finished)) {
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// we finished playing, need to reset state so we can get going again
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_hasSetup = false;
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_shouldStop = false;
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_state = AudioInjectorState::NotFinished;
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// call inject audio to start injection over again
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setupInjection();
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// inject locally
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if(injectLocally()) {
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// if not localOnly, wake the AudioInjectorManager back up if it is stuck waiting
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if (!_options.localOnly) {
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if (!injectorManager->restartFinishedInjector(this)) {
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_state = AudioInjectorState::Finished; // we're not playing, so reset the state used by isPlaying.
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}
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}
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} else {
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_state = AudioInjectorState::Finished; // we failed to play, so we are finished again
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if (!inject(&AudioInjectorManager::restartFinishedInjector)) {
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qWarning() << "AudioInjector::restart failed to thread injector";
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}
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}
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}
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bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjector*)) {
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_state = AudioInjectorState::NotFinished;
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int byteOffset = 0;
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if (_options.secondOffset > 0.0f) {
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byteOffset = (int)floorf(AudioConstants::SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
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byteOffset *= sizeof(AudioConstants::SAMPLE_SIZE);
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}
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_currentSendOffset = byteOffset;
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if (!injectLocally()) {
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finishLocalInjection();
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}
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bool success = true;
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if (!_options.localOnly) {
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auto injectorManager = DependencyManager::get<AudioInjectorManager>();
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if (!(*injectorManager.*injection)(this)) {
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success = false;
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finishNetworkInjection();
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}
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}
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return success;
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}
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bool AudioInjector::injectLocally() {
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bool success = false;
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if (_localAudioInterface) {
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@ -195,11 +182,6 @@ bool AudioInjector::injectLocally() {
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qCDebug(audio) << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
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}
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if (!success) {
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// we never started so we are finished with local injection
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finishLocalInjection();
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}
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return success;
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}
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@ -474,24 +456,8 @@ AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const
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AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
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AudioInjector* injector = new AudioInjector(buffer, options);
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// grab the AudioInjectorManager
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auto injectorManager = DependencyManager::get<AudioInjectorManager>();
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// setup parameters required for injection
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injector->setupInjection();
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// we always inject locally, except when there is no localInterface
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injector->injectLocally();
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// if localOnly, we are done, just return injector.
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if (!options.localOnly) {
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// send off to server for everyone else
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if (!injectorManager->threadInjector(injector)) {
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// we failed to thread the new injector (we are at the max number of injector threads)
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qDebug() << "AudioInjector::playSound failed to thread injector";
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}
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if (!injector->inject(&AudioInjectorManager::threadInjector)) {
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qWarning() << "AudioInjector::playSound failed to thread injector";
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}
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return injector;
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}
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@ -92,8 +92,8 @@ signals:
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void restarting();
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private:
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void setupInjection();
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int64_t injectNextFrame();
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bool inject(bool(AudioInjectorManager::*injection)(AudioInjector*));
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bool injectLocally();
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static AbstractAudioInterface* _localAudioInterface;
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@ -102,8 +102,6 @@ private:
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AudioInjectorOptions _options;
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AudioInjectorState _state { AudioInjectorState::NotFinished };
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bool _hasSentFirstFrame { false };
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bool _hasSetup { false };
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bool _shouldStop { false };
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float _loudness { 0.0f };
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int _currentSendOffset { 0 };
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std::unique_ptr<NLPacket> _currentPacket { nullptr };
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@ -157,8 +157,6 @@ bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
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// move the injector to the QThread
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injector->moveToThread(_thread);
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// handle a restart once the injector has finished
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// add the injector to the queue with a send timestamp of now
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_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
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@ -170,13 +168,17 @@ bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
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}
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bool AudioInjectorManager::restartFinishedInjector(AudioInjector* injector) {
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if (!_shouldStop) {
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// guard the injectors vector with a mutex
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Lock lock(_injectorsMutex);
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if (wouldExceedLimits()) {
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return false;
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}
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if (_shouldStop) {
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qDebug() << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
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return false;
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}
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// guard the injectors vector with a mutex
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Lock lock(_injectorsMutex);
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if (wouldExceedLimits()) {
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return false;
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} else {
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// add the injector to the queue with a send timestamp of now
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_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
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