samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
a42f9a5d0e
FIxing the mini mirror perf issue and the gamma correction
2016-07-14 10:53:13 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
samcake
9f91dd5bfc
Cleaning the gpu-test app to work with the new deferred pipeline
2016-07-13 10:19:42 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
504e9f154c
Less comments
2016-07-12 09:18:02 -07:00
samcake
ba7590712a
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
2016-07-11 18:33:57 -07:00
samcake
1eb4acf815
Unifying the lighting pass for scaterring and not
2016-07-07 15:41:00 -07:00
samcake
2a52f1db7f
Adding the lighting model class to configure accross the jobs the lighting
2016-07-01 18:36:51 -07:00
samcake
ab21a5a5d5
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
2016-06-29 18:59:06 -07:00
samcake
197d49fc03
introducing the depth aware blur
2016-06-27 17:04:37 -07:00
samcake
e95a31f760
CLeaning up and debugging the splotch
2016-06-24 09:18:04 -07:00
samcake
884b9211c6
Curvature is looking correct now without artefact, moving on to the lighting
2016-06-23 17:13:48 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
350f06465d
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
2016-06-16 18:28:08 -07:00
samcake
42eaaf742d
Protoype done
2016-06-14 18:29:06 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
f69c72f984
Fixing the VaryingPair problem
2016-06-13 10:44:31 -07:00
samcake
6a5dff06c4
Pushing a shitty state where the pairs of Varyings don;t get copied correctly
2016-06-13 09:46:24 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
samcake
e69022285e
A lot more stuff to try to see the skin scattering
2016-06-08 18:58:50 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
ca720efce6
Exposing the timing of the jobs by default
2016-04-18 14:53:06 -07:00
samcake
88c58cc276
Adding the simple state sort to draw opaque deferred
2016-04-18 10:51:31 -07:00
samcake
0531f90675
Adding state sorting for free
2016-04-18 00:22:05 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
samcake
042a419669
Adding counters, not sure they are really useful or that this is the best way to do this...
2016-04-12 02:44:10 -07:00
samcake
816a35099a
Adding tcpu timer on some jobs
2016-04-11 18:34:52 -07:00
samcake
6033ad81db
Adding time counter
2016-03-30 16:09:33 -07:00
Zach Pomerantz
5ab21588f2
Add gpu timer to background
2016-03-14 17:53:39 -07:00
Zach Pomerantz
32807012e8
Rm redundant texture reset in overlay draw
2016-02-26 16:26:16 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
c248732bc7
Getting the array initialization right ?
2016-02-12 10:27:08 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
40455af7fc
LEss warning
2016-02-12 10:16:20 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Zach Pomerantz
3bace3cdbb
Rework the qml for brevity
2016-02-11 08:48:01 -08:00
samcake
b1b08bf2f7
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-09 09:24:55 -08:00
samcake
76d8135fdc
Trying to introduce the Filtering step after the full scene culling
2016-02-05 18:21:21 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Zach Pomerantz
8d0f82fa6a
Split DrawOverlay3D to Transparent/Opaque
2016-02-03 19:18:56 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
...
This reverts commit 671f27e5bc
.
2016-02-02 17:10:21 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
samcake
9c5670fc0f
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 15:31:56 -08:00
samcake
bf3a09cd00
Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
2016-01-28 12:14:20 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
samcake
b96bbab22f
Drafting the Octree and a debugging job
2016-01-25 18:14:05 -08:00
Zach Pomerantz
14d907206e
Clean out job enable logic from Job
2016-01-25 15:17:44 -08:00
Zach Pomerantz
56cc4dc223
Add Job::Config to RenderShadowTask
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298
Gut RenderContext
2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535
Add Job::Config to HitEffect
2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91
Add Job::Config to AmbientOcclusion
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ba61c1f865
Fix draw calls to use members
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7
Add Job::Config to Draw
2016-01-25 12:14:58 -08:00
Zach Pomerantz
adc9d2ea07
Add Job::Config to FetchItems
2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435
It works
2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad
Refine Configuration for render::Job
...
wip
wip
wip
wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83
Use QObject-derived Configuration for render::Job
2016-01-25 12:13:55 -08:00
samcake
483d20d7a3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-22 18:31:30 -08:00
samcake
9f87089c05
Fixing the Anitialising breaking the transparent rendering
2016-01-22 18:25:26 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
8d1ab01018
exposing one more parameter
2016-01-20 18:32:44 -08:00
samcake
4e5869b247
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-20 16:30:24 -08:00
Zach Pomerantz
0c798c06a9
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-20 14:51:42 -08:00
samcake
35ea04ae7c
fixing the bug that kept AO when ao is off...
2016-01-20 11:13:50 -08:00
samcake
6f93fb3114
Can now process the AO at lower resolution in orer to gsave performances
2016-01-19 12:12:51 -08:00
Zach Pomerantz
568ae2e7bc
Move ShoudRenderFunctor to render::CullFunctor
2016-01-19 11:24:11 -08:00
Zach Pomerantz
1b36d56b7a
Add shadowmap as a debug feature
2016-01-18 17:12:42 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
samcake
39f1649cdf
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
2016-01-16 22:16:07 -08:00
samcake
483c28dc2d
Adding gpu timer feature to actually the GPU cost of rendering
2016-01-15 19:00:18 -08:00
Zach Pomerantz
7f3e102b5e
Rename renderLights to renderItems
2016-01-15 17:55:07 -08:00
Zach Pomerantz
986af50b71
Remove unneccessary const
2016-01-15 10:50:42 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Zach Pomerantz
82f7ea515d
Clean up task construction
2016-01-14 12:49:42 -08:00
samcake
0285d48de3
Exposing many more controls of the AO in order to adjust the effect
2016-01-13 18:57:47 -08:00
Zach Pomerantz
5c9c34377e
Move GL context sync to render Engine (from Task)
2016-01-13 17:53:15 -08:00
Atlante45
12f9091dc1
Fix doInBatch lambdas
2016-01-13 11:47:43 -08:00
samcake
89d2d102f6
exposing the ditheringEnable field
2016-01-12 18:51:30 -08:00
samcake
31bea5034c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 10:02:15 -08:00
Zach Pomerantz
016a14d3d5
Init the shapePlumber
2016-01-11 20:19:54 -08:00
Zach Pomerantz
db91b12203
Refine addPipeline signature to be more explicit
2016-01-11 17:31:19 -08:00
Zach Pomerantz
801dde7950
Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
2016-01-11 16:38:04 -08:00
Zach Pomerantz
4ff2b85e1a
Replace ShapePipelineLib abstract with ShapePlumber instanced class
2016-01-11 16:00:08 -08:00
samcake
38e9d2281d
Merging with master
2016-01-11 15:49:16 -08:00
Zach Pomerantz
bf68f2f2fa
Templatize item culling
2016-01-08 20:11:52 -08:00
Zach Pomerantz
56aba41299
Rename ShapeRender to DeferredPipelineLib
2016-01-08 14:02:49 -08:00
Zach Pomerantz
0f6d9a4db6
Use variadic for addJob for cleaner construction
2016-01-07 11:40:00 -08:00
Zach Pomerantz
f902c4078d
Clean old DrawSceneTask
2016-01-06 18:55:14 -08:00
Zach Pomerantz
9b4a395f6b
Promote render::Job to render::Task::Job
2016-01-06 18:55:13 -08:00
samcake
7e2cf741c0
Clen up, exposingthe level of obscurance
2016-01-06 13:16:16 -04:00
Zach Pomerantz
63444aac72
Back to shapeContext, compiling
2016-01-05 17:20:08 -08:00
Zach Pomerantz
cf35974f02
Move shapeContext to jobContext
2016-01-05 17:20:08 -08:00
Zach Pomerantz
dfcb74c3be
Split renderItems to Lights/Shapes
2016-01-05 17:20:08 -08:00
Zach Pomerantz
7913ca7f3b
Render using ShapeRender, pickPipeline in renderItems
2016-01-05 17:20:08 -08:00
samcake
52f3c7e2cb
Introducing the sl files and the blurring stages
2016-01-02 11:27:50 -04:00
samcake
54e1c7c3a7
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2015-12-24 11:47:32 -08:00
Zach Pomerantz
dfa2b8d453
Remove redundant clearColorBuffer from Blit
2015-12-24 10:39:29 -08:00
Zach Pomerantz
687eef37da
Move final blit into RenderDeferredTask
...
- Also changes color buffer clearing, such that
anything run through Blit will now clear BUFFER_COLOR0 to 0,0,1,0.
- Blit will always be added to RenderDeferredTask, but
will only run if renderArgs._blitFramebuffer is set.
2015-12-23 18:21:08 -08:00
samcake
0668fbc9e4
starting on ao
2015-12-22 18:39:44 -08:00
samcake
f9070ee989
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
2015-12-22 12:41:31 -08:00
samcake
4f54b85c92
Remove warnings
2015-12-21 12:05:19 -08:00
samcake
ae124ebede
Tuning the proedural shader support to work with the current default: gamma corrected emissive
2015-12-21 12:00:30 -08:00
Zach Pomerantz
674bfa4f37
Replace RenderContext substructs with subclasses
2015-12-18 12:04:21 -08:00
Zach Pomerantz
d057239023
Rename RenderContext::ItemsMeta to ItemsConfig
2015-12-18 11:48:40 -08:00
Zach Pomerantz
919a4b6728
Split global JS Scene into Render
2015-12-18 10:33:41 -08:00
samcake
1b1365fd40
Exposing the tone curve in the js api
2015-12-16 16:32:53 -08:00
samcake
d2ebaef69e
Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
2015-12-15 18:18:42 -08:00
samcake
2bbd5d86b8
cleaning indentation
2015-12-15 09:46:18 -08:00
samcake
a50b14dfae
Merging with upstream graphics
2015-12-14 18:18:39 -08:00
samcake
3554f54e17
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-14 17:38:56 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
samcake
5d207d0c9c
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
2015-12-07 13:19:43 -08:00
Sam Cake
01d48b29aa
cleaning code and removing cruft
2015-12-07 01:03:14 -08:00
Sam Cake
a018c51945
Drawing background first in the Lighting buffer then lighting passes with stencil test
2015-12-06 23:51:29 -08:00
Sam Cake
dc4b6909bc
Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr
2015-12-06 18:58:11 -08:00
Atlante45
acb9e2774e
Basic implementation of debug zone resizing
2015-12-04 21:01:53 -08:00
samcake
b28e3d0045
Merging MAster and Graphics
2015-12-04 17:51:30 -08:00
samcake
119cc733b5
Merging with master
2015-12-04 17:17:33 -08:00
samcake
ef7ddce2b6
Trying to fix the problem of the background not showing correctly
2015-12-04 16:52:14 -08:00
samcake
a12188877a
Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr
2015-12-04 11:50:26 -08:00
samcake
3c18664c57
Cleaning all the deferred buffers in the Prepare call
2015-12-04 11:47:57 -08:00
Atlante45
c27944ae28
Simple normal map debug
2015-12-04 10:44:23 -08:00
Atlante45
baf93e8a08
Add basic DebugDeferredBuffer job
2015-12-04 10:44:23 -08:00
samcake
d593b824e9
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
2015-12-03 17:26:54 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Seth Alves
66387c4530
use icons to show network and physics status
2015-11-10 17:02:57 -08:00
Seth Alves
8e466190e0
working toward display icons for debug/status display
2015-11-10 10:15:58 -08:00
Brad Hefta-Gaub
110adc5c22
fix model LOD behavior
2015-10-19 15:21:25 -07:00
Brad Davis
282cdadf63
Fixing line endings
2015-10-18 22:55:14 -07:00
samcake
bad5ea7d53
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
samcake
a2ca1c033d
FIxing the rear view mirror issue with background and fooling around with Lighting equations
2015-10-07 19:04:03 -07:00
samcake
690620d74d
Cleaning code
2015-10-01 19:23:32 -07:00
samcake
3490e08521
Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
2015-10-01 18:42:09 -07:00
samcake
0398f9429e
fix the coo/texel blender mode for the case when color is black and the stereo issue
2015-09-30 18:39:13 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab
getting the stencil buffer in place
2015-09-30 09:24:36 -07:00
samcake
dc3c9b48ea
MOving forward on the background beeing drawn last
2015-09-29 18:28:20 -07:00
Brad Hefta-Gaub
85b2322acc
more work on batch optimzation
2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870
address Sam's concerns
2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53
fix mac build
2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
Raffi Bedikian
ff2a58b3eb
Add FXAA effect class, modeled after AO effect
2015-08-30 20:49:03 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
ericrius1
3910cb0d69
Merge branch 'master' into polyLineInProgress
2015-08-07 10:12:02 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Sam Gateau
ab4b940d83
merge with upstream
2015-07-29 17:11:13 -07:00
Sam Gateau
8c96096a67
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-29 14:04:20 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
Sam Gateau
22e70ee691
merged master
2015-07-28 10:13:05 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Niraj Venkat
e036602726
Fixing merge conflicts
2015-07-24 11:08:40 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00
Niraj Venkat
adf7a1098d
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-22 10:27:39 -07:00
Niraj Venkat
e0634de403
Turn on/off debug AO from menu item
2015-07-21 12:14:09 -07:00
ericrius1
9fc54a6040
getting closer to texturing properly
2015-07-20 15:33:21 -07:00
Niraj Venkat
eaf75c01b9
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
...
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
libraries/render-utils/src/AmbientOcclusionEffect.h
2015-07-20 14:55:27 -07:00
Niraj Venkat
85c9ee0feb
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
...
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
2015-07-20 14:53:19 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
ericrius1
e75a6feafe
can toggle hit effect on and off from a script
2015-07-20 11:58:26 -07:00
ericrius1
3439d45e0e
adding hit effect logic
2015-07-20 11:02:15 -07:00
ericrius1
1e34de1c51
adding in screen space effect for getting hit
2015-07-20 10:44:38 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
052c3c987b
Fix some more smart pointer
2015-07-17 18:10:34 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Niraj Venkat
022529f03f
Render depth buffer to quad
...
Useful for graphics debugging
2015-07-16 09:46:28 -07:00
Niraj Venkat
0ee916fb6f
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-15 14:10:42 -07:00
Niraj Venkat
1b13f837bd
Porting AO to new pipeline
2015-07-15 14:10:17 -07:00
samcake
a6148ab73d
Remove naked gl call
2015-07-14 22:59:55 -07:00
Seth Alves
fb23eb0faf
Merge pull request #5301 from samcake/yellow
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Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
2015-07-12 11:36:03 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
samcake
014802fd45
Merge pull request #5277 from venkatn93/gpuquery
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GPU Query infrastructure
2015-07-10 11:59:08 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
samcake
9c744dcc46
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-09 11:21:38 -07:00
Anthony J. Thibault
1be0e7ebc3
fix for mirror rendering on windows
...
* added preScale to Transform class.
* preScale by -1 about the xAxis instead of post scale.
I think this was working on Mac due to the different code paths in
GLBackendTransform::updateTransform for core vs legacy gl profile.
2015-07-08 21:33:27 -07:00
Niraj Venkat
1894b42773
Added EXT support for Mac GL Query calls
2015-07-08 16:11:36 -07:00
Niraj Venkat
7e59be6196
First take oon the query for the gpu
2015-07-08 10:00:58 -07:00
Sam Gateau
fe633cd545
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-06 15:04:02 -07:00
samcake
76e661f88d
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-05 12:08:56 -07:00
samcake
84b70fbaca
Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
2015-07-03 11:36:19 -07:00
ZappoMan
29a7584ee6
remove dead code
2015-07-03 11:29:59 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Sam Gateau
e8b11f1198
Exposing the display Item Status to js to turn it on/off
2015-07-01 17:27:41 -07:00
Sam Gateau
20cb519c14
first draft at using the status of the item for representing stats and current data about it in the DrawStatus phase
2015-06-30 08:19:00 -07:00
Sam Gateau
51eab1bd39
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-06-26 15:45:47 -07:00
Sam Gateau
c41ebcae78
Covering all the case for rendering the light passes
2015-06-26 15:40:08 -07:00
Ryan Huffman
35f9d49c06
Fix DrawOverlay3D::getOpaquePipeline invalid signature
2015-06-19 10:47:25 -07:00
Ryan Huffman
665baff665
Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotate
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/render-utils/src/RenderDeferredTask.cpp
libraries/render-utils/src/RenderDeferredTask.h
2015-06-19 10:07:57 -07:00
Ryan Huffman
690e2e38f2
Move circle3d and text overlays to batches
2015-06-19 09:45:13 -07:00
Sam Gateau
5a2d2485c0
Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque
2015-06-19 16:30:48 +02:00
Sam Gateau
31633eca10
IMproving the probe system and cleaning the engine script
2015-06-19 10:41:40 +02:00
Sam Gateau
fb42613344
Fixing transparency that i just broke
2015-06-18 20:25:51 +02:00
samcake
89fe1c47be
preping for debug the jobs
2015-06-18 13:02:06 +02:00
Sam Gateau
5c547037f2
Migrating the overaly 3d rendering in their own job and their own shader
2015-06-17 15:54:20 +02:00
Sam Gateau
d1ac3148f0
migrating the transparent pipeline
2015-06-16 17:33:53 +02:00
Sam Gateau
9be87758fd
Improving the design of the Jobs and varying
2015-06-16 15:00:47 +02:00
Ryan Huffman
81d003bdb8
Add post-scale to view matrix when in mirror mode
2015-06-12 13:05:10 -07:00
Ryan Huffman
ad77374732
Fix setting of _renderMode
2015-06-12 13:03:33 -07:00
Sam Gateau
7685fe2229
Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit tool
2015-06-11 06:40:21 -07:00
Sam Gateau
470e24820d
Back to clean state, just added the Material Key
2015-06-10 00:31:36 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
samcake
d9b7a42f60
FIxing merge
2015-06-08 19:06:04 +02:00
samcake
5e351c0328
FIxing the transparent rendering on Mac
2015-06-08 18:36:12 +02:00
Sam Gateau
3196c5ca77
better highlights blending
2015-06-08 05:41:36 -07:00
Sam Gateau
de61f4ea0b
Gettting th ehighlight on transparent to work
2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0
shuffling the rendering steps to get to render transparent and light it correctly
2015-06-06 09:50:56 -07:00
Sam Gateau
eea7ddf491
Trying to get Ubuntu to build
2015-06-02 19:27:32 -07:00
Sam Gateau
903837ab4f
exposing some controls on the engine to js for debugging
2015-06-02 15:57:37 -07:00
Sam Gateau
bd7c22e715
Trying to transfer the rnedering from displaySide to RenderDeferredTask
2015-06-01 17:31:00 -07:00
Sam Gateau
c8e30ef39e
On to a full rendered pipeline
2015-06-01 12:35:54 -07:00
Sam Gateau
f04f3bda72
Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine scheme
2015-05-29 15:44:14 -07:00