mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-15 15:26:25 +02:00
remove dead code
This commit is contained in:
parent
812b18c74e
commit
29a7584ee6
10 changed files with 0 additions and 886 deletions
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@ -760,47 +760,6 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
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statsString += QString(" Total: %1 nodes\r\n")
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.arg(locale.toString((uint)checkSum).rightJustified(16, ' '));
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#ifdef BLENDED_UNION_CHILDREN
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statsString += "\r\n";
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statsString += "OctreeElement Children Encoding Statistics...\r\n";
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statsString += QString().sprintf(" Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getSingleChildrenCount(),
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((float)OctreeElement::getSingleChildrenCount() / (float)nodeCount) * AS_PERCENT));
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statsString += QString().sprintf(" Two Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getTwoChildrenOffsetCount(),
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((float)OctreeElement::getTwoChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT));
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statsString += QString().sprintf(" Two Children as External: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getTwoChildrenExternalCount(),
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((float)OctreeElement::getTwoChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
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statsString += QString().sprintf(" Three Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getThreeChildrenOffsetCount(),
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((float)OctreeElement::getThreeChildrenOffsetCount() / (float)nodeCount) * AS_PERCENT);
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statsString += QString().sprintf(" Three Children as External: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getThreeChildrenExternalCount(),
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((float)OctreeElement::getThreeChildrenExternalCount() / (float)nodeCount) * AS_PERCENT);
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statsString += QString().sprintf(" Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
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OctreeElement::getExternalChildrenCount(),
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((float)OctreeElement::getExternalChildrenCount() / (float)nodeCount) * AS_PERCENT);
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checkSum = OctreeElement::getSingleChildrenCount() +
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OctreeElement::getTwoChildrenOffsetCount() + OctreeElement::getTwoChildrenExternalCount() +
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OctreeElement::getThreeChildrenOffsetCount() + OctreeElement::getThreeChildrenExternalCount() +
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OctreeElement::getExternalChildrenCount();
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statsString += " ----------------\r\n";
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statsString += QString().sprintf(" Total: %10.llu nodes\r\n", checkSum);
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statsString += QString().sprintf(" Expected: %10.lu nodes\r\n", nodeCount);
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statsString += "\r\n";
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statsString += "In other news....\r\n";
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statsString += QString().sprintf("could store 4 children internally: %10.llu nodes\r\n",
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OctreeElement::getCouldStoreFourChildrenInternally());
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statsString += QString().sprintf("could NOT store 4 children internally: %10.llu nodes\r\n",
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OctreeElement::getCouldNotStoreFourChildrenInternally());
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#endif
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statsString += "\r\n\r\n";
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statsString += "</pre>\r\n";
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statsString += "</doc></html>";
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@ -25,18 +25,13 @@
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// Used to animate the magnification windows
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static const float MAG_SPEED = 0.08f;
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static const quint64 MSECS_TO_USECS = 1000ULL;
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static const quint64 TOOLTIP_DELAY = 500 * MSECS_TO_USECS;
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static const float WHITE_TEXT[] = { 0.93f, 0.93f, 0.93f };
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static const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
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static const float reticleSize = TWO_PI / 100.0f;
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static const float CONNECTION_STATUS_BORDER_COLOR[] = { 1.0f, 0.0f, 0.0f };
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static const float CONNECTION_STATUS_BORDER_LINE_WIDTH = 4.0f;
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static const float CURSOR_PIXEL_SIZE = 32.0f;
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static const float MOUSE_PITCH_RANGE = 1.0f * PI;
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static const float MOUSE_YAW_RANGE = 0.5f * TWO_PI;
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@ -36,9 +36,6 @@
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#include "ui/Stats.h"
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#include "ui/AvatarInputs.h"
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const float WHITE_TEXT[] = { 0.93f, 0.93f, 0.93f };
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const int AUDIO_METER_GAP = 5;
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const int MUTE_ICON_PADDING = 10;
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const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
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const float CONNECTION_STATUS_BORDER_LINE_WIDTH = 4.0f;
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static const float ORTHO_NEAR_CLIP = -10000;
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@ -30,9 +30,6 @@
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#include "EntityActionFactoryInterface.h"
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const quint64 DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD = (quint64)(0.2f * USECS_PER_SECOND);
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const quint64 MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD = 2 * USECS_PER_SECOND;
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bool EntityItem::_sendPhysicsUpdates = true;
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int EntityItem::_maxActionsDataSize = 800;
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@ -26,9 +26,6 @@
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#include "LogHandler.h"
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const quint64 SIMULATOR_CHANGE_LOCKOUT_PERIOD = (quint64)(0.2f * USECS_PER_SECOND);
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EntityTree::EntityTree(bool shouldReaverage) :
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Octree(shouldReaverage),
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_fbxService(NULL),
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@ -667,11 +667,6 @@ OctreeElement* Octree::getOctreeElementAt(float x, float y, float z, float s) co
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element = NULL;
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}
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delete[] octalCode; // cleanup memory
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#ifdef HAS_AUDIT_CHILDREN
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if (element) {
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element->auditChildren("Octree::getOctreeElementAt()");
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}
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#endif // def HAS_AUDIT_CHILDREN
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return element;
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}
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@ -680,11 +675,6 @@ OctreeElement* Octree::getOctreeEnclosingElementAt(float x, float y, float z, fl
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OctreeElement* element = nodeForOctalCode(_rootElement, octalCode, NULL);
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delete[] octalCode; // cleanup memory
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#ifdef HAS_AUDIT_CHILDREN
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if (element) {
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element->auditChildren("Octree::getOctreeElementAt()");
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}
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#endif // def HAS_AUDIT_CHILDREN
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return element;
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}
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@ -71,19 +71,9 @@ void OctreeElement::init(unsigned char * octalCode) {
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_childrenExternal = false;
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#ifdef BLENDED_UNION_CHILDREN
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_children.external = NULL;
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_singleChildrenCount++;
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#endif
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_childrenCount[0]++;
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// default pointers to child nodes to NULL
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#ifdef HAS_AUDIT_CHILDREN
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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_childrenArray[i] = NULL;
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}
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#endif // def HAS_AUDIT_CHILDREN
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#ifdef SIMPLE_CHILD_ARRAY
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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_simpleChildArray[i] = NULL;
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@ -218,9 +208,6 @@ void OctreeElement::deleteChildAtIndex(int childIndex) {
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_voxelNodeLeafCount++;
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}
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}
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#ifdef HAS_AUDIT_CHILDREN
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auditChildren("deleteChildAtIndex()");
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#endif // def HAS_AUDIT_CHILDREN
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}
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// does not delete the node!
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@ -236,10 +223,6 @@ OctreeElement* OctreeElement::removeChildAtIndex(int childIndex) {
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_voxelNodeLeafCount++;
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}
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}
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#ifdef HAS_AUDIT_CHILDREN
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auditChildren("removeChildAtIndex()");
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#endif // def HAS_AUDIT_CHILDREN
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return returnedChild;
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}
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@ -255,60 +238,11 @@ bool OctreeElement::isParentOf(OctreeElement* possibleChild) const {
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return false;
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}
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#ifdef HAS_AUDIT_CHILDREN
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void OctreeElement::auditChildren(const char* label) const {
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bool auditFailed = false;
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for (int childIndex = 0; childIndex < NUMBER_OF_CHILDREN; childIndex++) {
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OctreeElement* testChildNew = getChildAtIndex(childIndex);
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OctreeElement* testChildOld = _childrenArray[childIndex];
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if (testChildNew != testChildOld) {
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auditFailed = true;
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}
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}
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const bool alwaysReport = false; // set this to true to get additional debugging
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if (alwaysReport || auditFailed) {
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qDebug("%s... auditChildren() %s <<<<", label, (auditFailed ? "FAILED" : "PASSED"));
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qDebug(" _childrenExternal=%s", debug::valueOf(_childrenExternal));
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qDebug(" childCount=%d", getChildCount());
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QDebug bitOutput = qDebug().nospace();
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bitOutput << " _childBitmask=";
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outputBits(_childBitmask, bitOutput);
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for (int childIndex = 0; childIndex < NUMBER_OF_CHILDREN; childIndex++) {
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OctreeElement* testChildNew = getChildAtIndex(childIndex);
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OctreeElement* testChildOld = _childrenArray[childIndex];
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qCebug("child at index %d... testChildOld=%p testChildNew=%p %s",
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childIndex, testChildOld, testChildNew ,
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((testChildNew != testChildOld) ? " DOES NOT MATCH <<<< BAD <<<<" : " - OK ")
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);
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}
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qDebug("%s... auditChildren() <<<< DONE <<<<", label);
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}
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}
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#endif // def HAS_AUDIT_CHILDREN
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quint64 OctreeElement::_getChildAtIndexTime = 0;
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quint64 OctreeElement::_getChildAtIndexCalls = 0;
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quint64 OctreeElement::_setChildAtIndexTime = 0;
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quint64 OctreeElement::_setChildAtIndexCalls = 0;
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#ifdef BLENDED_UNION_CHILDREN
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quint64 OctreeElement::_singleChildrenCount = 0;
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quint64 OctreeElement::_twoChildrenOffsetCount = 0;
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quint64 OctreeElement::_twoChildrenExternalCount = 0;
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quint64 OctreeElement::_threeChildrenOffsetCount = 0;
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quint64 OctreeElement::_threeChildrenExternalCount = 0;
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quint64 OctreeElement::_couldStoreFourChildrenInternally = 0;
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quint64 OctreeElement::_couldNotStoreFourChildrenInternally = 0;
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#endif
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quint64 OctreeElement::_externalChildrenCount = 0;
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quint64 OctreeElement::_childrenCount[NUMBER_OF_CHILDREN + 1] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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@ -341,319 +275,8 @@ OctreeElement* OctreeElement::getChildAtIndex(int childIndex) const {
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} break;
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}
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#endif // def SIMPLE_EXTERNAL_CHILDREN
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#ifdef BLENDED_UNION_CHILDREN
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PerformanceWarning warn(false,"getChildAtIndex",false,&_getChildAtIndexTime,&_getChildAtIndexCalls);
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OctreeElement* result = NULL;
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int childCount = getChildCount();
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#ifdef HAS_AUDIT_CHILDREN
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const char* caseStr = NULL;
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#endif
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switch (childCount) {
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case 0:
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#ifdef HAS_AUDIT_CHILDREN
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caseStr = "0 child case";
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#endif
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break;
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case 1: {
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#ifdef HAS_AUDIT_CHILDREN
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caseStr = "1 child case";
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#endif
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int indexOne = getNthBit(_childBitmask, 1);
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if (indexOne == childIndex) {
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result = _children.single;
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}
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} break;
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case 2: {
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#ifdef HAS_AUDIT_CHILDREN
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caseStr = "2 child case";
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#endif
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int indexOne = getNthBit(_childBitmask, 1);
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int indexTwo = getNthBit(_childBitmask, 2);
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if (_childrenExternal) {
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//assert(_children.external);
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if (indexOne == childIndex) {
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result = _children.external[0];
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} else if (indexTwo == childIndex) {
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result = _children.external[1];
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}
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} else {
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if (indexOne == childIndex) {
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int32_t offset = _children.offsetsTwoChildren[0];
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result = (OctreeElement*)((uint8_t*)this + offset);
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} else if (indexTwo == childIndex) {
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int32_t offset = _children.offsetsTwoChildren[1];
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result = (OctreeElement*)((uint8_t*)this + offset);
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}
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}
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} break;
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case 3: {
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#ifdef HAS_AUDIT_CHILDREN
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caseStr = "3 child case";
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#endif
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int indexOne = getNthBit(_childBitmask, 1);
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int indexTwo = getNthBit(_childBitmask, 2);
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int indexThree = getNthBit(_childBitmask, 3);
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if (_childrenExternal) {
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//assert(_children.external);
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if (indexOne == childIndex) {
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result = _children.external[0];
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} else if (indexTwo == childIndex) {
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result = _children.external[1];
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} else if (indexThree == childIndex) {
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result = _children.external[2];
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} else {
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}
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} else {
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int64_t offsetOne, offsetTwo, offsetThree;
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decodeThreeOffsets(offsetOne, offsetTwo, offsetThree);
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if (indexOne == childIndex) {
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result = (OctreeElement*)((uint8_t*)this + offsetOne);
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} else if (indexTwo == childIndex) {
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result = (OctreeElement*)((uint8_t*)this + offsetTwo);
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} else if (indexThree == childIndex) {
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result = (OctreeElement*)((uint8_t*)this + offsetThree);
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}
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}
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} break;
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default: {
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#ifdef HAS_AUDIT_CHILDREN
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caseStr = "default";
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#endif
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// if we have 4 or more, we know we're in external mode, so we just need to figure out which
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// slot in our external array this child is.
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if (oneAtBit(_childBitmask, childIndex)) {
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childCount = getChildCount();
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for (int ordinal = 1; ordinal <= childCount; ordinal++) {
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int index = getNthBit(_childBitmask, ordinal);
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if (index == childIndex) {
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int externalIndex = ordinal-1;
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if (externalIndex < childCount && externalIndex >= 0) {
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result = _children.external[externalIndex];
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} else {
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qCDebug(octree, "getChildAtIndex() attempt to access external client out of "
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"bounds externalIndex=%d <<<<<<<<<< WARNING!!!", externalIndex);
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}
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break;
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}
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}
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}
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} break;
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}
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#ifdef HAS_AUDIT_CHILDREN
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if (result != _childrenArray[childIndex]) {
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qCDebug(octree, "getChildAtIndex() case:%s result<%p> != _childrenArray[childIndex]<%p> <<<<<<<<<< WARNING!!!",
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caseStr, result,_childrenArray[childIndex]);
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}
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#endif // def HAS_AUDIT_CHILDREN
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return result;
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#endif
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}
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#ifdef BLENDED_UNION_CHILDREN
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void OctreeElement::storeTwoChildren(OctreeElement* childOne, OctreeElement* childTwo) {
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int64_t offsetOne = (uint8_t*)childOne - (uint8_t*)this;
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int64_t offsetTwo = (uint8_t*)childTwo - (uint8_t*)this;
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const int64_t minOffset = std::numeric_limits<int32_t>::min();
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const int64_t maxOffset = std::numeric_limits<int32_t>::max();
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bool forceExternal = true;
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if (!forceExternal && isBetween(offsetOne, maxOffset, minOffset) && isBetween(offsetTwo, maxOffset, minOffset)) {
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// if previously external, then clean it up...
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if (_childrenExternal) {
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//assert(_children.external);
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const int previousChildCount = 2;
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_externalChildrenMemoryUsage -= previousChildCount * sizeof(OctreeElement*);
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delete[] _children.external;
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_children.external = NULL; // probably not needed!
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_childrenExternal = false;
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}
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// encode in union
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_children.offsetsTwoChildren[0] = offsetOne;
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_children.offsetsTwoChildren[1] = offsetTwo;
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_twoChildrenOffsetCount++;
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} else {
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// encode in array
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// if not previously external, then allocate appropriately
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if (!_childrenExternal) {
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_childrenExternal = true;
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const int newChildCount = 2;
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_externalChildrenMemoryUsage += newChildCount * sizeof(OctreeElement*);
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_children.external = new OctreeElement*[newChildCount];
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memset(_children.external, 0, sizeof(OctreeElement*) * newChildCount);
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}
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_children.external[0] = childOne;
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_children.external[1] = childTwo;
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_twoChildrenExternalCount++;
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}
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}
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void OctreeElement::retrieveTwoChildren(OctreeElement*& childOne, OctreeElement*& childTwo) {
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// If we previously had an external array, then get the
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if (_childrenExternal) {
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childOne = _children.external[0];
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childTwo = _children.external[1];
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delete[] _children.external;
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_children.external = NULL; // probably not needed!
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_childrenExternal = false;
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_twoChildrenExternalCount--;
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const int newChildCount = 2;
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_externalChildrenMemoryUsage -= newChildCount * sizeof(OctreeElement*);
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} else {
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int64_t offsetOne = _children.offsetsTwoChildren[0];
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int64_t offsetTwo = _children.offsetsTwoChildren[1];
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childOne = (OctreeElement*)((uint8_t*)this + offsetOne);
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childTwo = (OctreeElement*)((uint8_t*)this + offsetTwo);
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_twoChildrenOffsetCount--;
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}
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}
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void OctreeElement::decodeThreeOffsets(int64_t& offsetOne, int64_t& offsetTwo, int64_t& offsetThree) const {
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const quint64 ENCODE_BITS = 21;
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const quint64 ENCODE_MASK = 0xFFFFF;
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const quint64 ENCODE_MASK_SIGN = 0x100000;
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quint64 offsetEncodedOne = (_children.offsetsThreeChildrenEncoded >> (ENCODE_BITS * 2)) & ENCODE_MASK;
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quint64 offsetEncodedTwo = (_children.offsetsThreeChildrenEncoded >> (ENCODE_BITS * 1)) & ENCODE_MASK;
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quint64 offsetEncodedThree = (_children.offsetsThreeChildrenEncoded & ENCODE_MASK);
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quint64 signEncodedOne = (_children.offsetsThreeChildrenEncoded >> (ENCODE_BITS * 2)) & ENCODE_MASK_SIGN;
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quint64 signEncodedTwo = (_children.offsetsThreeChildrenEncoded >> (ENCODE_BITS * 1)) & ENCODE_MASK_SIGN;
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quint64 signEncodedThree = (_children.offsetsThreeChildrenEncoded & ENCODE_MASK_SIGN);
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bool oneNegative = signEncodedOne == ENCODE_MASK_SIGN;
|
||||
bool twoNegative = signEncodedTwo == ENCODE_MASK_SIGN;
|
||||
bool threeNegative = signEncodedThree == ENCODE_MASK_SIGN;
|
||||
|
||||
offsetOne = oneNegative ? -offsetEncodedOne : offsetEncodedOne;
|
||||
offsetTwo = twoNegative ? -offsetEncodedTwo : offsetEncodedTwo;
|
||||
offsetThree = threeNegative ? -offsetEncodedThree : offsetEncodedThree;
|
||||
}
|
||||
|
||||
void OctreeElement::encodeThreeOffsets(int64_t offsetOne, int64_t offsetTwo, int64_t offsetThree) {
|
||||
const quint64 ENCODE_BITS = 21;
|
||||
const quint64 ENCODE_MASK = 0xFFFFF;
|
||||
const quint64 ENCODE_MASK_SIGN = 0x100000;
|
||||
|
||||
quint64 offsetEncodedOne, offsetEncodedTwo, offsetEncodedThree;
|
||||
if (offsetOne < 0) {
|
||||
offsetEncodedOne = ((-offsetOne & ENCODE_MASK) | ENCODE_MASK_SIGN);
|
||||
} else {
|
||||
offsetEncodedOne = offsetOne & ENCODE_MASK;
|
||||
}
|
||||
offsetEncodedOne = offsetEncodedOne << (ENCODE_BITS * 2);
|
||||
|
||||
if (offsetTwo < 0) {
|
||||
offsetEncodedTwo = ((-offsetTwo & ENCODE_MASK) | ENCODE_MASK_SIGN);
|
||||
} else {
|
||||
offsetEncodedTwo = offsetTwo & ENCODE_MASK;
|
||||
}
|
||||
offsetEncodedTwo = offsetEncodedTwo << ENCODE_BITS;
|
||||
|
||||
if (offsetThree < 0) {
|
||||
offsetEncodedThree = ((-offsetThree & ENCODE_MASK) | ENCODE_MASK_SIGN);
|
||||
} else {
|
||||
offsetEncodedThree = offsetThree & ENCODE_MASK;
|
||||
}
|
||||
_children.offsetsThreeChildrenEncoded = offsetEncodedOne | offsetEncodedTwo | offsetEncodedThree;
|
||||
}
|
||||
|
||||
void OctreeElement::storeThreeChildren(OctreeElement* childOne, OctreeElement* childTwo, OctreeElement* childThree) {
|
||||
int64_t offsetOne = (uint8_t*)childOne - (uint8_t*)this;
|
||||
int64_t offsetTwo = (uint8_t*)childTwo - (uint8_t*)this;
|
||||
int64_t offsetThree = (uint8_t*)childThree - (uint8_t*)this;
|
||||
|
||||
const int64_t minOffset = -1048576; // what can fit in 20 bits // std::numeric_limits<int16_t>::min();
|
||||
const int64_t maxOffset = 1048576; // what can fit in 20 bits // std::numeric_limits<int16_t>::max();
|
||||
|
||||
bool forceExternal = true;
|
||||
if (!forceExternal &&
|
||||
isBetween(offsetOne, maxOffset, minOffset) &&
|
||||
isBetween(offsetTwo, maxOffset, minOffset) &&
|
||||
isBetween(offsetThree, maxOffset, minOffset)) {
|
||||
// if previously external, then clean it up...
|
||||
if (_childrenExternal) {
|
||||
delete[] _children.external;
|
||||
_children.external = NULL; // probably not needed!
|
||||
_childrenExternal = false;
|
||||
const int previousChildCount = 3;
|
||||
_externalChildrenMemoryUsage -= previousChildCount * sizeof(OctreeElement*);
|
||||
}
|
||||
// encode in union
|
||||
encodeThreeOffsets(offsetOne, offsetTwo, offsetThree);
|
||||
_threeChildrenOffsetCount++;
|
||||
} else {
|
||||
// encode in array
|
||||
|
||||
// if not previously external, then allocate appropriately
|
||||
if (!_childrenExternal) {
|
||||
_childrenExternal = true;
|
||||
const int newChildCount = 3;
|
||||
_externalChildrenMemoryUsage += newChildCount * sizeof(OctreeElement*);
|
||||
_children.external = new OctreeElement*[newChildCount];
|
||||
memset(_children.external, 0, sizeof(OctreeElement*) * newChildCount);
|
||||
}
|
||||
_children.external[0] = childOne;
|
||||
_children.external[1] = childTwo;
|
||||
_children.external[2] = childThree;
|
||||
_threeChildrenExternalCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeElement::retrieveThreeChildren(OctreeElement*& childOne, OctreeElement*& childTwo, OctreeElement*& childThree) {
|
||||
// If we previously had an external array, then get the
|
||||
if (_childrenExternal) {
|
||||
childOne = _children.external[0];
|
||||
childTwo = _children.external[1];
|
||||
childThree = _children.external[2];
|
||||
delete[] _children.external;
|
||||
_children.external = NULL; // probably not needed!
|
||||
_childrenExternal = false;
|
||||
_threeChildrenExternalCount--;
|
||||
_externalChildrenMemoryUsage -= 3 * sizeof(OctreeElement*);
|
||||
} else {
|
||||
int64_t offsetOne, offsetTwo, offsetThree;
|
||||
decodeThreeOffsets(offsetOne, offsetTwo, offsetThree);
|
||||
|
||||
childOne = (OctreeElement*)((uint8_t*)this + offsetOne);
|
||||
childTwo = (OctreeElement*)((uint8_t*)this + offsetTwo);
|
||||
childThree = (OctreeElement*)((uint8_t*)this + offsetThree);
|
||||
_threeChildrenOffsetCount--;
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeElement::checkStoreFourChildren(OctreeElement* childOne, OctreeElement* childTwo, OctreeElement* childThree, OctreeElement* childFour) {
|
||||
int64_t offsetOne = (uint8_t*)childOne - (uint8_t*)this;
|
||||
int64_t offsetTwo = (uint8_t*)childTwo - (uint8_t*)this;
|
||||
int64_t offsetThree = (uint8_t*)childThree - (uint8_t*)this;
|
||||
int64_t offsetFour = (uint8_t*)childFour - (uint8_t*)this;
|
||||
|
||||
const int64_t minOffset = std::numeric_limits<int16_t>::min();
|
||||
const int64_t maxOffset = std::numeric_limits<int16_t>::max();
|
||||
|
||||
bool forceExternal = true;
|
||||
if (!forceExternal &&
|
||||
isBetween(offsetOne, maxOffset, minOffset) &&
|
||||
isBetween(offsetTwo, maxOffset, minOffset) &&
|
||||
isBetween(offsetThree, maxOffset, minOffset) &&
|
||||
isBetween(offsetFour, maxOffset, minOffset)
|
||||
) {
|
||||
_couldStoreFourChildrenInternally++;
|
||||
} else {
|
||||
_couldNotStoreFourChildrenInternally++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void OctreeElement::deleteAllChildren() {
|
||||
// first delete all the OctreeElement objects...
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
|
@ -667,52 +290,6 @@ void OctreeElement::deleteAllChildren() {
|
|||
// if the children_t union represents _children.external we need to delete it here
|
||||
delete[] _children.external;
|
||||
}
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
// now, reset our internal state and ANY and all population data
|
||||
int childCount = getChildCount();
|
||||
switch (childCount) {
|
||||
case 0: {
|
||||
_singleChildrenCount--;
|
||||
_childrenCount[0]--;
|
||||
} break;
|
||||
case 1: {
|
||||
_singleChildrenCount--;
|
||||
_childrenCount[1]--;
|
||||
} break;
|
||||
|
||||
case 2: {
|
||||
if (_childrenExternal) {
|
||||
_twoChildrenExternalCount--;
|
||||
} else {
|
||||
_twoChildrenOffsetCount--;
|
||||
}
|
||||
_childrenCount[2]--;
|
||||
} break;
|
||||
|
||||
case 3: {
|
||||
if (_childrenExternal) {
|
||||
_threeChildrenExternalCount--;
|
||||
} else {
|
||||
_threeChildrenOffsetCount--;
|
||||
}
|
||||
_childrenCount[3]--;
|
||||
} break;
|
||||
|
||||
default: {
|
||||
_externalChildrenCount--;
|
||||
_childrenCount[childCount]--;
|
||||
} break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// If we had externally stored children, clean them too.
|
||||
if (_childrenExternal && _children.external) {
|
||||
delete[] _children.external;
|
||||
}
|
||||
_children.single = NULL;
|
||||
#endif // BLENDED_UNION_CHILDREN
|
||||
}
|
||||
|
||||
void OctreeElement::setChildAtIndex(int childIndex, OctreeElement* child) {
|
||||
|
@ -788,353 +365,6 @@ void OctreeElement::setChildAtIndex(int childIndex, OctreeElement* child) {
|
|||
}
|
||||
|
||||
#endif // def SIMPLE_EXTERNAL_CHILDREN
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
PerformanceWarning warn(false,"setChildAtIndex",false,&_setChildAtIndexTime,&_setChildAtIndexCalls);
|
||||
|
||||
// Here's how we store things...
|
||||
// If we have 0 or 1 children, then we just store them in the _children.single;
|
||||
// If we have 2 children,
|
||||
// then if we can we store them as 32 bit signed offsets from our own this pointer,
|
||||
// _children.offsetsTwoChildren[0]-[1]
|
||||
// these are 32 bit offsets
|
||||
|
||||
unsigned char previousChildMask = _childBitmask;
|
||||
int previousChildCount = getChildCount();
|
||||
if (child) {
|
||||
setAtBit(_childBitmask, childIndex);
|
||||
} else {
|
||||
clearAtBit(_childBitmask, childIndex);
|
||||
}
|
||||
int newChildCount = getChildCount();
|
||||
|
||||
// track our population data
|
||||
if (previousChildCount != newChildCount) {
|
||||
_childrenCount[previousChildCount]--;
|
||||
_childrenCount[newChildCount]++;
|
||||
}
|
||||
|
||||
// If we had 0 children and we still have 0 children, then there is nothing to do.
|
||||
if (previousChildCount == 0 && newChildCount == 0) {
|
||||
// nothing to do...
|
||||
} else if ((previousChildCount == 0 || previousChildCount == 1) && newChildCount == 1) {
|
||||
// If we had 0 children, and we're setting our first child or if we had 1 child, or we're resetting the same child,
|
||||
// then we can just store it in _children.single
|
||||
_children.single = child;
|
||||
} else if (previousChildCount == 1 && newChildCount == 0) {
|
||||
// If we had 1 child, and we've removed our last child, then we can just store NULL in _children.single
|
||||
_children.single = NULL;
|
||||
} else if (previousChildCount == 1 && newChildCount == 2) {
|
||||
// If we had 1 child, and we're adding a second child, then we need to determine
|
||||
// if we can use offsets to store them
|
||||
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
|
||||
if (getNthBit(previousChildMask, 1) < childIndex) {
|
||||
childOne = _children.single;
|
||||
childTwo = child;
|
||||
} else {
|
||||
childOne = child;
|
||||
childTwo = _children.single;
|
||||
}
|
||||
|
||||
_singleChildrenCount--;
|
||||
storeTwoChildren(childOne, childTwo);
|
||||
} else if (previousChildCount == 2 && newChildCount == 1) {
|
||||
// If we had 2 children, and we're removing one, then we know we can go down to single mode
|
||||
//assert(child == NULL); // this is the only logical case
|
||||
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
bool keepChildOne = indexTwo == childIndex;
|
||||
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
|
||||
retrieveTwoChildren(childOne, childTwo);
|
||||
|
||||
_singleChildrenCount++;
|
||||
|
||||
if (keepChildOne) {
|
||||
_children.single = childOne;
|
||||
} else {
|
||||
_children.single = childTwo;
|
||||
}
|
||||
} else if (previousChildCount == 2 && newChildCount == 2) {
|
||||
// If we had 2 children, and still have 2, then we know we are resetting one of our existing children
|
||||
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
bool replaceChildOne = indexOne == childIndex;
|
||||
|
||||
// Get the existing two children out of their encoding...
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
retrieveTwoChildren(childOne, childTwo);
|
||||
|
||||
if (replaceChildOne) {
|
||||
childOne = child;
|
||||
} else {
|
||||
childTwo = child;
|
||||
}
|
||||
|
||||
storeTwoChildren(childOne, childTwo);
|
||||
|
||||
} else if (previousChildCount == 2 && newChildCount == 3) {
|
||||
// If we had 2 children, and now have 3, then we know we are going to an external case...
|
||||
|
||||
// First, decode the children...
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
OctreeElement* childThree;
|
||||
|
||||
// Get the existing two children out of their encoding...
|
||||
retrieveTwoChildren(childOne, childTwo);
|
||||
|
||||
// determine order of the existing children
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
|
||||
if (childIndex < indexOne) {
|
||||
childThree = childTwo;
|
||||
childTwo = childOne;
|
||||
childOne = child;
|
||||
} else if (childIndex < indexTwo) {
|
||||
childThree = childTwo;
|
||||
childTwo = child;
|
||||
} else {
|
||||
childThree = child;
|
||||
}
|
||||
storeThreeChildren(childOne, childTwo, childThree);
|
||||
} else if (previousChildCount == 3 && newChildCount == 2) {
|
||||
// If we had 3 children, and now have 2, then we know we are going from an external case to a potential internal case
|
||||
|
||||
// We need to determine which children we had, and which one we got rid of...
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
|
||||
bool removeChildOne = indexOne == childIndex;
|
||||
bool removeChildTwo = indexTwo == childIndex;
|
||||
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
OctreeElement* childThree;
|
||||
|
||||
// Get the existing two children out of their encoding...
|
||||
retrieveThreeChildren(childOne, childTwo, childThree);
|
||||
|
||||
if (removeChildOne) {
|
||||
childOne = childTwo;
|
||||
childTwo = childThree;
|
||||
} else if (removeChildTwo) {
|
||||
childTwo = childThree;
|
||||
} else {
|
||||
// removing child three, nothing to do.
|
||||
}
|
||||
|
||||
storeTwoChildren(childOne, childTwo);
|
||||
} else if (previousChildCount == 3 && newChildCount == 3) {
|
||||
// If we had 3 children, and now have 3, then we need to determine which item we're replacing...
|
||||
|
||||
// We need to determine which children we had, and which one we got rid of...
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
|
||||
bool replaceChildOne = indexOne == childIndex;
|
||||
bool replaceChildTwo = indexTwo == childIndex;
|
||||
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
OctreeElement* childThree;
|
||||
|
||||
// Get the existing two children out of their encoding...
|
||||
retrieveThreeChildren(childOne, childTwo, childThree);
|
||||
|
||||
if (replaceChildOne) {
|
||||
childOne = child;
|
||||
} else if (replaceChildTwo) {
|
||||
childTwo = child;
|
||||
} else {
|
||||
childThree = child;
|
||||
}
|
||||
|
||||
storeThreeChildren(childOne, childTwo, childThree);
|
||||
} else if (previousChildCount == 3 && newChildCount == 4) {
|
||||
// If we had 3 children, and now have 4, then we know we are going to an external case...
|
||||
|
||||
// First, decode the children...
|
||||
OctreeElement* childOne;
|
||||
OctreeElement* childTwo;
|
||||
OctreeElement* childThree;
|
||||
OctreeElement* childFour;
|
||||
|
||||
// Get the existing two children out of their encoding...
|
||||
retrieveThreeChildren(childOne, childTwo, childThree);
|
||||
|
||||
// determine order of the existing children
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
int indexThree = getNthBit(previousChildMask, 3);
|
||||
|
||||
if (childIndex < indexOne) {
|
||||
childFour = childThree;
|
||||
childThree = childTwo;
|
||||
childTwo = childOne;
|
||||
childOne = child;
|
||||
} else if (childIndex < indexTwo) {
|
||||
childFour = childThree;
|
||||
childThree = childTwo;
|
||||
childTwo = child;
|
||||
} else if (childIndex < indexThree) {
|
||||
childFour = childThree;
|
||||
childThree = child;
|
||||
} else {
|
||||
childFour = child;
|
||||
}
|
||||
|
||||
// now, allocate the external...
|
||||
_childrenExternal = true;
|
||||
const int newChildCount = 4;
|
||||
_children.external = new OctreeElement*[newChildCount];
|
||||
memset(_children.external, 0, sizeof(OctreeElement*) * newChildCount);
|
||||
|
||||
_externalChildrenMemoryUsage += newChildCount * sizeof(OctreeElement*);
|
||||
|
||||
_children.external[0] = childOne;
|
||||
_children.external[1] = childTwo;
|
||||
_children.external[2] = childThree;
|
||||
_children.external[3] = childFour;
|
||||
_externalChildrenCount++;
|
||||
} else if (previousChildCount == 4 && newChildCount == 3) {
|
||||
// If we had 4 children, and now have 3, then we know we are going from an external case to a potential internal case
|
||||
//assert(_children.external && _childrenExternal && previousChildCount == 4);
|
||||
|
||||
// We need to determine which children we had, and which one we got rid of...
|
||||
int indexOne = getNthBit(previousChildMask, 1);
|
||||
int indexTwo = getNthBit(previousChildMask, 2);
|
||||
int indexThree = getNthBit(previousChildMask, 3);
|
||||
|
||||
bool removeChildOne = indexOne == childIndex;
|
||||
bool removeChildTwo = indexTwo == childIndex;
|
||||
bool removeChildThree = indexThree == childIndex;
|
||||
|
||||
OctreeElement* childOne = _children.external[0];
|
||||
OctreeElement* childTwo = _children.external[1];
|
||||
OctreeElement* childThree = _children.external[2];
|
||||
OctreeElement* childFour = _children.external[3];
|
||||
|
||||
if (removeChildOne) {
|
||||
childOne = childTwo;
|
||||
childTwo = childThree;
|
||||
childThree = childFour;
|
||||
} else if (removeChildTwo) {
|
||||
childTwo = childThree;
|
||||
childThree = childFour;
|
||||
} else if (removeChildThree) {
|
||||
childThree = childFour;
|
||||
} else {
|
||||
// removing child four, nothing to do.
|
||||
}
|
||||
|
||||
// clean up the external children...
|
||||
_childrenExternal = false;
|
||||
delete[] _children.external;
|
||||
_children.external = NULL;
|
||||
_externalChildrenCount--;
|
||||
_externalChildrenMemoryUsage -= previousChildCount * sizeof(OctreeElement*);
|
||||
storeThreeChildren(childOne, childTwo, childThree);
|
||||
} else if (previousChildCount == newChildCount) {
|
||||
//assert(_children.external && _childrenExternal && previousChildCount >= 4);
|
||||
//assert(previousChildCount == newChildCount);
|
||||
|
||||
// 4 or more children, one item being replaced, we know we're stored externally, we just need to find the one
|
||||
// that needs to be replaced and replace it.
|
||||
for (int ordinal = 1; ordinal <= 8; ordinal++) {
|
||||
int index = getNthBit(previousChildMask, ordinal);
|
||||
if (index == childIndex) {
|
||||
// this is our child to be replaced
|
||||
int nthChild = ordinal-1;
|
||||
_children.external[nthChild] = child;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (previousChildCount < newChildCount) {
|
||||
// Growing case... previous must be 4 or greater
|
||||
//assert(_children.external && _childrenExternal && previousChildCount >= 4);
|
||||
//assert(previousChildCount == newChildCount-1);
|
||||
|
||||
// 4 or more children, one item being added, we know we're stored externally, we just figure out where to insert
|
||||
// this child pointer into our external list
|
||||
OctreeElement** newExternalList = new OctreeElement*[newChildCount];
|
||||
memset(newExternalList, 0, sizeof(OctreeElement*) * newChildCount);
|
||||
|
||||
int copiedCount = 0;
|
||||
for (int ordinal = 1; ordinal <= newChildCount; ordinal++) {
|
||||
int index = getNthBit(previousChildMask, ordinal);
|
||||
if (index != -1 && index < childIndex) {
|
||||
newExternalList[ordinal - 1] = _children.external[ordinal - 1];
|
||||
copiedCount++;
|
||||
} else {
|
||||
|
||||
// insert our new child here...
|
||||
newExternalList[ordinal - 1] = child;
|
||||
|
||||
// if we didn't copy all of our previous children, then we need to
|
||||
if (copiedCount < previousChildCount) {
|
||||
// our child needs to be inserted before this index, and everything else pushed out...
|
||||
for (int oldOrdinal = ordinal; oldOrdinal <= previousChildCount; oldOrdinal++) {
|
||||
newExternalList[oldOrdinal] = _children.external[oldOrdinal - 1];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete[] _children.external;
|
||||
_children.external = newExternalList;
|
||||
_externalChildrenMemoryUsage -= previousChildCount * sizeof(OctreeElement*);
|
||||
_externalChildrenMemoryUsage += newChildCount * sizeof(OctreeElement*);
|
||||
|
||||
} else if (previousChildCount > newChildCount) {
|
||||
//assert(_children.external && _childrenExternal && previousChildCount >= 4);
|
||||
//assert(previousChildCount == newChildCount+1);
|
||||
|
||||
// 4 or more children, one item being removed, we know we're stored externally, we just figure out which
|
||||
// item to remove from our external list
|
||||
OctreeElement** newExternalList = new OctreeElement*[newChildCount];
|
||||
|
||||
for (int ordinal = 1; ordinal <= previousChildCount; ordinal++) {
|
||||
int index = getNthBit(previousChildMask, ordinal);
|
||||
//assert(index != -1);
|
||||
if (index < childIndex) {
|
||||
newExternalList[ordinal - 1] = _children.external[ordinal - 1];
|
||||
} else {
|
||||
// our child needs to be removed from here, and everything else pulled in...
|
||||
for (int moveOrdinal = ordinal; moveOrdinal <= newChildCount; moveOrdinal++) {
|
||||
newExternalList[moveOrdinal - 1] = _children.external[moveOrdinal];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete[] _children.external;
|
||||
_children.external = newExternalList;
|
||||
_externalChildrenMemoryUsage -= previousChildCount * sizeof(OctreeElement*);
|
||||
_externalChildrenMemoryUsage += newChildCount * sizeof(OctreeElement*);
|
||||
} else {
|
||||
//assert(false);
|
||||
qCDebug(octree, "THIS SHOULD NOT HAPPEN previousChildCount == %d && newChildCount == %d",previousChildCount, newChildCount);
|
||||
}
|
||||
|
||||
// check to see if we could store these 4 children locally
|
||||
if (getChildCount() == 4 && _childrenExternal && _children.external) {
|
||||
checkStoreFourChildren(_children.external[0], _children.external[1], _children.external[2], _children.external[3]);
|
||||
}
|
||||
|
||||
|
||||
#ifdef HAS_AUDIT_CHILDREN
|
||||
_childrenArray[childIndex] = child;
|
||||
auditChildren("setChildAtIndex()");
|
||||
#endif // def HAS_AUDIT_CHILDREN
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#ifndef hifi_OctreeElement_h
|
||||
#define hifi_OctreeElement_h
|
||||
|
||||
//#define HAS_AUDIT_CHILDREN
|
||||
//#define SIMPLE_CHILD_ARRAY
|
||||
#define SIMPLE_EXTERNAL_CHILDREN
|
||||
|
||||
|
@ -204,25 +203,9 @@ public:
|
|||
static quint64 getSetChildAtIndexTime() { return _setChildAtIndexTime; }
|
||||
static quint64 getSetChildAtIndexCalls() { return _setChildAtIndexCalls; }
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
static quint64 getSingleChildrenCount() { return _singleChildrenCount; }
|
||||
static quint64 getTwoChildrenOffsetCount() { return _twoChildrenOffsetCount; }
|
||||
static quint64 getTwoChildrenExternalCount() { return _twoChildrenExternalCount; }
|
||||
static quint64 getThreeChildrenOffsetCount() { return _threeChildrenOffsetCount; }
|
||||
static quint64 getThreeChildrenExternalCount() { return _threeChildrenExternalCount; }
|
||||
static quint64 getCouldStoreFourChildrenInternally() { return _couldStoreFourChildrenInternally; }
|
||||
static quint64 getCouldNotStoreFourChildrenInternally() { return _couldNotStoreFourChildrenInternally; }
|
||||
#endif
|
||||
|
||||
static quint64 getExternalChildrenCount() { return _externalChildrenCount; }
|
||||
static quint64 getChildrenCount(int childCount) { return _childrenCount[childCount]; }
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
#ifdef HAS_AUDIT_CHILDREN
|
||||
void auditChildren(const char* label) const;
|
||||
#endif // def HAS_AUDIT_CHILDREN
|
||||
#endif // def BLENDED_UNION_CHILDREN
|
||||
|
||||
enum ChildIndex {
|
||||
CHILD_BOTTOM_RIGHT_NEAR = 0,
|
||||
CHILD_BOTTOM_RIGHT_FAR = 1,
|
||||
|
@ -261,15 +244,6 @@ protected:
|
|||
void deleteAllChildren();
|
||||
void setChildAtIndex(int childIndex, OctreeElement* child);
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
void storeTwoChildren(OctreeElement* childOne, OctreeElement* childTwo);
|
||||
void retrieveTwoChildren(OctreeElement*& childOne, OctreeElement*& childTwo);
|
||||
void storeThreeChildren(OctreeElement* childOne, OctreeElement* childTwo, OctreeElement* childThree);
|
||||
void retrieveThreeChildren(OctreeElement*& childOne, OctreeElement*& childTwo, OctreeElement*& childThree);
|
||||
void decodeThreeOffsets(int64_t& offsetOne, int64_t& offsetTwo, int64_t& offsetThree) const;
|
||||
void encodeThreeOffsets(int64_t offsetOne, int64_t offsetTwo, int64_t offsetThree);
|
||||
void checkStoreFourChildren(OctreeElement* childOne, OctreeElement* childTwo, OctreeElement* childThree, OctreeElement* childFour);
|
||||
#endif
|
||||
void calculateAACube();
|
||||
void notifyDeleteHooks();
|
||||
void notifyUpdateHooks();
|
||||
|
@ -296,19 +270,6 @@ protected:
|
|||
} _children;
|
||||
#endif
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
union children_t {
|
||||
OctreeElement* single;
|
||||
int32_t offsetsTwoChildren[2];
|
||||
quint64 offsetsThreeChildrenEncoded;
|
||||
OctreeElement** external;
|
||||
} _children;
|
||||
#ifdef HAS_AUDIT_CHILDREN
|
||||
OctreeElement* _childrenArray[8]; /// Only used when HAS_AUDIT_CHILDREN is enabled to help debug children encoding
|
||||
#endif // def HAS_AUDIT_CHILDREN
|
||||
|
||||
#endif //def BLENDED_UNION_CHILDREN
|
||||
|
||||
uint16_t _sourceUUIDKey; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
|
||||
|
||||
// Support for _sourceUUID, we use these static member variables to track the UUIDs that are
|
||||
|
@ -345,15 +306,6 @@ protected:
|
|||
static quint64 _setChildAtIndexTime;
|
||||
static quint64 _setChildAtIndexCalls;
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
static quint64 _singleChildrenCount;
|
||||
static quint64 _twoChildrenOffsetCount;
|
||||
static quint64 _twoChildrenExternalCount;
|
||||
static quint64 _threeChildrenOffsetCount;
|
||||
static quint64 _threeChildrenExternalCount;
|
||||
static quint64 _couldStoreFourChildrenInternally;
|
||||
static quint64 _couldNotStoreFourChildrenInternally;
|
||||
#endif
|
||||
static quint64 _externalChildrenCount;
|
||||
static quint64 _childrenCount[NUMBER_OF_CHILDREN + 1];
|
||||
};
|
||||
|
|
|
@ -135,7 +135,6 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend
|
|||
void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
auto& renderDetails = renderContext->args->_details;
|
||||
|
||||
RenderArgs* args = renderContext->args;
|
||||
gpu::Batch batch;
|
||||
|
|
|
@ -59,7 +59,6 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
|
|||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
|
||||
auto& scene = sceneContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto renderDetails = renderContext->args->_details._item;
|
||||
|
||||
|
@ -101,7 +100,6 @@ void render::cullItems(const SceneContextPointer& sceneContext, const RenderCont
|
|||
void FetchItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemIDsBounds& outItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
auto& items = scene->getMasterBucket().at(_filter);
|
||||
auto& renderDetails = renderContext->args->_details;
|
||||
|
||||
outItems.clear();
|
||||
outItems.reserve(items.size());
|
||||
|
|
Loading…
Reference in a new issue