Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Olivier Prat
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32df0209f3
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-10-19 17:38:05 +02:00 |
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Olivier Prat
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fc66dcfdea
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Added outline to statsGPU script
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2017-10-19 16:52:29 +02:00 |
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Olivier Prat
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25b3549e04
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Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled
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2017-10-18 15:00:53 +02:00 |
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Olivier Prat
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1b67223e0e
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Preparing for multiple outline groups in shader
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2017-10-16 12:38:44 +02:00 |
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Olivier Prat
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e42699c0ea
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Added multiple selections but still only first linked to outline
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2017-10-16 10:57:06 +02:00 |
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Sam Gateau
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ec934335dc
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CLeaning up the pr regarding the scripts with my branch blue
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2017-10-15 22:34:58 -07:00 |
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Olivier Prat
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2658d65814
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Preparing for outline color mask
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2017-10-13 12:02:21 +02:00 |
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Nissim Hadar
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30fdf9d08e
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Merge branch 'master' into hazeZone
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2017-10-11 22:12:52 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Olivier Prat
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50ab73009a
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Working threshold mask and debug on Bloom
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2017-10-09 11:09:51 +02:00 |
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Olivier Prat
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98d39ff9e0
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Merged with master
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2017-10-09 09:37:18 +02:00 |
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Olivier Prat
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27a0fb62d3
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Multiple gaussians as Unreal. First draft
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2017-10-09 09:35:38 +02:00 |
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SamGondelman
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b4a3ab9204
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fix debugDeferredLighting
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2017-10-06 15:46:10 -07:00 |
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SamGondelman
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477dfdff1e
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
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SamGondelman
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fa838e4715
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merge from master
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2017-10-03 15:53:33 -07:00 |
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samcake
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6639287418
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Merging with master
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2017-10-02 17:03:09 -07:00 |
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Nissim Hadar
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20a42d6fbd
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Fixed model name string
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2017-10-02 10:11:34 -07:00 |
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Nissim Hadar
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97756146b1
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Attempt to add qml configuration
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2017-10-02 09:09:36 -07:00 |
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Nissim Hadar
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bdd469cec4
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Integrated haze shader into this branch.
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2017-10-01 21:52:34 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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Nissim Hadar
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9d0cf16c20
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Fixed Ubuntu warnings.
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2017-09-27 19:33:04 -07:00 |
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Nissim Hadar
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4d8a1db895
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Merge branch 'master' into hazeZone
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
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2017-09-27 17:50:51 -07:00 |
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Nissim Hadar
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55fafeacb1
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
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SamGondelman
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553829f7ab
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
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Olivier Prat
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bcec3680b6
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First draft
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2017-09-25 11:51:23 +02:00 |
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samcake
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89682a2e2c
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SImple first steps to apply jittering correctly in stereo
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2017-09-20 10:18:25 -07:00 |
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samcake
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2d2e75e933
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-09-08 12:39:59 -07:00 |
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Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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samcake
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f031bf5661
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-31 09:22:19 -07:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Olivier Prat
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1e4cf5d797
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-17 09:46:49 +02:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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samcake
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fe0b597aa1
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-15 09:55:08 -07:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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d61652f958
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Fixed compilation errors due to merge with master
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2017-08-11 10:11:19 +02:00 |
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Olivier Prat
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1763ecd4c6
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-11 09:38:00 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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samcake
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9e4daa6688
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-10 14:20:25 -07:00 |
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Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
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Olivier Prat
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f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
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cfa23b1758
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Writing out depth buffer of outlined objects to texture working
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2017-08-09 12:32:32 +02:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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Olivier Prat
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7de6079df8
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
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samcake
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339ba60201
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-05 10:15:23 -07:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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Olivier Prat
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57b2bdf709
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Working bubble isect owner POV
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2017-07-04 09:14:08 +02:00 |
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Olivier Prat
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d9a83539b2
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Merged with master
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2017-07-03 15:32:30 +02:00 |
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Olivier Prat
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87833abd31
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Sky working again.
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2017-06-30 16:46:25 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Olivier Prat
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1bb0d51849
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Merged with master
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2017-06-26 11:55:46 +02:00 |
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samcake
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b006fb9ccf
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-06-23 20:06:40 -07:00 |
|
Brad Davis
|
fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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Olivier Prat
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ace301945c
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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samcake
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c60bfe2b65
|
Adding a camera Jittering
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2017-06-10 18:42:57 -07:00 |
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Olivier Prat
|
7d58c9a741
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Fixed fade for shadow job
|
2017-06-08 17:09:08 +02:00 |
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Olivier Prat
|
de143d0ea2
|
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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a9ab9d2476
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Renamed FadeManager to FadeEffect
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2017-06-06 16:27:56 +02:00 |
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Olivier Prat
|
8af2f75996
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Added FadeManager to centralize some common fade effect data and functions
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2017-06-06 16:11:12 +02:00 |
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Olivier Prat
|
e7eca7728f
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Debug fade management moved out of the inner render loop
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2017-06-06 14:57:52 +02:00 |
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Olivier Prat
|
08fcd6c357
|
Added new shaders
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2017-06-05 16:32:36 +02:00 |
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Olivier Prat
|
1433ae4b34
|
Merged from 21274
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2017-06-05 11:12:57 +02:00 |
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samcake
|
c5e9551bab
|
more cleanup
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2017-06-01 18:05:18 -07:00 |
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samcake
|
82d348a2ef
|
Stencil rejection is working, and more cleaning
|
2017-05-31 16:46:20 -07:00 |
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Sam Cake
|
32c5dac66a
|
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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samcake
|
8559ed6260
|
Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
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samcake
|
c256893575
|
some clean up:
|
2017-05-23 18:00:22 -07:00 |
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samcake
|
2cd2c95940
|
Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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Sam Cake
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4c3ddfbff9
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Adding debuging of the ambient lighting
|
2017-05-16 01:01:19 -07:00 |
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samcake
|
bc41be7ec1
|
Introucing the BackgroundStage to manage the background / skybox in one place
|
2017-05-09 17:10:05 -07:00 |
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Sam Cake
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d3724116d9
|
Using the items to pick the key light!
|
2017-05-08 00:20:20 -07:00 |
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