Jeffrey Ventrella
c88a7f8f55
fixed merge
2013-05-01 13:51:59 -07:00
Jeffrey Ventrella
b388e9a760
(1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm
2013-05-01 13:00:08 -07:00
Stephen Birarda
cee73e4622
don't replay last buffer for silent agent
2013-05-01 10:57:59 -07:00
ZappoMan
47326230a1
fixed build buster
2013-04-30 11:57:06 -07:00
ZappoMan
f8523e135d
cr cleanup
2013-04-30 11:44:59 -07:00
ZappoMan
2a746ec111
cr cleanup
2013-04-30 11:34:14 -07:00
ZappoMan
7fddd63a61
cr cleanup
2013-04-30 11:29:13 -07:00
ZappoMan
91ca787e2f
removed MarkerNode
2013-04-30 11:14:36 -07:00
ZappoMan
dae3881821
removed MarkerNode
2013-04-30 11:13:41 -07:00
ZappoMan
447de68fb5
cr cleanup, remove loadBitstreamBuffer()
2013-04-30 11:06:30 -07:00
ZappoMan
7d801e99d1
cr cleanup
2013-04-30 10:55:04 -07:00
ZappoMan
2ec2824e8f
cr cleanup
2013-04-30 10:46:48 -07:00
ZappoMan
a6b486aa89
cr cleanup
2013-04-30 10:39:45 -07:00
ZappoMan
59ce921645
cr cleanup
2013-04-30 10:38:30 -07:00
ZappoMan
778d3715ce
cr cleanup
2013-04-30 10:37:02 -07:00
ZappoMan
4cea0ffa10
cr cleanup
2013-04-30 10:33:13 -07:00
ZappoMan
5a90dc4487
cr cleanup
2013-04-30 10:32:55 -07:00
ZappoMan
0fd3f00054
cr cleanup
2013-04-30 10:28:34 -07:00
ZappoMan
218dd3d62b
cr cleanup
2013-04-30 10:27:38 -07:00
ZappoMan
37b139621a
cr cleanup
2013-04-30 10:27:32 -07:00
ZappoMan
6d378281a8
cr cleaup - third times a charm?
2013-04-30 10:24:13 -07:00
ZappoMan
3673ee36ad
cr cleanup and optimization of isLeaf()
2013-04-30 10:23:35 -07:00
ZappoMan
bf3b014743
code review cleanup
2013-04-30 10:16:04 -07:00
ZappoMan
8a5633a0db
got rid of compareOctalCodesDepth() and cleaned up compareOctalCodes()
2013-04-30 10:09:15 -07:00
ZappoMan
ee814d7ddc
better version of boundaryDistanceForRenderLevel()
2013-04-29 19:18:38 -07:00
ZappoMan
429ba8c729
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-29 17:48:12 -07:00
ZappoMan
823e23d50a
add VoxelConstants.h
2013-04-29 17:46:02 -07:00
ZappoMan
accda966d5
Add LOD culling to the server protocol.
...
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
ea219cdd16
Merge pull request #163 from birarda/no-avatars
...
remove half-baked ping reply setup from avatar mixer
2013-04-29 14:53:24 -07:00
ZappoMan
a638542aa0
added support for LOD scanned sendding order of voxel scene
2013-04-29 14:34:17 -07:00
Andrzej Kapolka
0fe4d57ad7
I think this is the least intrusive fix for the chat crashes: lock the agent
...
list when we're updating from the network, simulating, or rendering. I think
there are likely to be other synchronization issues, but this is a start.
2013-04-29 13:17:39 -07:00
Stephen Birarda
7b8d377eb4
simplify the avatar mixer communication while publicly accessible
2013-04-29 12:47:03 -07:00
ZappoMan
781721b79c
clean up constants for voxels
2013-04-29 06:49:57 -07:00
ZappoMan
7c180c800f
printf/pringLog cleanup
2013-04-29 06:28:19 -07:00
ZappoMan
2f9c3da914
removed some dead code
2013-04-27 15:22:50 -07:00
ZappoMan
628b74b8e1
removed some dead code
2013-04-27 15:21:40 -07:00
ZappoMan
7fda49a5e1
removed some dead code
2013-04-27 15:17:59 -07:00
ZappoMan
7155557127
removed some dead code
2013-04-27 15:13:24 -07:00
ZappoMan
c364ec0dc7
removed mutex locking from VoxelTree for now
2013-04-27 15:09:32 -07:00
ZappoMan
9d6c53a535
remove mutex locking from VoxelTree for now, isn't needed
2013-04-27 15:08:17 -07:00
ZappoMan
e55993abf1
removed accidental whitespace
2013-04-27 15:04:08 -07:00
ZappoMan
e4c39369aa
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-27 14:49:03 -07:00
ZappoMan
82c5c3706a
Latest work on new voxel sending strategy
...
- removed mutex locking for now. do we need this?
- fixed bug in createMissingNode() where we would accidentally stomp on
a previously created peer tree while creating a new node
- improved printTreeForDebugging() to include more details
- fixed a bug in readBitstreamToTree() for multi-tree case where we
weren't correctly walking through the buffer
2013-04-27 12:08:50 -07:00
ZappoMan
5758e42870
Added deleteAll() member to VoxelNodeBag class
2013-04-27 12:04:33 -07:00
ZappoMan
e93cab40ed
change default grow size
2013-04-26 12:12:41 -07:00
Andrzej Kapolka
b9fdba2711
Rather than creating a thread to read datagrams, just set the socket to
...
nonblocking mode and check it before simulating. This addresses one aspect
of the lack of synchronization on AgentList, but there are other issues...
2013-04-26 11:08:41 -07:00
Andrzej Kapolka
46041b2ed9
Style tweaks: preface privates with underscore, capitalize enum members.
2013-04-26 10:21:14 -07:00
ZappoMan
e1defb8681
added searchForColoredNodes()
2013-04-26 09:23:10 -07:00
ZappoMan
0dfa5d573a
removed debug code
2013-04-26 09:22:26 -07:00
ZappoMan
99c0cbc7cd
removed some debug code
2013-04-26 00:47:14 -07:00