Commit graph

18 commits

Author SHA1 Message Date
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
Anthony J. Thibault
cf5452313a WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
Anthony J. Thibault
7753b8a0b5 Merge branch 'master' into feature/dual-quat 2018-01-11 17:31:29 -08:00
Anthony J. Thibault
59b843781e Merge branch 'master' into feature/dual-quat 2018-01-08 13:18:42 -08:00
SamGondelman
97c0b33975 fix avatar texture loading 2018-01-08 12:50:05 -08:00
SamGondelman
a9d5dda976 always push default haze to current frame 2018-01-04 17:54:23 -08:00
Anthony J. Thibault
8bdddf7211 Full Dual Quaternion support 2018-01-04 16:15:38 -08:00
Anthony J. Thibault
18113d824c Created Model::TransformComponents class 2018-01-04 16:13:44 -08:00
SamGondelman
69c1c65eb8 get rid of _model completely 2017-12-21 14:08:21 -08:00
samcake
af1180255e fixes from code review 2017-11-08 11:45:40 -08:00
samcake
0718763ed1 Adjust syntax 2017-11-07 17:31:15 -08:00
samcake
6481e0f713 Address cauterized cluster matrices issue 2017-11-07 12:52:23 -08:00
Sam Gateau
c11f46a8d3 cleaning more code 2017-11-02 23:35:18 -07:00
Sam Gateau
56510abd1e Trying to set the ClusterBuffer in the render loop instead of the game loop 2017-11-02 03:45:27 -07:00
Zach Fox
47e5fb56d3 Show MyAvatar's head in the SpectatorCamera view! 2017-06-15 11:31:20 -07:00
Andrew Meadows
f7db877b7f payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Renamed from interface/src/avatar/CauterizedMeshPartPayload.cpp (Browse further)