Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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Anthony J. Thibault
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cf5452313a
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
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SamGondelman
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d7f4b033e8
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wip finish adding material entity
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2018-02-02 16:49:33 -08:00 |
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Anthony J. Thibault
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7753b8a0b5
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Merge branch 'master' into feature/dual-quat
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2018-01-11 17:31:29 -08:00 |
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Anthony J. Thibault
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59b843781e
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Merge branch 'master' into feature/dual-quat
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2018-01-08 13:18:42 -08:00 |
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SamGondelman
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97c0b33975
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fix avatar texture loading
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2018-01-08 12:50:05 -08:00 |
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SamGondelman
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a9d5dda976
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always push default haze to current frame
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2018-01-04 17:54:23 -08:00 |
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Anthony J. Thibault
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8bdddf7211
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Full Dual Quaternion support
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2018-01-04 16:15:38 -08:00 |
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Anthony J. Thibault
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18113d824c
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Created Model::TransformComponents class
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2018-01-04 16:13:44 -08:00 |
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SamGondelman
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69c1c65eb8
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get rid of _model completely
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2017-12-21 14:08:21 -08:00 |
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samcake
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af1180255e
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fixes from code review
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2017-11-08 11:45:40 -08:00 |
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samcake
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0718763ed1
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Adjust syntax
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2017-11-07 17:31:15 -08:00 |
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samcake
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6481e0f713
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Address cauterized cluster matrices issue
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2017-11-07 12:52:23 -08:00 |
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Sam Gateau
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c11f46a8d3
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
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Sam Gateau
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56510abd1e
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Trying to set the ClusterBuffer in the render loop instead of the game loop
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2017-11-02 03:45:27 -07:00 |
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Zach Fox
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47e5fb56d3
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Show MyAvatar's head in the SpectatorCamera view!
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2017-06-15 11:31:20 -07:00 |
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Andrew Meadows
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f7db877b7f
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payload keeps weak pointer to Model
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2017-05-22 17:29:15 -07:00 |
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Brad Davis
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2d0bbf70ae
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Migrate core avatar rendering functionality to library
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2017-05-04 14:08:59 -07:00 |
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