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get rid of _model completely
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parent
2ba3e337db
commit
69c1c65eb8
5 changed files with 12 additions and 23 deletions
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@ -40,17 +40,7 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform
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void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
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// Still relying on the raw data from the model
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bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE);
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if (useCauterizedMesh) {
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ModelPointer model = _model.lock();
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if (model) {
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CauterizedModel* skeleton = static_cast<CauterizedModel*>(model.get());
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useCauterizedMesh = useCauterizedMesh && skeleton->getEnableCauterization();
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} else {
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useCauterizedMesh = false;
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}
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}
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bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization;
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if (useCauterizedMesh) {
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if (_cauterizedClusterBuffer) {
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batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer);
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@ -21,9 +21,12 @@ public:
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void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
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void setEnableCauterization(bool enableCauterization) { _enableCauterization = enableCauterization; }
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private:
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gpu::BufferPointer _cauterizedClusterBuffer;
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Transform _cauterizedTransform;
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bool _enableCauterization { false };
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};
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#endif // hifi_CauterizedMeshPartPayload_h
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@ -182,6 +182,7 @@ void CauterizedModel::updateRenderItems() {
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bool isVisible = self->isVisible();
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bool isLayeredInFront = self->isLayeredInFront();
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bool isLayeredInHUD = self->isLayeredInHUD();
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bool enableCauterization = self->getEnableCauterization();
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render::Transaction transaction;
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for (int i = 0; i < (int)self->_modelMeshRenderItemIDs.size(); i++) {
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@ -194,7 +195,7 @@ void CauterizedModel::updateRenderItems() {
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bool invalidatePayloadShapeKey = self->shouldInvalidatePayloadShapeKey(meshIndex);
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transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, clusterMatrices, clusterMatricesCauterized, invalidatePayloadShapeKey,
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isWireframe, isVisible, isLayeredInFront, isLayeredInHUD](CauterizedMeshPartPayload& data) {
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isWireframe, isVisible, isLayeredInFront, isLayeredInHUD, enableCauterization](CauterizedMeshPartPayload& data) {
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data.updateClusterBuffer(clusterMatrices, clusterMatricesCauterized);
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Transform renderTransform = modelTransform;
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@ -209,6 +210,7 @@ void CauterizedModel::updateRenderItems() {
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}
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data.updateTransformForCauterizedMesh(renderTransform);
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data.setEnableCauterization(enableCauterization);
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
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@ -325,7 +325,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
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_shapeID(shapeIndex) {
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assert(model && model->isLoaded());
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_model = model;
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_blendedVertexBuffer = model->_blendedVertexBuffers[_meshIndex];
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auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
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const Model::MeshState& state = model->getMeshState(_meshIndex);
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@ -493,10 +493,9 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
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batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
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batch.setInputFormat((_drawMesh->getVertexFormat()));
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ModelPointer model = _model.lock();
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if (model) {
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batch.setInputBuffer(0, model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
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batch.setInputBuffer(1, model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
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if (_blendedVertexBuffer) {
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batch.setInputBuffer(0, _blendedVertexBuffer, 0, sizeof(glm::vec3));
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batch.setInputBuffer(1, _blendedVertexBuffer, _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
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batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
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} else {
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batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
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@ -522,11 +521,6 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
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void ModelMeshPartPayload::render(RenderArgs* args) {
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PerformanceTimer perfTimer("ModelMeshPartPayload::render");
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ModelPointer model = _model.lock();
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if (!model || !model->isAddedToScene() || !model->isVisible()) {
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return; // bail asap
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}
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if (!args) {
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return;
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}
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@ -107,7 +107,6 @@ public:
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void computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices);
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gpu::BufferPointer _clusterBuffer;
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ModelWeakPointer _model;
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int _meshIndex;
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int _shapeID;
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@ -119,6 +118,7 @@ public:
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private:
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void initCache(const ModelPointer& model);
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gpu::BufferPointer _blendedVertexBuffer;
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render::ItemKey _itemKey { render::ItemKey::Builder::opaqueShape().build() };
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render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
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int _layer { render::Item::LAYER_3D };
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