Andrew Meadows
|
96acf96b76
|
entity-entity collision events emit signals again
|
2015-05-04 13:32:57 -07:00 |
|
Andrew Meadows
|
fef84730bf
|
remake foundation for CollisionEvents
|
2015-05-03 09:27:15 -07:00 |
|
Andrew Meadows
|
0a102575ee
|
fix simulation ownership infection
|
2015-05-01 16:56:00 -07:00 |
|
Andrew Meadows
|
b023fe582a
|
make things compile
|
2015-05-01 10:44:50 -07:00 |
|
Andrew Meadows
|
4cb469dd79
|
cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
|
2015-05-01 08:28:32 -07:00 |
|
Andrew Meadows
|
c3901939e6
|
make some things compile after reorganization
|
2015-04-30 13:02:18 -07:00 |
|
Andrew Meadows
|
31ab16ac62
|
move stuff into ObjectMotionState
|
2015-04-29 16:16:44 -07:00 |
|
Andrew Meadows
|
ab38572620
|
new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
|
2015-04-29 09:48:02 -07:00 |
|
Andrew Meadows
|
087d0a027d
|
merge upstream/master into andrew/nova
|
2015-04-28 10:07:49 -07:00 |
|
Andrew Meadows
|
34974272af
|
proposal for PhysicsEngine API in Application
|
2015-04-28 10:06:05 -07:00 |
|
Andrew Meadows
|
31e5758422
|
namechange updateObjectEasy()-->updateBodyEasy()
|
2015-04-27 13:04:59 -07:00 |
|
Andrew Meadows
|
72deb2e49b
|
merge upstream/master into andrew/thermonuclear
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
|
2015-04-27 12:54:21 -07:00 |
|
Andrew Meadows
|
c4395e75bb
|
cleanup and comments
|
2015-04-24 13:26:26 -07:00 |
|
Seth Alves
|
cf0499e671
|
various physics-related experiments
|
2015-04-23 21:07:04 -07:00 |
|
Seth Alves
|
4ca076ed94
|
put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
|
2015-04-22 18:53:49 -07:00 |
|
Seth Alves
|
5a7f8a2f5a
|
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
|
2015-04-22 17:06:21 -07:00 |
|
Seth Alves
|
96b4517e6e
|
when removing something from bullet, attempt to wake up anything that was touching it
|
2015-04-22 16:05:31 -07:00 |
|
Seth Alves
|
07a848c9ce
|
added bump call in physics engine for when an entity is deleted and may have something resting on top of it
|
2015-04-22 15:50:39 -07:00 |
|
Andrew Meadows
|
abb40ca080
|
cleanup: split stats dump out of stepSimulation
|
2015-04-14 09:00:36 -07:00 |
|
Andrew Meadows
|
435ce106eb
|
Add DynamicCharacterController prototype
|
2015-04-06 16:03:13 -07:00 |
|
Andrew Meadows
|
27d6d9f720
|
add Bullet profiling hooks for physics simulation
|
2015-04-02 15:20:16 -07:00 |
|
Andrew Meadows
|
44eca08fa4
|
PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
|
2015-03-24 17:38:35 -07:00 |
|
Andrew Meadows
|
78b614f855
|
move avatar details into CharacterController
|
2015-03-16 16:24:32 -07:00 |
|
Andrew Meadows
|
a1a12465da
|
able to update avatar controller in PhysicsEngine
|
2015-03-12 16:36:41 -07:00 |
|
Seth Alves
|
8eec66c066
|
merge upstream, avatar can now fall onto a cube
|
2015-03-03 18:37:16 -08:00 |
|
Seth Alves
|
7e4b597ca3
|
keep physics specific code in PhysicsEngine
|
2015-03-03 15:45:10 -08:00 |
|
Andrew Meadows
|
b4da2ddd52
|
fix physics crash on disconnect from domainserver
|
2015-02-05 09:13:32 -08:00 |
|
Andrew Meadows
|
23bd3f90d9
|
Bullet-style rotation integration for kinematics
and for dead reckoning after wire-transfer
|
2015-01-27 17:27:15 -08:00 |
|
Andrew Meadows
|
d5c0c200de
|
optimization for when physics engine doesn't step
|
2015-01-27 15:54:32 -08:00 |
|
Andrew Meadows
|
b34189115d
|
Merge branch andrew/isentropic
|
2015-01-23 13:21:45 -08:00 |
|
Andrew Meadows
|
f2bcdfa2b4
|
update _lastSimulated for kinematic motion
|
2015-01-23 13:10:41 -08:00 |
|
Andrew Meadows
|
d173afaa70
|
add support for non-physical kinematic movement
|
2015-01-23 11:01:46 -08:00 |
|
Andrew Meadows
|
2751fab2c3
|
don't send collision events for inactive pairs
also throttle collision events to 30/sec
|
2015-01-21 18:02:13 -08:00 |
|
Andrew Meadows
|
e49c76656f
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-01-21 11:35:36 -08:00 |
|
Andrew Meadows
|
86583f3f3f
|
physics collisions emit script collision events
|
2015-01-21 11:27:32 -08:00 |
|
Andrew Meadows
|
790d07d346
|
track known contacts and generate collision events
|
2015-01-20 14:18:10 -08:00 |
|
Andrew Meadows
|
5da38834e2
|
introduce notion of NumSteps vs NumSubsteps
|
2015-01-20 11:16:40 -08:00 |
|
Andrew Meadows
|
0154c613d0
|
change FrameCount to NumSubsteps for more accuracy
|
2015-01-20 11:02:48 -08:00 |
|
Andrew Meadows
|
e4f29412d5
|
cheaper failure adding entity to physics engine
|
2015-01-19 18:11:14 -08:00 |
|
Andrew Meadows
|
d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
|
2015-01-16 14:36:27 -08:00 |
|
Andrew Meadows
|
7c9419aa4e
|
fix non-bullet build
|
2015-01-16 10:34:52 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
9eb4d66327
|
remove warnings
|
2015-01-15 10:36:17 -08:00 |
|
Andrew Meadows
|
ff171a5782
|
Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
|
Andrew Meadows
|
dcca5d532a
|
fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
|
2015-01-13 14:00:37 -08:00 |
|
Andrew Meadows
|
75a8faec86
|
purge support for voxels from PhysicsEngine
|
2015-01-05 15:02:18 -08:00 |
|
Andrew Meadows
|
fd8e3f6169
|
add moved entities to lists for sorting
and also for outgoing packet updates
|
2014-12-12 13:28:12 -08:00 |
|
Andrew Meadows
|
c3f8f8ab98
|
init PhysicsEngine with an EntityEditPacketSender
|
2014-12-11 13:29:29 -08:00 |
|
Andrew Meadows
|
572ceb75a4
|
clarification of what outgoing flags are about
|
2014-12-11 12:07:53 -08:00 |
|
Andrew Meadows
|
cc0e82b97f
|
incoming changes is now QSet<ObjectMotionState*>
|
2014-12-11 10:56:22 -08:00 |
|
Andrew Meadows
|
d9f183458a
|
_entityMotionStates is Qset of EntityMotionState*
|
2014-12-11 08:43:01 -08:00 |
|
Andrew Meadows
|
f9ba4d355c
|
implement EntitySimulation API in PhysicsEngine
|
2014-12-10 17:01:20 -08:00 |
|
Andrew Meadows
|
b0cc3a8509
|
add logic for when to update moving entity
|
2014-12-08 17:18:07 -08:00 |
|
Andrew Meadows
|
3c67400e13
|
namechange CustomMotionState to ObjectMotionState
|
2014-12-03 11:12:04 -08:00 |
|
Andrew Meadows
|
29d0d10103
|
track entities added to PhysicsEngine
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
|
2014-12-02 17:47:48 -08:00 |
|
Andrew Meadows
|
c9ea6885c1
|
PhysicsEngine is now an EntitySimulation
|
2014-12-02 15:29:41 -08:00 |
|
Andrew Meadows
|
1df6c32a4e
|
moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
|
2014-12-01 16:03:14 -08:00 |
|
Andrew Meadows
|
0e0eaea849
|
fix typo that broke the build
|
2014-11-24 11:36:17 -08:00 |
|
Andrew Meadows
|
ec1f11c1a8
|
route more entity updates into physics engine
|
2014-11-24 11:21:40 -08:00 |
|
Andrew Meadows
|
48164c9399
|
cleanup and moving things around
|
2014-11-19 15:31:17 -08:00 |
|
Andrew Meadows
|
388830c2a2
|
Merge branch 'bispinor' into inertia
Conflicts:
interface/src/entities/RenderableModelEntityItem.cpp
libraries/entities/src/BoxEntityItem.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
libraries/entities/src/EntityTreeElement.cpp
|
2014-11-18 10:23:38 -08:00 |
|
Andrew Meadows
|
2d400e6ae0
|
rename PhysicsWorld to PhysicsEngine
|
2014-11-18 09:55:25 -08:00 |
|