Zach Pomerantz
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bea18e91aa
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Guard against empty polyline index out of range
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2015-12-28 15:09:49 -08:00 |
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ericrius1
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3d782f1307
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fixed merge conflicts
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2015-12-14 10:11:49 -08:00 |
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Brad Hefta-Gaub
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d07629489c
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Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
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2015-12-04 11:17:02 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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ericrius1
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5f881e7650
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polylines now take color as a uniform
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2015-12-03 13:46:29 -08:00 |
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ericrius1
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191f7f2c22
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no audio for now
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2015-12-01 16:22:11 -08:00 |
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ericrius1
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71d361ed3b
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fixed hydra paint, adding more interactive brushes
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2015-11-30 17:06:35 -08:00 |
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Seth Alves
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ca75802b9c
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unmangle merge
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2015-11-26 06:43:28 -08:00 |
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ericrius1
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1409ed2d18
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moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes
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2015-11-23 12:28:44 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Ryan Huffman
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2fe9af54d4
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Add textures property to polyline
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2015-11-18 13:59:32 -08:00 |
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Seth Alves
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bc516c0b86
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use render-item status getters to display physics debugging information
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2015-11-06 11:32:56 -08:00 |
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Seth Alves
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3ac0fef1ea
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
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Brad Davis
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5cbb2562cd
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Move GL utilities out to their own library
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2015-10-27 15:53:42 -07:00 |
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Seth Alves
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61269c3ce8
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fix up entity constructors so that setProperties isn't called during the constructor
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2015-10-23 13:52:50 -07:00 |
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ericrius1
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1760720b2b
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added check for normals and vertices
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2015-09-29 17:42:20 -07:00 |
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ericrius1
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d1b016b483
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untabbified lines
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2015-09-29 16:38:21 -07:00 |
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Eric Levin
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36be35a836
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Update RenderablePolyLineEntityItem.cpp
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2015-09-29 16:30:42 -07:00 |
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ericrius1
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e7834365f5
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Made polyline painting experience smoother- no more flickering
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2015-09-29 15:33:39 -07:00 |
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ericrius1
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8e7398ac7d
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small comment change
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2015-08-10 13:41:30 -07:00 |
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ericrius1
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c299d77c92
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fixed implicit double to float casting and incorrect header author attribution
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2015-08-10 10:57:53 -07:00 |
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ericrius1
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19e645fc65
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fixed the way colors are handled to work with new core profile changes
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2015-08-07 16:26:52 -07:00 |
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ericrius1
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205a2d53b6
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no longer returning early on NaN
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2015-08-07 16:15:51 -07:00 |
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ericrius1
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94acb23f27
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no longer redefining payloadRender method in effort to avoid linux build errors
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2015-08-03 15:51:11 -07:00 |
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ericrius1
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b2753507dc
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cleanup of comments and dead code
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2015-08-03 09:35:47 -07:00 |
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ericrius1
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47bc8f50ab
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cleaning
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2015-08-03 08:45:14 -07:00 |
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ericrius1
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b4a9469dff
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colors
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2015-07-28 11:42:23 -07:00 |
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ericrius1
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b44193c2ad
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catching end of texture
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2015-07-22 17:25:33 -07:00 |
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ericrius1
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3379291b05
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making uv mapping DRIER
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2015-07-22 16:13:02 -07:00 |
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ericrius1
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352c42d8d4
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head body tail
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2015-07-22 15:40:29 -07:00 |
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ericrius1
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75220a32e7
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tail dynamic
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2015-07-22 14:49:48 -07:00 |
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ericrius1
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b452566d75
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transparent textures and setting up 9-patch system for texture scaling
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2015-07-22 10:57:03 -07:00 |
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ericrius1
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99856df112
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tail strip
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2015-07-21 11:43:10 -07:00 |
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ericrius1
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e1f8871ec9
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drawing trails at end of stroke
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2015-07-21 10:48:25 -07:00 |
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ericrius1
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b9affba93f
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textures working
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2015-07-21 09:56:09 -07:00 |
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ericrius1
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9fc54a6040
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getting closer to texturing properly
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2015-07-20 15:33:21 -07:00 |
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ericrius1
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1e34de1c51
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adding in screen space effect for getting hit
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2015-07-20 10:44:38 -07:00 |
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ericrius1
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5e3e1e4567
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adding texture
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2015-07-17 15:00:10 -07:00 |
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ericrius1
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c4194cd030
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adding textures
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2015-07-14 09:38:55 -07:00 |
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ericrius1
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b3b12bd2dc
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adding custom shader for flipped normals
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2015-07-13 08:54:53 -07:00 |
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ericrius1
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feeba2a029
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testing for serialization
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2015-07-01 23:03:03 -07:00 |
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ericrius1
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ff99f68f89
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fix quad logic
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2015-07-01 22:29:33 -07:00 |
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ericrius1
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43b1751db3
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fixed network bug for polylines
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2015-07-01 18:33:42 -07:00 |
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ericrius1
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ad54b4c0b0
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changed quad entity to PolyLine
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2015-07-01 17:18:36 -07:00 |
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