Commit graph

44 commits

Author SHA1 Message Date
Zach Pomerantz
bea18e91aa Guard against empty polyline index out of range 2015-12-28 15:09:49 -08:00
ericrius1
3d782f1307 fixed merge conflicts 2015-12-14 10:11:49 -08:00
Brad Hefta-Gaub
d07629489c Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
ericrius1
5f881e7650 polylines now take color as a uniform 2015-12-03 13:46:29 -08:00
ericrius1
191f7f2c22 no audio for now 2015-12-01 16:22:11 -08:00
ericrius1
71d361ed3b fixed hydra paint, adding more interactive brushes 2015-11-30 17:06:35 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
ericrius1
1409ed2d18 moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes 2015-11-23 12:28:44 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
2fe9af54d4 Add textures property to polyline 2015-11-18 13:59:32 -08:00
Seth Alves
bc516c0b86 use render-item status getters to display physics debugging information 2015-11-06 11:32:56 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
ericrius1
1760720b2b added check for normals and vertices 2015-09-29 17:42:20 -07:00
ericrius1
d1b016b483 untabbified lines 2015-09-29 16:38:21 -07:00
Eric Levin
36be35a836 Update RenderablePolyLineEntityItem.cpp 2015-09-29 16:30:42 -07:00
ericrius1
e7834365f5 Made polyline painting experience smoother- no more flickering 2015-09-29 15:33:39 -07:00
ericrius1
8e7398ac7d small comment change 2015-08-10 13:41:30 -07:00
ericrius1
c299d77c92 fixed implicit double to float casting and incorrect header author attribution 2015-08-10 10:57:53 -07:00
ericrius1
19e645fc65 fixed the way colors are handled to work with new core profile changes 2015-08-07 16:26:52 -07:00
ericrius1
205a2d53b6 no longer returning early on NaN 2015-08-07 16:15:51 -07:00
ericrius1
94acb23f27 no longer redefining payloadRender method in effort to avoid linux build errors 2015-08-03 15:51:11 -07:00
ericrius1
b2753507dc cleanup of comments and dead code 2015-08-03 09:35:47 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
ericrius1
b4a9469dff colors 2015-07-28 11:42:23 -07:00
ericrius1
b44193c2ad catching end of texture 2015-07-22 17:25:33 -07:00
ericrius1
3379291b05 making uv mapping DRIER 2015-07-22 16:13:02 -07:00
ericrius1
352c42d8d4 head body tail 2015-07-22 15:40:29 -07:00
ericrius1
75220a32e7 tail dynamic 2015-07-22 14:49:48 -07:00
ericrius1
b452566d75 transparent textures and setting up 9-patch system for texture scaling 2015-07-22 10:57:03 -07:00
ericrius1
99856df112 tail strip 2015-07-21 11:43:10 -07:00
ericrius1
e1f8871ec9 drawing trails at end of stroke 2015-07-21 10:48:25 -07:00
ericrius1
b9affba93f textures working 2015-07-21 09:56:09 -07:00
ericrius1
9fc54a6040 getting closer to texturing properly 2015-07-20 15:33:21 -07:00
ericrius1
1e34de1c51 adding in screen space effect for getting hit 2015-07-20 10:44:38 -07:00
ericrius1
5e3e1e4567 adding texture 2015-07-17 15:00:10 -07:00
ericrius1
c4194cd030 adding textures 2015-07-14 09:38:55 -07:00
ericrius1
b3b12bd2dc adding custom shader for flipped normals 2015-07-13 08:54:53 -07:00
ericrius1
feeba2a029 testing for serialization 2015-07-01 23:03:03 -07:00
ericrius1
ff99f68f89 fix quad logic 2015-07-01 22:29:33 -07:00
ericrius1
43b1751db3 fixed network bug for polylines 2015-07-01 18:33:42 -07:00
ericrius1
ad54b4c0b0 changed quad entity to PolyLine 2015-07-01 17:18:36 -07:00
Renamed from libraries/entities-renderer/src/RenderableQuadEntityItem.cpp (Browse further)