overte-JulianGro/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp
2015-08-03 09:35:47 -07:00

186 lines
6.6 KiB
C++

//
// RenderablePolyLineEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Eric Levin on 6/22/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include <GeometryCache.h>
#include <TextureCache.h>
#include <PathUtils.h>
#include <DeferredLightingEffect.h>
#include <PerfStat.h>
#include "RenderablePolyLineEntityItem.h"
#include "paintStroke_vert.h"
#include "paintStroke_frag.h"
EntityItemPointer RenderablePolyLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return EntityItemPointer(new RenderablePolyLineEntityItem(entityID, properties));
}
RenderablePolyLineEntityItem::RenderablePolyLineEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
PolyLineEntityItem(entityItemID, properties) {
_numVertices = 0;
}
gpu::PipelinePointer RenderablePolyLineEntityItem::_pipeline;
gpu::Stream::FormatPointer RenderablePolyLineEntityItem::_format;
gpu::TexturePointer RenderablePolyLineEntityItem::_texture;
GLint RenderablePolyLineEntityItem::PAINTSTROKE_GPU_SLOT;
void RenderablePolyLineEntityItem::createPipeline() {
static const int NORMAL_OFFSET = 12;
static const int COLOR_OFFSET = 24;
static const int TEXTURE_OFFSET = 28;
auto textureCache = DependencyManager::get<TextureCache>();
QString path = PathUtils::resourcesPath() + "images/paintStroke.png";
_texture = textureCache->getImageTexture(path);
_format.reset(new gpu::Stream::Format());
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
_format->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), NORMAL_OFFSET);
_format->setAttribute(gpu::Stream::COLOR, 0, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), COLOR_OFFSET);
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), TEXTURE_OFFSET);
auto VS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(paintStroke_vert)));
auto PS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(paintStroke_frag)));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(VS, PS));
gpu::Shader::BindingSet slotBindings;
PAINTSTROKE_GPU_SLOT = 0;
slotBindings.insert(gpu::Shader::Binding(std::string("paintStrokeTextureBinding"), PAINTSTROKE_GPU_SLOT));
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(true, true, gpu::LESS_EQUAL);
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
}
void RenderablePolyLineEntityItem::updateGeometry() {
_numVertices = 0;
_verticesBuffer.reset(new gpu::Buffer());
int vertexIndex = 0;
vec2 uv;
float tailStart = 0.0;
float tailEnd = 0.25;
float tailLength = tailEnd - tailStart;
float headStart = 0.76;
float headEnd = 1.0;
float headLength = headEnd - headStart;
float uCoord, vCoord;
int numTailStrips = 5;
int numHeadStrips = 10;
int startHeadIndex = _normals.size() - numHeadStrips;
for (int i = 0; i < _normals.size(); i++) {
uCoord = 0.26;
vCoord = 0;
//tail
if(i < numTailStrips) {
uCoord = float(i)/numTailStrips * tailLength + tailStart;
}
//head
if( i > startHeadIndex) {
uCoord = float( (i+ 1) - startHeadIndex)/numHeadStrips * headLength + headStart;
}
uv = vec2(uCoord, vCoord);
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i));
_verticesBuffer->append(sizeof(int), (gpu::Byte*)&_color);
_verticesBuffer->append(sizeof(glm::vec2), (gpu::Byte*)&uv);
vertexIndex++;
uv.y = 1.0;
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i));
_verticesBuffer->append(sizeof(int), (gpu::Byte*)_color);
_verticesBuffer->append(sizeof(glm::vec2), (const gpu::Byte*)&uv);
vertexIndex++;
_numVertices +=2;
}
_pointsChanged = false;
_pointsChanged = false;
}
namespace render {
template <> const ItemKey payloadGetKey(const RenderableEntityItemProxy::Pointer& payload) {
if (payload && payload->entity) {
if (payload->entity->getType() == EntityTypes::Light) {
return ItemKey::Builder::light();
}
}
return ItemKey::Builder::transparentShape();
}
template <> const Item::Bound payloadGetBound(const RenderableEntityItemProxy::Pointer& payload) {
if (payload && payload->entity) {
return payload->entity->getAABox();
}
return render::Item::Bound();
}
template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args) {
if (args) {
if (payload && payload->entity && payload->entity->getVisible()) {
payload->entity->render(args);
}
}
}
}
void RenderablePolyLineEntityItem::render(RenderArgs* args) {
QWriteLocker lock(&_quadReadWriteLock);
if (_points.size() < 2 || _vertices.size() != _normals.size() * 2) {
return;
}
if (!_pipeline) {
createPipeline();
}
PerformanceTimer perfTimer("RenderablePolyLineEntityItem::render");
Q_ASSERT(getType() == EntityTypes::PolyLine);
Q_ASSERT(args->_batch);
if (_pointsChanged) {
updateGeometry();
}
gpu::Batch& batch = *args->_batch;
Transform transform = Transform();
transform.setTranslation(getPosition());
transform.setRotation(getRotation());
batch.setModelTransform(transform);
batch.setPipeline(_pipeline);
batch.setResourceTexture(PAINTSTROKE_GPU_SLOT, _texture);
batch.setInputFormat(_format);
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
RenderableDebugableEntityItem::render(this, args);
};