Howard Stearns
bb4df26690
Fix indentation.
2015-05-18 14:25:35 -07:00
Howard Stearns
95be605233
Typo: unlock=>lock in rednerDebugMeshBoxes.
2015-05-18 14:05:13 -07:00
Howard Stearns
7e1b6a48c5
Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crash
2015-05-18 13:35:28 -07:00
Howard Stearns
f2a66f3106
Simplest fix for the grab crash that occurs with animated complex models.
...
(e.g., clicking on air hockey props in front of a spinning windmill).
2015-05-18 13:08:11 -07:00
ZappoMan
1bb682180c
workaround for segregateMeshGroups() crash
2015-05-18 12:24:18 -07:00
Atlante45
e51040db53
CR
2015-05-11 14:31:22 +02:00
Atlante45
52397bf87a
Fix wireframe render for meshes with special properties
2015-05-08 15:59:39 +02:00
Atlante45
00571dad00
Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones
2015-05-07 10:13:59 +02:00
samcake
06e1330e42
Clean up the includes in gpu, make the skybox shader works
2015-05-06 12:12:54 -07:00
Atlante45
8b2442ce6e
clear list after loop
2015-05-05 22:56:37 +02:00
Atlante45
863280300e
Fix pickMeshList incorrect arguments
2015-05-05 22:37:00 +02:00
Atlante45
73b7530ec6
Add wireframe pipelines
2015-05-05 21:50:06 +02:00
Atlante45
e0f3a8212f
Add wireframe arg to render fct
2015-05-05 17:23:10 +02:00
Atlante45
0e3061f052
Add isWireframe to model class
2015-05-05 15:14:29 +02:00
Brad Hefta-Gaub
50eecb15b3
Merge pull request #4712 from Atlante45/compound_zones_fix
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Compound zones fix
2015-04-28 09:48:05 -07:00
Atlante45
ab9d81b5e2
Correct comments
2015-04-28 18:09:09 +02:00
Atlante45
b7263eeacf
Added a more efficient convexHullContains to Model
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New version computes each submesh's bounding box once and checks against it
before checking against triangles.
2015-04-28 17:05:38 +02:00
Atlante45
4911aa58bc
Fix Model setURL with delayload
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Without this condition the model stays in a state where the geometry
is downloaded but not referenced
That way, another call to setURL with update the geometry reference
instead of returning.
2015-04-28 17:02:32 +02:00
Andrew Meadows
72deb2e49b
merge upstream/master into andrew/thermonuclear
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Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
e007617112
hook up menu-items to control debug rendering of collision hulls and owned simulations
2015-04-27 09:56:24 -07:00
Atlante45
ba507cef98
Fix a few warnings
2015-04-25 11:01:02 +02:00
Andrew Meadows
79cb55eabc
rename setJointStates() --> initJointStates()
2015-04-24 13:26:26 -07:00
Sam Gateau
58c1827f69
bring back the glPushPop in transform legacy mode
2015-04-20 15:56:44 -07:00
Sam Gateau
3872c01340
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-04-16 14:38:18 -07:00
Sam Gateau
f06556ba12
migrate the various list to sort the rendering from explicit names to a more generic key based map
2015-04-16 14:37:39 -07:00
Brad Davis
d72bb71030
Merge pull request #4636 from samcake/orange
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Introduce the gpu::Framebuffer and its sidekick the gpu::Swapchain
2015-04-16 13:39:04 -07:00
Sam Gateau
87030236cb
working version with the gpu::SAmpler and the gpu::Framebuffer
2015-04-14 15:53:24 -07:00
Andrew Meadows
9388ae4212
fix warning about unused variable
2015-04-14 14:52:21 -07:00
Sam Gateau
c34c5f6075
adding the Fremabuffer to be used for shadows and main rendering
2015-04-14 08:47:52 -07:00
Sam Gateau
f0efade06d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-07 12:56:21 -07:00
Andrew Meadows
a47170b02c
Merge pull request #4601 from samcake/temp1
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Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Sam Gateau
9d6839e6a1
Merge branch 'temp1' of https://github.com/samcake/hifi into orange
2015-04-07 11:45:57 -07:00
Sam Gateau
25643479c9
Fixed the memory leak, due to the location pointer in the Model::RenderPipelineLib which was not smart pointed correctly
2015-04-07 11:20:55 -07:00
Sam Gateau
88afb3cedc
solution to the color attribute case
2015-04-07 10:04:51 -07:00
Seth Alves
cd5245d0d6
logging group for render-utils
2015-04-06 18:16:01 -07:00
Sam Gateau
7f46736bb4
playing with the shadwos
2015-04-06 17:17:25 -07:00
Sam Gateau
7de54917b8
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-04-06 10:20:23 -07:00
Sam Gateau
ecdffadcb7
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
2015-04-06 10:17:31 -07:00
Sam Gateau
a85daaee41
COmmented the review questions in code
2015-04-06 10:03:47 -07:00
Sam Gateau
00817ab64f
MErging with origin/orange, brinign the fix for shadows
2015-04-05 18:36:39 -07:00
Sam Gateau
17743c6013
FIxed the broken shadows
2015-04-03 17:58:21 -07:00
Sam Gateau
38d1e29a1d
getting ready for pr for a few syntax issues
2015-04-03 17:16:18 -07:00
Sam Gateau
2dcabb97b4
getting ready for pr for a few syntax issues
2015-04-03 17:10:51 -07:00
Sam Gateau
b8db0ff2d7
getting ready for pr for a few syntax issues
2015-04-03 17:05:08 -07:00
Sam Gateau
423434af10
FInd one of the issue with shadows for avatars
2015-04-03 12:34:30 -07:00
Sam Gateau
3f581d03d2
mirror means we render the Closkwise side
2015-04-03 10:45:30 -07:00
Sam Gateau
6f5c411a46
Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
2015-04-03 10:32:20 -07:00
Seth Alves
57a4f3abe3
clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
2015-04-02 06:57:27 -07:00
Seth Alves
eb78fa0f85
if switching to the mode where collision hulls are drawn, updateGeometry and simulate
2015-04-01 18:24:25 -07:00
Sam Gateau
0d721ec1e9
merging
2015-03-31 17:47:05 -07:00