Commit graph

116 commits

Author SHA1 Message Date
Howard Stearns
bb4df26690 Fix indentation. 2015-05-18 14:25:35 -07:00
Howard Stearns
95be605233 Typo: unlock=>lock in rednerDebugMeshBoxes. 2015-05-18 14:05:13 -07:00
Howard Stearns
7e1b6a48c5 Merge branch 'master' of https://github.com/highfidelity/hifi into grab-picking-crash 2015-05-18 13:35:28 -07:00
Howard Stearns
f2a66f3106 Simplest fix for the grab crash that occurs with animated complex models.
(e.g., clicking on air hockey props in front of a spinning windmill).
2015-05-18 13:08:11 -07:00
ZappoMan
1bb682180c workaround for segregateMeshGroups() crash 2015-05-18 12:24:18 -07:00
Atlante45
e51040db53 CR 2015-05-11 14:31:22 +02:00
Atlante45
52397bf87a Fix wireframe render for meshes with special properties 2015-05-08 15:59:39 +02:00
Atlante45
00571dad00 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 10:13:59 +02:00
samcake
06e1330e42 Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
Atlante45
8b2442ce6e clear list after loop 2015-05-05 22:56:37 +02:00
Atlante45
863280300e Fix pickMeshList incorrect arguments 2015-05-05 22:37:00 +02:00
Atlante45
73b7530ec6 Add wireframe pipelines 2015-05-05 21:50:06 +02:00
Atlante45
e0f3a8212f Add wireframe arg to render fct 2015-05-05 17:23:10 +02:00
Atlante45
0e3061f052 Add isWireframe to model class 2015-05-05 15:14:29 +02:00
Brad Hefta-Gaub
50eecb15b3 Merge pull request #4712 from Atlante45/compound_zones_fix
Compound zones fix
2015-04-28 09:48:05 -07:00
Atlante45
ab9d81b5e2 Correct comments 2015-04-28 18:09:09 +02:00
Atlante45
b7263eeacf Added a more efficient convexHullContains to Model
New version computes each submesh's bounding box once and checks against it
before checking against triangles.
2015-04-28 17:05:38 +02:00
Atlante45
4911aa58bc Fix Model setURL with delayload
Without this condition the model stays in a state where the geometry
  is downloaded but not referenced
That way, another call to setURL with update the geometry reference
instead of returning.
2015-04-28 17:02:32 +02:00
Andrew Meadows
72deb2e49b merge upstream/master into andrew/thermonuclear
Conflicts:
	libraries/entities/src/EntityItem.h
	libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
e007617112 hook up menu-items to control debug rendering of collision hulls and owned simulations 2015-04-27 09:56:24 -07:00
Atlante45
ba507cef98 Fix a few warnings 2015-04-25 11:01:02 +02:00
Andrew Meadows
79cb55eabc rename setJointStates() --> initJointStates() 2015-04-24 13:26:26 -07:00
Sam Gateau
58c1827f69 bring back the glPushPop in transform legacy mode 2015-04-20 15:56:44 -07:00
Sam Gateau
3872c01340 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-04-16 14:38:18 -07:00
Sam Gateau
f06556ba12 migrate the various list to sort the rendering from explicit names to a more generic key based map 2015-04-16 14:37:39 -07:00
Brad Davis
d72bb71030 Merge pull request #4636 from samcake/orange
Introduce the gpu::Framebuffer and its sidekick the gpu::Swapchain
2015-04-16 13:39:04 -07:00
Sam Gateau
87030236cb working version with the gpu::SAmpler and the gpu::Framebuffer 2015-04-14 15:53:24 -07:00
Andrew Meadows
9388ae4212 fix warning about unused variable 2015-04-14 14:52:21 -07:00
Sam Gateau
c34c5f6075 adding the Fremabuffer to be used for shadows and main rendering 2015-04-14 08:47:52 -07:00
Sam Gateau
f0efade06d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-04-07 12:56:21 -07:00
Andrew Meadows
a47170b02c Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Sam Gateau
9d6839e6a1 Merge branch 'temp1' of https://github.com/samcake/hifi into orange 2015-04-07 11:45:57 -07:00
Sam Gateau
25643479c9 Fixed the memory leak, due to the location pointer in the Model::RenderPipelineLib which was not smart pointed correctly 2015-04-07 11:20:55 -07:00
Sam Gateau
88afb3cedc solution to the color attribute case 2015-04-07 10:04:51 -07:00
Seth Alves
cd5245d0d6 logging group for render-utils 2015-04-06 18:16:01 -07:00
Sam Gateau
7f46736bb4 playing with the shadwos 2015-04-06 17:17:25 -07:00
Sam Gateau
7de54917b8 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-04-06 10:20:23 -07:00
Sam Gateau
ecdffadcb7 trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct 2015-04-06 10:17:31 -07:00
Sam Gateau
a85daaee41 COmmented the review questions in code 2015-04-06 10:03:47 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
17743c6013 FIxed the broken shadows 2015-04-03 17:58:21 -07:00
Sam Gateau
38d1e29a1d getting ready for pr for a few syntax issues 2015-04-03 17:16:18 -07:00
Sam Gateau
2dcabb97b4 getting ready for pr for a few syntax issues 2015-04-03 17:10:51 -07:00
Sam Gateau
b8db0ff2d7 getting ready for pr for a few syntax issues 2015-04-03 17:05:08 -07:00
Sam Gateau
423434af10 FInd one of the issue with shadows for avatars 2015-04-03 12:34:30 -07:00
Sam Gateau
3f581d03d2 mirror means we render the Closkwise side 2015-04-03 10:45:30 -07:00
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Seth Alves
57a4f3abe3 clear _saveNonCollisionGeometry when it's not needed, remove some debug prints 2015-04-02 06:57:27 -07:00
Seth Alves
eb78fa0f85 if switching to the mode where collision hulls are drawn, updateGeometry and simulate 2015-04-01 18:24:25 -07:00
Sam Gateau
0d721ec1e9 merging 2015-03-31 17:47:05 -07:00