Commit graph

39 commits

Author SHA1 Message Date
Andrew Meadows
23c6873d99 Add Uuid object to ScriptEngine 2014-04-07 14:12:29 -07:00
Atlante45
5acc8313ba Manual merge 2014-04-02 18:07:55 -07:00
ZappoMan
c34b64e296 add load script from URL support 2014-03-25 00:17:19 -07:00
ZappoMan
a613da8032 add Script.include() 2014-03-24 21:25:59 -07:00
Stephen Birarda
8c4fad443f allow Agents to microphone audio from Sound objects 2014-03-19 16:14:58 -07:00
Stephen Birarda
54d73d4a64 use floor since round is missing on windows 2014-03-12 17:50:58 -07:00
Stephen Birarda
bd6c42a685 define roundf for use on Win from ScriptEngine 2014-03-12 17:32:52 -07:00
Stephen Birarda
3b653ca542 add a sendAvatarAudioStream option to Agent for mixer load testing, closes #2291 2014-03-12 17:00:12 -07:00
ZappoMan
cfa618d694 cleanup constructors 2014-03-08 23:31:23 -08:00
ZappoMan
374af9eeb5 first cut at flocking birds, change willEmitVisualCallback to update 2014-03-04 14:40:49 -08:00
ZappoMan
d765e250d5 removed AbstractMenuInterface.h 2014-02-25 20:42:59 -08:00
ZappoMan
42ddc82ac4 possible fix to windows assert 2014-02-25 20:23:38 -08:00
Stephen Birarda
ee70c93a3e have scripted avatars send billboard, if they have one 2014-02-25 13:42:07 -08:00
Stephen Birarda
4ee416ba96 fixes for scripted avatars, closes #2033 2014-02-19 16:55:24 -08:00
Stephen Birarda
455442088c Merge branch 'master' of https://github.com/highfidelity/hifi into mesh-through-mixer 2014-02-07 13:45:14 -08:00
ZappoMan
41f6650b20 implement movable independent camera with hydra 2014-02-07 01:23:30 -08:00
Stephen Birarda
f10404b31e allow setting of avatar URLs via AvatarData properties 2014-02-06 11:45:37 -08:00
Stephen Birarda
028eec7164 don't allow calls to init, run, evaluate from JS 2014-02-03 10:33:31 -08:00
Stephen Birarda
e2842ab7a4 stop timers when the script does, add cleanup methods 2014-02-03 10:10:58 -08:00
Stephen Birarda
9dd8c11e1e change script timer setup to match HTML dom standard 2014-02-03 09:59:16 -08:00
Stephen Birarda
d65a3ee174 spacing cleanup in Application and ScriptEngine 2014-01-31 17:38:53 -08:00
Stephen Birarda
dd83ff0538 move isAvatar property access to Agent object 2014-01-31 14:36:50 -08:00
ZappoMan
08b06cc59c support for global collision callbacks in JS 2014-01-29 17:52:17 -08:00
ZappoMan
98cdc656c4 more scripting support, including adding a Quat helper class that makes JS quat math easier 2014-01-29 00:56:08 -08:00
Stephen Birarda
d307412183 remove preEvaluateReset in ScriptEngine 2014-01-22 12:01:15 -08:00
Stephen Birarda
a5bac3d209 fix a couple of warnings by using QString for object name 2014-01-22 09:14:52 -08:00
Stephen Birarda
6b44172467 hook the user's avatar object into the Interface ScriptEngine 2014-01-22 09:13:25 -08:00
Stephen Birarda
f13aa322fc resolve conflicts in merge with upstream/master 2014-01-21 16:01:12 -08:00
Stephen Birarda
417aa7ad59 re-expose an Avatar to the ScriptEngine 2014-01-21 15:59:55 -08:00
Stephen Birarda
aa9f7ff31d hook the DataServerScriptingInterface to the ScriptEngine 2014-01-21 13:21:03 -08:00
aw
0eed041deb scripts save on exit and load on entry 2014-01-20 22:58:01 -08:00
Brad Hefta-Gaub
18ded1d7db added scriptEnding callback 2014-01-17 09:51:14 -08:00
Brad Hefta-Gaub
0df02618ee use ScriptEngine in Particle::collideWithXXX() methods so that we get all script interfaces 2014-01-04 03:16:47 -08:00
Stephen Birarda
443c94a88f repairs to AudioMixer and audio injection flow 2014-01-02 17:15:46 -08:00
ZappoMan
651d2d0c81 rename voxels and particles scripting interfaces 2013-12-31 09:41:35 -08:00
ZappoMan
8e6f924c73 add access to Voxels and Particles inside of collision scripts 2013-12-30 15:48:50 -08:00
ZappoMan
70e9781ad9 CR feedback new class names 2013-12-18 08:42:34 -08:00
ZappoMan
4bfdce3910 Merge branch 'master' of https://github.com/worklist/hifi into controller_scripting_interface
Conflicts:
	libraries/avatars/src/HandData.h
	libraries/script-engine/src/ScriptEngine.cpp
	libraries/script-engine/src/ScriptEngine.h
2013-12-17 15:25:12 -08:00
ZappoMan
f469553b8c CR feedback 2013-12-17 14:27:54 -08:00
Renamed from libraries/scriptengine/src/ScriptEngine.h (Browse further)