overte-JulianGro/libraries/script-engine/src/ScriptEngine.h
2014-01-31 17:38:53 -08:00

99 lines
3.2 KiB
C++

//
// ScriptEngine.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__ScriptEngine__
#define __hifi__ScriptEngine__
#include <vector>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <AbstractMenuInterface.h>
#include <AudioScriptingInterface.h>
#include <VoxelsScriptingInterface.h>
#include <AvatarData.h>
class ParticlesScriptingInterface;
#include "AbstractControllerScriptingInterface.h"
#include "DataServerScriptingInterface.h"
#include "Quat.h"
const QString NO_SCRIPT("");
class ScriptEngine : public QObject {
Q_OBJECT
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, bool wantMenuItems = false,
const QString& scriptMenuName = QString(""), AbstractMenuInterface* menu = NULL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
/// Access the DataServerScriptingInterface for access to its underlying UUID
const DataServerScriptingInterface& getDataServerScriptingInterface() { return _dataServerScriptingInterface; }
/// sets the script contents, will return false if failed, will fail if script is already running
bool setScriptContents(const QString& scriptContents);
void setupMenuItems();
void cleanMenuItems();
void registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name
void setIsAvatar(bool isAvatar) { _isAvatar = isAvatar; }
bool isAvatar() const { return _isAvatar; }
void setAvatarData(AvatarData* avatarData, const QString& objectName);
public slots:
void init();
void run(); /// runs continuously until Agent.stop() is called
void stop();
void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller
signals:
void willSendAudioDataCallback();
void willSendVisualDataCallback();
void scriptEnding();
void finished(const QString& fileNameString);
protected:
QString _scriptContents;
bool _isFinished;
bool _isRunning;
bool _isInitialized;
QScriptEngine _engine;
bool _isAvatar;
private:
static VoxelsScriptingInterface _voxelsScriptingInterface;
static ParticlesScriptingInterface _particlesScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
AudioScriptingInterface _audioScriptingInterface;
DataServerScriptingInterface _dataServerScriptingInterface;
AvatarData* _avatarData;
bool _wantMenuItems;
QString _scriptMenuName;
QString _fileNameString;
AbstractMenuInterface* _menu;
static int _scriptNumber;
Quat _quatLibrary;
};
#endif /* defined(__hifi__ScriptEngine__) */