Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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Olivier Prat
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57b2bdf709
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Working bubble isect owner POV
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2017-07-04 09:14:08 +02:00 |
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Olivier Prat
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d9a83539b2
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Merged with master
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2017-07-03 15:32:30 +02:00 |
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Olivier Prat
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87833abd31
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Sky working again.
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2017-06-30 16:46:25 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Olivier Prat
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1bb0d51849
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Merged with master
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2017-06-26 11:55:46 +02:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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Olivier Prat
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ace301945c
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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Olivier Prat
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7d58c9a741
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
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Olivier Prat
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de143d0ea2
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Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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a9ab9d2476
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Renamed FadeManager to FadeEffect
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2017-06-06 16:27:56 +02:00 |
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Olivier Prat
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8af2f75996
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Added FadeManager to centralize some common fade effect data and functions
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2017-06-06 16:11:12 +02:00 |
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Olivier Prat
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e7eca7728f
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Debug fade management moved out of the inner render loop
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2017-06-06 14:57:52 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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Olivier Prat
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1433ae4b34
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Merged from 21274
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2017-06-05 11:12:57 +02:00 |
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samcake
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c5e9551bab
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more cleanup
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2017-06-01 18:05:18 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Sam Cake
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32c5dac66a
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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samcake
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8559ed6260
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Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
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samcake
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c256893575
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some clean up:
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2017-05-23 18:00:22 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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Sam Cake
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4c3ddfbff9
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Adding debuging of the ambient lighting
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2017-05-16 01:01:19 -07:00 |
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samcake
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bc41be7ec1
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Introucing the BackgroundStage to manage the background / skybox in one place
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2017-05-09 17:10:05 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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64317f5fd0
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Adding a light item per zone
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2017-05-04 16:47:03 -07:00 |
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Olivier Prat
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111f0762ea
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
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Olivier Prat
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8071c04e98
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Added fade effect prototype version
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2017-04-27 10:31:06 +02:00 |
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Atlante45
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33f58f99d1
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CR
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2017-04-25 16:09:31 -07:00 |
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Atlante45
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a450f52427
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Start to setup image library
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2017-04-25 15:56:22 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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e6844f4294
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Cleaning up the basic jobs of render
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2017-04-07 18:35:27 -07:00 |
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samcake
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cb94e1009d
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Adding a job...
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2017-04-06 18:10:28 -07:00 |
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samcake
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6fc965072c
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Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
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2017-04-06 15:19:55 -07:00 |
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Brad Davis
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e482eac437
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
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samcake
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0399249a03
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Expeand the wireframe to the primitive entities and the polyvox
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2017-03-15 16:58:31 -07:00 |
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samcake
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ea2f1359bc
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
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Brad Davis
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8782fe1d93
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Merge branch 'master' into smarter_textures
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
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2017-03-06 15:29:41 -08:00 |
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Bradley Austin Davis
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efad7da508
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Merge remote-tracking branch 'upstream/master' into HEAD
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2017-03-03 08:59:24 -08:00 |
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Seth Alves
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5f570c1ba8
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fix up bounds handling in Line3DOverlay
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2017-03-02 16:16:48 -08:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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sam
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a53d5e8fbd
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
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samcake
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55611d2373
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Backing up to master
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2017-02-21 14:56:07 -08:00 |
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