Andrew Meadows
9d92546a8b
revert the revert of PR-16307
2019-11-14 09:59:43 -08:00
Shannon Romano
ba60f5e96d
Merge pull request #16494 from hyperlogic/bug-fix/revert-safe-landing-fix
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Revert safe landing "fix"
2019-11-14 09:52:14 -08:00
Anthony Thibault
929e829801
Revert "Speculative fix for infinite loop in SafeLanding"
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This reverts commit 52acfc9333
.
2019-11-13 17:17:37 -08:00
Anthony Thibault
487515d956
Revert "bug fix from code review comment"
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This reverts commit e81b21ac59
.
2019-11-13 17:17:17 -08:00
Shannon Romano
e1fc666b0f
Merge pull request #16479 from hyperlogic/bug-fix/safe-landing-deadlock
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Speculative fix for infinite loop in SafeLanding
2019-11-13 14:47:41 -08:00
Anthony Thibault
a06905e6d0
Merge pull request #16488 from hyperlogic/bug-fix/android-t-pose
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Bugfix for t-pose avatar when moving
2019-11-13 14:07:36 -08:00
Anthony J. Thibault
e81b21ac59
bug fix from code review comment
2019-11-13 10:40:00 -08:00
Brad Hefta-Gaub
1f2deed941
Merge pull request #16477 from samcake/zorro
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DEV-2711: Fix crash when highlighting custom pipeline shapes
2019-11-13 09:50:16 -08:00
Brad Hefta-Gaub
0dd764cd29
Merge pull request #16487 from amerhifi/resetAudio
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case DEV-2709: reset QAudioDevInfo on switch
2019-11-13 09:48:33 -08:00
Anthony J. Thibault
b92badbe76
Updated avatar-animation-optimized-ik.json from latest avatar-animation.json
2019-11-13 08:23:27 -08:00
Anthony J. Thibault
b4c4d81bd1
Merge branch 'master' into bug-fix/android-t-pose
2019-11-13 08:21:19 -08:00
amerhifi
3939c7e6fd
adding qaudio reset on switch.
2019-11-12 17:07:43 -08:00
amerhifi
d7fbd1e2d4
Merge branch 'master' of https://github.com/highfidelity/hifi
2019-11-12 16:57:47 -08:00
Anthony Thibault
7736582f3b
Merge pull request #16486 from DouglasWilcox/HMD_strafe_transition_bug
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Fix HMD strafe locomotion animation.
2019-11-12 15:49:15 -08:00
Anthony J. Thibault
365b132c30
Bugfix for t-pose avatar when moving
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The android specific optimized IK animation graph was out of date, it was referencing
animations that have been deleted, hence the t-pose. This PR updates and renames the
android/optimized ik animation graph to the latest.
2019-11-12 15:33:41 -08:00
DouglasWilcox
f9f28fc286
Handle HMD in input vars and remove/fix json transitions in/out of HMD strafe states.
2019-11-12 14:15:19 -08:00
Shannon Romano
d0dceb15c2
Merge pull request #16481 from amerhifi/master
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case dev-2663: Adding safeguard in case device list is empty
2019-11-12 13:28:53 -08:00
amerhifi
89d494cf81
Merge branch 'master' of https://github.com/amerhifi/hifi
2019-11-12 09:35:47 -08:00
amer cerkic
35065cf4d8
Merge branch 'master' of https://github.com/highfidelity/hifi
2019-11-11 16:15:41 -08:00
Shannon Romano
5f2f647dfb
Merge pull request #16480 from kencooke/audio-hrtf-attn-improved
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DEV-2330: Improved attenuation zones
2019-11-11 13:17:36 -08:00
amer cerkic
3a764169ba
adding new device to list if default not found
2019-11-11 11:13:44 -08:00
amer cerkic
549e181be0
adding safeguard in case device list is empty
2019-11-11 11:00:33 -08:00
Shannon Romano
75ba65c2c9
Merge pull request #16467 from DouglasWilcox/rand_settles_and_by_momentum
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Different settle transition depending on momentum
2019-11-11 10:48:57 -08:00
Ken Cooke
ddd11305de
Improved HRTF algorithm to expose parametric occlusion/lowpass effect
2019-11-09 09:57:16 -08:00
Ken Cooke
63eb905712
Redefine audio zone attenuation coefficient of 1.0 to mean "silent at any distance"
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instead of extreme rate of falloff with distance.
2019-11-09 09:32:00 -08:00
Anthony J. Thibault
52acfc9333
Speculative fix for infinite loop in SafeLanding
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This PR containts two fixes.
1) Tightening up the locks in the SafeLanding class to prevent race conditions.
By inspection there are cases where variables are read and modified outside of locks.
2) A check to help prevent an infinite loop in the _sequenceNumber std::distance calculation.
This is the main issue, in some cases backtrace is reporting the main thread as deadlocked.
The stacktrace points to an issue with the std::distance() calculation.
If the EntityQueryInitialResultsComplete is delayed signficantly, there could be a rare
case where the _sequenceNumber map grows large enough for the wraparound less then operator
will no longer function correctly. This will cause the std::distance calculation to never complete.
I've added a guard to prevent this from happening and some logs to help diagnose this issue in the future.
2019-11-08 14:22:04 -08:00
dooglifeSF
055d5cdf9b
Simplify boolean statements, revise several settle anims
2019-11-08 13:46:38 -08:00
dooglifeSF
02045a9fdf
add random versions of full sized settle
2019-11-08 11:57:06 -08:00
Shannon Romano
2a30f0fcba
Merge pull request #16472 from Nex-Pro/patch-1
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Update WindowScriptingInterface.h
2019-11-08 11:44:09 -08:00
Sam Gateau
8175b9486f
Fix crash when highlighting custom pipeline shapes
2019-11-08 11:18:02 -08:00
Brad Hefta-Gaub
757d77ac5d
Merge pull request #16473 from thoys/fix/quest/handControllersFix
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Oculus Quest: Fix for the hand controllers in the latest version
2019-11-08 11:00:23 -08:00
Shannon Romano
895619c71f
Merge pull request #16461 from ctrlaltdavid/DEV-2649
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DEV-2649: Fix entities list "filter to frustum" eye button
2019-11-08 10:28:24 -08:00
Shannon Romano
79df071c23
Merge pull request #16468 from RebeccaStankus/webEntities
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Made web entities not grabbable by default
2019-11-08 10:27:44 -08:00
Thijs Wenker
1013497bcb
Fixes the hand controllers in the latest Oculus Quest version
2019-11-08 16:38:07 +01:00
Nex-Pro
fea65133b4
Update WindowScriptingInterface.h
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replace "model" with "modal"
2019-11-08 12:51:00 +00:00
dooglifeSF
8e11d91c03
Merge branch 'master' into rand_settles_and_by_momentum
2019-11-07 15:09:10 -08:00
Maia Hansen
7855747386
Merge pull request #16470 from samcake/zorro
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Procedural Material crashes in shadow pass on deformed shape renderItems
2019-11-07 15:00:06 -08:00
Sabrina Shanman
9180a639df
Merge pull request #16440 from ctrlaltdavid/DEV-2648
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DEV-2648: Fix Cmd-click multi-select in entity list on Mac
2019-11-07 14:06:39 -08:00
Sam Gateau
86b62f921d
Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it
2019-11-07 14:01:50 -08:00
Sabrina Shanman
deceb16a9b
Merge pull request #16451 from ctrlaltdavid/DEV-2650
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DEV-2650: Remove "user" icon from Entities List
2019-11-07 13:59:28 -08:00
Shannon Romano
176b463f16
Merge pull request #16458 from hyperlogic/bug-fix/anim-blend-directional-assert
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Fix for assert in AnimBlendDirectional on startup
2019-11-07 13:11:11 -08:00
dooglifeSF
73202b9caf
Different settle transition depending on momentum
2019-11-07 09:52:26 -08:00
Shannon Romano
4484ef095c
Merge pull request #16464 from DouglasWilcox/seated_fidgets_less_fidgety
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Reduce fidgety motions in seated fidgets
2019-11-07 09:09:05 -08:00
Shannon Romano
10a1ee24e8
Merge pull request #16462 from zfox23/removeHomeIcon
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DEV-2701: Remove the home icon from the profile app
2019-11-06 15:34:18 -08:00
Rebecca Stankus
4173cc46e2
Made web entities not grabbable by default
2019-11-06 14:11:17 -08:00
Zach Fox
d29fdbd9f2
Merge pull request #16463 from zfox23/newHazeMinMax
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DEV-2695: Update Zone Haze floor and ceiling mins and maxes in the UI
2019-11-06 13:33:35 -08:00
Shannon Romano
06a4267963
Merge pull request #16456 from hyperlogic/bug-fix/avatar-recording-bug
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Fix for avatar recordings not playing back blendshapes
2019-11-06 13:33:22 -08:00
dooglifeSF
15b935b491
remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone
2019-11-06 13:08:42 -08:00
Anthony Thibault
8f0ca7b6db
Merge pull request #16447 from luiscuenca/hideNeckSecondPass
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DEV-2461: Head woes in 1st person part 2
2019-11-06 12:11:59 -08:00
Clément Brisset
96f53dbbf3
Merge pull request #16448 from matt-hifi/deep-codesign
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"deep" codesign Interface on macOS
2019-11-06 12:08:29 -08:00