Commit graph

434 commits

Author SHA1 Message Date
sam gateau
9350d6f36e removing performance counters 2018-09-07 15:35:10 -07:00
sam gateau
38bfee7b72 Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer 2018-09-06 13:54:21 -07:00
sam gateau
5aa45b64d2 Adressing build warnings 2018-09-06 11:24:13 -07:00
sam gateau
ce86e94e6f Add simple optim and instrumentation for tthe number of input buffer changes per frame" 2018-09-05 11:34:33 -07:00
Sam Gateau
e8d922a56c Interleaving the attributes and relying on just 3 input buffers 2018-09-03 02:48:07 -07:00
Sam Gateau
1123ba2b0a exploring optimization in Backend for bffer bindings 2018-08-22 22:48:42 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
df031b5d93 Fix procedural rendering with custom uniforms 2018-08-03 14:58:12 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Sam
a6cbc44885 Merged with zvork fix 2018-07-02 10:50:37 +02:00
Sam
c1856a5e36 Make shadows work with one cascade 2018-07-02 10:46:53 +02:00
Olivier Prat
de831ffea9 Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
Sam Gateau
7b4b6bc3b8 Same fix as the point lighting flashing for rc69 in master 2018-06-22 14:59:37 -07:00
Andrew Meadows
003e444246 Merge branch 'master' into 'workload' 2018-05-30 16:04:13 -07:00
John Conklin II
6095a3b319
Merge pull request #13082 from jherico/feature/shader_cache
Shader load time performance optimiziations
2018-05-30 13:55:34 -07:00
samcake
559d436dfa Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
Bradley Austin Davis
3beb77694f Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
Andrew Meadows
d50da2babc Merge 'master' into 'workload' 2018-05-23 14:51:05 -07:00
SamGondelman
45289dea09 on mac, render unsupported bptc textures (skyboxes) as uncompressed 2018-05-21 14:27:18 -07:00
Brad Davis
6daffba18e Fixing populated / allocated tracking for textures 2018-05-21 11:51:05 -07:00
Brad Davis
3356486f27 Fix populated texture size tracking 2018-05-18 09:23:54 -07:00
Brad Davis
fb81cf927a Faster texture transfers 2018-05-18 09:21:02 -07:00
Andrew Meadows
c7c4324b3c Merge 'master' into 'workload' 2018-05-15 10:22:50 -07:00
SamGondelman
c2004debd5 test using highp floats everywhere for android 2018-05-07 11:41:19 -07:00
Ryan Huffman
24ac342c6b Add support for client texture selection 2018-05-01 14:11:31 -07:00
samcake
35bbc6e61f Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-23 10:20:22 -07:00
SamGondelman
901301485b reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
Sam Gateau
27e728ff67 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-12 18:11:18 -07:00
John Conklin II
3d90f93cf1
Merge pull request #12812 from SamGondelman/compression
Support ETC2/EAC compressed textures
2018-04-12 16:04:08 -07:00
SamGondelman
6ffdae0500 disable etc2/eac compression on 4.1 2018-04-06 15:38:29 -07:00
SamGondelman
44ea5a2e84 add etc2/eac support 2018-04-05 18:59:22 -07:00
samcake
fa35d659dc Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload 2018-04-03 17:56:41 -07:00
samcake
59a081bcdb merge with upstream 2018-03-30 18:08:38 -07:00
samcake
f8acca76e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master 2018-03-13 09:31:50 -07:00
Brad Davis
c793a8d2c0 Move bindless compile time flag to GL45 backend, fix warnings and compile errors 2018-03-12 16:50:08 -07:00
Brad Davis
9056ee0f14 Merge branch 'gl_common' into bindless 2018-03-12 11:27:30 -07:00
Brad Davis
6fe75a3ca4 Breaking out common gpu-gl code 2018-03-09 16:39:47 -08:00
Brad Davis
09996e0b65 Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
Brad Davis
ddd60ded03 Merge remote-tracking branch 'upstream/master' into bindless_master 2018-03-07 16:04:35 -08:00
Brad Davis
bf1e5f1dbc Fix varaible allocated bindless textures 2018-03-07 16:00:14 -08:00
Brad Davis
f9605cffb1 Target available mip 2018-03-06 11:20:54 -08:00
Bradley Austin Davis
b7d0260a17 Fix the uniform target for bindless 2018-03-06 09:11:50 -08:00
samcake
d91fb543f3 Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api 2018-02-28 17:15:40 -08:00
Olivier Prat
37fdf81f1b Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
Olivier Prat
4636f43728 Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
Olivier Prat
093a1491cd Renamed resourcering to resourceswapchain 2018-02-21 15:43:19 +01:00
Olivier Prat
4edfe6c9ab Trying to keep track of a better previous correction 2018-02-20 14:48:21 +01:00
Olivier Prat
247a1f5769 Working ring frame buffer with antialiasing but still issues with TAA on HMD 2018-02-20 09:22:19 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Bradley Austin Davis
ab5355dbdd First pass at bindless textures 2018-02-08 11:11:36 -08:00