sam gateau
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9350d6f36e
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removing performance counters
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2018-09-07 15:35:10 -07:00 |
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sam gateau
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38bfee7b72
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Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer
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2018-09-06 13:54:21 -07:00 |
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sam gateau
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5aa45b64d2
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Adressing build warnings
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2018-09-06 11:24:13 -07:00 |
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sam gateau
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ce86e94e6f
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Add simple optim and instrumentation for tthe number of input buffer changes per frame"
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2018-09-05 11:34:33 -07:00 |
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Sam Gateau
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e8d922a56c
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Interleaving the attributes and relying on just 3 input buffers
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2018-09-03 02:48:07 -07:00 |
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Sam Gateau
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1123ba2b0a
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exploring optimization in Backend for bffer bindings
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2018-08-22 22:48:42 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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df031b5d93
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Fix procedural rendering with custom uniforms
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Sam
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a6cbc44885
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Merged with zvork fix
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2018-07-02 10:50:37 +02:00 |
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Sam
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c1856a5e36
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Make shadows work with one cascade
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2018-07-02 10:46:53 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Sam Gateau
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7b4b6bc3b8
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Same fix as the point lighting flashing for rc69 in master
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2018-06-22 14:59:37 -07:00 |
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Andrew Meadows
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003e444246
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Merge branch 'master' into 'workload'
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2018-05-30 16:04:13 -07:00 |
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John Conklin II
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6095a3b319
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Merge pull request #13082 from jherico/feature/shader_cache
Shader load time performance optimiziations
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2018-05-30 13:55:34 -07:00 |
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samcake
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559d436dfa
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Fixing the merge conflicts
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2018-05-24 16:57:10 -07:00 |
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Bradley Austin Davis
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3beb77694f
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Cached shader binaries and uniform data for shaders
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2018-05-24 12:42:33 -07:00 |
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Andrew Meadows
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d50da2babc
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Merge 'master' into 'workload'
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2018-05-23 14:51:05 -07:00 |
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SamGondelman
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45289dea09
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on mac, render unsupported bptc textures (skyboxes) as uncompressed
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2018-05-21 14:27:18 -07:00 |
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Brad Davis
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6daffba18e
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Fixing populated / allocated tracking for textures
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2018-05-21 11:51:05 -07:00 |
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Brad Davis
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3356486f27
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Fix populated texture size tracking
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2018-05-18 09:23:54 -07:00 |
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Brad Davis
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fb81cf927a
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Faster texture transfers
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2018-05-18 09:21:02 -07:00 |
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Andrew Meadows
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c7c4324b3c
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Merge 'master' into 'workload'
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2018-05-15 10:22:50 -07:00 |
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SamGondelman
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c2004debd5
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test using highp floats everywhere for android
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2018-05-07 11:41:19 -07:00 |
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Ryan Huffman
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24ac342c6b
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Add support for client texture selection
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2018-05-01 14:11:31 -07:00 |
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samcake
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35bbc6e61f
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Merge branch 'master' of https://github.com/highfidelity/hifi into workload
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2018-04-23 10:20:22 -07:00 |
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SamGondelman
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901301485b
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reorganizing shader defines to fix compilation errors
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2018-04-17 15:11:56 -07:00 |
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Sam Gateau
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27e728ff67
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Merge branch 'master' of https://github.com/highfidelity/hifi into workload
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2018-04-12 18:11:18 -07:00 |
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John Conklin II
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3d90f93cf1
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Merge pull request #12812 from SamGondelman/compression
Support ETC2/EAC compressed textures
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2018-04-12 16:04:08 -07:00 |
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SamGondelman
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6ffdae0500
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disable etc2/eac compression on 4.1
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2018-04-06 15:38:29 -07:00 |
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SamGondelman
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44ea5a2e84
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add etc2/eac support
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2018-04-05 18:59:22 -07:00 |
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samcake
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fa35d659dc
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Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
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2018-04-03 17:56:41 -07:00 |
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samcake
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59a081bcdb
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merge with upstream
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2018-03-30 18:08:38 -07:00 |
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samcake
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f8acca76e2
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Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
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2018-03-13 09:31:50 -07:00 |
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Brad Davis
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c793a8d2c0
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Move bindless compile time flag to GL45 backend, fix warnings and compile errors
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2018-03-12 16:50:08 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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Brad Davis
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09996e0b65
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
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Brad Davis
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ddd60ded03
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Merge remote-tracking branch 'upstream/master' into bindless_master
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2018-03-07 16:04:35 -08:00 |
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Brad Davis
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bf1e5f1dbc
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Fix varaible allocated bindless textures
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2018-03-07 16:00:14 -08:00 |
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Brad Davis
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f9605cffb1
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Target available mip
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2018-03-06 11:20:54 -08:00 |
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Bradley Austin Davis
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b7d0260a17
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Fix the uniform target for bindless
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2018-03-06 09:11:50 -08:00 |
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samcake
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d91fb543f3
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Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
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2018-02-28 17:15:40 -08:00 |
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Olivier Prat
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37fdf81f1b
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
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Olivier Prat
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4636f43728
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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4edfe6c9ab
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Trying to keep track of a better previous correction
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2018-02-20 14:48:21 +01:00 |
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Olivier Prat
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247a1f5769
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Working ring frame buffer with antialiasing but still issues with TAA on HMD
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2018-02-20 09:22:19 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Bradley Austin Davis
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ab5355dbdd
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First pass at bindless textures
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2018-02-08 11:11:36 -08:00 |
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