Adressing build warnings

This commit is contained in:
sam gateau 2018-09-06 11:24:13 -07:00
parent 129e2ce188
commit 5aa45b64d2
3 changed files with 5 additions and 4 deletions

View file

@ -269,7 +269,7 @@ void GLBackend::updateInput() {
auto stride = _input._bufferStrides.data();
// Profile the count of buffers to update and use it to short cut the for loop
int numInvalids = _input._invalidBuffers.count();
int numInvalids = (int) _input._invalidBuffers.count();
_stats._ISNumInputBufferChanges += numInvalids;
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);

View file

@ -78,10 +78,11 @@ void GL41Backend::updateInput() {
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
auto& inputChannels = _input._format->getChannels();
_stats._ISNumInputBufferChanges += _input._invalidBuffers.count();
int numInvalids = (int)_input._invalidBuffers.count();
_stats._ISNumInputBufferChanges += numInvalids;
// Profile the count of buffers to update
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, _input._invalidBuffers.count());
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);
GLuint boundVBO = 0;
for (auto& channelIt : inputChannels) {

View file

@ -134,7 +134,7 @@ void GL45Backend::updateInput() {
auto stride = _input._bufferStrides.data();
// Profile the count of buffers to update and use it to short cut the for loop
int numInvalids = _input._invalidBuffers.count();
int numInvalids = (int) _input._invalidBuffers.count();
_stats._ISNumInputBufferChanges += numInvalids;
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);