Commit graph

79 commits

Author SHA1 Message Date
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab getting the stencil buffer in place 2015-09-30 09:24:36 -07:00
samcake
dc3c9b48ea MOving forward on the background beeing drawn last 2015-09-29 18:28:20 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
ericrius1
3910cb0d69 Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Sam Gateau
ab4b940d83 merge with upstream 2015-07-29 17:11:13 -07:00
Sam Gateau
8c96096a67 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-29 14:04:20 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
Sam Gateau
22e70ee691 merged master 2015-07-28 10:13:05 -07:00
Sam Gateau
a5ad40bee9 INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked 2015-07-27 14:07:28 -07:00
Niraj Venkat
e036602726 Fixing merge conflicts 2015-07-24 11:08:40 -07:00
Sam Gateau
cb375e8ece FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
Niraj Venkat
adf7a1098d Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-22 10:27:39 -07:00
Niraj Venkat
e0634de403 Turn on/off debug AO from menu item 2015-07-21 12:14:09 -07:00
ericrius1
9fc54a6040 getting closer to texturing properly 2015-07-20 15:33:21 -07:00
Niraj Venkat
eaf75c01b9 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
	libraries/render-utils/src/AmbientOcclusionEffect.cpp
	libraries/render-utils/src/AmbientOcclusionEffect.h
2015-07-20 14:55:27 -07:00
Niraj Venkat
85c9ee0feb Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
	libraries/render-utils/src/AmbientOcclusionEffect.cpp
2015-07-20 14:53:19 -07:00
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
ericrius1
e75a6feafe can toggle hit effect on and off from a script 2015-07-20 11:58:26 -07:00
ericrius1
3439d45e0e adding hit effect logic 2015-07-20 11:02:15 -07:00
ericrius1
1e34de1c51 adding in screen space effect for getting hit 2015-07-20 10:44:38 -07:00
Brad Davis
d68618e206 Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
Atlante45
052c3c987b Fix some more smart pointer 2015-07-17 18:10:34 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Niraj Venkat
022529f03f Render depth buffer to quad
Useful for graphics debugging
2015-07-16 09:46:28 -07:00
Niraj Venkat
0ee916fb6f Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-15 14:10:42 -07:00
Niraj Venkat
1b13f837bd Porting AO to new pipeline 2015-07-15 14:10:17 -07:00
samcake
a6148ab73d Remove naked gl call 2015-07-14 22:59:55 -07:00
Seth Alves
fb23eb0faf Merge pull request #5301 from samcake/yellow
Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
2015-07-12 11:36:03 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
samcake
014802fd45 Merge pull request #5277 from venkatn93/gpuquery
GPU Query infrastructure
2015-07-10 11:59:08 -07:00
Sam Gateau
7fc9fd97ff Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
samcake
9c744dcc46 Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-07-09 11:21:38 -07:00
Anthony J. Thibault
1be0e7ebc3 fix for mirror rendering on windows
* added preScale to Transform class.
* preScale by -1 about the xAxis instead of post scale.
  I think this was working on Mac due to the different code paths in
  GLBackendTransform::updateTransform for core vs legacy gl profile.
2015-07-08 21:33:27 -07:00
Niraj Venkat
1894b42773 Added EXT support for Mac GL Query calls 2015-07-08 16:11:36 -07:00
Niraj Venkat
7e59be6196 First take oon the query for the gpu 2015-07-08 10:00:58 -07:00
Sam Gateau
fe633cd545 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-06 15:04:02 -07:00
samcake
76e661f88d Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-07-05 12:08:56 -07:00
samcake
84b70fbaca Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass 2015-07-03 11:36:19 -07:00
ZappoMan
29a7584ee6 remove dead code 2015-07-03 11:29:59 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00