Seth Alves
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f3d26e163d
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turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
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2015-11-07 07:19:27 -08:00 |
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samcake
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dc3c9b48ea
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MOving forward on the background beeing drawn last
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2015-09-29 18:28:20 -07:00 |
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Raffi Bedikian
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ff2a58b3eb
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
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ericrius1
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697cb4c9d0
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
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Niraj Venkat
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e036602726
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Fixing merge conflicts
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2015-07-24 11:08:40 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Niraj Venkat
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e0634de403
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Turn on/off debug AO from menu item
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2015-07-21 12:14:09 -07:00 |
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ericrius1
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e75a6feafe
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can toggle hit effect on and off from a script
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2015-07-20 11:58:26 -07:00 |
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Niraj Venkat
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7e59be6196
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First take oon the query for the gpu
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2015-07-08 10:00:58 -07:00 |
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Sam Gateau
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e8b11f1198
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Exposing the display Item Status to js to turn it on/off
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2015-07-01 17:27:41 -07:00 |
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Ryan Huffman
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665baff665
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Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-rotate
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/render-utils/src/RenderDeferredTask.cpp
libraries/render-utils/src/RenderDeferredTask.h
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2015-06-19 10:07:57 -07:00 |
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Ryan Huffman
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690e2e38f2
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Move circle3d and text overlays to batches
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2015-06-19 09:45:13 -07:00 |
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samcake
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89fe1c47be
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preping for debug the jobs
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2015-06-18 13:02:06 +02:00 |
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Sam Gateau
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5c547037f2
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Migrating the overaly 3d rendering in their own job and their own shader
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2015-06-17 15:54:20 +02:00 |
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Sam Gateau
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d1ac3148f0
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migrating the transparent pipeline
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2015-06-16 17:33:53 +02:00 |
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Sam Gateau
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9be87758fd
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Improving the design of the Jobs and varying
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2015-06-16 15:00:47 +02:00 |
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Sam Gateau
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7de4c2eff7
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first take on the materialKey
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2015-06-09 12:17:10 -07:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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Sam Gateau
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8bf08b34d7
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Trying to get Ubuntu to build... again
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2015-06-02 19:37:54 -07:00 |
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Sam Gateau
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bd7c22e715
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Trying to transfer the rnedering from displaySide to RenderDeferredTask
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2015-06-01 17:31:00 -07:00 |
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Sam Gateau
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f04f3bda72
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Introducing the RenderDeferredTask class which moves the current rendering pipeline into the render::ENgine scheme
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2015-05-29 15:44:14 -07:00 |
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