SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
samcake
2d369a4586
fixing the image3D updating its renderTransform from it s update() call
2017-09-21 16:20:13 -07:00
samcake
d112ffd8d6
Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
2017-09-20 18:06:49 -07:00
samcake
524c94cdd4
Adding more comments for future fixmes
2017-09-15 14:35:45 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
SamGondelman
3a80c6cbe2
fix alpha issues, pipeline issue, clamping issue
2017-08-21 18:09:25 -07:00
SamGondelman
8ebaeddbc4
Merge remote-tracking branch 'upstream/master' into image3DFix
2017-08-21 11:05:44 -07:00
SamGondelman
f56e952253
properly update image3d render item
2017-08-18 14:21:46 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
Zach Fox
d0c521d7b4
Add clarifying comment.
2017-07-07 19:19:48 -07:00
Zach Fox
e537c494e5
Prevent Image3DOverlays from drifting
2017-07-07 16:04:08 -07:00
Brad Davis
8372d73fec
Additional thread safety
2017-06-30 09:15:06 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Seth Alves
70becfaff1
avoid some unneeded SpatiallyNestable transform-locks
2016-08-01 08:20:24 -07:00
Seth Alves
182829e64c
get transform once rather than 3 times
2016-08-01 07:49:57 -07:00
Seth Alves
e4e86c245e
3d overlays can be children of entities or avatars
2016-07-31 14:11:56 -07:00
Brad Davis
5288d98376
Using pipelines properly where appropriate
2016-06-30 20:52:41 -07:00
Brad Davis
b7926b8582
Don't render wire geometry with lighting effects
2016-06-30 16:11:05 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
Brad Davis
2f89253dc1
Make Overlays usable from QML
2016-03-04 11:35:54 -08:00
Zach Pomerantz
a7bafed61b
Change ShapeKey::CULL to NO_CULL_FACE
2016-02-08 13:44:42 -08:00
Zach Pomerantz
53bd595b77
Update all appropriate overlays to use plumber
2016-02-03 19:18:56 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
AlessandroSigna
364a70bb46
Fix to avoid MVS warning
2015-12-16 15:41:27 -08:00
AlessandroSigna
08f7591787
Fix misspelling
2015-12-16 10:02:47 -08:00
AlessandroSigna
8e7a2ac536
Exposing emmisive property of the Image3DOverlay
2015-12-15 15:41:36 -08:00
Atlante45
ba5c20b7a6
Header cleanup
2015-10-06 13:56:24 -07:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Ryan Huffman
fec460886b
Merge branch 'master' of github.com:highfidelity/hifi into fix-billboard-url
2015-08-14 15:18:40 -07:00
Ryan Huffman
0daa9d4871
Remove extra rotation in image3d
2015-08-13 09:38:21 -07:00
Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
...
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
be4e827281
Merge: master -> panel-attachable-improvements.
2015-08-06 16:29:38 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
...
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
...
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
...
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00