Seth Alves
96174468b3
use reliable and ordered packets for avatar identity
2016-05-05 15:27:30 -07:00
Atlante45
eb21b9c5d7
OSX warnings
2016-05-02 17:18:57 -07:00
Brad Hefta-Gaub
691ee87c73
fix to default avatar model
2016-03-22 11:32:38 -07:00
Anthony J. Thibault
7cab8f63fb
Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem
2016-03-21 16:03:33 -07:00
Brad Hefta-Gaub
5f3c29d3e2
Merge pull request #7416 from zzmp/fix/static-cast-network
...
Static cast avatar network reply
2016-03-21 15:31:20 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
...
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Zach Pomerantz
1750b973e0
Static cast avatar network reply
2016-03-21 14:28:15 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Brad Hefta-Gaub
0474be59c9
remove invalid.com url
2016-03-17 19:49:45 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Anthony Thibault
54cc49283c
libraries/avatars: cppcheck warning fixes
2016-03-13 18:19:42 -07:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
...
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Anthony Thibault
3b87cd0ea8
Improve hold action by using controller velocity
...
The AvatarHoldAction now derives the body velocity by using data from the controller::Pose. Rather then trying to derive it based on previous positions. This results in more acurate motion of the held object when the hold is released.
OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
...
Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Stephen Birarda
816fe52c5b
mark getAvatarBySessionID as virtual
2016-02-03 17:31:38 -08:00
Stephen Birarda
058bba7b55
move avatar invokables from AvatarManager to AvatarHashMap
2016-02-03 17:13:35 -08:00
Brad Davis
664100b9b1
Attachment dialog
2016-01-26 21:55:40 -08:00
Seth Alves
90847dc49c
oops
2016-01-19 15:00:33 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Seth Alves
135f25bde7
changes so that avatar-mixer wont attempt to resolve a parentID
2016-01-18 15:35:54 -08:00
Anthony J. Thibault
7bef1ebdac
Merge remote-tracking branch 'upstream/master' into tony/soft-avatar-attachment-script
2016-01-07 16:14:52 -08:00
Anthony J. Thibault
031f59b7b5
Support for adding soft attachments from script.
...
Also, bug fixes for setting MyAvatar.attachmentData property.
2016-01-07 16:12:36 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Anthony Thibault
95f821d61a
Merge pull request #6732 from sethalves/set-model-entity-joints
...
hook up a way for scripts to set model-entity joint state
2016-01-05 17:31:18 -08:00
Andrew Meadows
9ab5ef358a
remove dangling whitespace
2016-01-05 16:44:36 -08:00
Seth Alves
b222c12857
unmangle merge
2016-01-05 12:21:50 -08:00
Seth Alves
96f506a98d
code review
2016-01-05 07:27:27 -08:00
Seth Alves
ce1b8ae6f0
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2016-01-04 19:35:36 -08:00
Anthony J. Thibault
c2dd00375d
Merge branch 'master' into tony/soft-attachments
2015-12-29 13:21:37 -08:00
Anthony J. Thibault
098a455b67
AttachmentData operator== bug fix
...
This was causing some changes to not be reflected across the network.
2015-12-18 14:49:33 -08:00
Seth Alves
1a534ff645
Merge branch 'hdr' of github.com:samcake/hifi into near-grab-via-parenting
2015-12-18 13:43:33 -08:00
Anthony J. Thibault
1618e0a92f
Network, Preferences and UI support for soft attachments
...
Added an isSoft field to the AttachmentData which is edited
by the Attachment Dialog Menu, sent over the network via
AvatarData identity packets and saved in the Interface.ini preferences.
AvatarData and AvatarBulkData version number has been bumped.
Changed Avatar attachment collections to use smart pointers to models
instead of raw ones. Removed _unusedAttachmentModels.
I don't think the caching was worth the added code complexity.
2015-12-18 13:32:09 -08:00
Andrew Meadows
d6541e9ee7
angular velocity is a vector, not a quaternion
2015-12-18 11:06:58 -08:00
Seth Alves
b83579e6e5
include queryAABox in physics-induced sends
2015-12-16 17:25:49 -08:00
Seth Alves
0500c21e00
unmangle merge
2015-12-16 16:09:52 -08:00
Seth Alves
9e5116bf4f
Merge branch 'dejitter-hold-action' of github.com:sethalves/hifi into near-grab-via-parenting
2015-12-16 15:56:31 -08:00
Andrew Meadows
7baee8c391
use glm::clamp() instead of std::min() and max()
2015-12-15 18:18:08 -08:00
Andrew Meadows
c3823de353
setClampedTargetScale()-->setTargetScaleVerbose()
2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1
properly delete departing avatars
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Atlante45
6f29d9e7b8
Use strongly typed enum instead of nested alias
2015-12-10 11:10:09 -08:00
Seth Alves
0bf276efa5
adjust method names to fit convention
2015-12-07 14:37:35 -08:00
Seth Alves
f99812a903
adjust method names to fit convention
2015-12-07 14:31:08 -08:00
Seth Alves
fff4e3e831
make SpatiallyNestable setters take values by reference
2015-12-06 12:01:30 -08:00
Ryan Huffman
89c412c324
Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message
2015-12-04 11:38:28 -08:00
Seth Alves
0595ef0938
merge from upstream
2015-12-02 09:30:19 -08:00
Brad Davis
9b6ec34f09
Fixing avatar orientation in recordings
2015-12-01 20:51:07 -08:00
Howard Stearns
ef32853d46
When AvatarData parses the .fst, store the (merged) .fbx filename.
...
(Interface gets the .fbx by a separate path, but agents don't have that chance.)
2015-12-01 11:51:22 -08:00